ok... Wait, WHAT?

Post » Sun Sep 19, 2010 5:39 pm

OP, for such a fan of Splash Damage, how did you not notice, none of their games have OHK for headshots, W:ET was 3, same with QW iirc
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vanuza
 
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Post » Mon Sep 20, 2010 12:33 am

I'd also like to point out that Brink is not about kills. You won't be killing for your ratio, or your EX or to win, you'll be killing purely so you and your team mates don't get killed yourselves. Any 1-hit kill would spoil that.
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leigh stewart
 
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Post » Sun Sep 19, 2010 10:41 pm

I'd also like to point out that Brink is not about kills. You won't be killing for your ratio, or your EX or to win, you'll be killing purely so you and your team mates don't get killed yourselves. Any 1-hit kill would spoil that.


Brink is still about kills, although I'll give you not being about a KDR and XP for kills. All shooters are about killing so you and your team don't get killed, some just have other things to focus on.

I don't care OHK or not, I play either way, but I just don't like that everybody dismisses "killing" because the game has other objectives.
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George PUluse
 
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Post » Sun Sep 19, 2010 1:40 pm

Well, Brink is about killing and firefights otherwise instead of guns we'd have rock, paper, scissor matches to defeat enemy team members.

The fighting and parkour are the exciting fun parts of the game. So are setting off explosives, hacking enemy CPs, and completing objectives that make you feel like you are the man/woman.

In order to WIN a map or an objective and help your team to the fullest the teams have to do other things to hinder the enemy than just killing.
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Amie Mccubbing
 
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Post » Sun Sep 19, 2010 11:59 pm

There's a few solid FPS games with most of the guns being non-OHK.
Halo and TF2 are some that just pop into my head, and they are some of the most well known and enjoyed games out there.
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jessica robson
 
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Post » Sun Sep 19, 2010 9:54 pm

Well, Brink is about killing and firefights otherwise instead of guns we'd have rock, paper, scissor matches to defeat enemy team members.

The fighting and parkour are the exciting fun parts of the game. So are setting off explosives, hacking enemy CPs, and completing objectives that make you feel like you are the man/woman.

In order to WIN a map or an objective and help your team to the fullest the teams have to do other things to hinder the enemy than just killing.


Agreed.

I just think people are possibly grasping too much at the "objectives" at this point. I want my team to do the objectives, I'll do what I can when I'm the right guy for the job or maybe just the closest, but there aren't going to be enough objectives for the entire 8 man team to be focusing on only doing the objectives. It's war, somebody is going to have to focus on getting their hands dirty if everybody else wants to run around building crap, playing doctor, or dressing up.
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sharon
 
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Post » Sun Sep 19, 2010 5:19 pm

Actually most of the annoying tactics in shooters come from flaws made by the developer. OHKs only make the flaws more noticeable.



Yes technically it's the fault of the devs, though it's the fact that the guns are OHKs that allows the flaws to be exploited. If quick-scoping someone didn't instantly kill them it wouldn't exactly be a useful tactic
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Kate Murrell
 
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Post » Sun Sep 19, 2010 11:53 am

Agreed. I'll be completing objectives but, let's be honest, we get our biggest chuckles from a well placed take down.

After all, you can't have a first person shooter without a lot of fine shooting.

As a medic, I will keep my teammates up and doing their job. I also plan on making sure the enemy medics are doing the same.
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Ally Chimienti
 
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Post » Sun Sep 19, 2010 3:22 pm

I can honestly not think of a single multiplayer FPS where a headshot is a one hit kill aside from with a sniper rifle.
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Pawel Platek
 
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Post » Sun Sep 19, 2010 12:43 pm


Um you must be mistaken this game has limited auto heal, must have been a friendly medic right behind the character. Health is done and pips. You can regan the last one as long as you don't lose the whole thing, anything else and you need a medic.


side conversation Pt. II:

well there is this one huge health bar + those smaller ones (health buffs from medic if i'm correct). It seemed that this huge main health bar also gets replenished automatically very fast after like 3 seconds. True? I'm a bit surprised no one here is discussing this auto-healing...
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Megan Stabler
 
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Post » Sun Sep 19, 2010 1:54 pm

Yes technically it's the fault of the devs, though it's the fact that the guns are OHKs that allows the flaws to be exploited. If quick-scoping someone didn't instantly kill them it wouldn't exactly be a useful tactic


With quickscoping yeah, but the idea of pulling up your ADS to take a shot happens even without QS from a OHK weapon, and I see a lot more MG and AR players droppshotting. But I get what you're saying.


Agreed. I'll be completing objectives but, let's be honest, we get our biggest chuckles from a well placed take down.

After all, you can't have a first person shooter without a lot of fine shooting.

As a medic, I will keep my teammates up and doing their job. I also plan on making sure the enemy medics are doing the same.


I'm not worried so much about completing objectives. A lot of people are coming to Brink because that's what they want to do, I'll sit back and take my crap XP for letting them get a chance to do it.
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Nikki Lawrence
 
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Post » Sun Sep 19, 2010 8:23 pm

Agreed.

I just think people are possibly grasping too much at the "objectives" at this point. I want my team to do the objectives, I'll do what I can when I'm the right guy for the job or maybe just the closest, but there aren't going to be enough objectives for the entire 8 man team to be focusing on only doing the objectives. It's war, somebody is going to have to focus on getting their hands dirty if everybody else wants to run around building crap, playing doctor, or dressing up.


Heeeeyyyyy, I like playing nurse and dressing up. Besides, it seems like the devs want us to play dress up a lot anyway, lol! (Why else include any customization at all?)
What's this "building" stuff, lol? Is this a Lego FPS game I'm unaware of, because that would be the most awesome thing ever, hee.

I don't think anybody is saying we aren't going to kill, it's just doing objectives will be worth more XP and brings a bit of variety to gameplay (for me, at least. If it wasn't for objectives and SMART and different setting, I wouldn't need to buy another FPS game, like, ever, since many of them feel the same darn thing). I don't know why you've been lately getting a bit.... snark-ish? at those of us who like the objective-gameplay.... :(

I mean, I know I'm going to have to kill someone who gets in my way, sooner or later---it's a FPS, for goodness' sake, lol! :laugh:
I don't think we have much of a choice with everyone having guns in our faces. ^_^

Regarding the topic, um, OP, you say you are a fan of SD (so I guess you have played some of their games?), but that other game, W:ET (not sure about Quake, but both were made by SD, right?)... I don't think I saw W:ET having one-headshot-kills, did it....? Please correct me if I'm wrong, because I could be wrong. :sweat: The only game I remember having headshot-one-kills was Rainbow Six, I believe. I can't remember if Splinter Cell was the same way, too.
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Kerri Lee
 
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Post » Mon Sep 20, 2010 1:24 am

Heeeeyyyyy, I like playing nurse and dressing up. Besides, it seems like the devs want us to play dress up a lot anyway, lol! (Why else include any customization at all?)
What's this "building" stuff, lol? Is this a Lego FPS game I'm unaware of, because that would be the most awesome thing ever, hee.

I don't think anybody is saying we aren't going to kill, it's just doing objectives will be worth more XP and brings a bit of variety to gameplay (for me, at least. If it wasn't for objectives and SMART and different setting, I wouldn't need to buy another FPS game, like, ever, since many of them feel the same darn thing). I don't know why you are always getting a bit.... snippy? snark-ish? at those of us who like the objective-gameplay....

I mean, I know I'm going to have to kill someone who gets in my way, sooner or later---it's a FPS, for goodness' sake, lol! :laugh:
I don't think we have much of a choice with everyone having guns in our faces. ^_^


Right, but while you're doing the doc thing, dressing up (referring to Ops actually), or building (Engineers have turrets and MG nests) somebody is going to be fighting the fight.

There have been quite a few of the "this isn't about killing, if you want to kill go play something else" type comments, of which I refer. It's very dismissive of multiple roles (you see a lot of it in the Sniper/sniper hate and Op/Op hate threads) and not what seems to be intended by SD.

As for getting "snippy" at those who like objective-gameplay, not at all intended or implied and I apologize if you have gotten that feeling for any reason. I'm all for objective gameplay, I support it greatly in fact, part of the reason I'm here. There just aren't going to be enough objectives to go around and still keep the team functioning at peak performance, so it benefits the team if somebody chooses to, instead of just killing the guys that get in his way, kill the guys that are going to get in the team's way before they do it.
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cheryl wright
 
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Post » Sun Sep 19, 2010 1:47 pm

SD's reasoning for this is that you should at least have a chance to react to somebody's attack and be able to stop it. You will always have a chance and will always be able to defend yourself. Snipers and OHKs don't allow that.
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Averielle Garcia
 
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Post » Sun Sep 19, 2010 12:07 pm

Heeeeyyyyy, I like playing nurse and dressing up. Besides, it seems like the devs want us to play dress up a lot anyway, lol! (Why else include any customization at all?)
What's this "building" stuff, lol? Is this a Lego FPS game I'm unaware of, because that would be the most awesome thing ever, hee.
.................................[/b]



Engineers build the turrets to help suppress the enemy. It's in a few videos. That and I guess repairing something is sort of building aswell.
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Alyna
 
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Post » Sun Sep 19, 2010 10:03 pm

I think that the game is already heading in the wrong direction.

Teamwork shouldn't be a key focus in a game designed like that.

And the game mechanics sadly doesn't sound very attractive.
I hate teamwork games because I end up being the only guy playing the objective while the rest kill[censored]s.

That's probably how it's going to be in brink too...
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Rachel Briere
 
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Post » Sun Sep 19, 2010 8:00 pm

Teamwork shouldn't be a key focus in a game designed like that.

In a game designed like what? In a game designed around teamwork?
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Sheila Reyes
 
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Post » Mon Sep 20, 2010 12:18 am

Sorry but..flanking = cluster camping? Is there no way to play a fps that isn't considered n00bish?
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Marion Geneste
 
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Post » Sun Sep 19, 2010 11:34 am

Sorry but..flanking = cluster camping? Is there no way to play a fps that isn't considered n00bish?



No, cause the problem is that people claim a "noob" action is ANYTHING that got them killed. Any gun that kills them is then OP'd. Any tactic is known as camping.
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luke trodden
 
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Post » Sun Sep 19, 2010 4:36 pm

I think that the game is already heading in the wrong direction.

Teamwork shouldn't be a key focus in a game designed like that.

And the game mechanics sadly doesn't sound very attractive.
I hate teamwork games because I end up being the only guy playing the objective while the rest kill[censored]s.

That's probably how it's going to be in brink too...


You should try PC gaming. There is alot more teamwork there.
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Alexandra Louise Taylor
 
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Post » Sun Sep 19, 2010 3:59 pm

You should try PC gaming. There is alot more teamwork there.


Not true. If you play on the PC as a "random" it is the same as being a "random" on a console.


The answer is.....you should try to play with MORE friends. Friends promote teamwork, not platforms.
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NEGRO
 
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Post » Mon Sep 20, 2010 4:01 am

SquirrellyOtter said pretty much everything that needed to be said, but I want to throw in my support of Brink's design philosophy. Getting good at shooters involves a lot of frustration right now, because a lot of games enable people to kill you without you ever finding out where they are or how they got there--and this means you don't learn anything from your mistake. One way to do this is kill cams: for me, TF2 is way easier than BC2 to tolerate when I'm getting crushed, largely because in TF2, you find out where your enemy was after you die. Another is to give players time to spin and face their enemies when they're shot, which is what SD is doing here.

It should be noted, too, that getting a headshot with a long rifle isn't useless just because it doesn't kill the enemy. You still do a lot of damage, which means they'll be quick work to finish off with your other weapon (or with a bodyshot with the same rifle), or they'll run for cover, neutralising the threat they pose for at least a little bit.

As for clogging up choke points, there's really no reason to think that'll happen. Grenade spam and choke point stalemates arise as results of map design, not game design. TF2 doesn't have bad grenade spam and the game tends to move pretty well, in general, but when fans recreated cp_warpath, a very linear map from TFC with not a lot of flanking options, suddenly it became almost completely about pipe bombs and übercharges. Splash Damage knows how to design a map so it's not a meat grinder, no question.
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Darlene Delk
 
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Post » Sun Sep 19, 2010 12:30 pm

SquirrellyOtter said pretty much everything that needed to be said, but I want to throw in my support of Brink's design philosophy. Getting good at shooters involves a lot of frustration right now, because a lot of games enable people to kill you without you ever finding out where they are or how they got there--and this means you don't learn anything from your mistake. One way to do this is kill cams: for me, TF2 is way easier than BC2 to tolerate when I'm getting crushed, largely because in TF2, you find out where your enemy was after you die. Another is to give players time to spin and face their enemies when they're shot, which is what SD is doing here.

It should be noted, too, that getting a headshot with a long rifle isn't useless just because it doesn't kill the enemy. You still do a lot of damage, which means they'll be quick work to finish off with your other weapon (or with a bodyshot with the same rifle), or they'll run for cover, neutralising the threat they pose for at least a little bit.

As for clogging up choke points, there's really no reason to think that'll happen. Grenade spam and choke point stalemates arise as results of map design, not game design. TF2 doesn't have bad grenade spam and the game tends to move pretty well, in general, but when fans recreated cp_warpath, a very linear map from TFC with not a lot of flanking options, suddenly it became almost completely about pipe bombs and übercharges. Splash Damage knows how to design a map so it's not a meat grinder, no question.


Welcome back Chant, less than a month till Brink, lets hope it was worth all the wait.'

Good points, flanking will be readily availble with lights and hacking or blowing open side doors.
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Angela
 
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Post » Sun Sep 19, 2010 9:04 pm

Welcome back Chant, less than a month till Brink, lets hope it was worth all the wait.'

Good points, flanking will be readily availble with lights and hacking or blowing open side doors.

Worth the wait? What are you talking about?! The game is releasing a week early!

...

Hmm.
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Mr. Ray
 
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Post » Sun Sep 19, 2010 1:36 pm

Right, but while you're doing the doc thing, dressing up (referring to Ops actually), or building (Engineers have turrets and MG nests) somebody is going to be fighting the fight.

There have been quite a few of the "this isn't about killing, if you want to kill go play something else" type comments, of which I refer. It's very dismissive of multiple roles (you see a lot of it in the Sniper/sniper hate and Op/Op hate threads) and not what seems to be intended by SD.

As for getting "snippy" at those who like objective-gameplay, not at all intended or implied and I apologize if you have gotten that feeling for any reason. I'm all for objective gameplay, I support it greatly in fact, part of the reason I'm here. There just aren't going to be enough objectives to go around and still keep the team functioning at peak performance, so it benefits the team if somebody chooses to, instead of just killing the guys that get in his way, kill the guys that are going to get in the team's way before they do it.

Ohhhhhh, that's what you meant, okay. Thank you for clarifying that for me. I wasn't sure what /who your comments were directed to, and I understand what you are saying now. B)
Yes, it's a FPS game, so obviously killing (which helps your team progress and achieve the mission objective) is of course very, very important. ^_^
Oh, yes, it is a good idea to prevent enemies from reaching the team's way in the first place, I agree! And I will do my part to fight the good fight. :gun:

Whoops, I totally forgot Engineers "build" (not just repair) those things, lol! :blush:

I think we will see how the gameplay goes when the game comes out and people get a chance to play (and/or find exploits and/or game-design flaws, lol!) it.
I think it would be interesting to see the reactions of the community towards the game when they finally get their hands on it. :hehe:
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CHANONE
 
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