Right, but while you're doing the doc thing, dressing up (referring to Ops actually), or building (Engineers have turrets and MG nests) somebody is going to be fighting the fight.
There have been quite a few of the "this isn't about killing, if you want to kill go play something else" type comments, of which I refer. It's very dismissive of multiple roles (you see a lot of it in the Sniper/sniper hate and Op/Op hate threads) and not what seems to be intended by SD.
As for getting "snippy" at those who like objective-gameplay, not at all intended or implied and I apologize if you have gotten that feeling for any reason. I'm all for objective gameplay, I support it greatly in fact, part of the reason I'm here. There just aren't going to be enough objectives to go around and still keep the team functioning at peak performance, so it benefits the team if somebody chooses to, instead of just killing the guys that get in his way, kill the guys that are going to get in the team's way before they do it.
Ohhhhhh, that's what you meant, okay. Thank you for clarifying that for me. I wasn't sure what /who your comments were directed to, and I understand what you are saying now. B)
Yes, it's a FPS game, so obviously killing (which helps your team progress and achieve the mission objective) is of course very, very important. ^_^
Oh, yes, it is a good idea to prevent enemies from reaching the team's way in the first place, I agree! And I will do my part to fight the good fight. :gun:
Whoops, I totally forgot Engineers "build" (not just repair) those things, lol! :blush:
I think we will see how the gameplay goes when the game comes out and people get a chance to play (and/or find exploits and/or game-design flaws, lol!) it.
I think it would be interesting to see the reactions of the community towards the game when they finally get their hands on it. :hehe: