ok... Wait, WHAT?

Post » Sun Sep 19, 2010 5:43 pm

I've been extremely patient in waiting for Brink. In fact, I've been waiting for something from Splash Damage since forever, because they are one of my favorite developers. I hadn't yet heard a single piece of news I did not like about this game until I had a conversation about Brink with a friend, and he said "So I heard bullets won't 1 hit kill, not even to the head". My heart sank, but then I recovered and laughed it off "haha no, they would never do that"... But he seemed so bloody insistent on it, and so my heart sank again. And now I've been relentlessly trying to find info on this but can't find ANYTHING.

I haven't had a good FPS to play since the first Modern Warfare, which I only played super casually because of Last Stand and Martyrdom and other stupid perks that you couldn't get rid of, even in Hard Core (I wouldn't mind something like that in a game that doesn't try to be realistic)

But I will be brutally displeased with Brink if it defies the first law of shooters (a bullet to the head always kills) - it would be a humongous fat deal breaker for me. Please tell me it aint so??? :sad:
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Nathan Hunter
 
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Post » Sun Sep 19, 2010 9:18 pm

I've been extremely patient in waiting for Brink. In fact, I've been waiting for something from Splash Damage since forever, because they are one of my favorite developers. I hadn't yet heard a single piece of news I did not like about this game until I had a conversation about Brink with a friend, and he said "So I heard bullets won't 1 hit kill, not even to the head". My heart sank, but then I recovered and laughed it off "haha no, they would never do that"... But he seemed so bloody insistent on it, and so my heart sank again. And now I've been relentlessly trying to find info on this but can't find ANYTHING.

I haven't had a good FPS to play since the first Modern Warfare, which I only played super casually because of Last Stand and Martyrdom and other stupid perks that you couldn't get rid of, even in Hard Core (I wouldn't mind something like that in a game that doesn't try to be realistic)

But I will be brutally displeased with Brink if it defies the first law of shooters (a bullet to the head always kills) - it would be a humongous fat deal breaker for me. Please tell me it aint so??? :sad:


It is so. Can still kill an unbuffed light with a headshot. Also is SD is a fav why aren't you taking it up with them at their forum?
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Rhi Edwards
 
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Post » Sun Sep 19, 2010 1:01 pm

I can't really remember the reasoning for this, but I think it had something to do with making the game more strategical. I'm happy either way.
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Wane Peters
 
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Post » Sun Sep 19, 2010 11:04 am

I can't really remember the reasoning for this, but I think it had something to do with making the game more strategical. I'm happy either way.


Nothing is OHK since nothing is more annoying than getting killed and having no way to react.
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Nany Smith
 
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Post » Sun Sep 19, 2010 8:42 am

Fine. Enjoy your tank game.

LOVE IS OVERRR SPLASH DAMAGE!!!
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Jessica Colville
 
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Post » Sun Sep 19, 2010 7:27 am

Fine. Enjoy your tank game.

LOVE IS OVERRR SPLASH DAMAGE!!!


They are trying to take shooters in a different direction, make it more about strategy, tactics and movement as opposed to luck. If you shrug it off simply because isn't enough like CoD you'll really be missing out on what could be a great game
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Queen Bitch
 
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Post » Sun Sep 19, 2010 5:16 pm

They're are trying to take shooters in a different direction, make it more about strategy, tactics and movement as opposed to luck. If you shrug it off simply because isn't enough like CoD you'll really be missing out on what could be a great game


I've played enough WarRock to know exactly what tanky characters and free form movement gimmicks really entail. Although WarRock has it's share of problems (peer2peer system and easily hackable being some) it's pretty much shaping up to be mostly like that, design wise. The only thing you achieve by designing a game with more durable players is raise the amount of mistakes you can make without punishment, and make cheesy tactics proportionally more successful. Who here thinks they won't be cluster camping a choke point a month from now?

Me.
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Hilm Music
 
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Post » Sun Sep 19, 2010 6:21 am

I've played enough WarRock to know exactly what tanky characters and free form movement gimmicks really entail. Although WarRock has it's share of problems (peer2peer system and easily hackable being some) it's pretty much shaping up to be mostly like that, design wise. The only thing you achieve by designing a game with more durable players is raise the amount of mistakes you can make without punishment, and make cheesy tactics proportionally more successful. Who here thinks they won't be cluster camping a choke point a month from now?

Me.


To each his own I suppose. Choke points are a concern but that is why god invented flanking and grenades.
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Lakyn Ellery
 
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Post » Sun Sep 19, 2010 5:59 pm

To each his own I suppose. Choke points are a concern but that is why god invented flanking and grenades.


So it's cluster camping vs. nade spam? The end justify the means? I guess cheese vs cheese is what people enjoy then!
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Sam Parker
 
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Post » Sun Sep 19, 2010 8:22 pm

So it's cluster camping vs. nade spam? The end justify the means? I guess cheese vs cheese is what people enjoy then!


So having one shot headshots will someone eliminate this problem?
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Taylah Haines
 
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Post » Sun Sep 19, 2010 6:39 am

It's not like headshots don't do bonus damage. They just don't kill in a single shot. Doesn't make the characters "tanky," although being a Heavy might fit that bill.

And I believe that super fast kills encourage cheap tactics much more so than regular speed kills. Brink is fine the way it is, for the millionth and not-final time, I'm sure.
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Franko AlVarado
 
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Post » Sun Sep 19, 2010 11:50 am

It's not like headshots don't do bonus damage. They just don't kill in a single shot. Doesn't make the characters "tanky," although being a Heavy might fit that bill.

And I believe that super fast kills encourage cheap tactics much more so than regular speed kills. Brink is fine the way it is, for the millionth and not-final time, I'm sure.


This, most of the most annoying tactics in shooters (quick-scoping, drop-shotting) come from OHK's
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CxvIII
 
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Post » Sun Sep 19, 2010 12:18 pm

COD is that way >>> have fun with "sledgehammer games" the new developer

ps: youre wrong, use search function next time before writing a page long useless rant
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Kim Kay
 
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Post » Sun Sep 19, 2010 9:46 am

hmm, you mean i WILL live more then 2 1/2 seconds without getting Aimbot HS and killed instantly? wow that's so stupid and lame i think they should totally take that out immediately... <.< i already knew this AGES ago but still it made sense to me i hate random OHK on one game Combat Arms my k/d is 1.08 (was 1.23 it got droped from aimbots and ghost knives,irony right?) but my HSR was 20% i killed at least 8000 players from shear luck shots to the head spraying them with smg fire. snipers are already tough as nails in this game they do immense damage a hit including the semi auto one, that along with the critical hit from the hs your gonna get dropped easy but it'll take more skills and less smgs and randomness. (although it still works)
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Emerald Dreams
 
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Post » Sun Sep 19, 2010 2:07 pm

Ok, I feel obligated to remind all parties of the following facts:

1) Grenades are on a cooldown timer. Yes we have infinite grenades, no you cannot spam them. Default grenades also do little actual damage, they only cause the stricken players to be knocked down. They are designed to be tactical crowd control.

2) The Darkest Hours, I believe you are operating under a preconcieved notion that this game is a somewhat cartoony, postapocalyptic, urban version of tradition FPSs like Call of Duty or Battlefield. I assure you that is not the case. Splash Damage has made a completely different beast from those kind of games in the interest of making the game more fun, and to an extent, more challenging. You complain that this game will not punish players for making tactical errors; I view it as a chance to recover from that mistake, or at least making my going down painful for the bad guys. This game is in fact that much more challenging for that phenomenon: if I see a bady guy making a tactical error, I can't just wipe the floor with him because I know I can't instantly kill him and I can't afford to waste my time trying to put him down if he manages to fight back. It's another layer of intrigue, another mental chess move to consider, that makes things wildly more appealing for me (and for a lot of other folks here too).

3) That said, headshots will do more damage than bodyshots. No, the insta-kill is not there. Because that isn't interesting. Because it's not a challenge to just drop your enemy. Satisfying, yes it is. A challenge, no. That's why I personally love Halo Reach and in particular the new shield physics: in order to inflict damage to the player's body, you have to completely drop the shield first. In Halo 3, there was bleedthrough: to clarify, if you had 10 shield points and I melee'd you for 30 damage, you would lose your shield and 20 health points. In Reach, if I hit your 10-point shield with my 30-point melee, your 10-point shield takes it all and your body is left untouched. I love that about Reach. In Halo 3, the challenge was to survive, much like any CoD or Battlefield game. In Reach, and I am guessing in Brink as well, the challenge is to kill. And that is where the fun is for me. Does it slow the game down? Sure I suppose so. But I hate not having to work for a kill. It's more fun for me to have a lengthy duel and lose than to score the cheap kill. If you don't like it, to each his own. But don't talk smack about it. Don't complain; it's pointless because the developers have a different vision for their game and it's made and that's just the way it is (I said the same thing about people who complained when Reach came out as well). Just go enjoy whatever games you know you will appreciate.

4) As for your concern about camping, Brink's new movement system (SMART) enabled the developers to create much more convoluted battlefields than other shooters. Players can use SMART to find alternate routes and circumvent choke-point campers. Essentially, camping a choke-point would be a waste of man-power considering what actually wins the game: the objectives. Brink isn't a team-deathmatch style game. If you are camping a choke point, I don't have to worry about you doing anything to interfere with me completing my objectives. And Splash Damage will say I won, because I fulfilled the conditions of victory (completing the objectives; by definition, not camping) and you did not. You won't get any XP for your trouble either. If you treat this as a traditional FPS game, you will lose lose lose lose lose in every sense of the term in this game, and you will hate it because you don't understand it, because you didn't play the game as the developers designed it to be played. That's all it boils down too. It's not about how you want to play; it's how the developers want you to play, and Splash Damage has made that clear how that is going to work. If you don't like that, Brink will not be your game. But don't expect them to apologize, because they are having a blast making it and playing it, and we plan to have a blast too.

Again, I think you have a huge misconception of how Brink is going to work. I suggest you look up http://www.brinkthegame.com/ and look at the videos (not the new gameplay videos; the older, development videos) and try to understand why Splash Damage made Brink the way they did. If you don't agree or appreciate that, I'm sorry about that, but there is nothing that can be done except for you to look for another game. Not sure what more can be said about this. :shrug:
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Alex Blacke
 
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Post » Sun Sep 19, 2010 10:13 am


if I see a bady guy making a tactical error, I can't just wipe the floor with him because I know I can't instantly kill him and I can't afford to waste my time trying to put him down if he manages to fight back. It's another layer of intrigue, another mental chess move to consider, that makes things wildly more appealing for me (and for a lot of other folks here too).




but you just know most people will still have that CoD thought in them of just charging in and shooting randomly for exp , if this guy does't like the game for one of it's largest aspects then why would we want people like that on the Ark anyways? i mean really he compared SMART to War Rock's barrel roll, that's just as bad as Black Op's dive thing.
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Carlitos Avila
 
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Post » Sun Sep 19, 2010 7:59 am

but you just know most people will still have that CoD thought in them of just charging in and shooting randomly for exp

Then they have failed to grasp the basic idea of the game. The game will not reward them for behavior the game's conditions of victory were never designed to reward.

1) Players will get mad because they only earn 200 XP a game because all they did was shoot people, and never once buffed an ally or completed an objective.
2) Players will get mad because they won't level up in a timely fashion because they only earn 200 XP a game (see point 1) and therefore never get to the good stuff.
3) Players will get mad because they can't sit on the hillside and snipe from across the map, because that isn't the environment the Ark supports. It's a crowded, cluttered, urban combat zone. There just isn't room nor range to snipers to excel here like they can in other games.

Players will get angry over these issues and so much more, yes, of this I have no doubt, but that isn't the fault of the game's makers. It is the game's players, who, to quote the Reach forums, failed to adapt.

To understand a game and appreciate it most (notice I did not say succeed, because let me tell you I can be a nubcake still on Halo), you have to, have to, HAVE TO take the time to do some background research on the game. See where the developers are going with it and more importantly WHY. Only then can you properly give your opinion of agreement or disagreement.

But as always, simply stating that you disagree isn't going to be worth much when you still go out of your way to buy it. Then I'm just going to ask you why you wasted your money on a game you don't want play again and why you waste your time raging on forums because you have an incorrect preconcieved notion of how you think the game is supposed to work.

http://www.bungie.net/Forums/posts.aspx?postID=46512290&postRepeater1-p=1
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Chantelle Walker
 
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Post » Sun Sep 19, 2010 8:58 am

Ok, I feel obligated to remind all parties of the following facts:

1) Grenades are on a cooldown timer. Yes we have infinite grenades, no you cannot spam them. Default grenades also do little actual damage, they only cause the stricken players to be knocked down. They are designed to be tactical crowd control.

2) The Darkest Hours, I believe you are operating under a preconcieved notion that this game is a somewhat cartoony, postapocalyptic, urban version of tradition FPSs like Call of Duty or Battlefield. I assure you that is not the case. Splash Damage has made a completely different beast from those kind of games in the interest of making the game more fun, and to an extent, more challenging. You complain that this game will not punish players for making tactical errors; I view it as a chance to recover from that mistake, or at least making my going down painful for the bad guys. This game is in fact that much more challenging for that phenomenon: if I see a bady guy making a tactical error, I can't just wipe the floor with him because I know I can't instantly kill him and I can't afford to waste my time trying to put him down if he manages to fight back. It's another layer of intrigue, another mental chess move to consider, that makes things wildly more appealing for me (and for a lot of other folks here too).

3) That said, headshots will do more damage than bodyshots. No, the insta-kill is not there. Because that isn't interesting. Because it's not a challenge to just drop your enemy. Satisfying, yes it is. A challenge, no. That's why I personally love Halo Reach and in particular the new shield physics: in order to inflict damage to the player's body, you have to completely drop the shield first. In Halo 3, there was bleedthrough: to clarify, if you had 10 shield points and I melee'd you for 30 damage, you would lose your shield and 20 health points. In Reach, if I hit your 10-point shield with my 30-point melee, your 10-point shield takes it all and your body is left untouched. I love that about Reach. In Halo 3, the challenge was to survive, much like any CoD or Battlefield game. In Reach, and I am guessing in Brink as well, the challenge is to kill. And that is where the fun is for me. Does it slow the game down? Sure I suppose so. But I hate not having to work for a kill. It's more fun for me to have a lengthy duel and lose than to score the cheap kill. If you don't like it, to each his own. But don't talk smack about it. Don't complain; it's pointless because the developers have a different vision for their game and it's made and that's just the way it is (I said the same thing about people who complained when Reach came out as well). Just go enjoy whatever games you know you will appreciate.

4) As for your concern about camping, Brink's new movement system (SMART) enabled the developers to create much more convoluted battlefields than other shooters. Players can use SMART to find alternate routes and circumvent choke-point campers. Essentially, camping a choke-point would be a waste of man-power considering what actually wins the game: the objectives. Brink isn't a team-deathmatch style game. If you are camping a choke point, I don't have to worry about you doing anything to interfere with me completing my objectives. And Splash Damage will say I won, because I fulfilled the conditions of victory (completing the objectives; by definition, not camping) and you did not. You won't get any XP for your trouble either. If you treat this as a traditional FPS game, you will lose lose lose lose lose in every sense of the term in this game, and you will hate it because you don't understand it, because you didn't play the game as the developers designed it to be played. That's all it boils down too. It's not about how you want to play; it's how the developers want you to play, and Splash Damage has made that clear how that is going to work. If you don't like that, Brink will not be your game. But don't expect them to apologize, because they are having a blast making it and playing it, and we plan to have a blast too.

Again, I think you have a huge misconception of how Brink is going to work. I suggest you look up http://www.brinkthegame.com/ and look at the videos (not the new gameplay videos; the older, development videos) and try to understand why Splash Damage made Brink the way they did. If you don't agree or appreciate that, I'm sorry about that, but there is nothing that can be done except for you to look for another game. Not sure what more can be said about this. :shrug:


Good points
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Sakura Haruno
 
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Joined: Sat Aug 26, 2006 7:23 pm

Post » Sun Sep 19, 2010 11:03 pm

if he ends up not getting this game because there isn't OHK's in the game then good for him that's one less person to play against that doesn't get what brink is trying to be...different. :sb:
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Doniesha World
 
Posts: 3437
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Post » Sun Sep 19, 2010 6:30 pm

Ok, I feel obligated to remind all parties of the following facts:

1) Grenades are on a cooldown timer. Yes we have infinite grenades, no you cannot spam them. Default grenades also do little actual damage, they only cause the stricken players to be knocked down. They are designed to be tactical crowd control.

2) The Darkest Hours, I believe you are operating under a preconcieved notion that this game is a somewhat cartoony, postapocalyptic, urban version of tradition FPSs like Call of Duty or Battlefield. I assure you that is not the case. Splash Damage has made a completely different beast from those kind of games in the interest of making the game more fun, and to an extent, more challenging. You complain that this game will not punish players for making tactical errors; I view it as a chance to recover from that mistake, or at least making my going down painful for the bad guys. This game is in fact that much more challenging for that phenomenon: if I see a bady guy making a tactical error, I can't just wipe the floor with him because I know I can't instantly kill him and I can't afford to waste my time trying to put him down if he manages to fight back. It's another layer of intrigue, another mental chess move to consider, that makes things wildly more appealing for me (and for a lot of other folks here too).

3) That said, headshots will do more damage than bodyshots. No, the insta-kill is not there. Because that isn't interesting. Because it's not a challenge to just drop your enemy. Satisfying, yes it is. A challenge, no. That's why I personally love Halo Reach and in particular the new shield physics: in order to inflict damage to the player's body, you have to completely drop the shield first. In Halo 3, there was bleedthrough: to clarify, if you had 10 shield points and I melee'd you for 30 damage, you would lose your shield and 20 health points. In Reach, if I hit your 10-point shield with my 30-point melee, your 10-point shield takes it all and your body is left untouched. I love that about Reach. In Halo 3, the challenge was to survive, much like any CoD or Battlefield game. In Reach, and I am guessing in Brink as well, the challenge is to kill. And that is where the fun is for me. Does it slow the game down? Sure I suppose so. But I hate not having to work for a kill. It's more fun for me to have a lengthy duel and lose than to score the cheap kill. If you don't like it, to each his own. But don't talk smack about it. Don't complain; it's pointless because the developers have a different vision for their game and it's made and that's just the way it is (I said the same thing about people who complained when Reach came out as well). Just go enjoy whatever games you know you will appreciate.

4) As for your concern about camping, Brink's new movement system (SMART) enabled the developers to create much more convoluted battlefields than other shooters. Players can use SMART to find alternate routes and circumvent choke-point campers. Essentially, camping a choke-point would be a waste of man-power considering what actually wins the game: the objectives. Brink isn't a team-deathmatch style game. If you are camping a choke point, I don't have to worry about you doing anything to interfere with me completing my objectives. And Splash Damage will say I won, because I fulfilled the conditions of victory (completing the objectives; by definition, not camping) and you did not. You won't get any XP for your trouble either. If you treat this as a traditional FPS game, you will lose lose lose lose lose in every sense of the term in this game, and you will hate it because you don't understand it, because you didn't play the game as the developers designed it to be played. That's all it boils down too. It's not about how you want to play; it's how the developers want you to play, and Splash Damage has made that clear how that is going to work. If you don't like that, Brink will not be your game. But don't expect them to apologize, because they are having a blast making it and playing it, and we plan to have a blast too.

Again, I think you have a huge misconception of how Brink is going to work. I suggest you look up http://www.brinkthegame.com/ and look at the videos (not the new gameplay videos; the older, development videos) and try to understand why Splash Damage made Brink the way they did. If you don't agree or appreciate that, I'm sorry about that, but there is nothing that can be done except for you to look for another game. Not sure what more can be said about this. :shrug:

wow u got it point on.
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Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Sun Sep 19, 2010 9:51 pm

Good points


wow u got it point on.


Thank you gentlemen. I only hope the OP, and anyone who thinks as he does, see what you see.
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Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Sun Sep 19, 2010 6:01 pm

Headshots are complete [censored] and are mostly achieved by spraying and praying and getting lucky. I'm glad they're not instant kill, hopefully they won't even be much different from body shots.
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Red Bevinz
 
Posts: 3318
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Post » Sun Sep 19, 2010 4:52 pm

OHK's = Unhappy not very experienced players that will not play the game anymore because of you quick-scopers. Just think if someone OHK you again and again, you would be furious! :flame: The developers are trying to get everyone who plays to enjoy playing. Not just the skilled players yelling at the not-so-skilled players "YOU svck!" or "OWNED YOU!"

Complaining about not getting enough exp by killing? Well Brink is about objectives. The purpose of killing the enemy is getting them out of your way to your objective. Of course, you will still get exp because it is beneficial to the team and reaching your objective. But the objective is what really helps you win the game, not killing as many people as you can. Hence no kill/death counts.
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Danny Blight
 
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Post » Sun Sep 19, 2010 8:00 pm

I've been extremely patient in waiting for Brink. In fact, I've been waiting for something from Splash Damage since forever, because they are one of my favorite developers.......

........But I will be brutally displeased with Brink if it defies the first law of shooters (a bullet to the head always kills)


..You sure you've played a Splash Damage game before?
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Anna S
 
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Joined: Thu Apr 19, 2007 2:13 am

Post » Sun Sep 19, 2010 8:38 pm

To each his own I suppose. Choke points are a concern but that is why god invented flanking and grenades.


You INVENTED that Wraith?!?!
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Schel[Anne]FTL
 
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