Wait...WHAT Version of DirectX Does Skyrim Use?

Post » Mon May 07, 2012 9:28 am

Those are files that go into the windows system32 folder. It does not necessarily mean the game uses it, just that they packed it with the newest updates for DirectX from the microsoft downloads page.


I know, I was just pointing out that the game was shipped with the DX11 files.
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Lily
 
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Post » Mon May 07, 2012 10:42 pm

Skyrim does not make use of DirectX 11's Tesselation, Multi-threaded Rendering or DirectCompute. (From what I understand)

For all intents and purposes, It's a DirectX 9 game.


Bethesda said themselves they went out of their way to make sure the game looks and plays the same on all platforms and the PS3 and X360 are DX9 capped consoles.


Better Anti-Aliasing and Further Draw Distance are the only things you'll get on the PC version over the console versions.

But the lighting effects and textures are most likely the same as the consoles, just with support for higher resolutions on different monitor settings.
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Timara White
 
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Post » Mon May 07, 2012 12:33 pm

Ofcourse they could have everything on DX9 level, but whats the point in including DX10 (and even DX11 how i just learned) files if they do that?

The files are probably there because they just packed the newest DirectX update in there. http://www.microsoft.com/download/en/details.aspx?id=8109

This download provides the DirectX end-user redistributable that developers can include with their product.

They downloaded the latest version (which also includes DirectX 10 and 11 files) to be sure it was the newest version (it could've patched older dx9 files aswell).
Typical example of more stuff being installed than the end user 'needs'.
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Claudia Cook
 
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Post » Mon May 07, 2012 10:07 pm

Skyrim use DX9 and some DX10.
DX11 is there but not used. It was left for modders.
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Dalia
 
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Post » Mon May 07, 2012 11:45 pm

Sorry, can't quite figure out what you're trying to illustrate with " != ".

In most programming languages, "!" means 'not'.. "!=" means does 'not equal'.
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KRistina Karlsson
 
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Post » Mon May 07, 2012 3:37 pm

The files are probably there because they just packed the newest DirectX update in there. http://www.microsoft.com/download/en/details.aspx?id=8109



They downloaded the latest version (which also includes DirectX 10 and 11 files) to be sure it was the newest version (it could've patched older dx9 files aswell).
Typical example of more stuff being installed than the end user 'needs'.
A lot of stuff in the folder is dx9 and dx10, really just the two files someone mentioned are dx11
I doubt this is just the newest dx update. Did you even take a look at it or are you talking out of your ass?
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BlackaneseB
 
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Post » Mon May 07, 2012 8:58 am

Can you back up that claim? DirectX 10/11 isn't a 'magic layer' which magically makes stuff look better without any effort what so ever.
Play STALKER COP with each 3 settings. Theres a noticable difference.

I guess DX10/11 calculates it differently.
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Haley Cooper
 
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Post » Mon May 07, 2012 4:12 pm

Play STALKER COP with each 3 settings. Theres a noticable difference.

I guess DX10/11 calculates it differently.

The developers have to make use of the capabilities of DirectX 10/11 for the game to have any difference.
It's like saying graphics in games become better when you put in a new video card - they get better because you can turn graphics settings higher, yes - but they don't magically become better if you just put in the video card and play at the same settings as before.

So much misinformation here.. :sadvaultboy:
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kirsty williams
 
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Post » Tue May 08, 2012 12:18 am

But the lighting effects and textures are most likely the same as the consoles, just with support for higher resolutions on different monitor settings.
Textures will be the same but in higher res? Wtf else would you think? 3D textures that pop out and eat you alive for looking at em? Lighting SHOULD be alot better on PC, if its not then Bethesda just did another fail and modders will do it just.
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Tyrel
 
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Post » Mon May 07, 2012 8:46 pm

The developers have to make use of the capabilities of DirectX 10/11 for the game to have any difference.
It's like saying graphics in games become better when you put in a new video card - they get better because you can turn graphics settings higher, yes - but they don't magically become better if you just put in the video card and play at the same settings as before.

So much misinformation here.. :sadvaultboy:

In fps they do.
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Adam Kriner
 
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Post » Tue May 08, 2012 12:27 am

People this has been on the news for a while now.

The Straight Dope:


The PC version of Skyrim will use a DX 11 renderer provided you have a dX 10 or DX 11 GPU and Windows Vista/Windows 7.

No DX 11 or DX 10 specific features have been used, except that updated shaders provided by the DX 11 API are used, instead of the DX 9 ones. That means the game will get a performance boost due to hardware level and driver level optimizations provided by the DX 11 API.

Bottom line - for those on DX 10/ DX 11 cards (and modern Operating Systems) Skyrim will run even faster. This is really a boon to those with low end cards, since the performance boost means higher FPS and therefore more headroom to improve graphics settings.

Mid-range and high end GPU's will already max the game out at near 60 FPS anyway, so more FPS there won't make much difference.

In terms of what the PC gets over the console (with a decent system):

- Higher resolutions

- Better performance (25-30 FPS vs 60+ FPs on PC) Which means smoother gameplay, tighter feeling controls.

- Higher resolution textures (double the resolution I believe).

- Better Anti-Aliasing and Anisotropic Filtering (no jaggies, no blurry/muddy textures)

- Larger view distances/AI and object fade - so less/no pop-in and more majestic views.

And that's it. everythign else should be the same on all platforms.
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Jay Baby
 
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