Wait wtf is this video new?

Post » Fri Nov 27, 2015 6:02 am

Lol, get used to it. As long as anything exists, there will always be something to complain about.Which is why I see silence sometimes is the best response from devs.

Look at how they nerfed that boss fight in Destiny because players were complaining the boss is too difficult to kill. Welcome to the next generation of gaming. Where games are either too easy, too difficult and never just right.

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k a t e
 
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Post » Thu Nov 26, 2015 10:28 pm


Old sport your in for a long ride unless you walk away... Trust me.
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Harry Hearing
 
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Post » Thu Nov 26, 2015 11:01 pm

There's nothing next generation about people talking about games being too easy, difficult or just right. It's always been like that.

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Lavender Brown
 
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Post » Fri Nov 27, 2015 3:47 am

The problem with Fallout 1 & 2's ghoul lore is is that it doesn't make any sense.

If ghouls were radiation only, then there should logically be TONS of ghouls all across the country, as people would have gotten hit by radiation, even when in shelters, just like the people in Bakersfield did. If they were radiation and FEV based...... there would still be tons of them everywhere as the "wild fev" supposedly effected everything(which it didn't, because it doesn't exist, but w/e).

Saying ghouls only came from the Bakersfield vault makes about as much sense as Cyrodiil being the seat of the empire, yet being nothing but a giant tropical jungle with only one city at its center.

They changed it because its stupid, and illogical. It doesn't even make sense within the context of Fallout 1's own setting.

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Sabrina Schwarz
 
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Post » Thu Nov 26, 2015 9:11 pm


Given that the EBoS have an airship and Vertibirds it will be post F3. Plus NV had to be set ahead of F3 rather than in the 2250s like they wanted because Beth like to keep the timeline moving or something. So yeah, it will be post 2277.
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glot
 
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Post » Fri Nov 27, 2015 7:58 am

No, just cuz you post it time and time again, doesn't mean the fan theory is some great explanation(when it actually broke lore), or that MCA years after the fact, and a dude who didn't even work on FO1, got caught up in the debate at the time and wavered on his own published opinion.

I get hung up on it because it is just a fact, Bibles are not canon, they are references. When something from a Bible appears in a game, then it is canon. We don't even know what makes ghouls in FO3 or NV or anything else, so to say radiation only, is false. Chick in FONV sure didn't become a ghoul from radiation. Lots of people don't become ghouls from radiation. Clearly, in game, it is NOT radiation only. Why? Cuz in game people die from radiation and do not turn into ghouls, while some do. Hmmmm.

So, you can't say it is radiation only, as clearly there is another factor...hmm, wonder if it could be Wild FEV?

Regardless, Bibles not canon. Nuff said.

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laila hassan
 
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Post » Fri Nov 27, 2015 6:22 am

That may not be EBoS, it could be MWBoS, who have used airships in the past and who knows what else in the many, many years after Tactics. I hope it is post 2277, but so far nothing has proven that. I hope it is.

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Bird
 
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Post » Fri Nov 27, 2015 7:46 am

We do know what makes ghouls, Fallout 3 has a terminal entry by a ghoul doctor that explains its radiation.

Its Lyons, the airship had an Arthurian name just like Lyons BoS had.

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Peter P Canning
 
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Post » Thu Nov 26, 2015 9:32 pm

The deathclaw looks so cool, and looks to be as good a challenge as in the old Fallouts - almost unstoppable :tops:

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Bedford White
 
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Post » Thu Nov 26, 2015 7:30 pm

The airship is called the Prydwen, which was the name of King Arthur's ship from Arturian Lore. If anything it suggests that Arthur Maxson has grown up and is in-charge which would suggest 10 years minimum in my opinion.


Plus the recantation of the old Ghoul in Underworld who was turned after the bombs. If it's just rads that make Ghouls then they should be everywhere, no reason why they should be reserved only for Necropolis anyway. I mean that was just long-term radiation exposure before "FEV" started getting used in every single mutation.

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Lucy
 
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Post » Fri Nov 27, 2015 3:00 am

Then how do you explain why people exposed to radiation in game do not become ghouls?

Also, I doubt a name on a ship is any indication on who it is, but I would like to see pic of said name cuz I missed that.

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sally R
 
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Post » Thu Nov 26, 2015 10:55 pm

There is also the infamous Moria Brown, Searchlight, Long 15, and Dry Wells instant ghoulifcations in Fo3 and NV.

Genetic X factor, same reason why some people can smell certain chemicals others cant.

You can see Prydwen written on the right hand side of the image.

http://i.imgur.com/rb287XV.jpg

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Ash
 
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Post » Fri Nov 27, 2015 1:18 am

Wow, good eye.
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Floor Punch
 
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Post » Fri Nov 27, 2015 3:17 am

That is interesting but it continues Beth going down a cheese route cuz well, they named him Arthur Maxson. Could be a good clue, and it somewhat relieves the 200 year thing, but I'm not sold. Ships are often named after crap like that and FO has a way of doing that. So it could be a connection and it could not be. For all we know, that was the pre-war name of that Airship. I haven't seen it.

The long time it took for Carol to become a ghoul could have been due to the time it took Wild FEV to spread east. Again, why do some people not become ghouls, even after "long term" exposure to radiation, which in game, we have the long term exposure ghouls and the instant ghouls, and we have instant death and long term death.

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Life long Observer
 
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Post » Fri Nov 27, 2015 5:23 am

haha why do gamers always think that their opinion is always representative of the core fan base?

I played FO1-3 and FONV didn't play the other two, in fact didn't even know there was 2 other fo games until recently, just thought I missed tactics, because one was a console only game I never heard of, does this make me a core fan? Cuz I disagree with you so seems like your premiss is faulty as it assumes your opinion and only your opinion represents the core fanbase.

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GPMG
 
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Post » Fri Nov 27, 2015 10:08 am

Nice pic, but couldn't that airship and name have been from Pre-War?

And the genetic x factor could be Wild FEV. Genetic X factor means it is not just radiation. It means radiation + ?, and the ? could be Wild FEV. Instant ghoulification could be explained because said individuals are carriers of Wild FEV, and those who die, were not infected with Wild FEV. We also have more instant ghoulification in the west where Wild FEV originated from than in the east, where it did not.

edit: in regard to pic, look at name on the train?, I am guessing that is a deralied pre-war train, which is obviously pre-war name....so ship could be pre-war name, too. It is a nice find, but doesn't prove anything.

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Genevieve
 
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Post » Fri Nov 27, 2015 8:57 am

This is why it does make sense [in context], and Megaton does not... Anyone hit by direct nuclear strike would be dead ~not ghouls. The Bakersfield vault had an open door, and they were exposed to the war as it happened.
One should think of it as a narrative event (as might happen in a Heavy Metal comic or similar), rather than as some proof of SCIENCE that radiation makes ghouls. The Fallout setting is twisted by the populace's ignorance, expectation and all out fascination with the atom bomb. Those caught in the war fallout were turned into green monsters ~simple as that... And not like it would repeat in a lab.
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Steeeph
 
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Post » Fri Nov 27, 2015 3:02 am

Laser musket? So that is what that thing is called? nice.

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Misty lt
 
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Post » Thu Nov 26, 2015 9:44 pm

Yeah well, guess I shouldn't be surprised. You've got an idea in your head and nothing is removing that.

Feel free not to be sold.

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Mandy Muir
 
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Post » Fri Nov 27, 2015 1:44 am

Except that's exactly how Megaton works.

Everyone hit directly with the blast died, Moria, who was outside the city, didn't, and became a ghoul due to radiation exposure.

Similarly, everyone in [censored] home-made backyard nuclear bunkers would have been exposed to various levels of radiation, and not direct blasts, that could have turned them into ghouls just like the people at Bakersfield.

In short, ghouls should be everywhere.

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Courtney Foren
 
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Post » Fri Nov 27, 2015 6:09 am

Not on the level is now. It is next generation if people are complaining about the deathclaws looking to be a difficult fight before the game is even released. Deathclaws were relatively easy in Fallout 3 and New Vegas if you knew what you were doing. They're supposed to be tough, menacing enemies no matter what.

Why should everyone suffer from lack of challenge or difficulty being nerfed because a few players need hand holding the whole game through?

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Stacyia
 
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Post » Fri Nov 27, 2015 6:16 am

Deathclaws were pretty tough in New Vegas, hoping that's still going to be the case with Fallout 4.

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Ally Chimienti
 
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Post » Fri Nov 27, 2015 12:34 am

You should really try attacking someone's argument sometime rather than attacking their person. In one short little post you've managed both an ad hominem and a strawman.

At no point did I say they're too big and scurry, I said the pacing of the battle will be dull if stress has gone from damage to HP, an argument that no one in this thread has done anything to refute. If the deathclaws are "scurry" by being able to take 50 shots to the face but their damage has been reduced, that's not scurry, that's tedious. Nothing about a Cazador's design for example involves good defenses and HP, yet many people consider them worse than Deathclaws. And why? Because damage and fast-paced fights. That did not look fast-paced at all.

I would love to know how many Dead-is-Dead characters you guys have completed. You claim those of us complaining are afraid of difficulty. How many times have you beaten Dead Money without a single death? How many characters have you played start to finish without ever dying? I've got four to my name.

I love a challenge. Bullet sponges are not a challenge, they're an illusion of a challenge that only fools people who've never tried to push themselves harder. Bullet sponges are tedious, and that's all they accomplish.

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Sweets Sweets
 
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Post » Fri Nov 27, 2015 4:32 am

Since that's the Lyons BoS, now we've got potentially two leaders who may have different ideas of about the BoS.

Lyons is a nice enough lady, but that kid is probably an advlt now, and he might have a different view on what that chapter should do.


It's predictable, but the other option is the kid being complacent with this. People would complain about either.

BoS just became more interesting than the BoS or enclave in games 1-2

You made no argument, you complained about a short fight and claimed that past death claws were interesting (they weren't). They were hardy and tough to kill, until you got a half decent weapon.

They certainly weren't appearing out of the ground and we not towering over you like they were in that demo.

Just because they can take punishment, they are somehow tedious, despite being nothing more than an annoyance that was quickly dealt with in past games.

Edit: if you're just trying to complain about everything, at least fess up to that; deathclaws being an event =\= tedious fights.

They are killing machines, not over sized bugs. They were created with one purpose in mind, and youre surprised such a creature can take a large amount of punishment? Are you even going putting thought into it?
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Scott Clemmons
 
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Post » Fri Nov 27, 2015 1:48 am

I will gladly change my mind when get actual fact it not 200 years.

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Jynx Anthropic
 
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