Wait wtf is this video new?

Post » Fri Nov 27, 2015 8:55 am

Longknife has nailed it here along with his previous comments.

In FNV with DT and ammo types, battles with deathclaws were high pressure big risk/big reward type fights. The high DT precluded the use of many weapons which meant you needed to be properly prepared. This was further enhanced with JSawyer mod and very hard. You needed the right weapon and needed to not miss. Even then you'd need a few follow up shots as the deathclaw ran at you. If the deathclaw got to you, you were killed. No amount of armor or healing would save you, though abuse of drugs could give you an extra hit to absorb.

The new system looks to be:

1.) Get power armor - hopefully I am wrong here but I think due to how much work has gone into the new power armor that it will be nigh required for meeting the games challenges.

2.) Get a lot of stimpacks and get good at hotkeying them. It looks like the order of the day is to heal-tank the enemies which means you can not lose or die as long as you have enough healing.

The baseline problem is the apparent DR system that they are using. The winning move will be to get to the max DR and heal tank the world. Any armor that does not take you to the max DR will be woefully underpowered as one would assume that if the game is to be challenging that it is balanced for using the max DR.

Example:

500 HP and 85% DR

To get three shot (gives you a chance to heal) enemies would need to hit for 1111 damage.

If you had lesser armor at say 50% DR you get one shot and die.

If instead the game is balanced for 50% DR and a three shot scenario you'd get hit for 333 damage. Three hits and it kills you at 50%DR.

With 85% DR the above scenario becomes almost 50 damage felt and you can last for eleven hits. A trivial challenge at best.

DR combined with limitless instant healing makes for a trivial challenge.

P.S. As far as future wild rumors go - what if Chris Avellone left Obsidian to make Van Buren the way we all hope it should be?

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Robert Jackson
 
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Post » Fri Nov 27, 2015 2:04 am

Do you have a source?

People really need to stop blowing demo presentations out of proportions.

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Mandy Muir
 
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Post » Thu Nov 26, 2015 10:52 pm

what i liked was that the PA had its own UI and was that apowercell he had to put in

powered power armour nice

on the other hand i do not like dogs and i do not like voiced protagonist , one of them will break the game for me

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AnDres MeZa
 
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Post » Fri Nov 27, 2015 12:56 am

The armor's always had the power cells... but in the previous games the player wasn't bothered with interacting with them... The cells would last for 100 years. In FO4 it could be good, and serve as a limiter... but I do hope the game explains it as a makeshift/modified powersupply... because I doubt they will last 100 years; they probably won't last 100 minutes.
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gemma king
 
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Post » Fri Nov 27, 2015 9:11 am


The cells last 100 years. I'm betting that they've also been expired for about 100 years, too. Pretty sure that'll negatively impact the amount of charge they can hold.
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Tiffany Carter
 
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Post » Thu Nov 26, 2015 9:02 pm

Well the dog is simple, leave it at the gas station, have it fetch an landmine or build an nice doghouse for it to stay in. Its not an required companion.

My main issue with dogmeat on lower levels is that he tend to be killed as he do melee in fights I want to do as gunfights where I shoot and redraw to new shooting position pulling the enemy.

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Sheila Esmailka
 
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Post » Thu Nov 26, 2015 7:33 pm

Good to see a little sneak peak at a part of a quest and seeing a new model deathclaw :3

Definitely. I recently was tracked and murdered by a pack of no less than 6 deathclaws, in my last Fallout NV game. Brings to mind the Fallout 2 restoration pack

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Louise Dennis
 
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Post » Fri Nov 27, 2015 6:27 am

I doubt they would hold a charge at all... it's a reaction; and starts when they manufacture it. If it stayed on the shelf four years, it lost four years before they installed it.
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Lory Da Costa
 
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Post » Fri Nov 27, 2015 1:05 am

lol.. Every time I see your name I hear https://www.youtube.com/watch?v=NE8DWiRfdBw

Anyway, yeah, the armor is a huge improvement from 3 & NV. I'm wondering if we will be able to upgrade it with different features like night vision, and other attachments.

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Brandon Bernardi
 
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Post » Fri Nov 27, 2015 3:09 am

Post limit.

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Matt Bee
 
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