Deathclaws were boring because they only had melee attacks, and you could get 2-3 shots on them before they got close to you.
There was no risk involved, no real need to dodge either.
Deathclaws were boring because they only had melee attacks, and you could get 2-3 shots on them before they got close to you.
There was no risk involved, no real need to dodge either.
Deathclaws are jackson chameleons exposed to F.E.V and are the only organism that has been subjected to F.E.V and can still reproduce.
I thought I had seen something similiar before...
He was fighting different deathclaws I think. Look at it's health throughout the video, it goes up at points. Unless they can heal themselves, I'm pretty sure there was more than one.
The only Deathcalws exposed to FEV were the smart and albino ones in Fo2.
Normal deathclaws have nothing to do with FEv.
What a surprise, HP bots, you think with Fallout 3 and Skyrim they would learn, that more HP's doesn't mean tougher enemy.
Not quite the environmental destruction it should be, when you fire a mini-gun at wood pillars.
I wonder how much of that [censored] dialogue in the casting call will actually make it into the game. Was the "Your timing is impeccable" and the "Last month we were 20 now we are 5" in that script? I don't recall that part.
that maseffesque cinematic turd dialogue JESUSCHRISTWHY!! this is not my fallout
you [censored] with your core fanbase and you're done
And having them whack you around would make them "harder?" No, it means you heal and repair more, but it doesn't make them harder. The damage they do to you has to be modest.
See what I'm saying here...? Deathclaws in New Vegas for example hit for 150 or 250 damage a hit, but you could hit them for 200 damage with a clean headshot from a hunting rifle. They can two-shot you, you can two-shot them. If you MISS that headshot? You miss your sneak attack and all hits instead only do 50-100 damage (unless lucky) and he and all his buddies nearby are alerted to you. Suddenly you have to land every subsequent shot to make up for it or you're just screwed.
If the deathclaw can survive excess damage, then it means that his damage to you must be lowered. Why? Because if the deathclaw sustained the same 250 damage he once had, you would undoubtedly die every single time unless you had ridiculous defenses or you were spamming stimpacks. Resisting 80% of incoming damage or spamming heals is not "intense," it's just annoying.
So ultimately what's going on is you hit him for "less" ("less" because the amount you hit might be the same but his HP went up tenfold), but he hits you for less too. This means the battle is slower, more tedious, and more taxing on resources. Is it harder? Absolutely not. Slower battles are easier to predict and learn from, faster ones demand quick aim and proper execution on the fly.
I can't stand the camera panning back to the PC, it's so bioware...
I will say, I loved seeing the one raider getting swiss chessed with the Mini Gun
God I hope they turned deathclaws into dragons. I don't mean they should fly or spit fire, but I do want to run away in terror when I see one, rather than calmly switching to my bean bag and stunning the hell out of them ala Fallout New Vegas style.
Deathclaws should require either tactics, distance, outnumbering or outgunning. What we saw was the literal use of outgunning, blasting it into oblivion in power armor, with a minigun.
Doesn't the power armor also heal itself, implying it's the same deathclaw?
Hmm, ya, I see that now too. Weird that they would cut moments from the beginning of the fight and put them later on, but that is what it looks like.
I wouldn't put too much faith in how much damage it takes to kill a given thing in a preview. Beth have always used overpowered test characters in previews, then balanced the enemies for maximum cinematic effect. Note the jump between the tutorial, where they have normal stats, and the later part, where they probably have 10 in everything.
I dunno guys, check out the power armor's HP gauge when the deathclaw attacks. It looks like it would be a desperate race of who can deal the most damage first with the better accuracy to win a fight with a death claw and thats with a minigun. From what I can tell from the video, deathclaws take 30% of your health per swing and 10% for a headbutt when in power armor and they still can attack wicked fast so I think its actually an even fight that either side could die depending on who's accuracy is better.
If 30% is the damage they deal when you are in power armor just imagine the damage when you are not protected by a metal casing.
It was. It's the exact scene described in the leak.
I really, really, REALLY, dislike the cinematic part and how the camera pans onto the PC when in dialogue. Please no...
Other than that, looks amazing and I will be a Fallout really devoted fan for as long as I live! Heh.
Like Todd said in the presentation, you can turn that off and play in 1st person.
Agree with you the scary fights are the one where you can die easily. not one who consume ammo and stimpacks. In Skyrim I had low health, playing on hard and used crafted weapons to get the lethal feeling,
Which has the following results:
-You are practically forced into power armor.
-You will have a lot of pausing for stimpacks or stimpack spam to circumvent their damage if it proves superior. If a deathclaw has a DPS of, say, 350 and has 3000 health while you have 500 health and a DPS of 200, then you are mathematically inferior. The ONLY way to remedy this would be to never let them get close via sniping (not doable if they arise from sewers) or to circumvent this by spamming stimpacks, effectively increasing your HP enough to top his. Distance is an X-factor that can change the tide of battle even when the numbers work against you (because for example in New Vegas, if you met a deathclaw at close-range, you were absolutely inferior mathematically; another X-factor for melee characters was knockdown and paralyze for Unarmed), but here it doesn't seem like it's utilized.
As I said, the old system is superior. The old system gives you the resources to drop the deathclaw dead before he sees you, and the X-factor that determines the winner is your aim and skill. Stimpack spam is not a skill.