Wait wtf is this video new?

Post » Fri Nov 27, 2015 10:09 am

The Power Armor reminds me Of Vampire Lord but slightly worse and no sun penalty. :tongue:

User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Fri Nov 27, 2015 1:42 am

That Deathclaw was massive compared to the ones in NV and FO3.

User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Fri Nov 27, 2015 7:39 am

That's the first time we've seen the PC having a dialogue with another person post-war.

User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Fri Nov 27, 2015 6:35 am

That crank up laser rifle is stupid.

Why would someone create a laser rifle that isn't reliant on energy cells or microfusion cells as they could store more power without the need for "cranking it up"?

But apparently it 'is' reliant on either of them as each time you fire it it costs ammo... Which you don't actually reload... Because you crank it up...

If the purpose was to create a weapon that isn't reliant on ammo which you could use indefinitely without worry of running out of ammo it'd make more sense.

But even then, isn't that what we got the Recharger Rifle/Pistol for?

And since Fallout 4 is most likely going to have an overabundance of weapons all over the place why would someone bother crafting something so limiting in the first place?

It doesn't look practical or useful or even logical to me.

User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Fri Nov 27, 2015 3:16 am

Yeah its looking rough for surprise deathclaw fights but hopefully there will be abilities and special weapons that can be acquired to make a non power armored player stand a chance and not make power armor a requirement to fight deathclaws.

User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Thu Nov 26, 2015 7:04 pm

I think Power armor as a requirement is a given. I mean there's so much customization for the damned stuff, so I hardly imagine they give a damn about armor balance. And to be fair, the only game that ever did anything for armor balance within the entire series was New Vegas, so simply demanding Power armor would be par for the course.

User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Fri Nov 27, 2015 1:08 am

That would imply every weapon is equally as common across the whole of America.

We can see from Fo1, 2, Tactics, 3 and NV that is not the case.

User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Thu Nov 26, 2015 11:17 pm

We one in which you could have the same level of DT as a power armor in Riot gear.Oh boy....

User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Fri Nov 27, 2015 7:28 am

Not quite, but was fairly close, yeah. Believe it fell 7-8 DT behind.

User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Fri Nov 27, 2015 3:46 am

Elite riot gear had the same as TD-45d power armor while not even having armored legs....

User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Fri Nov 27, 2015 4:56 am


They didn't have access to that power core thing you see the player jab into the handle? Or maybe they knew of a power armour, but not its location.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Fri Nov 27, 2015 9:14 am

There's actual rain and rain particles show up on the screen too. :)

User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Thu Nov 26, 2015 10:14 pm

As 45, the worst of the bunch.

And yeah, the balance was by no means perfect, but it was still better than it's ever been. In rare cases, 45 was actually useful just because it had the best STR additions, which could allow for some good weapons to be wielded.

User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Fri Nov 27, 2015 4:02 am

Lol, it's no secret that writing is not one of Bethesda's strong points.

Perhaps they didn't want to sacrifice anymore people from their group and decided to set up defense, where they could have a tactical advantage in one space, until a stranger came along they didn't care about losing.

This whole mission from the Kotaku leak looks to serve as a tutorial mission to introduce you power armor mechanics and 'execute criticals' during the deathclaw fight. Looks as if you can simply pick up the laser musket rifle and ignore heading inside the building to engage the mission period.

https://www.youtube.com/watch?v=-3nYFn-aIno

User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Fri Nov 27, 2015 9:35 am

What I want to know, is why does a laser musket have smoke when it's fired. :confused:

User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Fri Nov 27, 2015 3:42 am

No PA training?

User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Thu Nov 26, 2015 10:08 pm

3rd person HUD is a little weird, but that armor looks and handles like one would expect it should. It seemed like the HuD damage monitor registered left arm damage in the Deathclaw fight.
Very impressive this time around.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Fri Nov 27, 2015 6:21 am


I agree, power armour looks pretty good in F4 - looking forward to smashing [censored] up in Mk II again. They've brought back classic Enclave PA from F2.
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Fri Nov 27, 2015 4:47 am


Since its basically a human shaped vehicle which I assume will have some limit to it, I guess they didn't think it was needed.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Fri Nov 27, 2015 10:24 am


You shouldn't talk about lore stuff, cuz your opinion all based on obsolete data. FEV doesn't make everything sterile. SM the only known sterility problems, and that is being dipped and overdosed. Viruses work different on different species. What can be deadly to one, isn't to another. So you can post whatever you want from FO BIBLE 8, and it doesn't mean jack crap, cuz it isn't canon. Bibles are just references, nothing more, but a nice fun read. Now if Bethesda expands on this in FO4, we will see, but I got a bad feeling lore in FO4 is gonna be few and far between, especially with possibility this game is going on the sake time as FO3. Hoooray....
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Fri Nov 27, 2015 6:31 am

As simplistic as it was, even Fallout 3 required the PC to have PA training, before they could wear and use a suit. Hopefully that hasn't changed.

User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Thu Nov 26, 2015 8:06 pm


Is it not now...

I'm willing to give Bethesda some more credit actually, they've demonstrated a return to the old Fallout aesthetics I'm not going to out-right say it's going to be badly written just yet.
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Fri Nov 27, 2015 7:08 am

I'm guessing armor training would be replaced by Strength and Agility. Agility would determine movement speed and Strength would make weapon handling easier like with that minigun.

Makes more sense to depend on your SPECIAL build instead of having to seek out missions in order to wear Power Armor like you had to do in Fallout 3.

User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Thu Nov 26, 2015 7:27 pm


I also agree. So far PA looks solid, also doesn't seem like you can carry it about but need to store it somewhere and climb in.
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Fri Nov 27, 2015 6:26 am

Except it is, because Bethesda has used it in Fallout 3.

Not to mention the Deathcalws were said to be the result of genetic engineering, not FEV. the only FEV mutated deathclaws were the smart and albino ones in Fo2.

User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

PreviousNext

Return to Fallout 4