Wait wtf is this video new?

Post » Thu Nov 26, 2015 9:56 pm


Yeah but even in F3, PA training was just a cop-out so you couldn't bag a suit of PA really early in the game and had to play the story.

It looks to me like you acquire the one suit and then mod it through the game, which would make PA training redundant as a means of preventing easy access to game-breaking gear. Wonder what these means for NPCs in power-armour though.

I mean look at the trailer and stuff, the PA has it's own special workshop and stand and you actually have to walk into it as an item not just have it nebulously floating around in your inventory.
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Rowena
 
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Post » Fri Nov 27, 2015 9:44 am

or even they never learned to pilot power armor but for whatever reason you do (after all Mondale knows how to drive a tank now)

a couple of reasons, it may actualy be a chemical reaction powered lazer, but the Chemical needs a Electric shock to power up, or it may be coolant, or it may be burning itself out with each shot.

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Julia Schwalbe
 
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Post » Thu Nov 26, 2015 8:25 pm


8 didn't make any comment on writing. I reserve that critique for after I play. My comment was on lore, new lore, and lore from FO3 or Tactics, and if taking place same time as 3, then I fear no lore (from 3).
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+++CAZZY
 
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Post » Thu Nov 26, 2015 9:30 pm


They can cherry-pick parts for reference material or ideas if they choose, but the Bibles themselves are not canon in their entirety.
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chinadoll
 
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Post » Thu Nov 26, 2015 7:43 pm


A natural limiter due to the see it ya can loot it system, but again, here the PA is clearly no mere armor.
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Scared humanity
 
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Post » Fri Nov 27, 2015 6:33 am


No, it isn't. What they USED from a bible, and put into a game, would be canon. If they used everything from the Bible, there wouldn't be ghouls all over creation, cuz all ghouls from Bible times, we're from Necropolis. Just cuz they read bibles, and maybe took some ideas from them, doesn't make everything written in the bibles canon.
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Joie Perez
 
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Post » Thu Nov 26, 2015 7:47 pm


Exactly.
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Kirsty Wood
 
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Post » Fri Nov 27, 2015 4:08 am

You're basing that on one sentence, a sentence that you're taking too literally. People often say about past events that "xy was 600 hundred years back" when it was actually 634 and a half years back (maybe I should mention that this is an example I just pulled out my ass, before you snap at me). Obviously that robot was meant to imitate the informal way people talk, so saying "you're 200 hundred years late for dinner" is correct even if it's actually 220 years since the Great War.

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My blood
 
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Post » Thu Nov 26, 2015 6:53 pm

Actually, according to the bibles, ghouls are radiation only, which means they would logically be everywhere.

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kitten maciver
 
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Post » Thu Nov 26, 2015 8:54 pm

anyone see the clock on that pipboy?

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Matt Bee
 
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Post » Fri Nov 27, 2015 2:27 am

Dumb question but cannon noways are the original appearances and comics of say Batman Catwoman Superman and so on? Heck they even Retconed the Existance of Spidermans Mariage at one point.

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roxanna matoorah
 
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Post » Thu Nov 26, 2015 7:34 pm

PA in F4 is actually how I've imagined it to be. It's something you do have to step into, not just piece the parts together as in previous games. That I do like, and think they should keep PA training as a thing. PA is supposed to be a complicated piece of machinery, that did take training to use before it could be properly operated, and just stepping in should give the PC or NPCs a negative use, without PA training.

As for NPC use, we do see when the PC player is at that quarry, firing a fatman at a raider, the raider is wearing some kind of PA.

PA not just being another kind of armor the PC can put on, is a good thing. Just because it is a complicated piece of machinery to know how to use.

I think the addition of smoke to the laser musket, is just a nod to actual muskets and their nickname from way back when being a "smoke pole".

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Miragel Ginza
 
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Post » Thu Nov 26, 2015 11:41 pm


Eh, I've never seen power-armour as a full on Exo-Suit like it is going to be in Fallout 4. And personally I always saw PA training as learning how to put the damn thing on right back when I assumed PA was an assembled suit. Like you'd need training to don a suit of armour right? I always took PA training to be the same thing.
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Peetay
 
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Post » Fri Nov 27, 2015 3:04 am

Actually it was also said to be "200 years later" by TH during Microsoft presentation. So yeah, I understand it MAY not be 200 years exactly, but we have an in game character, a robot, say 200 years, and TH say 200 years... so yeah. I more worried it 2277 today than I was yesterday.

Logically, but they were not, as of Bible times. But again, you should say according to Bible 8, because in previous Bibles, Ghouls were not radiation only. Bible 8 introduced stupid fan theory. A FAN theory, that MCA at the time decided to agree with, even though if you pay close attention to fan theory, it was LORE breaking. So as you see, devs and what not change their minds. Evidence in MCA changing mind. What Beth decides to use, who knows. What they decide to pick and choose from in Bibles, who knows. For example, according to Bible we will NEVER see a talking deathclaw in a game, ever again. So, if one appears in 4, which talks, I guess Bibles not canon eh?

Point is, Bibles are not canon, a reference, and whatever Beth decides to take from them and put them in a game, then it becomes canon, and ONLY then. Why? Cuz Bethesda owns the franchise, and they didn't write the Bibles.

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Marquis T
 
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Post » Fri Nov 27, 2015 2:08 am

I wonder if once you find a nuclear cell for the Power Armour it stays permanently powered. I'm pretty sure PA is nuclear powered and pretty much stays powered for hundreds of years. It looks like there's also a power limit which I assume is for both limiting the amount of crafting components that can be added at once and to limit the use of using the jet-pack and doing other things with the Power Armour.

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Trish
 
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Post » Fri Nov 27, 2015 6:19 am

That demonstration was to show off the new power armor mechanics and gameplay, to add wow factor to their game. If you recall from the previous night we saw that they have a new armor layering system in place for Fo4 and im sure other armors and tactics can be viable using the new system. The reason they probably didn't make it a focus is because badass new power armor>good new armor system. But as I just said the new layer system is the "new power armor system" for light and medium armor. So we might see balance between all the types of armor and im sure the op super suit is just for show atm.

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marie breen
 
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Post » Fri Nov 27, 2015 9:30 am

>Stupid

>Solves all the logical problems the past games had with what people believed back then.

I honestly don't get this desire to push FEV onto everything. All it does is cheapen the importance of FEV, and cause one giant mystery as to why super mutants are basically the only sterile FEV creatures.

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Minako
 
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Post » Fri Nov 27, 2015 9:52 am

Lol, now we're complaining that the deathclaws are too big and scary.

Ohhhhhh boy.

They are the apex predator of fallout. Nothing is bigger or better, and they look even bigger in 4.

Just use your imagination and head-canon this being a completely different breed, kinda like how deathclaws were jokes in 3, and a glass cannon joke in NV.

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LuBiE LoU
 
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Post » Thu Nov 26, 2015 6:40 pm

Sorry, I didn't know that. Still, he could be using it so as not to reveal anything about the story. I mean, with the montage, he has already revealed that the BoS is potentially an enemy, that the synths look drastically different, and probably even more that is yet to be noticed. It would make sense that at the very least he would keep quiet about when it is set exactly.

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I’m my own
 
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Post » Fri Nov 27, 2015 6:52 am

I kind of imagined it was both. The pieces could come apart, like you could take off the helmet, gauntlets, etc. but once they were pieced together they would be more like an exo-suit seen in the trailer. Otherwise that would be quite a process in the battlefield, having to take off the armor piece by piece like that. It would allow for a quick exit or entrance, depending on the situation. PA training would include all of this: how the parts go together, how to properly operate the suit, etc.

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Svenja Hedrich
 
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Post » Thu Nov 26, 2015 7:03 pm

As I said, the Fan theory broke lore. And it isn't FEV, it is Wild FEV. And it isn't a mystery why SM sterile, seeing how they are overdosed on regular FEV, and one would logically assume, overdosing created problems(like sterility)

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Spaceman
 
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Post » Fri Nov 27, 2015 1:52 am

it didn't really, as has been shown many times.

Don't know why you get so hung up on this.

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CSar L
 
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Post » Thu Nov 26, 2015 9:48 pm

The strong impression you get from Fallout, is that Ghouls are artifact of the war ~as in when the bombs fell; and not background radiation. All ghouls in Fallout came from the same vault at bakersfield [Necropolis] ~where the event happened. They are surely reference and reminder of the war, and of the 'walking ghosts'. They are the only ones alive that can remember the time before the great war.

All ghouls in Fallout 2, were Necropolis ghouls; and they were dying out. Ghouls are sterile. They will tell you that ghouls are sterile, and that there are only old ghouls ~because there aren't any new ones being created; the event happened and never happened again [yet].

Van Buren [Sawyer's first Fallout] has Ghoul reuse :sadvaultboy:. FO3 too recycled the Ghouls... And so now despite Fallout 1 & 2, FO3 & 4 have generic ghoul fodder.
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Marie
 
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Post » Thu Nov 26, 2015 6:48 pm

People do?

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Sophie Payne
 
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Post » Fri Nov 27, 2015 3:18 am

I'm with you. As a FO lore nut, I want some canon info from FO3. I want to know what happened, I want to know info on the LW. I'm just worried as only info we have at this time, from 2 sources, is "200 years", and it worries me, cuz if it is exactly 200 years, then any FO3 lore would be non-existant, as I would imagine the events in FO3 take at least 1-2 years to complete, roughly.

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darnell waddington
 
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