Waiting before buying for PS 3

Post » Wed Dec 14, 2011 9:31 am

Well, I for one learned from buying Fallout 3 and Fallout New Vegas to wait before ever buying a Bethesda game again. I sit and watch the posts occasionally and still see that this game is not fixed or playable. You want to make a statement to this company...Do not ever pre-order one of there games! Do not rush out the first day to buy one of there games! They, through there marketing have already made bank before anyone has even inserted there Disc into there PS 3! They can take all the time in the world now to fix it as I am sure they have already captured 80% of all there sales. Marketing...Hype.. get ya every time. What did Barnum say.."There's a svcker born every minute".
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Josh Dagreat
 
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Post » Wed Dec 14, 2011 3:52 pm

I think that if more people waited there wouldn't be as many upset posters in the "issues" subsection. You're absolutely right that buying something on release day is taking a risk, but that's okay if you're willing to accept it.
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clelia vega
 
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Post » Wed Dec 14, 2011 6:18 pm

if a game is on both xbox and PS3, i get it on xbox, 99% of games are better on xbox or the same anyways
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Nomee
 
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Post » Wed Dec 14, 2011 7:55 am

waiting to get a new ps3 alread got the game lol :intergalactic:
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Lexy Corpsey
 
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Post » Wed Dec 14, 2011 6:48 pm

I'm over 100 hours into the game on ps3. The patch fixed the lag problem that happend after 4-7 hours of playing. Wast a big deal anyway, just quit and reload. But other then that I haven't run into anything to cry about. Besides hasn't your other post that you copy pasted this from already get locked for spam. Die away from me criminal scum
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Devils Cheek
 
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Post » Wed Dec 14, 2011 1:10 pm

I think that if more people waited there wouldn't be as many upset posters in the "issues" subsection. You're absolutely right that buying something on release day is taking a risk, but that's okay if you're willing to accept it.


Keep dreaming. These guys will gripe they will wait next time or never buy another Beth game but will for sure be the first in line once the next series is released
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Luis Longoria
 
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Post » Wed Dec 14, 2011 11:09 pm

If people start not playing until patches come out, patches will never come out because we need people to report bugs. No bug I'v run into so far on the PS3 is crippling my game play. Mostly just tiny little things. Plus, patches to fix things are free, so might as well just play the game and have fun with it instead of being a party pooper, but to each his own.
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Shianne Donato
 
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Post » Wed Dec 14, 2011 9:31 am

I've bought it. I just wish horses weren't so damn stupid. The horses are so bad that I've considered not even using them. Besides that, the game is fine. Haven't really noticed major bugs.
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Eoh
 
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Post » Wed Dec 14, 2011 7:28 pm

I posted this in the wrong area previously (PS 3 issues/bugs area) and it was locked out. Still have not bought the game. I will get it when its around $10 or so used like I did Fallout New Vegas. I will make a point not to buy this game new!! This company will not be rewarded by me for screwing people!! I am so disappointed that I have to wait! Over a year of hype and they deliver a broken game! Unreal!
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Miss Hayley
 
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Post » Wed Dec 14, 2011 9:29 am

mine has been working great until recently where my lvl 32 freezes ever 15-20 minutes it has become really annoying
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Lucky Girl
 
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Post » Wed Dec 14, 2011 3:31 pm

I posted this in the wrong area previously (PS 3 issues/bugs area) and it was locked out. Still have not bought the game. I will get it when its around $10 or so used like I did Fallout New Vegas. I will make a point not to buy this game new!! This company will not be rewarded by me for screwing people!! I am so disappointed that I have to wait! Over a year of hype and they deliver a broken game! Unreal!


So what is the point of this thread then?
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helen buchan
 
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Post » Wed Dec 14, 2011 8:01 am

I heard that the lagg will never be fixed because of the engine is incapable of doing so.. It seems as if Bethesda has chosen to optimize their engine to help only the 360.. I heard that a Obsidian employee said this.. Makers of Fallout New Vegas which used the same engine and had the same issue...
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Bones47
 
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Post » Wed Dec 14, 2011 6:50 pm

if a game is on both xbox and PS3, i get it on xbox, 99% of games are better on xbox or the same anyways


Opinion does not equal fact. There is no fact about this claim, it's impossible. It's an opinion. Besides, at least Bethesda tries to make the PS3 version and XBOX version equal, at least from what I've heard. I personally play on only PC since it's simple to mod.

Anyways, all companies have a flaw. For Bethesda, it's this.
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Jah Allen
 
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Post » Wed Dec 14, 2011 8:08 pm

Fallout: New Vegas Dev weighs in on Skyrim's PS3 Lag Issues


Skyrim is having some performance issues on the PS3 and Joshua E. Sawyer, lead developer on Fallout: New Vegas, knows why.

Like Skyrim, both Fallout 3 and its not-quite-sequel Fallout: New Vegas have some pronounced lag and micro-stutter issues, most notably on the PS3. Answering user questions on Formspring, Sawyer gave a rather technical breakdown of the engine's issues. Beware, humble reader, here be jargon.

Essentially, each action you take in Skyrim, be it punching a mammoth in the face or murdering women and decorating your house with their body parts, results in changes to the world which are stored in a bit field. As you play, more and more changes are stored in the bit-field file system until, eventually, the file becomes too huge for the system to comfortably handle.

"It's an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances in the main .esm + DLC .esms," Sawyer explained. "As the game modifies any placed instance of an object, those changes are stored off into what is essentially another .esm. When you load the save game, you're loading all of those differences into resident memory."

"Some areas will reset contents after three (game) days, but a lot of stuff lingers. Additionally, we also have to deal with 'persistent references,' he continued. "These are objects that are immediately loaded with the game because we need to be able to reference them anywhere/everywhere in the world -- even if the player is nowhere near the object. Characters are the most common example. All of the companions need to be able to move around the world even when they are not in your current area, so they are all persistent references."

Apparently the problem occurs on every system, but is most apparent on the PS3 because it divides its 512 megs of Ram between graphics and memory, while the Xbox 360 can allocate its full 512 megs to either purpose and the average gaming PC has dedicated memory for both functions.

The problem is endemic to the Gamebryo engine and seems to have been passed down to the Creation engine that powers Skyrim, and it's not going away any time soon. " It's not like someone wrote a function and put a decimal point in the wrong place or declared something as a float when it should have been an int," Sawyer responded to one question. "We're talking about how the engine fundamentally saves off and references data at run time. Restructuring how that works would require a large time commitment."
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Emzy Baby!
 
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