So I'll wake up, some day, and suddenly realize that I know

Post » Wed Aug 31, 2011 2:12 pm

Well, I am sorry if I was unable to make my point more clear. I am really happy to be given the possibility to craft Elven, Dwarvish and Daedric armors. :smile:

My concern is that such abilities should be deserved, and so require some investigation or quest to be unlocked.

You do have to become quite an accomplished smith in order to learn them, and in order to become an accomplished smith, you have to work with a variety of metals and materials when working with your own armors. Reverse-engineering makes perfect sense... the perk just indicates the point from when you move from "Hey, I can work with this material" to "Hey, I've worked with these materials so much that I can understand how they were made in the first place! ... Elven armor has a lot of inefficient flaws: there, I fixed it. I call it: Epic Elven Armor! Better than the original!"

Picking the perk may even represent a "Derp" moment for the character.
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victoria johnstone
 
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Post » Wed Aug 31, 2011 12:36 pm

You do have to become quite an accomplished smith in order to learn them, and in order to become an accomplished smith, you have to work with a variety of metals and materials when working with your own armors. Reverse-engineering makes perfect sense... the perk just indicates the point from when you move from "Hey, I can work with this material" to "Hey, I've worked with these materials so much that I can understand how they were made in the first place! ... Elven armor has a lot of inefficient flaws: there, I fixed it. I call it: Epic Elven Armor! Better than the original!"

Picking the perk may even represent a "Derp" moment for the character.


Well, the more I think to it, the more I must admit the validity of the reverse-engineering argument. :blush: At least for the Orcish, Dwemmer and Elven perks. However, I would be even more happy if some investigation, books or quests were needed to unlock them...

But for reverse-engineering to give you an access to the secrets of the Daedra, I think you should at least fulfill some prerequisites involving conjuration.
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Amy Cooper
 
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Post » Wed Aug 31, 2011 10:53 am

Well, the most I think to it, the most I must admit the validity of the reverse-engineering argument. :blush: At least for the Orcish, Dwemmer and Elven perks. However, I would be even more happy if some investigation, books or quests were needed to unlock them...

But for reverse-engineering to give you an access to the secrets of the Daedra, I think you should at least fulfill some prerequisites involving conjuration.

It's called telling the Daedric spirits to sit down, shut up, and get back into that ebony, [censored]!

And that Daedra would be in no position to argue with you, or you'll smack him again with your hammer.

The way to repair and improve Daedric armor is to not hit it over an anvil with a hammer, but certainly make it fear that you will :P
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Andrew Perry
 
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Post » Wed Aug 31, 2011 1:28 pm

Well, I am disappointed with the smithing perk tree.

It doesn't mention adamantium, mithril or stalhrim, nor does it mention silver, gold, copper and brass. We know, however, that all of them are present in Tamriel.

This tree perk doesn't mention the possibility to craft alloys either (although perhaps it will be included in the alchemy perk tree?).


So yes, I am quite disappointed with the missing items of this list. But I am also disappointed with some items that are on this list.

Some perks will allow you to craft Ayleid, Dwemer and Daedric armors. In all the previous games, the Elven, Dwarvish and Daedric arts and crafts have been imbued with mystery. The Daedric techniques seem to rely at least as much on conjuration as it does on smithing.

I really hope that those perks aren't readily available. It would be far more logical if the player had to investigate in Ayleid and Dwemer ruins to unlock them, or to compromise with Daedric artisans.

I also hope that the player will have to discuss with Orcs smiths to unlock the Orcish perk (unless he is an Or him/herself), and that he will be able to discuss with peaceful Goblins, Dreugh, Giants, or any creature provided it's able to craft things, in order to learn its techniques.

I also hope that the fact some materials aren't mentioned on the list doesn't imply that those materials can't be crafted.



Do you also share my concern about the availability of the race-related smithing perks, namely Orcish, Ayleid, Dwemer and Daedric?



To answer your 2nd concern, I'm roleplaying that since I'm Dragonborn, I learn the ways of crafting rarer armor much quicker than regular blacksmiths.
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Cagla Cali
 
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Post » Wed Aug 31, 2011 4:30 pm

It's called telling the Daedric spirits to sit down, shut up, and get back into that ebony, [censored]!

And that Daedra would be in no position to argue with you, or you'll smack him again with your hammer.

The way to repair and improve Daedric armor is to not hit it over an anvil with a hammer, but certainly make it fear that you will :P



By the way, the very first thing I would do, as a smith, once I know how to bind a daedra to ebony, would be to try to bind it to other materials. Either this would fail and thus help me to discover why ebony is so special, or it would result in new materials -- in both cases this experiment would lead to exciting results.

Do you think it could be possible, for example, to bind a daedra to glass or stalhrim (blasphemy!) in order to craft a Daedric light armor?
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Gaelle Courant
 
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Post » Wed Aug 31, 2011 1:11 pm

I think that maybe the Dwarven and Orc and Elven are just armour syles.
What i mean is, say you have some steel ingots(let's assume you make armour from them)and you want to make some armour. You choose an armour style, say scale, plate, Elven, Orcish, or Dwarven. Then, the racial styles would be different metallurgical processes, Elven using thinner, tempered,lighter plates, while Orcish smithing uses heavier, larger plates.
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Laura Simmonds
 
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Post » Wed Aug 31, 2011 1:21 pm

And your proposed system of learning skills from other smiths sounds awesome.


Thanks, but alas! I also realize it would be difficult to implement... But I still hope for somethig like it...
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RaeAnne
 
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Post » Wed Aug 31, 2011 2:21 pm

"suddenly knowing things" is what leveling in most game are about. Keep in mind this is a game and some gameplay mechanics still exist. If you had to go to an orc to learn to smith orcish armor, does that not mean you'd need to go to a smith to learn how to craft weapons and armor? How about enchanting and alchemy? Those aren't things you can simply start doing and get better at, you have to have learned something from somewhere. This extends to other skills as well such as one handed weapons. How did my character suddenly gain the ability to cause bleeding affects with a mace? These perks are part of the gameplay system and are necessary for progress and making unique character builds
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teeny
 
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Post » Wed Aug 31, 2011 6:24 am

Well, I am disappointed with the smithing perk tree.

It doesn't mention adamantium, mithril or stalhrim, nor does it mention silver, gold, copper and brass. We know, however, that all of them are present in Tamriel.

This tree perk doesn't mention the possibility to craft alloys either (although perhaps it will be included in the alchemy perk tree?).


So yes, I am quite disappointed with the missing items of this list. But I am also disappointed with some items that are on this list.

Some perks will allow you to craft Ayleid, Dwemer and Daedric armors. In all the previous games, the Elven, Dwarvish and Daedric arts and crafts have been imbued with mystery. The Daedric techniques seem to rely at least as much on conjuration as it does on smithing.

I really hope that those perks aren't readily available. It would be far more logical if the player had to investigate in Ayleid and Dwemer ruins to unlock them, or to compromise with Daedric artisans.

I also hope that the player will have to discuss with Orcs smiths to unlock the Orcish perk (unless he is an Or him/herself), and that he will be able to discuss with peaceful Goblins, Dreugh, Giants, or any creature provided it's able to craft things, in order to learn its techniques.

I also hope that the fact some materials aren't mentioned on the list doesn't imply that those materials can't be crafted.



Do you also share my concern about the availability of the race-related smithing perks, namely Orcish, Ayleid, Dwemer and Daedric?


I think you raise all very good questions. And the way in which you wish the game would work is very similar to how I envision it.

However, Skyrim is "A layman's Oblivion" and they have really taken over simplification to new levels. I too am finding a lot of the perk trees to be rather stagnant and illogical in their branching and features, but this is what gaming is "evolving" to. They want casual gamers more than they want to appease hardcoe gamers.
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BRIANNA
 
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