So I'll wake up, some day, and suddenly realize that I know

Post » Wed Aug 31, 2011 1:04 am

Well, I am disappointed with the smithing perk tree.

It doesn't mention adamantium, mithril or stalhrim, nor does it mention silver, gold, copper and brass. We know, however, that all of them are present in Tamriel.

This tree perk doesn't mention the possibility to craft alloys either (although perhaps it will be included in the alchemy perk tree?).


So yes, I am quite disappointed with the missing items of this list. But I am also disappointed with some items that are on this list.

Some perks will allow you to craft Ayleid, Dwemer and Daedric armors. In all the previous games, the Elven, Dwarvish and Daedric arts and crafts have been imbued with mystery. The Daedric techniques seem to rely at least as much on conjuration as it does on smithing.

I really hope that those perks aren't readily available. It would be far more logical if the player had to investigate in Ayleid and Dwemer ruins to unlock them, or to compromise with Daedric artisans.

I also hope that the player will have to discuss with Orcs smiths to unlock the Orcish perk (unless he is an Or him/herself), and that he will be able to discuss with peaceful Goblins, Dreugh, Giants, or any creature provided it's able to craft things, in order to learn its techniques.

I also hope that the fact some materials aren't mentioned on the list doesn't imply that those materials can't be crafted.



Do you also share my concern about the availability of the race-related smithing perks, namely Orcish, Ayleid, Dwemer and Daedric?
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joannARRGH
 
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Post » Wed Aug 31, 2011 6:36 am

when was there brass armor, or gold and silver armor

fact is, you can learn/ come up with ways to do it

And Elvish Armor isnt some long lost technique, its still made
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Janeth Valenzuela Castelo
 
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Post » Wed Aug 31, 2011 4:11 am

I think you don't "Suddenly Know the Secrets" so much as you've picked up a few ideas of how to improve the armours after working with and (possibly) repairing them for so long. Think reverse engineering, only now you're adding your own improvements to the armor.

Also, who says Elven armor is Ayleid armor? I always felt it was simply Aldmer (not altmer, mind you). Basically the proto-elves.
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Marie Maillos
 
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Post » Wed Aug 31, 2011 2:06 am

when was there brass armor, or gold and silver armor


There weren't any brass armor. However, there were brass and copper rings in Oblivion. I said that those materials were present in Tamriel, not used in crafting armors. The Duke's guards in Morrowind had a silver armor, while an official plugin for Morrowind added the Domina Armor and the Gold Armor.
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Arrogant SId
 
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Post » Wed Aug 31, 2011 1:35 pm

when was there brass armor, or gold and silver armor

fact is, you can learn/ come up with ways to do it

And Elvish Armor isnt some long lost technique, its still made

Daggerfall had silver armor, no gold or copper though.

EDIT: and basically what ^ said.
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Gavin boyce
 
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Post » Wed Aug 31, 2011 5:09 am

Do you also share my concern about the availability of the race-related smithing perks, namely Orcish, Ayleid, Dwemer and Daedric?

A bit. I agree that it would make more sense to learn these abilities from a tome or a teacher, but that isn't really how perks work in any game. I suppose the only way to rationalise it is to try and suppose that as our smithing ability increases and we learn how to smith different kinds of armours, then through experience and studying other examples of unfamiliar armours we manage to figure out how to make them ourselves.

It's a bit of a stretch, but at least it fits in with the need to raise smithing skill and select lower perks in the perk tree.

Now if smithing borrowed an idea from enchantment, in that we had to disassemble an item before we could smith a new one of that kind, then it would make perfect sense :). But I doubt that it will :(.
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Angus Poole
 
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Post » Wed Aug 31, 2011 6:05 am

You shouldn't be able to craft daedric armor/weapons yourself :mellow:
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Tiff Clark
 
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Post » Wed Aug 31, 2011 5:18 am

Well, I am disappointed with the smithing perk tree.

Oh look, another disappointment thread... :violin:
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krystal sowten
 
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Post » Wed Aug 31, 2011 9:41 am

How they handle the acquisition of ore is my biggest concern. I'll cry if I ever find a chunk of "Daedric ore" laying around. Hopefully they'll do it right, though.
And your proposed system of learning skills from other smiths sounds awesome.
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XPidgex Jefferson
 
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Post » Wed Aug 31, 2011 5:31 am

You don't need to sleep to level up (And pick-up a Perk) so... No, you will not "wake up, some day, and suddenly realize..." :tongue:
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Katharine Newton
 
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Post » Wed Aug 31, 2011 2:45 pm

I was disappointed because bethesda said there were more armor types than Morrowind, and according to that list, there is not. (also lack of mithril/chainmail, and another thing, I thought they said there were 13 types of ore that you can craft armor from)
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emily grieve
 
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Post » Wed Aug 31, 2011 2:39 pm

Daedric Armor is Ebony infused with the souls of Daedra. It's massively difficult to craft, but not impossible. That's where it comes from (though it does stand to reason that the Daedra would have access to it themselves).

Honestly, I'm more concerned by the presence of Dragon armor being stronger than Daedric. Daedric has ALWAYS been the strongest (until Shivering Isles). How will we react when Daedric is second-class?

Also, keep in mind, there are probably armor types not listed. Unique armor for each Hold (think the Morrowind Great Houses), Imperial-style Armor (and possibly multiple styles of that, think Morrowind), etc.
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Isaiah Burdeau
 
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Post » Wed Aug 31, 2011 2:11 am

--

You should read your signature again, we have no idea how smithing will work, or ALL of the ores yet.......
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NO suckers In Here
 
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Post » Wed Aug 31, 2011 3:11 pm

Daedric has ALWAYS been the strongest (until Shivering Isles). How will we react when Daedric is second-class?

http://www.uesp.net/wiki/Morrowind:Dragonbone_Cuirass: 100 AR
Daedric Cuirass: 80 AR

(In Morrowind)
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Mariana
 
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Post » Wed Aug 31, 2011 4:50 pm

Daedric Armor is Ebony infused with the souls of Daedra. It's massively difficult to craft, but not impossible. That's where it comes from (though it does stand to reason that the Daedra would have access to it themselves).

Honestly, I'm more concerned by the presence of Dragon armor being stronger than Daedric. Daedric has ALWAYS been the strongest (until Shivering Isles). How will we react when Daedric is second-class?

Also, keep in mind, there are probably armor types not listed. Unique armor for each Hold (think the Morrowind Great Houses), Imperial-style Armor (and possibly multiple styles of that, think Morrowind), etc.


Yes, I cannot think in what of these Perks would be the ability to craft that cool Roman-Style armor that we see in some Riverwood footage.
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Jack Bryan
 
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Post » Wed Aug 31, 2011 1:06 pm

So you're mad we can finally make armor, and would rather have Smithing be as horrible as the other TES games?



right. gladly bsg don't listen to these forums.
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Hairul Hafis
 
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Post » Wed Aug 31, 2011 7:13 am

I think you don't "Suddenly Know the Secrets" so much as you've picked up a few ideas of how to improve the armours after working with and (possibly) repairing them for so long. Think reverse engineering, only now you're adding your own improvements to the armor.

Also, who says Elven armor is Ayleid armor? I always felt it was simply Aldmer (not altmer, mind you). Basically the proto-elves.


Admitting that the ambiguousness of the word "Elven" could reject the hypothesis that Ayleid crafted the Elven armors (even if I don't think so) the problem with the Dwemer and Daedric perks remain.

The reverse engineering could indeed help you in the case of the Dwemer armors, though I still think that some archeologic investigation would be a better path to these abilities (not only for the sake of realism, but also because this would provide very interesting quests).

But yet, the Daedric smithing has absolutely nothing to do with the regular one...
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Harry-James Payne
 
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Post » Wed Aug 31, 2011 3:32 am

I think there are more types of armor to craft. Those perks just allow you to craft more exotic materials. For instance if you have 100 in Smithing but haven't got a single perk you can make and improve all basic armors perfectly. Iron, fur, leather, chainmail, maybe more. But when you take a perk you are taking the initiative to learn a specialized crafting type. Just my guess though.
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Nymph
 
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Post » Wed Aug 31, 2011 12:42 am

Yes, I cannot think in what of these Perks would be the ability to craft that cool Roman-Style armor that we see in some Riverwood footage.

probably under the perk relating to special armors/plate and scale

^^And sooo what 'wok n eat' said, GENIOUS^^
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Nymph
 
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Post » Wed Aug 31, 2011 2:54 pm

I never understand some of these posts, its like the people who are [censored]ing about marriage/relationships. If you think its stupid there is a certain OPTIONAL feature in the game, don't use it, don't craft Aylied/Dwemer/Daedric Armour, just hope that you find some on fallen enemies or in chests. However I agree that certain ores that we know exist withing the lore, should appear, and have uses in the game, but I'm not bothered by it, I'm personally quite happy with the perk tree, I guess the idea is that as you progress through the perk trees you should learn skills about the desired trait that are progressively more impressive, as long as it isnt to go gamebreaking to a point where you become an unstoppable tank of death.
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.X chantelle .x Smith
 
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Post » Wed Aug 31, 2011 12:52 am

It's a game, bro.
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rebecca moody
 
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Post » Wed Aug 31, 2011 12:12 pm

to be fair, its been 200 years.
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Lillian Cawfield
 
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Post » Wed Aug 31, 2011 3:11 am

Maybe by more armor types, they meant more armor types via upgrade, like "rusty iron" "Iron" "Fine Iron" "Reinforced Iron" and stuff like that?
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Tanya Parra
 
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Post » Wed Aug 31, 2011 3:09 am

I never understand some of these posts, its like the people who are [censored]ing about marriage/relationships. If you think its stupid there is a certain OPTIONAL feature in the game, don't use it, don't craft Aylied/Dwemer/Daedric Armour, just hope that you find some on fallen enemies or in chests.


Well, I am sorry if I was unable to make my point more clear. I am really happy to be given the possibility to craft Elven, Dwarvish and Daedric armors. :smile:

My concern is that such abilities should be deserved, and so require some investigation or quest to be unlocked.
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Sabrina Steige
 
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Post » Wed Aug 31, 2011 4:16 am

It's not a virtual world, though they are trying. It's a game, and games have representations. Whether it's character stats, reputations, or acquiring new talents, it can never be completely realistic. A mage shouldn't really be able to increase their magic skills through us alone, but by studying esoteric tomes, or conversing with other worldly entities.
The game represents this by allowing you to do the fun bit, fireballing people's faces, and assumes the rest. Same with smithing. You increase your character's skill through doing, which is fun, while your character is assumed to learn, from books or tutors, not so much fun for the player to sit through.
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Nymph
 
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