However the walk anims, are causing the creature to move sideways, instead of moving forward like they should. (in game it moves sideways, in Nifskope, it walks the path it should, but the skeleton turns 90 degrees to the right..)
I've read a number of tutorials, some slightly address this, but according to most, it shouldn't be happening using the Civ4 exporter.. I used the accumulate translations, X and Y as suggested in Saidens tut. I've tried about everything I can think of.
(The animations are of course fine in 3ds Max, I'm using the latest Niftools, and Civ4tools, with max 8..)