» Sat Jul 23, 2011 5:56 am
if you watch/read the interviews, they talk about how the enemies having more habitat and lyfstyle-esque actions add to the world and emersion, so this would actually be a great idea (if they haven't had it already). Directed at one of the other comments, it would be cool to see things like dens, nest, groves, or hollows for some of the wildlife enemies or nomadic campsites or clearings in the bush for enemy groups too. On that note not everything will attack you either the giants and mammoths on the plains for example and by doing this with the enemies/wildlife and humaniods they are hoping to add more "life" to the game that is both aestheticlally and gameplay coherent, and I think it will work!