I agree with AngryCentaur on a lot of points he brought up.
The audio thing he brings up at the beginning in particular threw me off during my play sessions, but not significant enough to throw immersion out the window. I think in 2015 (2016 in a few days yay!) proper audio engineering and implementation of foliage-recordings should be done to a much higher standard than what has been presented in FO4. It IS noticeable when you move from one area to another and the fade between two sounds is sudden, as opposed to subtle fades over longer distances. That being said they have covered some audio elements which I thought where fantastic, I like how being indoors and outdoors significantly changes the sound effects around weather such as rain, and I especially like the immersion of hearing two settlers discuss something with one another when you near them; both points he didnt really cover.
I also agree that the beginning area is fantastic, its too bad that the quest-element associated with that area is rushed and feels awkward. I find it very weird that the character seems to ignore his/her search for their son almost immediately. Would love to have seen a more linear intro sequence where the end of said sequence was your character assuming your son was lost forever, would have given way to a more logical remainder to the rest of the game and it wouldnt have been so immersion breaking.
His points on animations are great, and I do feel like it hindered FO4 significantly yet again. It seems Bethesda will never have good animations and really need to push that element for their next game cause they are miles behind in the Triple A group of gamedevs. The one that always gets me is the lack of ladders and I do think its because there was no attempt to create a ladder-climbing animation.
I do disagree with his points about colour. Dont get me wrong the colours in this game are miles ahead of FO3s and NV but certain colours feel off. The majority of buildings are still very brown, I would like to have seen more coloured buildings here and there, especially in using colours like green, orange, purples, etc. The game seems restricted to Blues and Reds, with very few greens and yellows. Although there is an entire region filled with yellow (Glowing Sea) which looks amazing. Radiation storms are another example and are amazing green additions, but dont push the envelope in its ability to drastically change the world around you like Avalanche's Mad Max and its sand storms. Then again, as AngryCentaur mentions in his Witcher 3 video, the choice of colour and its impact on the audience is polarising, where many will like the colour scheme and others will dislike, I am in the middle with FO4.
I also disagree with his points about Safety and Danger. Fallout 4 is not a game that evokes any true sense of danger, and that might be a result of my own gaming style where I am usually over-levelled beyond the expected level for a quest. I also feel the lack of a hardcoe mode taken from F:NV is partly responsible for this lack of a sense of danger and I really miss that option. NV was not NV unless you played it hardcoe. I also feel like every area has another area right besides it less than a few seconds away, and I feel like had FO4s map been elongated, and had it had a hardcoe mode in addition to a larger map, the sense of need-to-survive would have been more noticeable.
I largely disagree with his points on the Skylanes, I loved that area. Maybe its the fact that its a great loot spot and its also a great spot to watch two factions fight without you needing to get involved. There is ALWAYS a fight whenever I visit the Skylanes.
I think one set of points he missed out was the world building found on terminals and scene setting. One of my favourite areas in the game is a certain boat house with several Mr. Handys still present.
Spoiler The boat house tells a story of two brothers who grew to hate each other so much so that they were prepared to kill one another, and you find a cake with plenty of needles inside it.
To me its the scene setting where Bethesda sets themselves apart from contenders who have really push boundries this year (namely CDProjektRed).
I also dislike that he missed out any settlement outside of Diamond City, because lets be honest very little attention was paid to Bunker Hill and Goodneighbour. The latter is especially immersion-breaking. A settlement surrounded by towers presumably occupied by deadly mutants, gunners and raiders, and the settlement just happens to be three alleyways... It feels somewhat lazy. And I do think, having seen the Skyrim and FO3 settlements, the settlements in FO4 are disappointing. Dont get me wrong they have more character, especially GoodNeighbour, for a tiny piece of [censored] it has great character, but the two outside of DC needed to be larger, and Bunker Hill also needed to be spiced up just a little.