Walkthrough for Intergration: The Stranded Light?

Post » Fri May 04, 2012 5:21 am

Hey all, I come to you, for once, not with technical problems but with real gameplay problems!

I'm really digging Intergration: The Stranded Light but I HATE the fact that the author did not include a walkthrough aside from basic hints. I know there is the video walkthrough on youtube by JCPhoenix and I was able to make a lot of progress using the videos but I'm stuck in the mod right now after just finishing the Tome Of Laughter quest. Basically, I'm not sure what to do next and the mod refuses to tell me.

I understand why the mod has no walkthrough and how it was a conscious design decision on part of the author and I do not fault them for that. However, if there exists a detailed (preferred text) walkthrough for Intergration then that would be great. Otherwise, I'm at a dead end and rapidly losing my will to keep trying to force events to happen.

Sorry if this sounds whiny. I'm just frustrated at the fact that so many mods have blatant quest markers and excessive hand holding and then mods like Intergration basically slap your hand away and run off without you. There has to be a middle ground!
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remi lasisi
 
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Post » Thu May 03, 2012 2:04 pm

Been meaning to do a text walkthrough, but kept putting it off. Ishould ne able to do it in a few days.
More later *is at work*
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Jeffrey Lawson
 
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Post » Thu May 03, 2012 10:50 pm

Heh, I'll hold you to that :P

btw, thanks for the video series either way! It did help a lot.
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Latino HeaT
 
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Post » Fri May 04, 2012 3:35 am

+1 for a text walkthrough.

I do my damnedest to avoid using them, but sure appreciate having one when my frustration level gets to a certain point. And I can't help but think a walkthrough would bring more attention to this excellent questing experience.
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Ashley Tamen
 
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Post » Thu May 03, 2012 4:55 pm

but I'm stuck in the mod right now after just finishing the Tome Of Laughter quest. Basically, I'm not sure what to do next and the mod refuses to tell me.

and then mods like Intergration basically slap your hand away and run off without you. There has to be a middle ground!

Probably just need more fame. This is explained in the spoiler file, and admittedly very vaguely explained by Tesserayiel. You could also do more Side quests which give you internal fame bonuses. It should be possible to complete the mod with never gaining any fame outside of the mod, if you do every available side quest, and complete them in the best manner. Also have a look around Inns in the Shivering Isles, there should be an advertisemant for a place where there's now a new quest.

The purpose of the fame requirements was basically to moderate progress, and prevent the common "5 second guild master" syndrome that recent Elder Scrolls suffer from, and the mod was never really meant to be a primary focus or a speed run; more of just an immersive addition to the world. Something where you slowly discover new quests, and figure out ways to complete its quests while doing something completely different.

Personally "run off without you" is almost the exact words I'd use to describe those blatant quest marker mods, because they are constantly forcing your forward and pretty much begging you: "Play me! Play me!" You know, it just creates this sad false sense of urgency, and accomplishment that in reality doesn't actually exist, because you're just being forced down a rail.
Integration's more like: "Yeah, go have fun, I'll still be here whenever you're ready."
I must admit however that I am guilty of revolving entire playthroughs around just primarily doing the Integration's quests.

In any case solving quests and finding quests was one of the main reasons for beta testing, and unfortunately I was about the only consistent tester and I would usually get told where the quests were and howto start them so that I could test them. So naturally I kind of failed at making sure quests were easy to find, but there are vague hints present all over in the form of courier articles, location hints, and intersecting quest lines.
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Leilene Nessel
 
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Post » Thu May 03, 2012 4:02 pm

Hm, I did finish the MQ, all the DLC (including Knights) and the SI MQ. How high are the fame requirements? I mean if that's all that is the problem, I can just go do other things then no problem :)
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Tikarma Vodicka-McPherson
 
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Post » Fri May 04, 2012 12:38 am

I cannot for the life of me fine Erralius in the Anvil docks.
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Toby Green
 
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Post » Thu May 03, 2012 8:48 pm

replied to these in official topic
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Pete Schmitzer
 
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Post » Fri May 04, 2012 6:16 am

Any word on that text walkthrough? I'm making some good progress but I'd like to know if I'm making the right decisions with Tesh :P
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Kat Stewart
 
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Post » Fri May 04, 2012 5:13 am

Any word on that text walkthrough? I'm making some good progress but I'd like to know if I'm making the right decisions with Tesh :tongue:
I was wavering between text or formatted boxes. I decided on a narrative text that just had the quest name in big letters, and solutions bolded. So far I have something for the first two quests.

For Teshekru you just have to combine interest choices (like asking her questions when you get a dialogue tree), and flattery choices. If you just svck up to her, or just act interested, but never say nice things I think it might be possible to lock yourself out of the romance. unlikely though, because I think you need like 5 interest and 5 flattery choices, and there's like 20-30 dialogues with the dialogue trees in the beginning. After that you mostly just visit her once a day and try to catch her doing something unique so you can ask her about it, or comment about it. Only way to screw up the romance there is if you decide to stop it when she wants to proceed to the next stages, if you purposely keep doing things to piss her off, or free a certain other Daedra Seducer and let her live with you.
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Big Homie
 
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Post » Thu May 03, 2012 4:53 pm

Hrm, this is wierd. Imprisonment II won't start despite me having finished both prerequisites (Late Letter and Go North) and having 125 fame. Should I just go screw around with other mods until it fixes itself?
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Eddie Howe
 
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Post » Thu May 03, 2012 3:17 pm

Hrm, this is wierd. Imprisonment II won't start despite me having finished both prerequisites (Late Letter and Go North) and having 125 fame. Should I just go screw around with other mods until it fixes itself?
Imprisonment I? have you been to the Bruma dungeon yet?

It is kind of confusing because there is one Integration quest that actually does start with "II", but that's because it's a continuation of a vanilla SI quest.
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jodie
 
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Post » Thu May 03, 2012 5:57 pm

Yeah, I finished Imprisonment I. also Mortals and Daedra won't trigger either. I can't tell if I'm being impatient or auctally having problems because the "interview a whole buncha races" quest just started too.
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Elea Rossi
 
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Post » Thu May 03, 2012 3:07 pm

Yeah, I finished Imprisonment I. also Mortals and Daedra won't trigger either. I can't tell if I'm being impatient or auctally having problems because the "interview a whole buncha races" quest just started too.
You could try getting 5 more fame and coming back, seeing as how that's the difference between taxonomy, and imprisonment II
check here:
http://uesp.net/wiki/Oblivion:Fame

or you could also do some more Integration Side Quests.
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Grace Francis
 
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Post » Thu May 03, 2012 9:32 pm

I was wavering between text or formatted boxes. I decided on a narrative text that just had the quest name in big letters, and solutions bolded. So far I have something for the first two quests.
Have you thought about doing HTML? I prefer it because I can blank out spoilers and add hyperlinks (which would be a huge help, since all the quests are so intertwined) and nice formatting with little effort. If you want, I can convert it for you when you're done.
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Add Me
 
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Post » Fri May 04, 2012 5:30 am

Have you thought about doing HTML? I prefer it because I can blank out spoilers and add hyperlinks (which would be a huge help, since all the quests are so intertwined) and nice formatting with little effort. If you want, I can convert it for you when you're done.
I might take you up on that.

Progress is very slow, I don't have much time these days, and so far I I only have like 3.5 quests listed. you can see the current results http://www.gamefront.com/files/21529134/INTEGRATION+walky.docx. It's a Microsoft word 2007 document, I'll probably change that when I complete it, I've also added color coding of where links could be placed since the offer was made. I can probably finish it, When will just depend on the amount of motivation and time I can get.

If anyone wants to help by Stating the quest name and then listing the solutions you know of I could probably add in any missed ones pretty easily, and it'll keep it from feeling as monotonous, so yeah.

Share your Integration experience, and the fun way you solved some quests :smile: :whistling: :biggrin:

My current format for anyone interested in helping:



Lost Child
Talk to Tesser(ayiel) after gaining 5 fame after joining the guild, or doing a number of Integration quests. She will tell you about a child that disappeared from Bravil, and give you a number of Dungeons that he may have went to. Time for some dungeon crawling!- Not! Go to Bravil and ask around about the child. If you have a high infamy the inn keeper in Bravil will lie, but you can still get it out of him with the right skills. Or you could talk to Kenerial if she is by the castle (link to Severing the link) your destination is the Shivering Isles! Go in to the Fringe Inn and talk to the Inn Keeper. Contemplate killing her at this time (if it makes you feel better she dies at the end of SI’s Main quest anyway) now it’s time to meet the child. Search the inn
Before talking to him use any charm spells/effects you have on him.Now talk to him, but DO NOT choose every dialogue option You are trying to convince him and using arguments that are blatantly false and you know nothing about won’t work. Here are the options and their checks:
No others of your kind= Dredhwen(inn keeper here) is dead
Place is dangerous= have completed a better mouse trap, and seen Knights of Order
Nothing new to learn= met Sheogorath
Conjuration will be downfall = 25 to 49 conjuration. 50+ conjuration if you have high fame. OR You are a Daedra race/have read 65 books. OR you have 75 intelligence.
Family misses you: Truth is a 70 disposition check. Lie is 50 speech craft and a certain Bosmer in Anvil must be alive.
Now finish. You need to select at least about 3 choices in order to be able to finish, and most of them must be successful in order to convince him to leave.
Now go back to Tesser and get your Wabba Summon spell if you succeeded.

I did things a bit differently for the 1st one, I'll probably end up formatting/bolding/listing in all sorts of different ways by the the end:



Oblivion Real Estate:
This quest has requirements. You can either save Martin at Kvatch, or kill a NPC Xivilai in the Ayleid ruin of Fanacasecul which is on the coast east of the Imperial City.
In any case after talking to Tesserayiel you will go to the Trade and Commerce building, and talk to the lady. If you’re a scary enough race the [race] solution is easy, also if you’re a bosmer, or a race that looks like a Wood elf/bosmer (Ohmes/hidden elf) you can show her the book a “dance in fire 3” to succeed. the other options require:
[Event] Having completed the Spies quest in the Main quest, but not having completed the main quest. [Mercantile] 50 skill to reduce the price. Or you can just pay the 250,000/50,000(when reduced)
If you can’t do any of those, you can also sneak into the Commerce office’s basemant and steal the deed from an open chest there. It is a small piece of paper on a book
I already noticed and corrected two mistakes just by posting it here.
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Schel[Anne]FTL
 
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Post » Thu May 03, 2012 11:44 pm

Great so far!
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Silencio
 
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Post » Thu May 03, 2012 9:00 pm

Bump so this dosen't get lost.
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des lynam
 
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Post » Fri May 04, 2012 4:59 am

Hm, this is alarming. I'm having a constant recurring CTD when I try to start In Memoria. I'm not sure why but here's my list of mods.


Active Mod Files:
Spoiler
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SI.esp  [Version 1.34]++  All Natural - MMM Patch.esp  [Version 1.3]1D  Immersive Interiors.esp  [Version 0.8.1]1E  PTAutumnTrees.esp1F  OBGE - Liquid Water.esp++  Louder Nirnoot.esp++  Symphony of Violence.esp20  MIS.esp21  MIS New Sounds Optional Part.esp++  Diverse Voices.esp  [Version 0.1a]22  Storms & Sound.esp23  Better Rainbows.esp24  All Natural - Real Lights.esp  [Version 1.34]25  WindowLightingSystem.esp26  Book Jackets Oblivion.esp27  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp28  SwampGrass.esp29  ImprovedSigns.esp2A  PTFallingStars.esp2B  SMTXKhajiitPawsAsAbility_v04RMHGEC.esp**  VA_BetterGold.esp2C  Enhanced Economy.esp  [Version 5.4.3]2D  FormID Finder4.esp2E  Get Wet.esp2F  kuerteeActorDetails.esp30  kuerteeAutoSaveAndTime.esp31  kuerteeCleanUp.esp32  Dynamic Map.esp  [Version 2.1.1]33  DLCHorseArmor.esp34  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]35  DLCOrrery.esp36  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]**  DLCOrrery Vwalk.esp37  DLCVileLair.esp38  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]39  DLCMehrunesRazor.esp3A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]**  DLCMehrunesRazor Vwalk.esp3B  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Book Jackets DLC.esp**  GrimbotsSpellTomes.esp++  MaleBodyReplacerV4.esp++  CM_Better Wine_SI.esp++  FineWeapons.esp3C  NexonsArmoryENG.esp3D  PureSteelBlade.esp**  mz_Shields.esp3E  mz_Shields_SI.esp**  Armamentium female.esp3F  XiaNewAmuletsV1.esp40  DLCThievesDen.esp41  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]**  DLCThievesDen Vwalk.esp42  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]43  Slof's Oblivion Robe Trader.esp44  Cobl Glue.esp  [Version 1.73]45  Cobl Si.esp  [Version 1.63]46  Bob's Armory Oblivion.esp47  FCOM_BobsArmory.esp  [Version 0.9.9]48  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]49  Oblivion WarCry EV.esp  [Version 1.09]4A  FCOM_WarCry.esp  [Version 0.9.9MB3]4B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]**  Oscuro's_Oblivion_Overhaul Vwalk.esp4C  ArmamentariumArtifacts.esp  [Version 1.35]4D  OOO 1.32-Cobl.esp  [Version 1.72]4E  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]4F  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]50  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]51  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]52  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]53  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]55  Geomancy & Gem Dust OOO (No Spell Change).esp56  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp57  KnightlyArmory.esp58  00RBScribeSupplies Intensive.esp59  Artifacts.esp**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]5A  JolardHome.esp  [Version 4.7.0]5B  GlenvarCastle.esp**  GlenvarCastle Vwalk.esp5C  NNWAREAyleidDungeons_Series1EV.esp  [Version 2.2b]5D  NNWAEDungeons-Series2EV.esp5E  NNWARE06-RhyeliaEmeroEV.esp5F  Slof's Oblivion Goth Shop.esp60  The Ayleid Steps.esp  [Version 3.4]**  The Ayleid Steps Vwalk.esp61  thievery.esp++  thievery - EE patch.esp  [Version 4.2]62  VaultsofCyrodiilBC.esp63  za_bankmod.esp64  DLCBattlehornCastle.esp65  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]66  DLCfrostcrag.esp67  FrostcragRebornCobl.esp**  DLCFrostcrag Vwalk.esp68  Knights.esp**  Knights - Book Jackets.esp69  Knights - Unofficial Patch.esp  [Version 1.0.9]**  Knights Vwalk.esp**  EVE_KnightsoftheNine.esp6A  RTT.esp**  RTT Vwalk.esp6B  Ungarion1TheWelkyndSword.esp  [Version 1.4]6C  Origin of the Mages Guild.esp  [Version 7.3.1]6D  The Mystery of the Dulan Cult.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsHorses.esp++  FCOM_OMGSRT.esp  [Version 0.9.9]6E  FCOM_DulanCult.esp  [Version 0.9.9]6F  xuldarkforest.esp  [Version 1.0.5]70  xulStendarrValley.esp  [Version 1.2.2]71  xulTheHeath.esp72  XulEntiusGorge.esp73  xulFallenleafEverglade.esp  [Version 1.3.1]74  xulColovianHighlands_EV.esp  [Version 1.2.2]75  xulChorrolHinterland.esp  [Version 1.2.3]**  xulChorrolHinterland Vwalk.esp76  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]77  xulBravilBarrowfields.esp  [Version 1.3.4]**  xulBravilBarrowfields Vwalk.esp78  xulLushWoodlands.esp  [Version 1.3.2]79  xulAncientYews.esp  [Version 1.4.3]7A  xulAncientRedwoods.esp  [Version 1.6]7B  xulCloudtopMountains.esp  [Version 1.0.3]7C  xulArriusCreek.esp  [Version 1.1.4]7D  xulPatch_AY_AC.esp  [Version 1.1]7E  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]**  xulRollingHills_EV_withoutWheat Vwalk.esp7F  xulPantherRiver.esp80  xulRiverEthe.esp  [Version 1.0.2]81  xulBrenaRiverRavine.esp  [Version 1.1.1]**  xulBrenaRiverRavine Vwalk.esp82  xulImperialIsle.esp  [Version 1.6.7]**  xulImperialIsle Vwalk.esp83  xulBlackwoodForest.esp  [Version 1.1.0]84  xulCheydinhalFalls.esp  [Version 1.0.1]85  xulAspenWood.esp  [Version 1.0.2]**  xulAspenWood Vwalk.esp86  xulSkingradOutskirts.esp  [Version 1.0.2]**  xulSkingradOutskirts Vwalk.esp87  xulSnowdale.esp  [Version 1.0.5]88  FrostcragReborn-Snowdale patch.esp++  OOO-Snowdale Patch.esp  [Version 1.1]89  xulCliffsOfAnvil.esp  [Version 1.12]8A  OOO-CliffsOfAnvil patch.esp  [Version 1.2]**  xulCliffsOfAnvil Vwalk.esp8B  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]8C  xulSilverfishRiverValley.esp  [Version 1.0.3]8D  xulJerallGlacier.esp  [Version 1.0.1]8E  OOO-JerallGlacier patch.esp  [Version 1.0]8F  AyleidRuinsixpanded-JerallGlacier patch.esp  [Version 1.0]90  xulTheEasternPeaks.esp  [Version 1.0]**  xulTheEasternPeaks Vwalk.esp91  bartholm.esp92  bartholm - EE patch.esp  [Version 4.2]**  bartholm Vwalk.esp93  Salmo the Baker, Cobl.esp  [Version 3.08]++  Better Cities - House price patch.esp  [Version 1.0]94  Natural_Vegetation_by_Max_Tael.esp95  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]++  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]96  AutoBookPlacer.esp  [Version 3.02]97  EVE_ShiveringIslesEasterEggs.esp++  Improved Fires and Flames - Increased Sound.esp98  ImprovedSoulgems.esp  [Version 1.11]99  P1DkeyChain.esp  [Version 5.00]9A  QuiltsAndWoolBlankets.esp9B  Storms & Sound - Bartholm.esp9C  Storms & Sound - Better Cities.esp9D  Toggleable Quantity Prompt.esp  [Version 3.2.0]9E  ATakesAll.esp++  Enhanced Economy - House prices.esp  [Version 5.4.3]9F  MQSDone.espA0  RefScope.esp  [Version 2.1.2]A1  RenGuardOverhaul.espA2  Oblivion XP.esp  [Version 4.1.5]++  Item interchange - Extraction.esp  [Version 0.76]++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]A3  _Ren_BeautyPack_full.espA4  bgBalancingEVCore.esp  [Version 10.52EV-D]++  EVE_KhajiitFix.esp++  Khajiit Fix.esp++  Slof's Oblivion Better Beasts.esp**  Jjiinx_MorrowindStyleArgonians.esp++  Better Looking Dark Elves.espA5  Better Looking Redguards v2.espA6  Better Looking Wood Elves COBL.espA7  bgMagicEV.esp  [Version 1.7EV]**  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]A8  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]A9  bgMagicEVPaperChase.esp  [Version 1.68EV]AA  bgMagicAlchemy.esp  [Version 1.57]++  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]AB  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]AC  bgIntegrationEV.esp  [Version 1.0]**  bgIntegrationEV Vwalk.esp++  Silverfish&bgIntegrationPatch.espAD  Better Cities Full.esp  [Version 5.1.7]AE  Better Imperial City.esp  [Version 5.1.8]AF  Better Cities Full FPS Patch.esp  [Version 5.0.7]**  Better Cities Resources Vwalk.esp++  Better Cities - All Natural.esp  [Version 4.9.5]++  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.9.5]B0  Better Cities - Ruined Tail's Tale.esp  [Version 5.0.0]B1  RTT_Unofficial_Patch.espB2  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 5.1.0]B3  Better Cities - Knightly Armory.esp  [Version 4.8.4]B4  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0]++  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0]B5  Better Cities - Thievery.esp  [Version 4.8.0]++  Better Imperial City FPS Patch.esp  [Version 5.0.0]B6  Better Imperial City - OMG.esp  [Version 4.7.0]B7  Better Cities - COBL.esp  [Version 2.1]++  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]**  [GFX]_Initial_Glow-all.esp**  [GFX]_Initial_Glow-creatures.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]B8  bgMagicLightningbolt.esp++  Visually Enchanted Fire 3.esp++  Visually Enchanted Frost 1.esp++  Visually Enchanted Shock 1.espB9  Visually Enchanted SoulTrap 1.esp**  FCOM_Archery.esp  [Version 0.9.9]BA  MiniMap.esp**  Sensual Walks.esp**  Sensual Walks SI.esp**  Sensual Walks SI DS + GS.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]++  AgainstTheZealotsOfTheNine-JerallGlacier patch.esp  [Version 1.0]BB  Lera's Clothes for Men.espBC  Bashed Patch, Oblivion.esp

Any ideas as to why this is happening? My only theory is that it might be because I'm using Light Of Dawn and it's a zero-weight quest item.
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Fri May 04, 2012 2:17 am

Hm, this is alarming. I'm having a constant recurring CTD when I try to start In Memoria. I'm not sure why but here's my list of mods.


Active Mod Files:
Spoiler
00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 1.34]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]04  Francesco's Optional New Items Add-On.esm  [Version 5.0]05  Cobl Main.esm  [Version 1.73]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  CyrodiilUpgradeResourcePack.esm09  FCOM_Convergence.esm  [Version 0.9.9a7]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm0C  Better Cities Resources.esm  [Version 5.1.8]0D  CURP_Controller.esm0E  NNWAEMaster.esm**  CyrodiilUpgradeResourcePack Vwalk.esp**  TNR ALL RACES FINAL.esp**  TNR ALL RACES FINAL Vwalk.esp**  TNR - ShiveringIsles.esp0F  Unofficial Oblivion Patch.esp  [Version 3.4.1]10  UOPS Additional Changes.esp++  Oblivion Citadel Door Fix.esp11  DLCShiveringIsles.esp12  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]13  USIPS Additional Changes.esp14  Better Cities .esp  [Version 4.7.0]15  Francesco's Creatures and Items Resources.esp  [Version 5.0]16  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]17  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]18  Francesco's Optional Leveled Guards.esp  [Version 5.0]++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1A  Natural_Habitat_by_Max_Tael.esp1B  All Natural.esp  [Version 1.34]1C  All Natural - SI.esp  [Version 1.34]++  All Natural - MMM Patch.esp  [Version 1.3]1D  Immersive Interiors.esp  [Version 0.8.1]1E  PTAutumnTrees.esp1F  OBGE - Liquid Water.esp++  Louder Nirnoot.esp++  Symphony of Violence.esp20  MIS.esp21  MIS New Sounds Optional Part.esp++  Diverse Voices.esp  [Version 0.1a]22  Storms & Sound.esp23  Better Rainbows.esp24  All Natural - Real Lights.esp  [Version 1.34]25  WindowLightingSystem.esp26  Book Jackets Oblivion.esp27  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp28  SwampGrass.esp29  ImprovedSigns.esp2A  PTFallingStars.esp2B  SMTXKhajiitPawsAsAbility_v04RMHGEC.esp**  VA_BetterGold.esp2C  Enhanced Economy.esp  [Version 5.4.3]2D  FormID Finder4.esp2E  Get Wet.esp2F  kuerteeActorDetails.esp30  kuerteeAutoSaveAndTime.esp31  kuerteeCleanUp.esp32  Dynamic Map.esp  [Version 2.1.1]33  DLCHorseArmor.esp34  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]35  DLCOrrery.esp36  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]**  DLCOrrery Vwalk.esp37  DLCVileLair.esp38  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]39  DLCMehrunesRazor.esp3A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]**  DLCMehrunesRazor Vwalk.esp3B  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Book Jackets DLC.esp**  GrimbotsSpellTomes.esp++  MaleBodyReplacerV4.esp++  CM_Better Wine_SI.esp++  FineWeapons.esp3C  NexonsArmoryENG.esp3D  PureSteelBlade.esp**  mz_Shields.esp3E  mz_Shields_SI.esp**  Armamentium female.esp3F  XiaNewAmuletsV1.esp40  DLCThievesDen.esp41  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]**  DLCThievesDen Vwalk.esp42  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]43  Slof's Oblivion Robe Trader.esp44  Cobl Glue.esp  [Version 1.73]45  Cobl Si.esp  [Version 1.63]46  Bob's Armory Oblivion.esp47  FCOM_BobsArmory.esp  [Version 0.9.9]48  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]49  Oblivion WarCry EV.esp  [Version 1.09]4A  FCOM_WarCry.esp  [Version 0.9.9MB3]4B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]**  Oscuro's_Oblivion_Overhaul Vwalk.esp4C  ArmamentariumArtifacts.esp  [Version 1.35]4D  OOO 1.32-Cobl.esp  [Version 1.72]4E  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]4F  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]50  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]51  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]52  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]53  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]55  Geomancy & Gem Dust OOO (No Spell Change).esp56  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp57  KnightlyArmory.esp58  00RBScribeSupplies Intensive.esp59  Artifacts.esp**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]5A  JolardHome.esp  [Version 4.7.0]5B  GlenvarCastle.esp**  GlenvarCastle Vwalk.esp5C  NNWAREAyleidDungeons_Series1EV.esp  [Version 2.2b]5D  NNWAEDungeons-Series2EV.esp5E  NNWARE06-RhyeliaEmeroEV.esp5F  Slof's Oblivion Goth Shop.esp60  The Ayleid Steps.esp  [Version 3.4]**  The Ayleid Steps Vwalk.esp61  thievery.esp++  thievery - EE patch.esp  [Version 4.2]62  VaultsofCyrodiilBC.esp63  za_bankmod.esp64  DLCBattlehornCastle.esp65  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]66  DLCfrostcrag.esp67  FrostcragRebornCobl.esp**  DLCFrostcrag Vwalk.esp68  Knights.esp**  Knights - Book Jackets.esp69  Knights - Unofficial Patch.esp  [Version 1.0.9]**  Knights Vwalk.esp**  EVE_KnightsoftheNine.esp6A  RTT.esp**  RTT Vwalk.esp6B  Ungarion1TheWelkyndSword.esp  [Version 1.4]6C  Origin of the Mages Guild.esp  [Version 7.3.1]6D  The Mystery of the Dulan Cult.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsHorses.esp++  FCOM_OMGSRT.esp  [Version 0.9.9]6E  FCOM_DulanCult.esp  [Version 0.9.9]6F  xuldarkforest.esp  [Version 1.0.5]70  xulStendarrValley.esp  [Version 1.2.2]71  xulTheHeath.esp72  XulEntiusGorge.esp73  xulFallenleafEverglade.esp  [Version 1.3.1]74  xulColovianHighlands_EV.esp  [Version 1.2.2]75  xulChorrolHinterland.esp  [Version 1.2.3]**  xulChorrolHinterland Vwalk.esp76  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]77  xulBravilBarrowfields.esp  [Version 1.3.4]**  xulBravilBarrowfields Vwalk.esp78  xulLushWoodlands.esp  [Version 1.3.2]79  xulAncientYews.esp  [Version 1.4.3]7A  xulAncientRedwoods.esp  [Version 1.6]7B  xulCloudtopMountains.esp  [Version 1.0.3]7C  xulArriusCreek.esp  [Version 1.1.4]7D  xulPatch_AY_AC.esp  [Version 1.1]7E  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]**  xulRollingHills_EV_withoutWheat Vwalk.esp7F  xulPantherRiver.esp80  xulRiverEthe.esp  [Version 1.0.2]81  xulBrenaRiverRavine.esp  [Version 1.1.1]**  xulBrenaRiverRavine Vwalk.esp82  xulImperialIsle.esp  [Version 1.6.7]**  xulImperialIsle Vwalk.esp83  xulBlackwoodForest.esp  [Version 1.1.0]84  xulCheydinhalFalls.esp  [Version 1.0.1]85  xulAspenWood.esp  [Version 1.0.2]**  xulAspenWood Vwalk.esp86  xulSkingradOutskirts.esp  [Version 1.0.2]**  xulSkingradOutskirts Vwalk.esp87  xulSnowdale.esp  [Version 1.0.5]88  FrostcragReborn-Snowdale patch.esp++  OOO-Snowdale Patch.esp  [Version 1.1]89  xulCliffsOfAnvil.esp  [Version 1.12]8A  OOO-CliffsOfAnvil patch.esp  [Version 1.2]**  xulCliffsOfAnvil Vwalk.esp8B  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]8C  xulSilverfishRiverValley.esp  [Version 1.0.3]8D  xulJerallGlacier.esp  [Version 1.0.1]8E  OOO-JerallGlacier patch.esp  [Version 1.0]8F  AyleidRuinsixpanded-JerallGlacier patch.esp  [Version 1.0]90  xulTheEasternPeaks.esp  [Version 1.0]**  xulTheEasternPeaks Vwalk.esp91  bartholm.esp92  bartholm - EE patch.esp  [Version 4.2]**  bartholm Vwalk.esp93  Salmo the Baker, Cobl.esp  [Version 3.08]++  Better Cities - House price patch.esp  [Version 1.0]94  Natural_Vegetation_by_Max_Tael.esp95  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]++  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]96  AutoBookPlacer.esp  [Version 3.02]97  EVE_ShiveringIslesEasterEggs.esp++  Improved Fires and Flames - Increased Sound.esp98  ImprovedSoulgems.esp  [Version 1.11]99  P1DkeyChain.esp  [Version 5.00]9A  QuiltsAndWoolBlankets.esp9B  Storms & Sound - Bartholm.esp9C  Storms & Sound - Better Cities.esp9D  Toggleable Quantity Prompt.esp  [Version 3.2.0]9E  ATakesAll.esp++  Enhanced Economy - House prices.esp  [Version 5.4.3]9F  MQSDone.espA0  RefScope.esp  [Version 2.1.2]A1  RenGuardOverhaul.espA2  Oblivion XP.esp  [Version 4.1.5]++  Item interchange - Extraction.esp  [Version 0.76]++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]A3  _Ren_BeautyPack_full.espA4  bgBalancingEVCore.esp  [Version 10.52EV-D]++  EVE_KhajiitFix.esp++  Khajiit Fix.esp++  Slof's Oblivion Better Beasts.esp**  Jjiinx_MorrowindStyleArgonians.esp++  Better Looking Dark Elves.espA5  Better Looking Redguards v2.espA6  Better Looking Wood Elves COBL.espA7  bgMagicEV.esp  [Version 1.7EV]**  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]A8  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]A9  bgMagicEVPaperChase.esp  [Version 1.68EV]AA  bgMagicAlchemy.esp  [Version 1.57]++  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]AB  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]AC  bgIntegrationEV.esp  [Version 1.0]**  bgIntegrationEV Vwalk.esp++  Silverfish&bgIntegrationPatch.espAD  Better Cities Full.esp  [Version 5.1.7]AE  Better Imperial City.esp  [Version 5.1.8]AF  Better Cities Full FPS Patch.esp  [Version 5.0.7]**  Better Cities Resources Vwalk.esp++  Better Cities - All Natural.esp  [Version 4.9.5]++  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.9.5]B0  Better Cities - Ruined Tail's Tale.esp  [Version 5.0.0]B1  RTT_Unofficial_Patch.espB2  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 5.1.0]B3  Better Cities - Knightly Armory.esp  [Version 4.8.4]B4  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0]++  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0]B5  Better Cities - Thievery.esp  [Version 4.8.0]++  Better Imperial City FPS Patch.esp  [Version 5.0.0]B6  Better Imperial City - OMG.esp  [Version 4.7.0]B7  Better Cities - COBL.esp  [Version 2.1]++  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]**  [GFX]_Initial_Glow-all.esp**  [GFX]_Initial_Glow-creatures.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]B8  bgMagicLightningbolt.esp++  Visually Enchanted Fire 3.esp++  Visually Enchanted Frost 1.esp++  Visually Enchanted Shock 1.espB9  Visually Enchanted SoulTrap 1.esp**  FCOM_Archery.esp  [Version 0.9.9]BA  MiniMap.esp**  Sensual Walks.esp**  Sensual Walks SI.esp**  Sensual Walks SI DS + GS.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]++  AgainstTheZealotsOfTheNine-JerallGlacier patch.esp  [Version 1.0]BB  Lera's Clothes for Men.espBC  Bashed Patch, Oblivion.esp

Any ideas as to why this is happening? My only theory is that it might be because I'm using Light Of Dawn and it's a zero-weight quest item.
Known issues and incompatibilities:
- for some extremely strange reason I never was able to replicate for an absolute minority of players the game crash when "In Memoria" is started. Usually rebuilding your Bashed Patch (if present) or take off enchanted clothing /armor prevents this crash.
- if you're updating from an earlier version and have either met Kanaane or solved the "Suthay Decree" quest, use this console command once: StartQuest IntegrationUpdate
- Open Cities has a compatibility patch available at it's download location.
- there are no conflicts with Better Cities anymore.
- there are no conflicts with FCOM or Unique Landscapes.
- if you don't fulfill the above mentioned requirements, your game will crash. Or use the no requirements version.
- some dialog responses from the player seems like a bit too shortened. Unfortunately they are; player responses can only be about 38 characters long, so no way for the player to give elaborate answers. Game limitation.
- Integration's greeting topic may take precedence over Matius' dialogue after saving Kvatch. Complete the Suthay Decree quest if this causes any issues with Kvatch rebuilding mods.
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Thu May 03, 2012 9:32 pm

Haha, woops. I didn't see that, sorry :blush:
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Thu May 03, 2012 9:46 pm

Hm, I'm having a real problem with Mortals and Daedra. I'm trying to give Lesh the Order Cure but she keeps dismissing me when I try to talk to her with the generic "ugh im sick leave me alone" dialogue. I've tried reloading my save, going to the testing hall for three days, everything I can think of.

Any ideas?

Also, I failed the Match Maker and may have screwed up the Delivery Service quest (gave the letter to the wierd guy at the AU). I hope there's no reprecussions :(

Edit: Nevermind, it all of a sudden decided to work. Oblivion.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Thu May 03, 2012 2:25 pm

What's the item id for Tesh's articles in the BHC? I dropped them all cos I didn't think I would need them ;_;

The load order number (letter?) is AA.
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Thu May 03, 2012 4:38 pm

What's the item id for Tesh's articles in the BHC? I dropped them all cos I didn't think I would need them ;_;

The load order number (letter?) is AA.

According to TES4Edit:

AA07124D for Stranded Light: Teshekru.

AA0A66CF for SL: Veteran Rescued!
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Fri May 04, 2012 4:43 am

Thanks!
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

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