terminalRef.Playgroup Forward 0 - nothing happensterminalRef.GetOpenState returns 3 (closed). Then if I do a Setopenstate 1, the keyboard rolls out, then snaps back immediately. GetOpenState returns 1 (open) after that. Not even this works anymore until I activate the terminal with the Player, then close it.terminalRef.Activate with the nearby NPC - keyboard rolls out and snaps back again. Again, it won't do anything more until the Player activates it, then closes it.
Any ideas?