To Wall or Not to Wall (Sanctuary Hills)

Post » Wed Jan 13, 2016 5:35 am


Well said. Was it Napoleon who said "Any fortress can be breached with enough money and time?"



I build the walls mainly just for the fun of building and making it look real. But even if they do spawn inside, it restricts movement, and I place my internal turrets with this in mind.



Anything spawns inside my walls, they are going to be eating a LOT of hot lead, even if my settlers have no weapons (which says nothing about the aggravating "damage everything script" [as it has been called] that evidently runs when it gets attacked and you ignore it).



I so far have not bothered to outfit settlers with better gear. Hasn't seemed to matter, and I wanted to make them as uniform as possible. With something like 10 settlements with >=15 Pop, even with the gigantic pile of gear I've hoarded I probably couldn't outfit everyone.



I do like to put the Doctors into lab coats, the traders into trader looking garb, the clothing dealers into a nice clean fancy outfit, weapons and armor dealers dressed accordingly. I seem to find enough "T-shirt and jeans" that outfitting all of my bartenders with those is an option.



Dang I wish the vendor sold more of the more mundane clothing items. I'm tempted to just spawn myself in 40 or 50 "Padded Denim Jackets" so all my farm hands are dressed the same. I suppose the syntax and keywords for that would be pretty much the same as in Skyrim, eh?

User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Wed Jan 13, 2016 4:53 am

At my major settlements (Sanctuary, Starlight Drive-In, and the Castle), I've actually taken the time to equip all of my settlers. They're all wearing army/military fatigues with army helmets and either light or sturdy combat armor, and they're all equipped with a range of good weapons. For the weapons, I've mostly used various modded combat rifles, combat sniper rifles, combat shotguns, assault rifles, and 10mm pistols. I've picked up enough heavily modded weapons to equip all of them with really good ones and barely dip into my weapon stash. I'm eventually going to take the time to do this at all of my settlements. I'm probably going to run out of the fatigues and helmets though, so I might have to console command myself a bunch of them.



Doing this doesn't increase your numerical defense rating, but I've found that it helps them to make much quicker work of attackers. I still have to be there when they get attacked, but I can mostly just stand back and let them take care of business.

User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Tue Jan 12, 2016 10:34 pm

I've walled the RR with a rather small perimeter, compared to the build-able zone.


But Sanctuary hills has a lot of picket fences already, and it's just too big of an area to wall. A waste of the settlement "size", if you ask me.


Instead, I just built a large complex over the river, with one small, well defended, placed bridge for entrance. The old houses can rot.
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Tue Jan 12, 2016 11:47 pm

I went with a different strategy for Sanctuary this time around, putting all my eggs in one large basket.



http://images.akamai.steamusercontent.com/ugc/388797915342983187/A2C7A404EF8F8DE96309D882EF6CD06EEBCA1842/



The defense is not walls but a bridge. The only essential items I've left on land are the crops, and there are rooftop turrets guarding them. Then again I haven't had an attack yet, so it remains to be seen how effective this strategy is.

User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Tue Jan 12, 2016 6:42 pm

Sanctuary is the PERFECT Community, enclosed in a White Picket Fence created with the existing pieces left scattered around by Bethesda. I always enclose Sanctuary Hills and use the fence pieces to funnel invaders into a Turret trap. The fence sections and hedges can make entrance from two sides and the back next to impossible.

User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Tue Jan 12, 2016 8:39 pm


Very cool build. I like it. I'm still on my first play through, and my Sanctuary is more of a sprawling community type of place, but I may do something similar to this for my next play through.

User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Tue Jan 12, 2016 10:06 pm

I guess ppl like wall for RP reasons it looks more like a defended settlement. Thats the reason i use walls at least:)

User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Tue Jan 12, 2016 10:00 pm

Wall it in like i did


https://m.youtube.com/watch?v=-2yI-0UvoIU
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Tue Jan 12, 2016 5:24 pm

Very nice. Now you can take this holotape over to Diamond City, and tell them "That's not a wall. THIS is a wall."

User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Wed Jan 13, 2016 4:28 am


Well, the attacking npc's really aren't that smart in the game. They pretty much just run straight into your defenses. Although I did have a Supermutant attack where a suicider took out a few of my turrets in one blast. That was a good fight. Now if they started doing things like building siege weapons, showing up with artillery and scaling the castle walls that would make it really interesting.

User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Tue Jan 12, 2016 4:44 pm

Watchtowers work well enough for me in sanctuary 5 of the scattered around the attack points with some laser / rocket turrets, just don't do traps if you do your settlers will do everything thing they can to set them of .

User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Tue Jan 12, 2016 3:24 pm


good lord that is huge, i'm guessing you used console commands to get the mats for that?
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Wed Jan 13, 2016 12:01 am

I didn't bother to wall it. I wall all my other settlements but Sanctuary never seems to get attacked. Plus it has the river and the chock point of the bridge.

User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Tue Jan 12, 2016 8:00 pm

I wall a lot of my settlements, the key is to use natural blocking where possible and use the walls to fill in the gaps where needed. I also try to use the resources in the area when I wall off a settlement. I.E. the place has a ton of wood and some metal then I will use small wood walls to wall off a lot of the area and save on my settlement budget, hook them up to a supply line, finish the wall if needed, and finally install 6-8 turrets at the one entry point to make it secure. After that I do what I need to in order to grow the settlement.

User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Tue Jan 12, 2016 9:56 pm



Its on ps4
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Wed Jan 13, 2016 2:53 am

That is quite nice. I though that was for PC though. How did you get those huge bricks? Did they come from a Picket Fence mag? Maybe i'm missing something.

User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Tue Jan 12, 2016 8:42 pm

I have found walls to be very useful IF you are at the settlement when it gets attacked. They are useless otherwise other than for role playing purposes. While my walls don't really help my 3 story high turret tower of death shows no pity.

User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Tue Jan 12, 2016 10:13 pm



Wooden floors 3rd option
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Tue Jan 12, 2016 3:35 pm

It could be why you get ZERO points of defense for putting walls. Manned guard posts and robotic defenses only.

User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Tue Jan 12, 2016 4:11 pm

I repaired the walls in the castle, does that count as walling. For everything else I prefer defence in depth. Points of resistance spread throughout my settlements, usually at valuable or vulnerable points.



I see it this way, are slabs of open space important enough to justify the resources spent defending them? Divert the resources you would have spent building a wall around that empty parking lot, to double walling your crops. Those turrets protecting that open field from supermutants, they should really be protecting your settlers.

User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Tue Jan 12, 2016 2:05 pm

After several attempts at manage space at Sanctuary, I decided to scrap the idea of walling off the entire area. My current settlement started with the playground. Using cement blocks, I configured a 6x7 box around the area, then build up from there.



This was strategic, as I wanted to use the natural "grass" walls the area has. Once my settlement was built, I put up a few wood walls which ran from the bushes to the yellow house, leaving enough space where I can grow crops.



I put metal walls down the road on the back side of the settlement. This prevents anything from trying to sneak in. Then, I put a gate on the road next to the steel walls, and there's a "up and over" ladder configuration to the south (leading to the water). All entrances are guarded by heavy lasers, machine guns, and shotguns.



The idea of this setup was to narrow any attack force into a small pathway. If the turrets don't get them, settlers (all with strong weapons) will easily take them out.



I also purposely made a single entrance to my settlement, where settlers can easily get to it in case of attack, and defend the opening.



Though, with over 250 defense, Sanctuary has yet to be attacked.

User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Tue Jan 12, 2016 6:26 pm

I only build walls for RP reasons as I don't use traps and mazes since there make little sense if you try to build a healthy network of communities. I do howerver build turrets for stratetic coverage of the settlements.


I am currently building up Sanctuary as the food and water source for all the scavengers I plan on having in Red Rocket. Both settlement will be walled off to give peace of mind to my settlers. I personally would be one of the first to build a wall in the Fallout world at least until a proper protecting overlord/ government is in place so I play my SS that way. Sanctuary for example only has two gates. One leads to vault 111 (As a sign of respect to my wife, to the place that saved my life and as a possible safe haven if Sanctuary falls) and the other leads to Concord (traders of provisioners come through there). I also have a small tower with two guard posts on top to keep an eye on potential holes in the defence system.


Diamond City own a large portion of it's success to the fact that security is easy (at least compared to rest of the Commonwealth) to maintain thanks to the big wall around the city.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Wed Jan 13, 2016 12:25 am

First playthrough I've spent a good number of hours making Sanctuary Hills look like a properly defended settlement.
Then I encountered many of the games limitations with regards settlement attacks :/

It's nice to have a 'good looking' settlement but honestly for defense its more effective to have raised turret platforms with overlapping fields of fire.

I've also developed a standardised settlement building that sits on a raised concrete base with a single ladder for access. Seems far more practical than walling around.
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Wed Jan 13, 2016 4:39 am

Another downside of walls is that they will block your lines of fire unless you build your settlement more like the castle with towers to place the defenses.

User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Tue Jan 12, 2016 2:47 pm

That can actually be used to prevent turrents to fire into the settlement where your settlers are. Imagine an attacker getting past your rocket turrents and settler or you are near it or something like that.
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

PreviousNext

Return to Fallout 4