Wall out of place in the IC Market Place?

Post » Sat Mar 19, 2011 3:51 am

I found a wall out of place in the ICMP in front of the Main Ingredient. It looks like the store front is in the walkway, but I can walk through it. I selected the Refscope spell and it returned:
Ref:000FD7BA Temp Oblivion.esm
Stat:0003D015 Temp Oblivion.esm
If this a mod conflict, why would it return an object in the Oblivion.esm?
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Sat Mar 19, 2011 5:27 am

Because mods can move vanilla-placed objects. Looks like you need to do this the old fashioned way, and start disabling mods until the problem goes away so that you can find which ESP is the cause.
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Sat Mar 19, 2011 2:59 am

Or load up all your mods in TES4EDIT and see which ones edit those two references.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Sat Mar 19, 2011 6:22 am

Does it look like the picture in this thread? http://www.gamesas.com/index.php?/topic/1115941-graphic-errors-in-towns/
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Sat Mar 19, 2011 12:28 am

Or load up all your mods in TES4EDIT and see which ones edit those two references.
Tried TES4Edit, but the objects it referenced didn't make sense. After going back to the scene, I didn't find any problem.
Also tried removing the Minimap mod as suggested in another thread, but that has no effect. I'm so glad it wasn't the Minimap mod, don't know if I could go without that. Also ran TES4LODGen again as suggested. Problem seems to have disappeared, for now.
Thanks for all your suggestions!
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Fri Mar 18, 2011 7:11 pm

Tried TES4Edit, but the objects it referenced didn't make sense. After going back to the scene, I didn't find any problem.
Also tried removing the Minimap mod as suggested in another thread, but that has no effect. I'm so glad it wasn't the Minimap mod, don't know if I could go without that. Also ran TES4LODGen again as suggested. Problem seems to have disappeared, for now.
Thanks for all your suggestions!

Looks like one of those double-door issues we see with Better Cities every once in a while. Those floating doors disappear once the cells are purged or something (Ismelda explained but it went over my head then).
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Sat Mar 19, 2011 8:44 am

Looks like one of those double-door issues we see with Better Cities every once in a while. Those floating doors disappear once the cells are purged or something (Ismelda explained but it went over my head then).
Yeah, I'm just glad it's gone.
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am


Return to IV - Oblivion