Wall Scaling

Post » Sun May 01, 2011 8:42 pm

Upon seeing a thread called "Level scaling" or something similar, it reminded me of parkour and scaling walls. Maybe parkour, throwing stars, and nunchucks is going a little too far on the Asian Ninja side, but I think it would be cool if you could scale walls. It would add to the gameplay, and open up new ways of doing quests. Maybe there could be a special skill for wall scaling, and the higher your level is, the higher the walls you are capable of climbing.
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suzan
 
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Post » Mon May 02, 2011 4:37 am

they tried making ladders in the games for more than 8 years and haven't accomplished it, I really doubt wall scaling will happen
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Kellymarie Heppell
 
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Post » Sun May 01, 2011 9:54 pm

I wouldn't mind if they brought the climbing skill back. It was useful for avoiding the HALT brigade.
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Louise Lowe
 
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Post » Mon May 02, 2011 1:04 am

Daggerfall had wall climbing. I think it would be a pretty cool think to bring back, though the implementation would have to be done much better, rather than just sliding up a wall haha.
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Cash n Class
 
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Post » Sun May 01, 2011 8:53 pm

they tried making ladders in the games for more than 8 years and haven't accomplished it, I really doubt wall scaling will happen

They made a new engine.. or worked on the old one until it felt brand-new.

No idea which is which, besides that though, since Todd mentioned their lack of ladders maybe they've fixed it by now. :shrug:
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sally coker
 
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Post » Sun May 01, 2011 5:13 pm

It'd be cool, and it would add some creative assassination and thief quests
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Susan
 
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Post » Sun May 01, 2011 1:30 pm

You mean like in Daggerfall?
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Taylor Tifany
 
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Post » Sun May 01, 2011 5:34 pm

You mean like in Daggerfall?


Of course. But from what I hear you're basicly just sliding up a wall. They would have to make great improvements.
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stevie trent
 
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Post » Mon May 02, 2011 4:53 am

If I wanted to play a game that you could climb building and assassinate people I would be playing Assassins creed right now
I do think that Ubisoft should work with Bethesda on a game though - the DRM, they do both have skills in places were they are lacking like animation, modibility, open worldiness, and all that jazz
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Nathan Barker
 
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Post » Sun May 01, 2011 9:57 pm

If I wanted to play a game that you could climb building and assassinate people I would be playing Assassins creed right now
I do think that Ubisoft should work with Bethesda on a game though - the DRM, they do both have skills in places were they are lacking like animation, modibility, open worldiness, and all that jazz


Dagger fall had it. And just because there is a feature in another game dosn't mean it should be exclusive to that game. Especially if Bethesda had the idea way before.
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Laura Richards
 
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Post » Mon May 02, 2011 5:34 am

Maybe they should have it. I'm not sure though. Maybe they could have claw items that could aid you in it?
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Alex Vincent
 
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Post » Mon May 02, 2011 2:13 am

If the engine is pretty much the same as Oblivion in terms of scripts (and animation), probably not. Eh, I'm not too sure about a ladder's usefulness, but having one would be nice, if you can move it around that is
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Brian Newman
 
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Post » Mon May 02, 2011 4:02 am

It's a new engine so we can be pretty hopeful for climbing.
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sw1ss
 
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Post » Mon May 02, 2011 2:11 am

This is one of my most wanted things in Skyrim. They should have it as a skill so the higher your skill is, the more "moves" you have. It would definitely add a lot of depth to steath characters. Instead of picking the lock to break in somewhere, you could scale the wall like in Assassin's Creed and break in a window.

And speaking of Assassin's Creed, Beth could take some character animation tips from Ubisoft. That game had it near perfect.
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Victoria Bartel
 
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Post » Sun May 01, 2011 8:07 pm

Climbing would bring the bonus of climbing the city walls. Useful when you are wanted by the authorities and you don't want to say hello to the gate guard. :P

I'm all for it. I loved climbing on top of houses and jumping from roof to roof in Daggerfall.
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Susan
 
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Post » Sun May 01, 2011 5:41 pm

Imagine being able to do this once you got your climbing skill high enough: http://www.youtube.com/watch?v=3DAoIArGQQc
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Kaley X
 
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Post » Sun May 01, 2011 6:20 pm

This would actually make being an assassin with a crossbow or something incredibly fun for me...
but let us think one step at a time... ladders now... jumping and climbing up around on buildings like a psychaotic monkey with hand grenades later .-.

Edit: Grappling hook too (How the hell did I forget that?)
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Josh Trembly
 
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Post » Sun May 01, 2011 1:13 pm

That would be awesome. Wrap it in with stealth and acrobatics, but it's gotta take a while before you're any good. Oblivion characters feel really clunky though... walking doesn't even look right, not sure how this would look. Not near as cool as Assassin's creed. But add entrances to rooftops and chimneys only accessible with the skill.
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louise tagg
 
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Post » Sun May 01, 2011 6:29 pm

This would actually make being an assassin with a crossbow or something incredibly fun for me...
but let us think one step at a time... ladders now... jumping and climbing up around on buildings like a psychaotic monkey with hand grenades later .-.


No. Skip walk, run first!!
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carly mcdonough
 
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Post » Mon May 02, 2011 1:17 am

No. Skip walk, run first!!

Teaching a baby how to run before they can walk they will simply lead them to trip and tumble down a hill and get hit by your drunk neighbor -.-
If they can't implement ladders, the first thing they could not do with their other engine, damn low chance of climbing around like Ezio
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Silencio
 
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Post » Sun May 01, 2011 4:26 pm

Well if it truly is a brand new engine, then the possibilities are endless. Seriously I cannot think of anything cooler to have in Skyrim than a parkour skill with the fluid animations of Assassin's Creed. It would make stealth characters so badass. It would make the game world seem so much more free too.

And to the guy that mentioned a grappling hook. Hell yeah. I've wanted that since Morrowind!

EDIT: And didn't Bethesda put parkour in one of their new shooters?
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mimi_lys
 
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Post » Sun May 01, 2011 4:24 pm

Pakour? No, yall got to be kidding with that one. Ladders? Wouldn't that take away and slow down action? wall scaling. maybe.
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Farrah Lee
 
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Post » Mon May 02, 2011 12:40 am

parkour would add so much to this game, i love morrowind and oblivion and their rpg aspects, but the game plain old needs to be funner to play. just to keep up with other games. it'd be awsome if they stole all the great aspects of other games and puttem in the elder scrolls. I made a thread about this awhile ago



Sprinting/jumping (roof to roof)- Assassins Creed/Mirrors Edge
Decent Horseback Riding- Red Dead Redemption (Shooting from horses, at least spells goddamit)
The Combat System from Dark Messiah/Condemned (Fluency)
Detail - ESIII
Force Push Spell - Fable
Ability to have Family- Fable 2
Almost Everything I've seen from Brink so far (sliding into cover and stuff z0mg loox so cool)
Customize your house -sims (lol)
Jobs- Fable 2 (but..... better
Co-op (split-screen and online)- Borderlands (I don't care what people say all games should have a co-op option, if you don't like it don't use it.)
Destructible Environments- Battlefield BC 2 (I want to hack away doors and windows to get into a room, imagine trees falling down at you're really powerful spells or something)
Physics- Lots of Games. Namely the body physics from GTA
Climbing- Assasin's Creed( *Nauraushaun)
Stealth (Carrying Bodies!!!) - Splinter Cell/Assassin's Creed (*perilisk)
Body Types (Fat, Skinny, Tall, Short) - GTA/Saints Row/Fable/Lots of Games Really
Spreadable Fire- Far Cry 2
Big Battles- Gow2/Lotr/Assasin's Creed 2
More Mounts (Boats,Carridges)- Zelda (Windwaker)/Red Dead
Everyone's Killable- ESIII
Emphasis on Hunting- Red Dead
Fishing- Zelda
Mark and Recall, Levitation- ESIII
Dismemberment- Fallout 3
Gambling- Fallout: New Vegas/Red Dead/Fable
Robberies- GTA/Red Dead (I want to be able to rob a store/person instead of kill them or stealthily steal from them)
Everything's a weapon- Dead Rising
Followers- FO: New Vegas
Perks? (maybe) - FO/COD

(lolz)
Grapple Hook- Just Cause 2
Skate Park Creator- Tony Hawk
V.A.T.S.- Fallout 3
Motorcycle Level- Like in Road Rash
Streetbreaker dunks- NBA Street
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JUan Martinez
 
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Post » Sun May 01, 2011 3:43 pm

You could climb up the back of a (intact) bus in Fallout 3 like the walls in Daggerfall so I don't see why not.
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JD FROM HELL
 
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Post » Sun May 01, 2011 10:21 pm

I want to be able to dash away from mages that shoot spells that throw things across the town, crack open walls and buildings. Vault over the east gates and dive into the river, spells still whizzing past my head swim to the sewer system, emerge back into the town from behind them and shoot arrows into their skulls. SUCCESS
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Love iz not
 
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