Are you saying it's the PC's fault for being so complicated that it caused many gamers to invest into consoles for their "plug-n-play" value, that in turn caused the masses to use consoles that are easy but inefficient?
Yeah, I agree with that. To me it's always been the more capable things are the more complicated they are.
But the bottom line is it svcks that the games I enjoy have to be held back because of that. Either way you look at it.
Absolutely. If a developer is going to Multiplatform, they should take full advantage of what they have for each. Now, PC is weird, because you can't really take advanatage of "Everything" because it's almost impossible to find 2 hardware configurations that are the same between 2 people, but you get the idea.
It's really overestimated what kind of "negative' Impact Consoles really have on the potency of PC's, there's no part of gaming theory that can't be accomplished on both, but the PC's biggest asset is all that surplus and cheap memory. So while the core may be the same, you avoid stuff like Walled Cities, lower NPC count (Even if most just turn out to be filler, it really brings the world alive) less Dialog and all that good stuff.
But this isn't just a PC-Console thing, pretty much any nonexclusive or non-port title is hurt by a simultaneous cross-platform release. Developers have a finite amount of resources to work with, the only real solution, is universal, standard hardware. Which we might just see soon, with services like Onlive.
I've noticed things coming full circle for the PC; a lot of the most fun titles being released for it are small, low requirement, indy games that are getting wider distribution thanks to services like Steam. Perhaps these indy developers will become tomorrows blockbuster developers that have a better appreciation for what AAA PC gaming should be - gameplay complimented by cutting edge technology, not glorified tech demos (I'm looking at you, Crysis).
edit: I miss my Amiga.
I've noticed that too. But also, power has kind of plateau'd a bit for PC. We've reached a point, especially with processors, where it's not economically viable right now to push those GHZ up past around 5.0. Multicore processors are really just a stopgap measure. They're not really "More powerful" they're just different, if the application's aren't threaded properly to take advantage of a multicore setup, nothing really happens. But actually, I think that's been good for PC as a platform, it's stopped this graphical arms race (For the most part) that used to define the platform. And you see things like indy games outselling the AAA titles. It's really making the industry rethink innovation. As talented as the Crytek people are, do their games actually
do anything spectacular? Or do they just look pretty while running the same drills we've seen before?