Walled Cities...

Post » Wed Mar 30, 2011 2:03 am

So it's been confirmed from the interview here: http://www.gameswelt.de/videos/videoarticles/25709-The_Elder_Scrolls_V_Skyrim_-_Video_Interview_mit_Todd_Howard.html

Is this due to the technological limitations of the consoles? Any chance PC's won't have to deal with this crap? And, in my opinion, this is certainly crap. I hated that about Oblivion, all the cities had these massive walls around them, with loading screens. It was annoying, and felt pointless, aside from the technological issues that required the cities to be in separate cells.


So having walls to protect the cities doesn't make sense?
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Wed Mar 30, 2011 11:12 am

So having walls to protect the cities doesn't make sense?


You obviously didn't listen to the full quote, nor did you read this thread.

Walls are fine. It was how the cities are loaded in separate cells. That's what I meant by "walls", as thats partly why they are there. And I'll say it again, I do think it's crap and I hate it, but overall it's just me being nit-picky.
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Wed Mar 30, 2011 8:51 am

"So, our bigger cities still have walls that load you." Then, he says that on next gen they can do it without walls. He says the experience is the same though (and I disagree.. I hate the walls/separate cells). "...you'd be walking smoothly into that city, as opposed to clicking the door, waiting for the load, and then going in."

And "next gen" he'll say he was disappointed by the separate cities and where they were graphically. He knows PCs can handle open cities.
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Wed Mar 30, 2011 2:50 am

Here it comes... First they tell that we have open cities that dragons can attack, then they change their mind during the improvement of the game and tell us that dragons will enter the cities through doors:)...DEJA-VU

I wonder what else they have told will change until release. I bet there won't be a radiant AI as they Todd (well...told)
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Wed Mar 30, 2011 9:16 am

Here it comes... First they tell that we have open cities that dragons can attack, then they change their mind during the improvement of the game and tell us that dragons will enter the cities through doors:)...DEJA-VU

I wonder what else they have told will change until release. I bet there won't be a radiant AI as they Todd (well...told)

:(
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Wed Mar 30, 2011 2:40 am

And "next gen" he'll say he was disappointed by the separate cities and where they were graphically. He knows PCs can handle open cities.

Indeed. There's a difference between telling what you ACTUALLY think, and trying to sell something.
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Wed Mar 30, 2011 3:49 pm

Here it comes... First they tell that we have open cities that dragons can attack, then they change their mind during the improvement of the game and tell us that dragons will enter the cities through doors:)...DEJA-VU

I wonder what else they have told will change until release. I bet there won't be a radiant AI as they Todd (well...told)


I thought others said cities would be open and dragons would attack, but is there any links to videos/interviews?
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Wed Mar 30, 2011 6:32 am

Here it comes... First they tell that we have open cities that dragons can attack, then they change their mind during the improvement of the game and tell us that dragons will enter the cities through doors:)...DEJA-VU

I wonder what else they have told will change until release. I bet there won't be a radiant AI as they Todd (well...told)

They never said dragons attack "open cities".
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Wed Mar 30, 2011 7:38 am

Here it comes... First they tell that we have open cities that dragons can attack, then they change their mind during the improvement of the game and tell us that dragons will enter the cities through doors:)...DEJA-VU

I wonder what else they have told will change until release. I bet there won't be a radiant AI as they Todd (well...told)

They NEVER told us there would be open cities that dragons would attack. All they said was "there will be cities that you'll come across that dragons will be attacking."
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Wed Mar 30, 2011 10:16 am

Pretty disappointed. :sadvaultboy: Open cities was one of the things I was hoping to have confirmed.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Wed Mar 30, 2011 1:55 pm

Pretty disappointed. :sadvaultboy: Open cities was one of the things I was hoping to have confirmed.

They aren't all closed unlike Oblivon,

OB = 9 cities all walled.

Skyrim = 5 of 20 walled (worst case)
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Wed Mar 30, 2011 9:43 am

The news itself does not bother me. Unfortunately, I am laying bets that it will be used again as another excuse for ignoring levitation. I await confirmation in sad resignation. :confused:

There are still dragon shouts...showing a first person view of the flying dragon and the fact that a: dragons fly and b: dragon shouts were the taking on of certain dragon abilities....had me somewhat hopeful. But after the great news of gutting the attributes system my outlook is starting to get a little pessimistic.
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Wed Mar 30, 2011 1:49 pm

They aren't all closed unlike Oblivon,

OB = 9 cities all walled.

Skyrim = 5 of 20 walled (worst case)

I'll have to listen to the interview then. But I was under the impression that there are 5 major cities walled (a bit bigger than Oblivion's) and the rest were all minor open towns, which would be scarcely different to Oblivion. But are the other towns/cities closer to being cities this time around...
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Wed Mar 30, 2011 12:42 am

I'll have to listen to the interview then. But I was under the impression that there are 5 major cities walled (a bit bigger than Oblivion's) and the rest were all minor open towns, which would be scarcely different to Oblivion. But are the other towns/cities closer to being cities this time around...

Yes they said the min is 10 structures in each scaling up.
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm

Post » Wed Mar 30, 2011 3:10 am

"So our bigger cities still have walls that load you ... but at the end of the day the experience is kind of the same, as you'll just be walking smoothly into that city, as opposed to clicking a door, waiting for a load, and then going in."

So yeah, I don't know. Sounds like it's not a separate cell at all to me, though maybe it just feels like it isn't but it is? Whatever, it was confirmed that dragons attack cities, so who really cares?

Some of you guys are really upset about such a forgettable feature. I've been playing Oblivion with the Open Cities mod for months and months and honestly, it's not that great.


I haven't watched the interview, but if your quote is correct, it seems like the cities aren't in different cells in the same sense that they were in OB.

What the are really saying is that there is a loading wall instead of an actual wall and a door. So this means that you could enter the city from any direction, but when you hit the edge of the city cell you will be transported to the city cell and there will be some sort of loading pause (it may be very short, at least on a powerful PC).

This could still mean that levitation and jump are in cause you could enter the city cell from above also. :foodndrink:
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Wed Mar 30, 2011 12:23 pm

So it's been confirmed from the interview here: http://www.gameswelt.de/videos/videoarticles/25709-The_Elder_Scrolls_V_Skyrim_-_Video_Interview_mit_Todd_Howard.html

Is this due to the technological limitations of the consoles? Any chance PC's won't have to deal with this crap? And, in my opinion, this is certainly crap. I hated that about Oblivion, all the cities had these massive walls around them, with loading screens. It was annoying, and felt pointless, aside from the technological issues that required the cities to be in separate cells.


Get over yourself. It's a game, and needs to load. Deal with it and stop blaming the consoles! Without the consoles there is no game.
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Wed Mar 30, 2011 11:08 am

Loading screens never bugged me on Oblivion or Fallout. Ya, they were there...but they never took that long for me. NV was a different story...but it wasn't horrible. And Obsidian made that anyway. Not a big issue. Kinda sad they won't be open, but its really not that big a deal for me.

Maybe homes will be open now though.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Wed Mar 30, 2011 7:16 am

Unless he's just svcking up to MS and Sony, the consoles are only holding the game back graphically.

Yeah let's jump straight in and bash the consoles,just because something doesn't suit. :shakehead:
Just deal with it.Buy the game or don't. I really don't see the big deal about load screens,and he said the major cities,there will be tons of settlements,villages,towns etc,that aren't in separate cells.Even so i don't see the problem.It will allow them to have more things in cities etc,from building,NPC's,clutter...allsorts.Really....there trying to give us as much as possible in this game,and we moan about having to wait a few seconds while loading HUGE cities....Some of you lot are like spoiled brats....My opinion.
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Wed Mar 30, 2011 4:54 pm

It a big deal for me, this does not make me happy.
I suppose it will be ok if its just for the five largest cities but that doesnt change that these cities will essentially not be a part of the worldspace, like in Oblivion.
Wich means no access to or from except through two or three gates, it means no climbing or jumping the walls.
And endless loadscreens again.

I hope that this time the coordinates for the cities will at least match with what they would have in the actual worldmap, though I dont know if thats technically possible with the dummy of the city occupying that space.
There were some problems in Oblivion with that, mostly for mods, though this discrepancy could cause some 'humorous' glitches, such a dissapearing NPC's.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Wed Mar 30, 2011 2:31 pm

I for one don't mind the walled cities with their separate cells in Oblivion. It gives me an extra sense of security, you know you're safe from attacks by bandits/creatures as you hear those gates creak open to let you in.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Wed Mar 30, 2011 4:16 pm

So it's been confirmed from the interview here: http://www.gameswelt.de/videos/videoarticles/25709-The_Elder_Scrolls_V_Skyrim_-_Video_Interview_mit_Todd_Howard.html

Is this due to the technological limitations of the consoles? Any chance PC's won't have to deal with this crap? And, in my opinion, this is certainly crap. I hated that about Oblivion, all the cities had these massive walls around them, with loading screens. It was annoying, and felt pointless, aside from the technological issues that required the cities to be in separate cells.

Even if the game were for PCs only, it would still benefit from having walled cities. I would rather have better cities than open cities.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Wed Mar 30, 2011 1:18 pm

Yeah let's jump straight in and bash the consoles,just because something doesn't suit. :shakehead:
Just deal with it.Buy the game or don't. I really don't see the big deal about load screens,and he said the major cities,there will be tons of settlements,villages,towns etc,that aren't in separate cells.Even so i don't see the problem.It will allow them to have more things in cities etc,from building,NPC's,clutter...allsorts.Really....there trying to give us as much as possible in this game,and we moan about having to wait a few seconds while loading HUGE cities....Some of you lot are like spoiled brats....My opinion.


This.
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Wed Mar 30, 2011 5:06 am

I'd definitely say it's due to the limitations of console technology here, Oblivion had this, and Oblivion got mods that remove the transitions for cities, so it seems obvious that in this regard, it IS the consoles that are limiting what Bethesda can do, not that I'm using this as a reason to criticize consoles, it's just that it's a fact that the Xbox 360 and PS3 don't have the same level of hardware as a modern PC, in particular, they have less RAM, which I think is probably the main factor here, this doesn't mean the consoles are bad, it's just an inevitable result of them being several years old by now. But there's not much we can do about that, it seems quite clear that the consoles are the primary demographic Bethesda is targeting, so of course they have to make sure the game runs well on them, so I don't think we'll see another Elder Scrolls game without transitions for cities until the next generation of consoles is out. In fact, Todd Howard himself seemed to indicate in the video that they might be able to do that if they had more advanced hardware to work with, they could have open cities, but there's nothing we can do about that. Regardless, having all the cities seperate from the surrounding areas doesn't bother me THAT much, it's just one more loading screen, and we already get those for buildings anyway, at least with cities, I have to load them less often than with buildings since I usually need to enter more than one building each time I visit a city, the main thing about cities not being open that bothers me is that it makes levitation rather hard to do, but I didn't really think Skyrim would have that anyway.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Wed Mar 30, 2011 4:08 pm

People, do you even listen to him?

The exact quote:

"...So our bigger cities still have walls that load you... so that if... you know... we were on the next-gen system, that might be something we wouldn't have to do... memory wise, you know, to section that off... But on the end of the day, the experience is kinda the same, you would be just walking smoothly into the city as opposed to clicking the door, waiting for the load, and then going in..."

THERE WILL BE NO LOAD SCREENS!!!

So you won't feel that walls unless maybe if you would use some levitation/dragon riding mods, and if you do, you will be able to use an open cities mod as well! And yes, he confirmed the levitation is out before, so don't start whining :verymad:
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Wed Mar 30, 2011 12:33 pm

So it's been confirmed from the interview here: http://www.gameswelt.de/videos/videoarticles/25709-The_Elder_Scrolls_V_Skyrim_-_Video_Interview_mit_Todd_Howard.html

Is this due to the technological limitations of the consoles? Any chance PC's won't have to deal with this crap? And, in my opinion, this is certainly crap. I hated that about Oblivion, all the cities had these massive walls around them, with loading screens. It was annoying, and felt pointless, aside from the technological issues that required the cities to be in separate cells.



Agreeed....They should have just tryed to do it in a way that it would be just like the little 'Loading area" when you are running throught the wilderness........
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

PreviousNext

Return to V - Skyrim