Walled Cities...

Post » Wed Mar 30, 2011 2:10 am

I'd definitely say it's due to the limitations of console technology here, Oblivion had this, and Oblivion got mods that remove the transitions for cities, so it seems obvious that in this regard, it IS the consoles that are limiting what Bethesda can do, not that I'm using this as a reason to criticize consoles, it's just that it's a fact that the Xbox 360 and PS3 don't have the same level of hardware as a modern PC, in particular, they have less RAM, which I think is probably the main factor here, this doesn't mean the consoles are bad, it's just an inevitable result of them being several years old by now. But there's not much we can do about that, it seems quite clear that the consoles are the primary demographic Bethesda is targeting, so of course they have to make sure the game runs well on them, so I don't think we'll see another Elder Scrolls game without transitions for cities until the next generation of consoles is out. In fact, Todd Howard himself seemed to indicate in the video that they might be able to do that if they had more advanced hardware to work with, they could have open cities, but there's nothing we can do about that. Regardless, having all the cities seperate from the surrounding areas doesn't bother me THAT much, it's just one more loading screen, and we already get those for buildings anyway, at least with cities, I have to load them less often than with buildings since I usually need to enter more than one building each time I visit a city, the main thing about cities not being open that bothers me is that it makes levitation rather hard to do, but I didn't really think Skyrim would have that anyway.

Yes the consoles don't have the same hardware,that's obvious,that's not what i'm getting at. People just expect too much sometimes,or can't wait to jump on the consoles....and it pisses me off.
There are benefit's to loading cells,even on powerfull machines. If they really wanted to,they could do open cities on consoles,but it would take away more detail,NPC's allsorts....It wouldn't be that good at all. I see no problem with a loading screen.You'll be waiting from 5-20 seconds,it's not going to kill anybody. What get's on my nerves is that people forget about the changes and all the extra stuff bethesda are trying to give us,and moan about ( in my opinion ) pissy little things,like it's the end of the world. Sometimes as fans we can be fickle and forget about the bigger picture.
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Noraima Vega
 
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Post » Wed Mar 30, 2011 1:07 am

I hoped we could have all the cities open, it's one of the things I enjoyed in Morrowind and Gothic.
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Tom Flanagan
 
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Post » Wed Mar 30, 2011 12:34 am

Agreeed....They should have just tryed to do it in a way that it would be just like the little 'Loading area" when you are running throught the wilderness........


:facepalm:

That's exactly how it's done, listen to him again:

"...So our bigger cities still have walls that load you... so that if... you know... we were on the next-gen system, that might be something we wouldn't have to do... memory wise, you know, to section that off... But on the end of the day, the experience is kinda the same, you would be just walking smoothly into the city as opposed to clicking the door, waiting for the load, and then going in..."
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cheryl wright
 
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Post » Wed Mar 30, 2011 4:39 pm

What get's on my nerves is that people forget about the changes and all the extra stuff bethesda are trying to give us,and moan about ( in my opinion ) pissy little things,like it's the end of the world. Sometimes as fans we can be fickle and forget about the bigger picture.

I didn't forget about the bigger picture but that doesn't mean I should be happy about factors that restrict the roaming freedom in a game that is all about freedom. This is no whining, this is objective disappointment.
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Elina
 
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Post » Wed Mar 30, 2011 7:10 am

:facepalm:

That's exactly how it's done, listen to him again:

"...So our bigger cities still have walls that load you... so that if... you know... we were on the next-gen system, that might be something we wouldn't have to do... memory wise, you know, to section that off... But on the end of the day, the experience is kinda the same, you would be just walking smoothly into tht city as opposed to clicking the door, waiting for the load, and then going in..."

It sounds to me like we enter a city by clicking on the city gates. That is not exactly like the loading messages we see while travelling through the wilderness.
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Sara Johanna Scenariste
 
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Post » Wed Mar 30, 2011 4:57 am

I didn't forget about the bigger picture but that doesn't mean I should be happy about factors that restrict the roaming freedom in a game that is all about freedom. This is no whining, this is objective disappointment.

So when the city is loaded,your not free to explore it?
All of the open world is free,we are free,what are you talking about.
And when your free in the city it will be as detailed and have extra things,because it's been loaded.There are benefit's to it too you know.
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..xX Vin Xx..
 
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Post » Wed Mar 30, 2011 1:09 am

There are benefit's to loading cells,even on powerfull machines. If they really wanted to,they could do open cities on consoles,but it would take away more detail,NPC's allsorts

That would not be necessary on powerful machines, therefore there is no benefit to loading cells on said powerful machines.
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Sara Lee
 
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Post » Wed Mar 30, 2011 11:53 am

That would not be necessary on powerful machines, therefore there is no benefit to loading cells on said powerful machines.

So it's not more taxing is it not,sorry didn't realize you were a developer.....I must apologize.
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Taylor Bakos
 
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Post » Wed Mar 30, 2011 11:39 am

So it's not more taxing is it not,sorry didn't realize you were a developer.....I must apologize.

Your statement made no sense. If a machine can run open cities fine, what is the benefit of having closed cities?
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Rebekah Rebekah Nicole
 
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Post » Wed Mar 30, 2011 4:36 pm

Wait, so why is this important?
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LuBiE LoU
 
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Post » Wed Mar 30, 2011 1:12 am

It sounds to me like we enter a city by clicking on the city gates. That is not exactly like the loading messages we see while travelling through the wilderness.


again:

"...you would be just walking smoothly into the city as opposed to clicking the door, waiting for the load, and then going in"
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Laurenn Doylee
 
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Post » Wed Mar 30, 2011 2:56 pm

Your statement made no sense. If a machine can run open cities fine, what is the benefit of having closed cities?

1: Because not everyone as a machine that can do that.
2: It's still beneficial,because you can add more things/detail etc.It's loading a separate area,rather than having to stream everything together.Whether your machine can handle it or not,it's still more taxing on the machine anyway.
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le GraiN
 
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Post » Wed Mar 30, 2011 3:37 pm

It came straight out of Todd's mouth. He also said the walled cities could be removed for next-gen.

Skyrim for the Nintendo Café/Stream?
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Honey Suckle
 
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Post » Wed Mar 30, 2011 2:44 am

maybe a little area in between city gates/landscape to facilitate loading, kinda like how jak2 and uncharted 2 did.
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Jarrett Willis
 
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Post » Wed Mar 30, 2011 12:44 am

Wait, so why is this important?

People can't wait during loading screens.
I don't see the problem with loading screens or if cities are in different cells.
Bethesda can't please everyone.
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Donald Richards
 
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Post » Wed Mar 30, 2011 9:08 am

People can't wait during loading screens.
I don't see the problem with loading screens or if cities are in different cells.
Bethesda can't please everyone.


And again, no one said anything about that loading screens are in:

"...So our bigger cities still have walls that load you... so that if... you know... we were on the next-gen system, that might be something we wouldn't have to do... memory wise, you know, to section that off... But on the end of the day, the experience is kinda the same, you would be just walking smoothly into the city as opposed to clicking the door, waiting for the load, and then going in..."


Am I living in a ceparate cell where Todd has said this, and no one hears me because of it? :sadvaultboy:
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Laurenn Doylee
 
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Post » Wed Mar 30, 2011 2:24 am

again:

"...you would be just walking smoothly into the city as opposed to clicking the door, waiting for the load, and then going in"

He is talking about the difference between having walls and not having walls. If there were no wall, "...you would be just walking smoothly into the city as opposed to clicking the door, waiting for the load, and then going in." However, because there are walls, you do click on the door and wait for the load.
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Jaki Birch
 
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Post » Wed Mar 30, 2011 1:20 pm

He is talking about the difference between having walls and not having walls. If there were no wall, "...you would be just walking smoothly into the city as opposed to clicking the door, waiting for the load, and then going in." However, because there are walls, you do click on the door and wait for the load.


I guess this part:

But on the end of the day, the experience is kinda the same, ...

claims he's talking about what they have.
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Tammie Flint
 
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Post » Wed Mar 30, 2011 4:25 pm

This is the best interview yet i loved it the interviewer asked many questions that were no answered yet unlike all those people on TV who asked things for general public who are not aware the game is coming out yet
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Vera Maslar
 
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Post » Wed Mar 30, 2011 11:09 am

I've always played on consol so I've never quite understood what the entire deal with this is. Walled cities are seriously a large issue? I'm not trying to be rude I'm just curious as to whats wrong with it. :confused:


Morrowind wasn't like that, so it pissed all the PC users off in Oblivion.
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TWITTER.COM
 
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Post » Wed Mar 30, 2011 5:19 am

Morrowind wasn't like that, so it pissed all the PC users off in Oblivion.

Morrowind didn't have alot of NPC's or them doing their own things like in oblivion.There's a difference.
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darnell waddington
 
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Post » Wed Mar 30, 2011 3:05 pm

Trolls and Mammoths, sitting in a tree!
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Siobhan Thompson
 
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Post » Wed Mar 30, 2011 2:55 pm

No... No... NOOOOOOOOOOOOO :(
So than Levitation is out for sure :(

Hope we'll get an OC mod pretty fast, and hope it will fit well not that we have some small city placeholders again and inside there's way more space.
Wanted to port the New Vegas Casinotower into the Strip cause the environment outsode the tower was so bad when you looked out of the windows. But the interior was way to big.

So than we can also forget about dragons attacking a city. Man tha's so odd :(
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lisa nuttall
 
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Post » Wed Mar 30, 2011 4:18 am

(...)
So than we can also forget about dragons attacking a city. Man tha's so odd :(


Yes. That would be way too odd. That's why i don't think we should take that for granted. I'm confident they have come up with a solution to circumvent the problem.

These guys know what they're doing!
For the most part, that is :biggrin:
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Jaylene Brower
 
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Post » Wed Mar 30, 2011 7:43 am

That's what I'm wondering. You can fall or climb down into a cliff. How will they deal with that? Maybe it's one of the smaller 'bigger cities' and they won't wall that in.

I bet they either have a "rock wall" around it or they have the top of the cliff segmented off and u i ter the city through paths and tunnels...that was the separate cell only has to have a skybox...
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Trish
 
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