Walled Cities...

Post » Wed Mar 30, 2011 12:40 pm

They don't. If I didn't have a gaming console, I'd go to my PC. My PC is weaker than my PS3, so I would appreciate all the optimization I could get... including walled cities. Where do you suppose all the other PS3 and 360 players would go, while we're at it? They do make up the majority of gamers. There are also plenty of gamers who currently play on PCs not quite as capable as consoles. Notice the settings options on the main menu of nearly all PC games ever made. The developers didn't make those for the heck of it.

On the topic of walled cities, so?


I only have a PC, and I want to run Skyrim just fine, and if I am forced to do something to make it run good, I will do it, I dont mind about walled cities because it is a good load barrier like the fog in Morrowind
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Zualett
 
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Post » Wed Mar 30, 2011 7:18 am

I only have a PC, and I want to run Skyrim just fine, and if I am forced to do something to make it run good, I will do it, I dont mind about walled cities because it is a good load barrier like the fog in Morrowind

I agree. This is what I would do... and it is what I currently do for other games. I'm highly grateful that there are far-ranging settings options for PC games. It allows me to play PC games I otherwise wouldn't be able to play and every bit of optimization by the developers helps.
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Beast Attire
 
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Post » Wed Mar 30, 2011 8:08 am

I agree. This is what I would do... and it is what I currently do for other games. I'm highly grateful that there are far-ranging settings options for PC games. It allows me to play PC games I otherwise wouldn't be able to play and every bit of optimization by the developers helps.


:foodndrink: Im with ya!
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Danii Brown
 
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Post » Wed Mar 30, 2011 6:21 am

So it's been confirmed from the interview here: http://www.gameswelt.de/videos/videoarticles/25709-The_Elder_Scrolls_V_Skyrim_-_Video_Interview_mit_Todd_Howard.html

Is this due to the technological limitations of the consoles? Any chance PC's won't have to deal with this crap? And, in my opinion, this is certainly crap. I hated that about Oblivion, all the cities had these massive walls around them, with loading screens. It was annoying, and felt pointless, aside from the technological issues that required the cities to be in separate cells.


A) Most of their audience is on consoles

B.) Not all PC users have high-end PCs with expensive graphics cards/memory/etc.... (some people *shock* do not constantly upgrade their system for games). So its not JUST the consoles "holding them back"

C) They probably would have made walled cities with load areas regardless--this is just what they do in their games. Blame the creation engine or the software they use, its not just consoles. Other open world games on consoles have large city areas with lots of scripts going fine without having load screens (GTA4, Red Dead Redemption). Its just the way Beth builds their games...I'm fine with the way they do things too
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Danny Blight
 
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Post » Wed Mar 30, 2011 1:24 am

Well, it's not about load times for me, I'm thinking about how it ruins any chances for Levitation or a "Jump" spell...

that's not really a big deal though...

Todd more or less confirmed a while ago in an article that levitation wouldn't be in the game. He joked about it by saying it would cost 4000 Microsoft points I believe.

While separate cell cities isn't that big of a deal, it does break immersion somewhat. CD Projekt Red was able to avoid this issue with The Witcher 2, since they are only on PC, so everything is seamlessly loaded in the background.

As long as Skyrim doesn't feel as empty and lacking in culture as Oblivion did, I will be happy regardless. The cities will still be massive, and I'm sure they will be worth exploring, regardless of their isolation from the rest of the province.
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Yvonne Gruening
 
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Post » Wed Mar 30, 2011 1:06 am

Well, if it's true, then it is a little disappointing. But all in all, not really that big a deal to me.
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Romy Welsch
 
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Post » Wed Mar 30, 2011 4:56 am

A) Most of their audience is on consoles

B.) Not all PC users have high-end PCs with expensive graphics cards/memory/etc.... (some people *shock* do not constantly upgrade their system for games). So its not JUST the consoles "holding them back"

C) They probably would have made walled cities with load areas regardless--this is just what they do in their games. Blame the creation engine or the software they use, its not just consoles. Other open world games on consoles have large city areas with lots of scripts going fine without having load screens (GTA4, Red Dead Redemption). Its just the way Beth builds their games...I'm fine with the way they do things too

While your first points are true, the last one is not. BGS only has walled/separate-celled cities because the current console generation doesn't have enough memory to support open cities. He clearly states this in the interview, although he doesn't see it as a huge concern. Clearly though, once the next generation of consoles are released, we will see open cities and seamless loading in the background (like most current MMOs and The Witcher 2).
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Jerry Cox
 
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Post » Wed Mar 30, 2011 4:04 am

Honestly, Open Cities never changed much for me. 99% of enemies couldn't get past the first guard anyway, and those that did were swarmed before they could do anything significant.

If guards are as strong in Skyrim as they were in Oblivion (which I hope they aren't, they should be average/weak realistically), even dragons probably couldn't take on more than 2 or 3 at once.
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leigh stewart
 
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Post » Wed Mar 30, 2011 2:36 pm

The idea that is Skyrim gets worse with each day...
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Dalton Greynolds
 
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Post » Wed Mar 30, 2011 11:03 am

Definitly due to console limitatons. I don't see them changing it only for PC.

I honestly thought it had been confirmed that towns were open this time. T.T

Mods could open the towns back up, but other than that, no.
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Irmacuba
 
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Post » Wed Mar 30, 2011 9:33 am

Can we get a quote that confirms that cities are a completely separate cell? Maybe I just missed it, but it sounded like he meant a "loading wall" which is just an area that the player walks into which requires a brief loading (such as when you walk around the world in Oblivion and Morrowind and there's that occasional "Now Loading" pause.)


Check the Compendium in my sig, people. He said, "Some of the larger cities will be walled with loading screens" to paraphrase. Whether this means out of the 5 major ones that 1, 2, 3, 4, or all of them are separate cells remains to be seen.
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Natasha Callaghan
 
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Post » Wed Mar 30, 2011 1:15 am

you need RAM for that but the gpu or cpu will ultimately determine the quality of it, and those dont come cheap

Even my laptop has a 1 GB graphics card, what the hell a 1 GB graphics card doing in a laptop?! Just check current graphics cards, almost all of them have 1+ GBs of RAM, even entry models. Not to mention Windows 7 64 bit memory management improvements, GPU can use system ram very efficiently too.

Xbox 360 total memory = 522 MB
PS3 total memory = 512 MB

If Oblivion is any example, a pc gamer would need a 512 MB GPU anyway for minimum requirements with 2+ GBs of system RAM. That's minimum and it means 5 times more RAM than any console. I'm sure distant land can fit there with one city at a time.
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Nicola
 
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Post » Wed Mar 30, 2011 2:18 am

Honestly, Open Cities never changed much for me. 99% of enemies couldn't get past the first guard anyway, and those that did were swarmed before they could do anything significant.

If guards are as strong in Skyrim as they were in Oblivion (which I hope they aren't, they should be average/weak realistically), even dragons probably couldn't take on more than 2 or 3 at once.


Uh...Guards should be stronger than they were in Oblivion

I found the Imperial Soldiers in TES IV embaressingly easy to defeat in early levels
Not enough of a challenge

Morrowind Guards in Tellevani and Redoran though...those guys i wouldnt mess with unless i KNEW i could win
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Beth Belcher
 
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Post » Wed Mar 30, 2011 3:49 am

Uh...Guards should be stronger than they were in Oblivion

I found the Imperial Soldiers in TES IV embaressingly easy to defeat in early levels

Did you just say early levels? No... no way in hell. At mid-high levels, they were seemingly weak. At low... just no.
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dean Cutler
 
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Post » Wed Mar 30, 2011 5:19 am

I wish you could actually get on top tof the city walls. because the walls themselves YES they make sense you know for defence.
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Ludivine Dupuy
 
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Post » Wed Mar 30, 2011 2:35 pm

Did you just say early levels? No... no way in hell. At mid-high levels, they were seemingly weak. At low... just no.


Hahaha! Perhaps you need to learn that fighting is more than just button mashing while you let them hit you.

In other words....Flanking is a good idea
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Soraya Davy
 
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Post » Wed Mar 30, 2011 2:28 pm

One way to think of it, and this is in response to the German video, is that because they are graphically where they want to be they are able to focus on the content itself. They have not only learned better compression techniques but they have hired new voice actors and enhanced the game in so many ways. Balance and refining the experience for us. This is exciting for me. I am happy to hear that they are trying to fix the little annoyances that have been there before for TES (maybe not all but they are trying). I am much happier now knowing this.
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Dale Johnson
 
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Post » Wed Mar 30, 2011 12:44 pm


C) They probably would have made walled cities with load areas regardless--this is just what they do in their games. Blame the creation engine or the software they use, its not just consoles. Other open world games on consoles have large city areas with lots of scripts going fine without having load screens (GTA4, Red Dead Redemption). Its just the way Beth builds their games...I'm fine with the way they do things too



Its alot to do with the console limitations, as Todd said. Trust me if they were more powerful there would be no load times + walled cities. Sadly this effects PC too :(
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Natalie J Webster
 
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Post » Wed Mar 30, 2011 8:53 am

i play on my xbox and i agree i hate it but technology is to limited for them at the moment i dont want to be playing an all of a sudden see please insert disc 2 to continue but with being able to install games to hardrives maybe they could do it if everyone was willing which i doubt would happen
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Alyesha Neufeld
 
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Post » Wed Mar 30, 2011 10:45 am

It's interesting that he says it's not like clicking on a door and waiting... So, what will it be like? I'm hoping it's like the small loads throughout Oblivion. If all (I know he said some) of the major cities are separate cells, I'll be disappointed. In Oblivion, the cities felt so isolated from the world. I hated that. I'm hoping that the cities in Skyrim will be more connected with their environments. We'll see.

I don't think console mods will be available at all for Skyrim. Even if they were, I doubt open cities would be something the consoles could handle well.
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Robyn Lena
 
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Post » Wed Mar 30, 2011 1:06 am

I actually don't care either way, the game will still be fun and thats what really counts
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roxanna matoorah
 
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Post » Wed Mar 30, 2011 4:27 am

It's interesting that he says it's not like clicking on a door and waiting... So, what will it be like?


I'd like to see a better explanation sometime soon. This is something that needs to be cleared up. Is it just a quick "hiccup" or is there a loading screen.
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Chris Ellis
 
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Post » Wed Mar 30, 2011 3:36 am

It's just like Oblivion. What he says isn't at all confusing...

"So, our bigger cities still have walls that load you." Then, he says that on next gen they can do it without walls. He says the experience is the same though (and I disagree.. I hate the walls/separate cells). "...you'd be walking smoothly into that city, as opposed to clicking the door, waiting for the load, and then going in."

My point is: when he's talking about walking smoothly in and not clicking doors, he's talking about the next gen experience. We'll still be clicking our way into the large cities of Skyrim. Confirmed. :sick: Oh, well. The game will still be great, but I was really pulling for open cities. Pity the masses, because we'll spend the next few years loading our way into separate cells. :violin:
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Francesca
 
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Post » Wed Mar 30, 2011 6:22 am

Pity the masses, because we'll spend the next few years loading our way into separate cells. :violin:


The hell I will. XD

I'll use mods that get rid of it if I have to make them myself. The only issue I can see is if Dragons are scripted to attack the cities that are loaded in cells, then that would have to be fixed as well I imagine. As well as NPC's that are supposed to leave the city to do stuff, without moving from cell to cell, I would also imagine they'd need reworked to work in the open world.
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Mr.Broom30
 
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Post » Wed Mar 30, 2011 12:14 pm

It's just like Oblivion. What he says isn't at all confusing...

"So, our bigger cities still have walls that load you." Then, he says that on next gen they can do it without walls. He says the experience is the same though (and I disagree.. I hate the walls/separate cells). "...you'd be walking smoothly into that city, as opposed to clicking the door, waiting for the load, and then going in."

My point is: when he's talking about walking smoothly in and not clicking doors, he's talking about the next gen experience. We'll still be clicking our way into the large cities of Skyrim. Confirmed. :sick: Oh, well. The game will still be great, but I was really pulling for open cities. Pity the masses, because we'll spend the next few years loading our way into separate cells. :violin:

If you've got the PC to handle open cities, why should the miniscule loading times bother you?
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Shaylee Shaw
 
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