"Walled Cities with loading" -> NO LEVITATE?

Post » Wed Dec 30, 2009 10:39 pm

I would rather Beth focus in more important things.
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Stephanie Valentine
 
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Post » Thu Dec 31, 2009 2:07 am

Good I'm glad that Levitation won't be in. It's a gameplay mechanic that needs to stay dead.
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Jason King
 
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Post » Thu Dec 31, 2009 12:11 pm

Good I'm glad that Levitation won't be in. It's a gameplay mechanic that needs to stay dead.


Yeah lets dumb down the game till its just a flat surface. Lets remove jumping alltogether while were at it.
And all those different spells? a handful of four-tiered spells is enough.
Lets remove armour too, all that customising and looking for stuff is just a hassle.

Oops Ive just turned Skyrim into Fable.

Sheesh.
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Eduardo Rosas
 
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Post » Thu Dec 31, 2009 9:35 am

Really I'd be happy if levitation just meant hovering a few feet off the ground.
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sam smith
 
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Post » Thu Dec 31, 2009 12:03 am

S'all right if levitation isn't in the vanilla game.

Mods will make it all better. :D

Same with walled cities.
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GPMG
 
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Post » Thu Dec 31, 2009 2:19 pm

If dragons can't enter a city cell then I will not be purchasing this game.

LOL. Your loss dude.


So far I've heard about a lot more features being cut than added in terms of gameplay. This is yet another.

How exactly do you cut something that doesn't exist?
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Jessica Lloyd
 
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Post » Thu Dec 31, 2009 8:05 am

The new Warrior hack n' slash focused, screw those wimpy Mages combat system?
That's what I keep hearing from the non-Mage players.


We must be talking about different games.

Spells that make area damage, being able to wield one spell in each hand, Magic aproaching to what plasmids are in Bioshock (and believe me, they are completely AWESOME), spells, with multiple ways of use... I don't know, magic didn't appeal to me in Oblivion or Morrowind, but now, with Skyrim, I WANT to play a mage.
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Paula Rose
 
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Post » Thu Dec 31, 2009 12:08 pm

This poll is based on an erroneous assumption: That walled cities means you can't go over the walls to get in. Todd's statement about how the loading system works gives strong indication that there won't be an actual loading screen. You'll walk in and have a seamless load, but yes, it will be separated memory space. Stupid Xbox. Wish it would just die already.
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Kevin S
 
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Post » Wed Dec 30, 2009 10:50 pm

Meh. I lived without it in Oblivion; I can live without it in Skyrim. Levitation was too exploitable in Morrowind at times, so I understand Bethesda's justification for not wanting it back in.
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Rich O'Brien
 
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Post » Wed Dec 30, 2009 10:54 pm

Yeah lets dumb down the game till its just a flat surface. Lets remove jumping alltogether while were at it.
And all those different spells? a handful of four-tiered spells is enough.
Lets remove armour too, all that customising and looking for stuff is just a hassle.

Oops Ive just turned Skyrim into Fable.

Sheesh.


Thatssss a very niccceee ssslippery ssslope fallaccccyy you have there... Be a ssshame if something happened to it... ssssssssssss.
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asako
 
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Post » Thu Dec 31, 2009 1:25 am

I didn't really think that it would be in the game, maybe as a mod
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Shirley BEltran
 
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Post » Thu Dec 31, 2009 3:46 am

If only there was some way we could put levitation in the game on our own. You know? Some way to... mod... the game... to add things in that we like. Or even take things out. To adjust the game to our liking. We'd need some sort of... construction set... a program with the tools to do this. Hmmmmm...
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Queen Bitch
 
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Post » Thu Dec 31, 2009 11:41 am

If only there was some way we could put levitation in the game on our own. You know? Some way to... mod... the game... to add things in that we like. Or even take things out. To adjust the game to our liking. We'd need some sort of... construction set... a program with the tools to do this. Hmmmmm...


Not everyone uses the PC. And on top of that I am not a modder myself, and I do not want to wait not only until this mod is out but it is done well as a mod.
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Dominic Vaughan
 
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Post » Thu Dec 31, 2009 5:53 am

Not everyone uses the PC. And on top of that I am not a modder myself, and I do not want to wait not only until this mod is out but it is done well as a mod.


Well, people could buy a PC. Learn to mod. Be more patient. Or just live with levitation not being in the game, and come to terms with whatever Beth's reasoning is.
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TWITTER.COM
 
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Post » Thu Dec 31, 2009 8:48 am

Thatssss a very niccceee ssslippery ssslope fallaccccyy you have there... Be a ssshame if something happened to it... ssssssssssss.



Yes, I know it wasnt exactly a fair thing to say, but look at what I replied to.
Im a bit bogged down by all voices that want to axe anything that a ) can be done better with todays technology, or b ) anything that isnt hack and slash.
Im not exaggerating either. Over the past few months Ive seen people petition to remove invisibility, levitation, charm, sneaking, resting to restore health or level up, stacking enchantments, soul gems to recharge enchantments, even playing on after the end of the main quest.
A bit of thinking or searching? No thanks, I havent got time for all that I need a magic compass.

I have this grumpy, sullen old man theory that people nowadays are used to the rollercoaster experience kind of game where you push a button between cutscenes and never ever fail or get lost or stuck.
And that they then get confused when they encounter an open world RPG and start petitions to make it more like aforementionted genre.
Now, those games provide a pleasant gaming experience. A wonderful ride. I often very much enjoy a bioware game.
But its a very different type of game alltogether.
And I like my 'open world sandbox do everything you can think of' elder scrolls.
I dont want it to turn into a 'fasten your seatbelts, here comes the ride' kind of bioware game.

Im not a fan of 'I never used it, it can go' mentality. I never use bows, I think the game is richer for including them.
Im also not a fan of having to post and repost well thought out replies to fallacies as 'it was broken, remove it.'
Most of the things claimed broken are not and never were and if they were, technology has moved on and can do better this time around.

So I made a post using fallacious logic because it had got to me.
I apologise.
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Angel Torres
 
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Post » Thu Dec 31, 2009 1:07 am

Quite a bit disappointed, yes.
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sophie
 
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Post » Thu Dec 31, 2009 5:15 am

meh

who cares
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Adam
 
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Post » Thu Dec 31, 2009 1:56 am

Levitation would've broken a lot of levels in Ob. Without, the designs are far cooler.
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Alexandra Louise Taylor
 
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Post » Thu Dec 31, 2009 1:33 pm

Yes, I know it wasnt exactly a fair thing to say, but look at what I replied to.
Im a bit bogged down by all voices that want to axe anything that a ) can be done better with todays technology, or b ) anything that isnt hack and slash.
Im not exaggerating either. Over the past few months Ive seen people petition to remove invisibility, levitation, charm, sneaking, resting to restore health or level up, stacking enchantments, soul gems to recharge enchantments, even playing on after the end of the main quest.
A bit of thinking or searching? No thanks, I havent got time for all that I need a magic compass.

I have this grumpy, sullen old man theory that people nowadays are used to the rollercoaster experience kind of game where you push a button between cutscenes and never ever fail or get lost or stuck.
And that they then get confused when they encounter an open world RPG and start petitions to make it more like aforementionted genre.
Now, those games provide a pleasant gaming experience. A wonderful ride. I often very much enjoy a bioware game.
But its a very different type of game alltogether.
And I like my 'open world sandbox do everything you can think of' elder scrolls.
I dont want it to turn into a 'fasten your seatbelts, here comes the ride' kind of bioware game.

Im not a fan of 'I never used it, it can go' mentality. I never use bows, I think the game is richer for including them.
Im also not a fan of having to post and repost well thought out replies to fallacies as 'it was broken, remove it.'
Most of the things claimed broken are not and never were and if they were, technology has moved on and can do better this time around.

So I made a post using fallacious logic because it had got to me.
I apologise.


You're forgiven :hugs:

The thing is though, with certain things as technology improves, it becomes more difficult to implement them well. The cell system is an example of this. With the cell system, things like NPC schedules and actions, item placement, etc are easier to process because the game only has to process what's in the active cell. Morrowind could have open cities because it didn't have any notable NPC schedules outside of certain quest scripts, nor did it have a proper physics engine, therefore you could have more of the game world loaded at a time, including loading cities with outdoor cells. I remember certain mods for Oblivion that attempted to add outdoor cities, but IIRC didn't they drastically increase load times at certain points, such as when exiting indoor cells? Basically, it's either keep the spell in and suffer higher load times and system requirements, or cut the spell to keep the game smooth and accessible to more computers.
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celebrity
 
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Post » Thu Dec 31, 2009 4:11 am

Just because a game has a feature does not mean it's a good one. You have to redesign the feature so that it IS good, and by good I mean balanced. A balanced feature is something that is incorporated into the game, is useful, and doesn't ruin or remove the utility of any of the other features. If you can't balance the feature, then take it out. Levitation is the perfect example. Anyone making the argument that losing a feature is automatically a bad thing is just completely flapjacks.

Many people here are arguing for better level design and limitations on the speed and capability of levitation so that it fits well within the game's universe. That's all fine and good and I would love to see Bethesda do that. However, some things are harder to do than others, especially when you start talking about redesigning entire level maps. They would have to introduce a whole new layer of gameplay across the entire map and many of the dungeons, literally. Do you realize how much work that would be? Too much, especially with the current deadline.

Frankly, I would rather not have levitation at all then watch Bethesda admit defeat, slap it in there totally without limitation (like morrowind) and watch the feature become this chewtoy that is fun as a gimmick but accomplishes very little in terms of adding any substance to the game.

So the logic I'm trying to get across here is that ANY feature could be a good thing, if it's done right. The problem is that many things like horse combat and levitation are very difficult to do right. And Bethesda doesn't want to include them if they aren't right. I agree with them.
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Kayla Keizer
 
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Post » Thu Dec 31, 2009 12:53 pm

Yes, I know it wasnt exactly a fair thing to say, but look at what I replied to.
Im a bit bogged down by all voices that want to axe anything that a ) can be done better with todays technology, or b ) anything that isnt hack and slash.
Im not exaggerating either. Over the past few months Ive seen people petition to remove invisibility, levitation, charm, sneaking, resting to restore health or level up, stacking enchantments, soul gems to recharge enchantments, even playing on after the end of the main quest.
A bit of thinking or searching? No thanks, I havent got time for all that I need a magic compass.

I have this grumpy, sullen old man theory that people nowadays are used to the rollercoaster experience kind of game where you push a button between cutscenes and never ever fail or get lost or stuck.
And that they then get confused when they encounter an open world RPG and start petitions to make it more like aforementionted genre.
Now, those games provide a pleasant gaming experience. A wonderful ride. I often very much enjoy a bioware game.
But its a very different type of game alltogether.
And I like my 'open world sandbox do everything you can think of' elder scrolls.
I dont want it to turn into a 'fasten your seatbelts, here comes the ride' kind of bioware game.

Im not a fan of 'I never used it, it can go' mentality. I never use bows, I think the game is richer for including them.
Im also not a fan of having to post and repost well thought out replies to fallacies as 'it was broken, remove it.'
Most of the things claimed broken are not and never were and if they were, technology has moved on and can do better this time around.

So I made a post using fallacious logic because it had got to me.
I apologise.


I understand you. The more option the better, and it would be great if we could have Levitation... the thing is that Levitation would have to be included properly. You know, with an AI being able to react to it and all of that, because if it's not like that, if it's not what it should be: a spell that let you fly, not one that makes you almighty, it becomes a exploit. I think we can agree in Levitation not being handled properly in Morrowind, can't we? They AI would need to be clever enough, and the spell should be something... balanced, not turning mages (your own mage and enemy mages, because they should be able to Levitate as well) into killing-machines. I would say that, even with a clever AI it0s something difficult to implement... imagine that I'm playing with a pure pure warrior. No arrows and no spells... what should I do? What would pure melee enemies do? Just... run away to take cover? The mage chases and kills, anyway.

Another problem is that Levitation is something that would have to be taken into account when building the entire world, once more in order to make it be what it should be: just a spell, not an explit. This is very complex.

The issue of 100% Chameleon is quite different. I have spoke with you about it some times, and my point is that it's - for me without a doubt - a severe exploit, that removes completely the function of Invisibility. I know it's optional, but that doesn't convince me. In my opinion - and I find it quite reasonable - , the game shouldn't have exploits.
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Abel Vazquez
 
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Post » Thu Dec 31, 2009 3:51 am

You're forgiven :hugs:

The thing is though, with certain things as technology improves, it becomes more difficult to implement them well. The cell system is an example of this. With the cell system, things like NPC schedules and actions, item placement, etc are easier to process because the game only has to process what's in the active cell. Morrowind could have open cities because it didn't have any notable NPC schedules outside of certain quest scripts, nor did it have a proper physics engine, therefore you could have more of the game world loaded at a time, including loading cities with outdoor cells. I remember certain mods for Oblivion that attempted to add outdoor cities, but IIRC didn't they drastically increase load times at certain points, such as when exiting indoor cells? Basically, it's either keep the spell in and suffer higher load times and system requirements, or cut the spell to keep the game smooth and accessible to more computers.


:hugs:
I have no knowledge of hardware and programming and so on but I was sort of hoping we could have both.
On my low end xbox loading times in vanilla Oblivion are very long anyway, especially late in the game.
If for technical reasons it isnt feasable, I can live with that. Id rather have an awesome game than a glitchy one.

But then it better be in next time. Its such a wonderful mechanic for freeform gaming and good world design.
Being able to go to any place you could see was fantastic in Morrowind. Sometimes I levitated to the top of a large mushroom tree just for the view. Not having to follow a long windy path but being able to just go over the mountain also was fantastic.
It meant that I decided how I played the game, instead of the game maker deciding that to go somewhere I needed to use a particular route.
And I adored things like Tel Uvirith. I felt properly arcane with my bedroom only accessible to those that could fly.

The potential levitation gives to design a proper 3d world is too awesome to give it up.
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Mrs shelly Sugarplum
 
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Post » Thu Dec 31, 2009 3:59 pm

Couldn't care less.

(Honestly, often I don't understand some of the things people fume over... spears, levitation, etc.)
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Brian LeHury
 
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Post » Thu Dec 31, 2009 1:22 pm

It can still be implemented, but it needs to be done right, the higher you want to go, the more magic it cost and the more skill it requires, it should not just be this poof I can now go anywhere.
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Nathan Risch
 
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Post » Thu Dec 31, 2009 1:44 am

Could I just please ask a question please?!
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Avril Louise
 
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