"Walled Cities with loading" -> NO LEVITATE?

Post » Thu Dec 31, 2009 10:38 am

Couldn't they just use invisible walls?


...I like how he's the first person to think of this. :rolleyes:

.. or is he? that is the question. (didn't read all posts to find out. cbf.)
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Chris Ellis
 
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Post » Thu Dec 31, 2009 4:23 am

i'm more disappointed about the cities than levitation..


Same here. But I can understand why both aren't in the game (levitation and open cities).

One is a hardware limitation, and the other is some sort of issue with balancing it or whatever.

It's like I said before, PC users can always just mod this. Sure we might have to wait to for these to come out, but it'll be done eventually. Console users will more than likely just have to deal, which has got to svck.
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M!KkI
 
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Post » Thu Dec 31, 2009 4:13 pm

I'm more upset that we have walled cities again than that there might be no levitation.
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Michelle Chau
 
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Post » Thu Dec 31, 2009 10:10 am

Lol u mad bro?

Also, Levitation would be much harder to develop this late into the phase of it, and it looks stupid IMHO. You're floating in the air .. woohoo?
And since when has Armor&Shield just been a Warrior Defense? I have a mage in oblivion who has Blade & Heavy Armor as two major skills, and if it is implemented into the game it should be as stated above reserved for high level mages, I really don't want it to be one of my first spells, so I can just be like "LOLZ I CAN FLY, U CAN'T" *Fire ball spam*

You obviously have no idea what a Mage is. Good for you, wallow in ignorance to your hearts content. Just have fun while your at it.
The part about you being unable to stop yourself from flying & spamming fireballs speak volumes to your self-control as well. Maybe some advlt diapers should be included with dumbed down games as a pre-order bonus...
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Bethany Short
 
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Post » Thu Dec 31, 2009 8:38 am

Well balance, fairness, and exploiting in a SP-RPG really comes down to opinion, and BSG(and most devs...) seem to share my opinion :P

Given info on walled cities and mountains, I'd bet anything that Morrowind style Levitate is out.
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TOYA toys
 
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Post » Thu Dec 31, 2009 9:02 am

I really couldn't care less, to be honest. I really don't see the appeal of levitating.

Same here. I never understood why it was such a big deal. Though this does make me wonder if dragons are still going to be able to wreak havoc on the cities

@Rouge Mage...you might wanna edit your post a little bit. That was harsh, and don't flame others for having their own opinion
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Laura Cartwright
 
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Post » Thu Dec 31, 2009 5:05 pm

Sounds like 100% Chameleon fans all over again.

You are right. This sounds a lot like the 100% Chameleon argument, the attributes argument, mysticism, birth signs, spears (these last 3 don't bother me beyond that I don't see the purpose for removal...).

So far, I am yet to see a single logical argument from anyone that argues for cutting these out. :confused: I just don't understand why anyone would take a position to intentionally limit gameplay for themselves or others...or advocate cutting from what is supposed to be an open world. Worried about balance? Demand the developers use their brains and balance. Don't sit here and demand from gamesas a vanilla rendition of what is possible.
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Tammie Flint
 
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Post » Thu Dec 31, 2009 1:31 pm

Same here. But I can understand why both aren't in the game (levitation and open cities).


I get levtitation, but this is 2011. There's no excuse for not having open cities. The hardware limitation is a scapegoat. I had occasion to install Oblivion on a low end PC with 512MB and a single core processor today. So I ran around and was pleasantly surprised to find it ran well as long as it stuck to vanilla graphics. This is a PC that was considered average even in 2006.

Popped Open Cities Classic in. There wasn't an ounce of difference in performance at all, other than a slightly longer cell load approaching major cities. The only place that suffered at all was in the IC, and that was to be expected. So unless Skyrim is going to be full of IC sized cities with gargantuan walls and hi-res textures there's no reason why they had to hose us like this.
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Judy Lynch
 
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Post » Thu Dec 31, 2009 8:42 pm

Same here. I never understood why it was such a big deal. Though this does make me wonder if dragons are still going to be able to wreak havoc on the cities

@Rouge Mage...you might wanna edit your post a little bit. That was harsh, and don't flame others for having their own opinion

Try looking at the whole conversation first. And that REALLY was not harsh, trust me.
I love RPG's but I'm no stranger to online shooters and the type of intellect (or lack of) that they commonly attract, and the FPS generation is imho having an extremely negative impact on the RPG genre of games.
Companies see the success of Call of Dootie and want that money rather than making RPG games for RPG fans.

Almost all the arguements made against Levitation have been "I don't care so go ahead and cut it. Why should I care what other people enjoy?" coming from the sword & board users that couldn't be bothered to figure out how to make good spells.
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JD FROM HELL
 
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Post » Thu Dec 31, 2009 7:24 pm

I don't really see this as a "streamlining for COD-Kids" decision or even "Todd said to cut more RPG/Freedom items" decision, more or less "this spell really really conflicts with world design" decision.


I just don't think walled cities (like Oblivion) and their intent for mountains would let it work too well.
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Heather Kush
 
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Post » Thu Dec 31, 2009 3:20 pm

I don't really see this as a "streamlining for COD-Kids" decision or even "Todd said to cut more RPG/Freedom items" decision.

Why not?

...more or less "this spell really really conflicts with world design" decision.

That would be a pretty lame excuse. "Let's completely cut out entire swathes of gameplay for more realistic feeling mountain vistas...." is....what?
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Thema
 
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Post » Thu Dec 31, 2009 5:54 am

That has nothing to do with anything.
There isnt a 'bypass' because there is no set way to play the game.
Sneaking past, hacking your way through and floating over is all equally valid gameplay.


Amen to that.
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Phoenix Draven
 
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Post » Thu Dec 31, 2009 1:30 pm

Levitation dosent seem something we REALLY need. But it's a cool feature, wish they had kept it
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Rachie Stout
 
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Post » Thu Dec 31, 2009 6:50 pm

Levitation dosent seem something we REALLY need. But it's a cool feature, wish they had kept it

Who is this "we" you speak of? That aside, there are potential interesting workarounds that could be suitable substitutes.
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Claudia Cook
 
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Post » Thu Dec 31, 2009 11:02 am

Why not?


That would be a pretty lame excuse. "Let's completely cut out entire swathes of gameplay for more realistic feeling mountain vistas...." is....what?


Weren't walled cities the one of the reasons for excluding Levitate in Oblivion?.....and those are back in Skyrim, so yeah.
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Melanie
 
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Post » Thu Dec 31, 2009 8:44 pm

Try looking at the whole conversation first. And that REALLY was not harsh, trust me.
I love RPG's but I'm no stranger to online shooters and the type of intellect (or lack of) that they commonly attract, and the FPS generation is imho having an extremely negative impact on the RPG genre of games.
Companies see the success of Call of Dootie and want that money rather than making RPG games for RPG fans.

Almost all the arguments made against Levitation have been "I don't care so go ahead and cut it. Why should I care what other people enjoy?" coming from the sword & board users that couldn't be bothered to figure out how to make good spells.


I'm going to wholeheartedly agree. Look at the difference between ME1 and ME2. I didn't like the first one all that much either, but god, you can see what they were doing when they made the second.
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Batricia Alele
 
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Post » Thu Dec 31, 2009 8:23 pm

So Todd confirmed in an interview that there WILL be some walled cities that require loading, I am taking this as basically a confirmation that there will not be any levitating, since one would not be able to levitate over those cities' walls.

To me this is a HUGE blow to what could have been an even cooler game. Granted I'll still get it, but it just won't be the same having to walk all over the place. Unlike many, I was very much for levitation, even with all the npc A.I. issues and the game breaking nature of levitation coupled with intelligence boosting potions or levitation + boots of blinding speed.

Although it is still unconfirmed, I don't see much hope for this feature... What do you guys think?

hmm... only some walled-in cities.
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..xX Vin Xx..
 
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Post » Thu Dec 31, 2009 7:22 am

Weren't walled cities the one of the reasons for excluding Levitate in Oblivion?.....and those are back in Skyrim, so yeah.

So you have flying restrictions on the celled cities.
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Laura
 
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Post » Thu Dec 31, 2009 8:46 pm

It's a crying shame there are any walled any cities. Thanks a lot, Microsoft...
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Hilm Music
 
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Post » Thu Dec 31, 2009 8:03 am

It's a crying shame there are any walled any cities. Thanks a lot, Microsoft...


It's not entirely MS/Sony's fault. A [censored] ton of people [censored] that they can't afford new consoles... every 5 years. Sure they could go ahead and have put out the "720"/PS4 after 5 years, but if no one will buy them, it's pointless. Personally, I say, svck it up, buttercup.

Gaming is a hobby, and if you can't fund said hobby, then you have BIGGER priorities.

$500-$800 every 5 years for a console isn't that bad. If you saved $10 a month for 5 years, you'd be good to go.
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Annick Charron
 
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Post » Thu Dec 31, 2009 8:14 am

It's not entirely MS/Sony's fault. A [censored] ton of people [censored] that they can't afford new consoles... every 5 years. Sure they could go ahead and have put out the "720"/PS4 after 5 years, but if no one will buy them, it's pointless. Personally, I say, svck it up, buttercup.

Gaming is a hobby, and if you can't fund said hobby, then you have BIGGER priorities.

$500-$800 every 5 years for a console isn't that bad. If you saved $10 a month for 5 years, you'd be good to go.


Most IT dept's replace PC's every 3-4 years. Private individuals are a bit more varied, but does anyone (interested in gaming) still use a 7 year old PC? Newer software needs newer machines. Trying to support the same platform for 10 years is insane, and is the reason a lot of the newer technologies are still lagging.

This, coupled with the fact that the xbox 360 was only comparable to a mid-range rig when it was new is enough to make anyone cry.

On the upside, though, even a crappy rig should be able to play the game at some level. Still, it's a bit disappointing to see another TES game with walled cities.
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Kayleigh Mcneil
 
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Post » Thu Dec 31, 2009 6:38 pm

I'm not voting, and not because I'm happy that it's out or because I'm disappointed, but because there isn't a "I already saw this coming a mile away and am not surprised in the least" option. I got over it years ago.
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Harry Hearing
 
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Post » Thu Dec 31, 2009 11:42 am

hmm... only some walled-in cities.

Remember - these "cities" are far bigger than any of the ones in Morrowind or Oblivion ever were, with each being at least roughly the size of the Imperial City from what we can guess so far. Towns and villages, which presumably aren't walled, are hopefully going to be about as big as the "cities" in Morrowind - Balmora, for example. So to a degree, it is an improvement as far as technicalities go.
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Vicki Blondie
 
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Post » Thu Dec 31, 2009 6:02 pm

I know this is really later, but it's mostly for Pathfinding issues. It doesn't really matter how much Magicka it costs, if you just plop yourself on an unreachable outcropping and hammer away at an army as it runs around like a headless chicken.


Enemies with bows, rocks, spells. Enemies that run away when they can't a) can't reach you or b ) take a hit to their moral based on friendly deaths and/or low health? Whats the problem?
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Sheila Esmailka
 
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Post » Thu Dec 31, 2009 10:07 am

I recall some Morrowind books referring to old wars with dragons with levitating spells. It could be we see a new form of it, though ultimately I don't really see it as a primary feature of TES / Morrowind.

It looked silly for starters and I only ever used it when stuck and even then half the time I would feel cheap using it. I even suspect it was added to the game to help get around the problem of players getting stuck in some areas.

If they add in something like flying on or as dragons they really need to pull it off convincingly or it will just be lame. I'd rather not have it and wish it was there than have it and be disappointed.

Ed: Oh and it could be that major cities have "anti-levitation" spells or some such.
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Rudi Carter
 
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