"Walled Cities with loading" -> NO LEVITATE?

Post » Thu Dec 31, 2009 6:43 pm

You are quite foolish for believing that it is impossible to have levitation in Skyrim just because of loading screens. Has anyone ever thought that you don't have to open a door to go through a loading screen? If there is an invisible trigger surrounding the city, or at least above it, it is possible that you could go through a loading screen while levitating and fly over the city walls. This would be entirely possible in Oblivion as well, if there were collision boxes on all of the roofs. The modders who created a mod known as the Underdark were able to create automatically loading loading screens. You just had to move through them to go through a loading screen. Doors, like most objects, can have different shapes than the obvious ones, for example, a giant invisible dome... If done right, there may not even be a need for a loading screen, but rather something similar to a loading bar in new regions as in Morrowind (just for cities, having that in the wilderness would get really annoying). To think that professional game designers such as Bethesda Softworks could not possibly pull something like that off is insulting.

On the other hand, if you are saying it is possible, but unlikely, I will agree with you wholeheartedly, though modders should be able to implement it. Also if Bethesda does indeed gain permission from Sony (if it is still around after the hackings) and Mircosoft to allow mods on consoles, it might even be possible to get a similar effect on the consoles with minimal impact on the game's speed.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Thu Dec 31, 2009 4:13 pm

So you have flying restrictions on the celled cities.



And about the only restriction needed outside maybe an altitude cap in those cities(invisible wall) is you can;t fly over the walls. Once you load in, why not fly up to a rooftop, heck throw in grappling hooks, or climbing skills, so people can get there other ways.
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Thu Dec 31, 2009 4:40 pm

Nooooooooooooooooooooo!
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Thu Dec 31, 2009 9:10 am

False. Boots of blinding speed + Savoir's Hide + Wizards staff and you can be flying around like crazy at level 2. Rather hard to get, but requires no magical skill.

They would just need to limit levitation: http://www.gamesas.com/index.php?/topic/1162427-npcs-and-limited-levitation/ and add no-fly zones around cities. I don't find the latter very likely, but It can happen.

Whatever happened though, they tailored the game to either utilize levitation or not, so i'm not too worried either way, but levitation would of been fun.


Hell, if you've played the game to death Morrowind becomes incredibly easy to break. Alchemy is the most overpowered skill of all. Get some ash yams + netch leather, make some fortify intelligence potions, drink them, repeat, and your intelligence grows exponentially. I've made levitation potions that would last 20 minutes or more, at some pretty good speeds too. The fact is I think bethesda is wasting their time trying to keep the player from becoming overpowered. I loved the fact that in Morrowind I could practically become a GOD at some point (You can easily pwn Vivec or Almalexia).
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Thu Dec 31, 2009 7:44 am

Amen to that.


It would be just as game breaking as 100% chameleon or invis is right now.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Thu Dec 31, 2009 6:08 pm

You are quite foolish for believing that it is impossible to have levitation in Skyrim just because of loading screens. Has anyone ever thought that you don't have to open a door to go through a loading screen? If there is an invisible trigger surrounding the city, or at least above it, it is possible that you could go through a loading screen while levitating and fly over the city walls. This would be entirely possible in Oblivion as well, if there were collision boxes on all of the roofs. The modders who created a mod known as the Underdark were able to create automatically loading loading screens. You just had to move through them to go through a loading screen. Doors, like most objects, can have different shapes than the obvious ones, for example, a giant invisible dome... If done right, there may not even be a need for a loading screen, but rather something similar to a loading bar in new regions as in Morrowind (just for cities, having that in the wilderness would get really annoying). To think that professional game designers such as Bethesda Softworks could not possibly pull something like that off is insulting.

On the other hand, if you are saying it is possible, but unlikely, I will agree with you wholeheartedly, though modders should be able to implement it. Also if Bethesda does indeed gain permission from Sony (if it is still around after the hackings) and Mircosoft to allow mods on consoles, it might even be possible to get a similar effect on the consoles with minimal impact on the game's speed.


Yea I know it's possible, it's not that I'm "foolish", it's the fact that the walled cities was the EXACT excuse BGS gave for the lack of a levitation spell in Oblivion. I just think they'll use the same excuse this time. The problem with mods is that the game is already designed without levitation in mind. It won't be like Morrowind where levitation was a given from the get go, and so levels were designed for levitating players.
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Thu Dec 31, 2009 9:04 pm

Weren't walled cities the one of the reasons for excluding Levitate in Oblivion?.....and those are back in Skyrim, so yeah.

No there was other issues also
-Speed tree has bad LOD visuals when you hover over it, since its middleware devs doesn't change it too much
Skyrim has entirely new new technology for trees

-LOD textures have noisy view from high altitude
Skyrim has improved LOD technology thats can handle it, as well thee is new mountain mist effects thats hide many artefact's and make mountains more realistic

-Pathfinding issue, when AI doesn't have enough pathgrids he cant orientate well in area
Skyrim has new pathfinding technology

-AI incapable use levitations in Oblivion
Oh well even mods fix this in Oblivion, in Skyrim we have flying creatures, I don't think dragons so easily will lose their natural advantage in combat with non-flying enemy thats urological for intelligent being, as well I don't think only dragons inhabitant skies in Skyrim.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Thu Dec 31, 2009 10:15 pm

I find myself a wee bit curious. What is the great appeal of levitation? I only used it when I needed to get up in those elven structures.
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Thu Dec 31, 2009 7:08 pm

It would be just as game breaking as 100% chameleon or invis is right now.


Only they are not game breaking. At all.
I can quite enjoy running around invisible. I find it fun to do. I dont have to. Nothing forces me.
But if I want to I can. And that is great.
The simple fact is that this is not an MMORPG and there is no PVP.
Therefore it is not 'overpowered' and it does not 'break the game'.
Its simply fun things you can play around with if you so desire.
But no-one forces you.
The argument that it takes such great effort to avoid somehing you dont want to use doesnt fly.
I am not responsible for other peoples lack of ability to play the game as they would like best.
I do however feel that asking to remove something just because you dont get it is sellfish and slightly insulting.

You do not petition to turn the game into a hack and slash simply because you prefer it that way.
Then you should go play a hack and slash and leave the people that like a freeform open world game to this one.
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Thu Dec 31, 2009 5:25 pm

I find myself a wee bit curious. What is the great appeal of levitation? I only used it when I needed to get up in those elven structures.


It's just that some people like it.

Traveling? Walk, run, horseback, fast travel, or levitate. All viable means of traveling.

Getting over traps? So be it. It's just another way of doing things. Solve the "puzzles", have a skill that's related to your ability to disarm traps, give us an option to smash them apart based on other skills, try to survive them hurting you, or levitate over.

Getting past enemies? Take them out from afar, hack your way through, or levitate over (but I'd imagine they would still try to follow you if you're in a cave/dungeon/etc).

If the reason for not having levitate is truly because of the walled cities... then I'm very disappointed.
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Thu Dec 31, 2009 2:30 pm

it doesnt bother me, but yes i would pretty much take that as confirmed.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Thu Dec 31, 2009 4:06 pm

I really couldn't care less. It was done very poorly in Morrowind to be quite honest so I won't miss it if it's not in Skyrim.
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Thu Dec 31, 2009 7:37 pm

It's been confirmed that there is no levitation in Skyrim. I just got my PCGamer magazine through the post that says that the feature is not going to be included. Todd claims "We found any cool level design idea can be ruined with 'Yeah, I can levitate'".

On an irrelevant note something did peak my interest. There will be dungeons inside glaciers which is awesome! I do like my unique dungeons ^_^
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Thu Dec 31, 2009 2:08 pm

It's been confirmed that there is no levitation in Skyrim. I just got my PCGamer magazine through the post that says that the feature is not going to be included. Todd claims "We found any cool level design idea can be ruined with 'Yeah, I can levitate'".


Ohhhh c'mon Todd. You're breaking my balls man, you're breakin' my balls.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Thu Dec 31, 2009 1:41 pm

why dont they do what they did in morrowind tribunal in the clockwork city
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Fri Jan 01, 2010 12:00 am

A shame, but doesn't really matter that much to me. It does svck thoguh with the walled in cities, but not because of the lack of levitate.
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Thu Dec 31, 2009 9:10 am

..Todd claims "We found any cool level design idea can be ruined with 'Yeah, I can levitate'".
..

Do I have to point that it is exact opposite? Any cool vertical level design is out because there is no levitation or climbing.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Thu Dec 31, 2009 8:13 am

Do I have to point that it is exact opposite? Any cool vertical level design is out because there is no levitation or climbing.


EXACTLY!

And not everyone plays a magic based class. It's not like your average melee fighter is just going to cast a levitation spell. And I'd assume everyone has a couple of different characters. So even with levitation, and no vertical level design, we all would see the content eventually.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Thu Dec 31, 2009 6:34 pm

There goes my dream of aerial combat with dragons. Flying across the terrain shooting lightning bolts backwards at a giant behemoth breaths fire while trying to catch me.

So progresses the evolution of TES into fable.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Thu Dec 31, 2009 12:37 pm

There goes my dream of aerial combat with dragons. Flying across the terrain shooting lightning bolts backwards at a giant behemoth breaths fire while trying to catch me.

So progresses the evolution of TES into fable.


Well even then levitation can't help you much fighting Dragons. Those will be longer battles, and you have finite magika, so I'd imagine you'd probably fall to your death or run out of magika trying to keep yourself afloat.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Thu Dec 31, 2009 9:05 pm

I find not having Levitation a cop out. Using the excuse of they don't want us going over the city walls is a complet BS. Bethesda loves using invisibile walls in there games. So they could have had invisible walls so we coudlnt' go over city walls.

I just think this is one of Bethesda's weakness. They just don't know how to properly input it into the game. Non the less, I still believe Skyrim will be an awsome game without and I iwill love it none the less.
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Thu Dec 31, 2009 4:25 pm

I can see a short-scale levitate that constantly drains magicka and doesn't last very long. Situational for combat and getting to interesting areas, and well balanced with other skills/spells.

Expecting a constant Superman type levitate is foolish given 1. Walled cities, 2. Todd's comments on mountains, and 3. BSG's comments on game balance/cheating.
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Thu Dec 31, 2009 12:34 pm

In Morrowind I used to levitate and 'hand to hand' punch out cliff racers. :toughninja: I don't miss levitating tho and I don't really care if it's not in Skyrim. :obliviongate:

If levitate was in the game, sometimes enemies should shoot the hell out of you with fireballs and arrows or some mage should cast dispel magic on you. :P
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Thu Dec 31, 2009 3:21 pm

Levitating through a sky full of dragons.......I think I can live without that. :thumbsup:
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Thu Dec 31, 2009 10:08 pm

If it's not in, we'll mod it in. I can resist the temptation to exploit it.
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

PreviousNext

Return to V - Skyrim