"Walled Cities with loading" -> NO LEVITATE?

Post » Thu Dec 31, 2009 12:05 am

So Todd confirmed in an interview that there WILL be some walled cities that require loading, I am taking this as basically a confirmation that there will not be any levitating, since one would not be able to levitate over those cities' walls.

To me this is a HUGE blow to what could have been an even cooler game. Granted I'll still get it, but it just won't be the same having to walk all over the place. Unlike many, I was very much for levitation, even with all the npc A.I. issues and the game breaking nature of levitation coupled with intelligence boosting potions or levitation + boots of blinding speed.

Although it is still unconfirmed, I don't see much hope for this feature... What do you guys think?
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Quick Draw III
 
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Post » Wed Dec 30, 2009 3:42 pm

One time I accidentaly the whole walled city. Is that bad?
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Amy Masters
 
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Post » Thu Dec 31, 2009 12:20 am

I couldn't care less.
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Kevin Jay
 
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Post » Wed Dec 30, 2009 2:03 pm

Well levitation would defeat the whole purpose of having rugged mountainous terrain in Skyrim.
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Josee Leach
 
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Post » Wed Dec 30, 2009 11:55 pm

I couldn't care less either. I play on the console and if having walled cities improves overall performance than it is a necessary sacrifice.

Edit: I never used levitation so I won't be missing it in Skyrim.
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Lexy Corpsey
 
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Post » Wed Dec 30, 2009 5:59 pm

Well levitation would defeat the whole purpose of having rugged mountainous terrain in Skyrim.

Exactly how I feel.
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Steven Hardman
 
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Post » Wed Dec 30, 2009 6:40 pm

Levitation would potentially ruin the feel of Skyrim's "huge" mountains. If you haven't realized yet from the screenshots, Skyrim's mountains are nowhere near the size of real mountains (for a good reason), but really they're just big hills with some very creative and well done techniques like the fog to make them seem larger. But I think if you could levitate over the mountains the effect would be ruined.
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Nick Tyler
 
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Post » Wed Dec 30, 2009 11:23 pm

I really couldn't care less, to be honest. I really don't see the appeal of levitating.
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Sunnii Bebiieh
 
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Post » Wed Dec 30, 2009 9:09 pm

I will miss levitation though having walled cities doesn't necessarily mean that it will be axed. I'm sure the developers could work around it if they chose too. Levitation will not ruin the feel of huge mountains. You can walk if you desire, you are not forced to levitate or fast travel.
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christelle047
 
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Post » Thu Dec 31, 2009 2:02 am

I would never expect to see levitation in another TES game to be quite honest. It was too easily exploitable and game-breaking in Morrowind. Regardless of walled cities or not, levitation is just a skill that really isn't necessary.

Then again, I always thought the skill was somewhat silly. Really though, I don't think that's a direction BGS wants to take this game.
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Josh Trembly
 
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Post » Thu Dec 31, 2009 3:07 am

I couldn't care less.

Woops, you are right sir. Damn I usually catch that error, now I'm starting to commit it!
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Lynette Wilson
 
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Post » Wed Dec 30, 2009 9:46 pm

never really used it on morrowind...
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Manuela Ribeiro Pereira
 
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Post » Wed Dec 30, 2009 3:53 pm

Levitation would potentially ruin the feel of Skyrim's "huge" mountains. If you haven't realized yet from the screenshots, Skyrim's mountains are nowhere near the size of real mountains (for a good reason), but really they're just big hills with some very creative and well done techniques like the fog to make them seem larger. But I think if you could levitate over the mountains the effect would be ruined.


Well just because there is levitation doesn't mean they can't tweak it so that one could not levitate at such an altitude, or for more than a certain amount of time, or past a certain speed etc. I always thought levitation in Morrowind (as opposed to Oblivion) allowed for even cooler dungeons/caves, which were designed with a 3D stand point, not just 2D. A.I. issues could be worked out too, with arrowless enemies running/seeking cover, and enemies armed with bow easily shooting you. Not by me, but I can easily imagine a studio the size of Bethesda would be able to figure it all out without a hitch.
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Penny Flame
 
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Post » Wed Dec 30, 2009 11:22 pm

Levitation would potentially ruin the feel of Skyrim's "huge" mountains. If you haven't realized yet from the screenshots, Skyrim's mountains are nowhere near the size of real mountains (for a good reason), but really they're just big hills with some very creative and well done techniques like the fog to make them seem larger. But I think if you could levitate over the mountains the effect would be ruined.

Until your super good at magical stuff, casting a levitation spell that will let you move quickly is almost impossible in morrowind
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Darren Chandler
 
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Post » Wed Dec 30, 2009 4:38 pm

You could just have the no fly zones like in Morrowind around the walled cities.
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kristy dunn
 
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Post » Thu Dec 31, 2009 2:16 am

I couldn't care less. Using it always felt like cheating in Morrowind. Levitating to the moon above Vivec was decent though.
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Inol Wakhid
 
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Post » Thu Dec 31, 2009 12:49 am

I had always asumed that levitation wouldn't be included. It's not a big deal for me.
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yermom
 
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Post » Thu Dec 31, 2009 2:18 am

I like levitation for RPing. You can balance it, just like you could break it.
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Kelly Tomlinson
 
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Post » Wed Dec 30, 2009 7:50 pm

Sure, if it was like in Morrowind where levitation was essential from time to time, it could add some interesting places, but all in all, I could do without. Walking around in the air never really appealed to me.
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Kelly John
 
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Post » Wed Dec 30, 2009 7:27 pm

Levitation made for some interesting dungeon design, but that's was it's only actual contribution to the game. I think we're better off without it. Too much of a balancing nightmare.
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OJY
 
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Post » Thu Dec 31, 2009 6:53 am

Levitation made for some interesting dungeon design, but that's was it's only actual contribution to the game. I think we're better off without it. Too much of a balancing nightmare.

How is it a balancing nightmare? Just have a set speed at which you levitate and a max amount of time in which you can do it in. With a hefty Magicka cost.
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Patrick Gordon
 
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Post » Wed Dec 30, 2009 6:11 pm

How is it a balancing nightmare? Just have a set speed at which you levitate and a max amount of time in which you can do it in. With a hefty Magicka cost.

I don't see anyway levitation can be included and not gimp the mountainous environment.
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Gen Daley
 
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Post » Wed Dec 30, 2009 8:27 pm

I don't see anyway levitation can be included and not gimp the mountainous environment.

It costs a lot of Magicka. It isn't gimping the mountains, its adding accessibility through strong willpower. Not to mention you wont be able to fly over mountains in a single bound.
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Vivien
 
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Post » Wed Dec 30, 2009 6:22 pm

It costs a lot of Magicka. It isn't gimping the mountains, its adding accessibility through strong willpower. Not to mention you wont be able to fly over mountains in a single bound.

So we'll just jump half the mountain then.
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Liii BLATES
 
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Post » Wed Dec 30, 2009 5:41 pm

So we'll just jump half the mountain then.

No, we'll try to traverse the mountain and if we run out of "juice" we fall to our death. Assuming there's no slowfall spell. So, learn the mountains. plus you could add stuff in remote places in the mountains. And if you dont like it, or think its OPed, dont use it. It was in Arena, Dagger and Morrow. the only reason it wasn't in Oblivion was because of the game limitations. If every potentially OPed mechanic and feature X person didnt use was excluded from the game, we wouldnt even have a TES game.
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scorpion972
 
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