No Walls No Floor No Celling!

Post » Sat May 28, 2011 2:54 pm

In the Imperial City I found a shop I hadn't actually noticed before think it's in between Slash n Smash and The Best Defence called ''The Gilded Carafe'', no clue what it sells as I said I hadn't even noticed it until just now. Anyway I go in and after it loads you have the shop owner and all the furniture and then pure shy and I just start falling.

http://i122.photobucket.com/albums/o271/nability/Oblivion2010-07-2518-19-14-19.jpg
http://i122.photobucket.com/albums/o271/nability/Oblivion2010-07-2518-19-30-88.jpg
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Sat May 28, 2011 2:29 pm

Stuff like that can happen if Oblivion.esm is not loaded first.
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Sat May 28, 2011 11:36 am

Stuff like that can happen if Oblivion.esm is not loaded first.


Oblivion.esm is deffo loaded first, just checked with Wrye Bash. What else can cause it?

L/O

Spoiler
= Check ModsThis is a report on your currently active/merged mods.=== MergeableFollowing mods are active, but could be merged into the bashed patch.* Duke Patricks - BASIC Script Effect Silencer.esp=== NoMerge Tagged ModsFollowing mods are tagged NoMerge and should be deactivate and imported into the bashed patch but are currently active.* Atmospheric Loading Screens - Random Quotes.esp=== Active Mod Files:* 00  Oblivion.esm* 01  Jog_X_Mod.esm* 02  ScreenEffects.esm* 03  All Natural Base.esm  [Version 0.9.9.5]* 04  MD_Saddle_Master.esm* 05  Cobl Main.esm  [Version 1.72]* 06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]* 07  Mart's Monster Mod.esm  [Version 3.7b3p3]* 08  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]* 09  CyrodiilUpgradeResourcePack.esm* 0A  TamrielTravellers.esm  [Version 1.39c]* 0B  Kvatch Rebuilt.esm* 0C  Better Cities Resources.esm* 0D  CURP_Controller.esm* 0E  CM Partners.esm* 0F  HorseCombatMaster.esm* 10  UnnecessaryViolence.esm* 11  Cure Disease Overhaul - Deadly Diseases (OBSE).esm* **  TNR - ShiveringIsles no helms.esp* **  TNR ALL RACES FINAL.esp* 12  Unofficial Oblivion Patch.esp  [Version 3.2.7]* 13  DLCShiveringIsles.esp* 14  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]* 15  SM Plugin Refurbish - SI.esp  [Version 1.05]* 16  Better Cities .esp* 17  Atmospheric Loading Screens - Random Quotes.esp* 18  Natural_Habitat_by_Max_Tael.esp* 19  All Natural - Real Lights.esp  [Version 0.9.9.5]* 1A  All Natural.esp  [Version 0.9.9.5]* 1B  All Natural - SI.esp  [Version 0.9.9.5]* 1C  Enhanced Water v2.0 HD.esp* ++  ln.esp* ++  Symphony of Violence.esp* 1D  AmbientTownSounds.esp* 1E  Atmospheric Oblivion.esp* ++  Diverse Voices.esp* 1F  PCSoundViconia.esp  [Version 2.6]* 20  Storms & Sound.esp* 21  WindowLightingSystem.esp* 22  AliveWaters.esp* 23  Akatosh Mount By Saiden Storm.esp* 24  Bedrollsanyone.esp* 25  ChaseCameraMod.esp* 26  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp* 27  Days&Months.esp* ++  Item interchange - Extraction.esp  [Version 0.78]* 28  Luchaire's Neck Seam Concealer.esp* 29  P1DseeYouSleep.esp* 2A  P1DseeYouSleep - Vampire Bedroll Anims.esp* 2B  P1DlookHereYou.esp* 2C  Portable Campsite.esp* ++  P1DseeYouSleep - Portable Campsite.esp* 2D  Purge Cell Buffers - Loading.esp  [Version 1.0.0]* 2E  Quest Log Manager.esp  [Version 1.2]* 2F  Enhanced Economy.esp  [Version 4.2.1]* 30  moDem's City Life - BP Compat.esp* 31  Crowded Roads Revisited.esp  [Version 1.1]* 32  Choices and Consequences.esp  [Version 2.1]* 33  Map Marker Overhaul.esp  [Version 3.5.2]* 34  Map Marker Overhaul - SI additions.esp  [Version 3.5]* 35  DMCWeapons.esp* 36  LKF_EY_Vampirehunter.esp* 37  tona_simple_dress-armor_ver3 Patch.esp* 38  Gizmodian - Shell of the Artifice.esp* 39  Weapons(DMC,FF7,RealM,Nicos.esp* 3A  RealSwords - Nord HI-NPC SI.esp* 3B  Slof's Horses Base.esp* 3C  FF_Horse_Whistle.esp* 3D  MD Saddlebags v3.0.esp* 3E  HorseSpeedEqualsPlayerSpeed.esp* 3F  Cobl Glue.esp  [Version 1.72]* 40  Cobl Si.esp  [Version 1.63]* ++  Cobl Tweaks.esp  [Version 1.44]* 41  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]* 42  Choices and Consequences - OOO.esp  [Version 2.0]* 43  OOO 1.32-Cobl.esp  [Version 1.72]* 44  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]* ++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]* 45  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]* 46  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]* ++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]* ++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]* ++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]* 47  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]* 48  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]* ++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]* 49  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]* ++  Mart's Monster Mod - Friendlier Factions OOO.esp  [Version 3.7b3p3]* 4A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]* 4B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]* ++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]* ++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]* ++  Travellers4MMMHostileFactions.esp  [Version 1.39c]* 4C  TamrielTravellers4OOO.esp  [Version 1.39c]* 4D  TamrielTravellersItemsCobl.esp  [Version 1.39c]* 4E  ShiveringIsleTravellers.esp  [Version 1.39c]* ++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]* **  TamrielTravellersHorseTextures.esp* 4F  Smarter Bandits.esp* 50  kuerteeWanderingEncounters.esp* ++  PersuasionOverhaul_OOO.esp  [Version 1.2]* ++  PersuasionOverhaul_MMM.esp  [Version 1.2]* ++  MMM-Cobl.esp  [Version 1.69]* 51  Lock Bash Omega.esp  [Version 1.5]* 52  Enhanced Quest Roleplaying.esp* 53  Hentai Mania.esp* 54  JolardHome.esp* 55  Kvatch Rebuilt.esp* ++  Kvatch Rebuilt - OOO Compatibility.esp* 56  Kvatch Rebuilt Weather Patch.esp* 57  Shads Water Bucket Plus.esp* 58  TheElderCouncil.esp* 59  TheElderCouncil_TempleOfTheOne.esp* 5A  TEC_4ERA_Dialog_Filter.esp* 5B  thievery.esp* 5C  thievery - EE patch.esp  [Version 4.2]* 5D  VaultsofCyrodiilBC.esp* 5E  Apachii_Goddess_Store.esp* 5F  za_bankmod.esp* 60  RTT.esp* 61  RTT-Weye Relocation Patch.esp  [Version 2.0.1]* 62  The Lost Spires.esp* 63  AFK_Weye.esp  [Version 2.0.COBL]* 64  Mighty Umbra.esp* 65  Blood&Mud.esp* 66  Blood&Mud - EE patch.esp  [Version 4.2]* 67  road+bridges.esp  [Version 4.5.6]* 68  Faregyl.esp  [Version 1.0.10]* 69  xuldarkforest.esp  [Version 1.0.4]* 6A  LostSpires-DarkForest patch.esp* 6B  xulColovianHighlands_EV.esp  [Version 1.2.1]* 6C  xulChorrolHinterland.esp  [Version 1.2.2]* 6D  xulLushWoodlands.esp  [Version 1.3]* 6E  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]* 6F  MMMMWL-RollingHills patch.esp* 70  xulRiverEthe.esp  [Version 1.0.2]* 71  xulBrenaRiverRavine.esp  [Version 1.0.2]* 72  xulImperialIsle.esp  [Version 1.6.3]* 73  xulBlackwoodForest.esp* 74  xulCheydinhalFalls.esp  [Version 1.0.1]* 75  Blood&Mud-CheydinhalFalls patch.esp* 76  KvatchRebuilt-CheydinhalFalls patch.esp* 77  xulAspenWood.esp  [Version 1.0.1]* 78  NRB4+UL-II Patch.esp  [Version 5.0]* 79  Better Cities - House price patch.esp  [Version 1.0]* 7A  EVE_ShiveringIslesEasterEggs.esp* 7B  Dungeon Actors Have Torches 1.6 DT.esp* 7C  Exterior Actors Have Torches 1.3 DT.esp* 7D  PersuasionOverhaul.esp  [Version 1.43]* 7E  ReneerNPCSneakMod.esp* 7F  Salmo The Baker v2.0.esp  [Version 2.06]* 80  Salmo the Baker, Cobl.esp  [Version 3.08]* 81  Side's Backpacks.esp* 82  Side's Backpacks (COBL).esp* 83  Storms & Sound - Better Cities.esp* 84  Roleplaying Dialogues.esp* 85  Alternative Start by Robert Evrae.esp* 86  RealisticFatigue.esp* 87  RealisticHealth.esp* 88  RealisticForceMedium.esp* 89  RealisticMagicForceHigh.esp* 8A  Simple Essentials beta2.esp* 8B  Duke Patricks - Basic Hypothermia.esp* 8C  EnchantmentMastery.esp* 8D  AgarMoreVariedSpellEffects.esp* 8E  SupremeMagicka.esp  [Version 0.90]* 8F  SM_ShiveringIsles.esp  [Version 0.86]* ++  SM_OOO.esp  [Version 0.89]* ++  SM_MMM.esp  [Version 0.89]* ++  SM_COBL.esp  [Version 0.86]* 90  SM_EnchantStaff.esp  [Version 0.80]* ++  SM_VanillaSpells.esp  [Version 0.86]* ++  SM_UnlockSpells.esp  [Version 0.70]* ++  SM_NoSpellLights.esp  [Version 0.70]* ++  SM_Scrolls.esp  [Version 0.84]* ++  SM_SigilStone.esp  [Version 0.83]* 91  MidasSpells.esp* 92  FearsomeMagicka.esp* 93  Cure Disease Overhaul - Extreme Diseases.esp* 94  Vector.esp  [Version 0.1]* 95  StealthOverhaul.esp* 96  ZumbsLockpickingMod - OBSE.esp* 97  RenGuardOverhaul.esp* 98  DeadlyReflex 5 - Combat Moves.esp* ++  SM_DeadlyReflex.esp  [Version 0.86]* 99  Oblivion XP.esp  [Version 4.1.5]* ++  SW01Minus.esp* 9A  Let There Be Darkness - Cyrodiil + SI.esp* ++  Item interchange - Placement.esp  [Version 0.78]* ++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]* ++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]* 9B  Nec Mystic High Elf-Remake.esp  [Version 1.0]* **  _Ren_BeautyPack_full.esp* 9C  Sharingan and Uchiha Clan.esp* 9D  X.Races.Comp.esp* 9E  Sonia.esp* 9F  bgBalancingEVCore.esp  [Version 10.52EV-D]* ++  TamrielTravellers Cosmetics Cobl or RBP.esp* A0  bgMagicEV.esp  [Version 1.7EV]* ++  bgMagicItemSigil.esp  [Version 1.68EV]* ++  bgMagicEVAddEnVar.esp  [Version 1.68EV]* A1  bgMagicEVPaperChase.esp  [Version 1.68EV]* A2  bgMagicAlchemy.esp  [Version 1.57]* ++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]* ++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]* ++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]* **  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]* ++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]* **  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]* A3  bgIntegrationEV.esp  [Version 0.993]* A4  Better Cities - Full City Defences.esp* A5  Better Cities Full - B&M Edition.esp* A6  Better Cities - Ruined Tail's Tale.esp* A7  BCChorrol-ChorrolHinterland fix.esp* A8  Better Cities - Unique Landscape Chorrol Hinterland.esp* A9  BCCheydinhalFULLB&M-CheydinhalFalls patch.esp* AA  Better Cities - Unique Landscape Cheydinhal Falls.esp* AB  Better Cities - Thievery.esp* AC  Better Cities - VWD of the IC.esp* AD  Better Cities Full - B&M Edition FPS Patch.esp* **  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]* AE  Better Imperial City.esp* AF  Better Imperial City FPS Patch.esp* B0  Better Cities - COBL.esp  [Version 2]* B1  Better Cities - No LEYAWIIN Flooding.esp* **  bgMagicEVShader.esp  [Version 1.7EV]* B2  bgMagicLightningbolt.esp* **  Enhanced Economy - Soulgems.esp  [Version 4.2.1]* B3  MiniMap.esp* B4  UnnecessaryViolence.esp* B5  NRB4 Standard Road Record.esp* ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]* B6  Cobl Silent Equip Misc.esp  [Version 01]* B7  Bashed Patch, 0.esp* B8  Duke Patricks - Combat Archery.esp* B9  Duke Patricks - BASIC Script Effect Silencer.esp* BA  FormID Finder4.esp* BB  Streamline 3.1.esp

User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Sat May 28, 2011 3:35 pm

Make sure you have re-espified any plugins you used the espify function on. Likewise, if you have converted any ESPs to masters to work with them, revert them back to ESPs.


Edit: That almost looks like a bad cell import...

Edit: Upgrade the UOP to v3.2.9.
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Sun May 29, 2011 12:18 am

Try to move "All Natural - Indoor Weather Filter For Mods.esp" very close to the Bashed Patch, at least below your "Better Cities"-esp's. Rebuild the Bashed Patch.

Cheers...
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Sat May 28, 2011 10:23 pm

Try to move "All Natural - Indoor Weather Filter For Mods.esp" very close to the Bashed Patch, at least below your "Better Cities"-esp's. Rebuild the Bashed Patch.

Cheers...

I was thinking about that as well... Have you re-run BOSS on our LO after adding any mods, OP?
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sun May 29, 2011 12:57 am

Try to move "All Natural - Indoor Weather Filter For Mods.esp" very close to the Bashed Patch, at least below your "Better Cities"-esp's. Rebuild the Bashed Patch.

Cheers...



I was thinking about that as well... Have you re-run BOSS on our LO after adding any mods, OP?


Yeah I run BOSS every time I add something, it was me that moved the ''All Natural - Indoor Weather Filter For Mods.esp'' to where it was I was, the Better Cities Readme was saying how anything that touched the Imperial City need to load after Better Imperial City.esp so I was checking to see what if any effects doing so had and forgot to put it back...Have moved it rebuilt Bash and checking again now.....updated to UOP 329 as well but that didn't sort it.
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Sat May 28, 2011 10:42 pm

Yeah I run BOSS every time I add something, it was me that moved the ''All Natural - Indoor Weather Filter For Mods.esp'' to where it was I was, the Better Cities Readme was saying how anything that touched the Imperial City need to load after Better Imperial City.esp so I was checking to see what if any effects doing so had and forgot to put it back...Have moved it rebuilt Bash and checking again now.....updated to UOP 329 as well but that didn't sort it.

What is this? * 2D Purge Cell Buffers - Loading.esp [Version 1.0.0]

Streamline handles PCB already...


Edit: Check your Bashed Patch configuration. Maybe you should export your current config, reset the patch, and check only mods that need to be imported. Leave any currently merged or imported mods deactivated, as they are, which will preserve your load order. Just check things in the Bashed Patch such as AN's cell import function. You may be able to run that LO long enough to test this without a Bashed Patch active at all.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Sun May 29, 2011 2:38 am

What is this? * 2D Purge Cell Buffers - Loading.esp [Version 1.0.0]

Streamline handles PCB already...


Edit: Check your Bashed Patch configuration. Maybe you should export your current config, reset the patch, and check only mods that need to be imported. Leave any currently merged or imported mods deactivated, as they are, which will preserve your load order. Just check things in the Bashed Patch such as AN's cell import function. You may be able to run that LO long enough to test this without a Bashed Patch active at all.



Nope moving the ''AN-Indoor Weather Filter'' back to how BOSS set it made no change, and the purge Cell Buffers was something showler was recommending to someone in a http://www.gamesas.com/index.php?/topic/1097809-relz-fcom-convergence-and-ufcom-relz/page__p__16043002__hl__Purge%20Cell%20Buffers__fromsearch__1&#entry16043002 (third post) so wanted to give it a try.
There's not a chance the Cure Disease Overhaul mod could do that is there as that's one BOSS didn't recognise so I left the .esm where it was and moved the .esp just above vector.esp *93 & *94.
When you say reset the patch I'm guessing you mean get a new one or you actually mean ''reset'' it because I don't ever recall seeing a reset button.
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Sat May 28, 2011 6:25 pm

Nope moving the ''AN-Indoor Weather Filter'' back to how BOSS set it made no change, and the purge Cell Buffers was something showler was recommending to someone in a http://www.gamesas.com/index.php?/topic/1097809-relz-fcom-convergence-and-ufcom-relz/page__p__16043002__hl__Purge%20Cell%20Buffers__fromsearch__1&#entry16043002 (third post) so wanted to give it a try.
There's not a chance the Cure Disease Overhaul mod could do that is there as that's one BOSS didn't recognise so I left the .esm where it was and moved the .esp just above vector.esp *93 & *94.
When you say reset the patch I'm guessing you mean get a new one or you actually mean ''reset'' it because I don't ever recall seeing a reset button.

If there is no reset button, you can always pull a new one out of Oblivion\Mopy\Extras
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Sat May 28, 2011 9:05 pm

It's deffo something to do with the settings in the Bash Patch, I tried just completely deactivating before changing anything and rebuilding that that worked, so to save me time do you know what section in the Bash Patch I need to focus on...you mentioned cells should I start there?
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Sat May 28, 2011 12:59 pm

It's deffo something to do with the settings in the Bash Patch, I tried just completely deactivating before changing anything and rebuilding that that worked, so to save me time do you know what section in the Bash Patch I need to focus on...you mentioned cells should I start there?

Yup, cells sounds like a good place to start, maybe Graphics and Merged Patches afterward...
User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Sat May 28, 2011 4:11 pm

Try removing Cure Disease Overhaul - Deadly Diseases

I can't remember how to fix it but you can remove this until they update it.

Cheers!
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Sat May 28, 2011 3:35 pm

Yup, cells sounds like a good place to start, maybe Graphics and Merged Patches afterward...


Found it, it's the Cure Disease Overhaul, after un-checking the ''cells'' in the Bash Patch I fired it up but enabled the Cure Disease Overhaul mod as well which wasn't active when I deactivated the Bash Patch last time, and the same thing happened except it was pitch black almost due to the lighting ans such not being imported, so I decided to just try it with out it active and the Bash Patch active and it was fine.....on the Official Thread no one mentions no problem like this so it's possible its just loading in the complete wrong place but because BOSS doesn't recognise it yet I don't have a clue where it should go...what you think...its both .esm and .esp?
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Sat May 28, 2011 11:27 pm

Try removing Cure Disease Overhaul - Deadly Diseases

I can't remember how to fix it but you can remove this until they update it.

Cheers!


Ahh there you go :)
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Sat May 28, 2011 11:58 am

Found it, it's the Cure Disease Overhaul, after un-checking the ''cells'' in the Bash Patch I fired it up but enabled the Cure Disease Overhaul mod as well which wasn't active when I deactivated the Bash Patch last time, and the same thing happened except it was pitch black almost due to the lighting ans such not being imported, so I decided to just try it with out it active and the Bash Patch active and it was fine.....on the Official Thread no one mentions no problem like this so it's possible its just loading in the complete wrong place but because BOSS doesn't recognise it yet I don't have a clue where it should go...what you think...its both .esm and .esp?

I was wondering about that because the ESM is last in your ESM list. I wonder what would happen if you used TES4Gecko to convert it into an ESP. Does it have blue text in Bash, like the rest of the ESMs?
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Sat May 28, 2011 12:12 pm

I was wondering about that because the ESM is last in your ESM list. I wonder what would happen if you used TES4Gecko to convert it into an ESP. Does it have blue text in Bash, like the rest of the ESMs?



Yeah it blue like the others, it already has an esp though so if I was to try converting it what would I do about the esp or just leave that and activate it as well?
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Sat May 28, 2011 6:35 pm

Yeah it blue like the others, it already has an esp though so if I was to try converting it what would I do about the esp or just leave that and activate it as well?

If it is blue and it already has an ESP, then maybe it really is an ESM. The author needs to look into that. You could still try changing it into an ESP with TES4Gecko. Use Bash to change the dependency of the "real" ESP to point to the ESM-made-ESP master.
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Sat May 28, 2011 1:47 pm

If it is blue and it already has an ESP, then maybe it really is an ESM. The author needs to look into that. You could still try changing it into an ESP with TES4Gecko. Use Bash to change the dependency of the "real" ESP to point to the ESM-made-ESP master.


OK I'll try it and let you know.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Sat May 28, 2011 8:09 pm

Erm the ''Cure Disease Overhaul - Extreme Diseases.esp'' isn't even dependent on the ''Cure Disease Overhaul - Deadly Diseases (OBSE).esm'' only on the ''Oblivion.esm'' so should I still set the esp to be dependent on the esm?? :unsure2:
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Sun May 29, 2011 1:39 am

Erm the ''Cure Disease Overhaul - Extreme Diseases.esp'' isn't even dependent on the ''Cure Disease Overhaul - Deadly Diseases (OBSE).esm'' only on the ''Oblivion.esm'' so should I still set the esp to be dependent on the esm?? :unsure2:

I wonder if they are (or were) actually the same plugin...
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Sat May 28, 2011 11:46 pm

I wonder if they are (or were) actually the same plugin...


Hmm not a clue mate...think I'll leave it be and wait for an update, don't wanna end up :brokencomputer: lol
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Sat May 28, 2011 3:33 pm

If the problem is with the diseases ESM, then that file must be making an edit to the shop. An ESM file cannot edit an interior cell or worldspace that belongs to another ESM file. The results are what you see here - missing stuff. That's something only the mod's author can fix, and since it's been taken down they're probably already on it.
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Sat May 28, 2011 1:05 pm

If the problem is with the diseases ESM, then that file must be making an edit to the shop. An ESM file cannot edit an interior cell or worldspace that belongs to another ESM file. The results are what you see here - missing stuff. That's something only the mod's author can fix, and since it's been taken down they're probably already on it.

Thank you Arthmoor! I had forgotten why this happened and asked about it a while ago but none knew the answer. I knew I had forgotten but I did not know what I had forgotten.... I had forgot....
:foodndrink:
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Sun May 29, 2011 1:46 am

Hate when That Happens... :P
Speaking of witch, I have Several Cells in the Testinghall with no interiors, I've never noticed any problems elesewhere but have to wonder if it could be a problem.. :(


*LoadOrder
Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  VASE - core.esm07  CyrodiilUpgradeResourcePack.esm08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm  [Version 1.1]0B  Better Cities Resources.esm0C  Unofficial Oblivion Patch.esp  [Version 3.2.9]0D  DLCShiveringIsles.esp0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp0F  Better Cities .esp10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]15  Fran Armor Add-on.esp16  Fran_Lv30Item_Maltz.esp17  FranOBSEConfig.esp  [Version 0.5]18  Ayleid Loot EXtension.esp19  Ayleid Loot EXtension - OOO Dungeons.esp1A  Display Stats.esp  [Version 1.1.1]++  Item interchange - Extraction.esp  [Version 0.78]1B  P1DseeYouSleep.esp1C  Map Marker Overhaul.esp  [Version 3.4]1D  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]++  MaleBodyReplacerV4.esp1E  Adonnays Elven Weaponry.esp1F  Adonnay's_Elven_Sabres-MOBS.esp20  Lost_Akiviri_Armor.esp++  RustyItems.esp**  Armamentium female.esp21  Cobl Glue.esp  [Version 1.72]22  Cobl Si.esp  [Version 1.63]23  Bob's Armory Oblivion.esp24  FCOM_BobsArmory.esp  [Version 0.9.9]25  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]26  Oblivion WarCry EV.esp  [Version 1.08a]27  FCOM_WarCry.esp  [Version 0.9.9MB3]28  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]29  OMOBS Optional Combat Settings.esp  [Version 1.0]2A  ArmamentariumArtifacts.esp  [Version 1.35]2B  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]2C  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]2D  FCOM_RealSwords.esp  [Version 0.9.9]2E  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]2F  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]30  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]32  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]33  MMM - Playable Undead Armors.esp  [Version 1.7]++  MMM - Playable Undead Armors - Oblivion WarCry Compatability Patch.esp  [Version 1.7]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_ArcheryArmamentarium.esp  [Version 2]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp34  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp35  Akaviri Imports.esp36  Amen'thalas for Cobl, for SI.esp37  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]38  LostSwordOfTheAylied.esp39  LostSwordOfTheAylied - Claymore Add-On.esp3A  LostSwordOfTheAylied - OBSE Add-On.esp3B  The Ayleid Steps.esp  [Version 3.4]3C  VHBloodlines 1.2.esp  [Version 1.4]3D  Knights.esp3E  Knights - Unofficial Patch.esp  [Version 1.0.10]**  EVE_KnightsoftheNine.esp3F  The Lost Spires.esp40  Mighty Umbra.esp41  Ungarion1TheWelkyndSword.esp  [Version 1.4]42  Blood&Mud.esp43  Lost Paladins of the Divines.esp44  The Mystery of the Dulan cult.esp45  MannimarcoComplete.esp46  MannimarcoRevisited.esp47  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]48  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]49  FCOM_DulanCult.esp  [Version 0.9.9]4A  Gah Falquan Umarile.esp4B  mythsandlegends.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]4C  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]4D  CUO_Dwemer.esp4E  CUO_FightersGuildContracts_SAFE.esp4F  EVE_ShiveringIslesEasterEggs.esp50  P1DkeyChain.esp  [Version 5.00]**  Salmo the Baker, Cobl.esp  [Version 3.08]51  RefScope.esp  [Version 2.0.2]52  SupremeMagicka.esp  [Version 0.90]53  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_UnlockSpells.esp  [Version 0.70]54  Enchant Arrows Spells.esp55  Enter The Shinobi - Coors916.esp++  Francesco's Slower skills x1.5.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]56  IDKRRR_C_race.esp57  1em_Vilja.esp  [Version 2.1]58  Sonia.esp59  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  cidnothump.esp++  Cobl Races - Balanced.esp  [Version 1.52]5A  Better Cities - Full City Defences.esp5B  Better Cities Full.esp5C  Better Cities Full - B&M Edition.esp5D  Better Cities - VHBloodlines.esp5E  Better Cities - VWD of the IC.esp5F  Better Imperial City.esp60  Better Cities - COBL.esp  [Version 2]++  Francesco's day lenght rescale 1-16.esp61  Get Wet - just droplets.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]62  Cobl Silent Equip Misc.esp  [Version 01]63  Bashed Patch, 01.esp64  FormID Finder4.esp65  kuerteeActorDetails.esp66  Oblivion Graphics Extender Support.esp  [Version 0.2]67  Streamline 3.1.esp


Not using ant Disease mods
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Next

Return to IV - Oblivion