Wanamingo!

Post » Tue Dec 01, 2015 8:11 pm

Who remembers these creatures from fallout 2? And who would like to see their return?
If I remember rightly, the creatures in the wanamingo mines were mutant creatures rather than aliens or genetically created monsters. They had long tentacles and are resistant to laser fire.
I would prefer seeing them than those blobby pets the super mutants have, I always mod those things out.
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Oceavision
 
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Post » Tue Dec 01, 2015 3:20 pm

Wanamingo's are extinct. They were genetically bred and were designed to die after X amount of time. The only female who could lay eggs was killed by The Chosen One, ending the potential for them to reproduce and spread. Bringing them back would mean breaking the lore.

I'd rather see new mutants than just rehash an old one. It's lazy and uncreative to break the lore just cause they can't be bothered to come up with something new.

The Molech's and Gehenna's from Van Buren for example. We haven't seen those in a game yet. Bring them in, but leave Wannabebingo's alone.

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Kelsey Anna Farley
 
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Post » Tue Dec 01, 2015 7:40 pm

Meh, Centaurs are cool. How could anyone hate http://fallout.wikia.com/wiki/Moe? :happy:

http://fallout.wikia.com/wiki/File:WanamingoCA.jpg, so maybe they'll make it this time.
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Robert Jr
 
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Post » Wed Dec 02, 2015 3:58 am

in Fallout 2 was a ghost who can only be killed with a plasma gun.

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Elena Alina
 
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Post » Tue Dec 01, 2015 5:58 pm

plasma to plasma ash's to ash's he returns to the earth.
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TIhIsmc L Griot
 
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Post » Tue Dec 01, 2015 9:00 pm

Eh, there's so much distinct wildlife to get the mutant abomination treatment.

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MARLON JOHNSON
 
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Post » Tue Dec 01, 2015 3:08 pm

Hated the mingos :down:

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FLYBOYLEAK
 
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Post » Tue Dec 01, 2015 6:06 pm

I would rather see more mutant wild life. Like, those mutant mosquitos are terrifying! Bloodseekers, the demo called them? You know what's more terrifying than a Cazador to a level one Courier? SOMETHING AS BIG AS A CAZADOR WITH A GIANT PIERCING SPEAR FOR A MOUTH!

I mean, we're in the northeast. Let's see some mutant wildcats, and mutant deer, things that managed to keep away from humanity's hunting and suffered through radiation because Nature just won't let itself die.

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Chris BEvan
 
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Post » Tue Dec 01, 2015 2:40 pm

I remember there was a quest to go into a mine or something and just got swarmed by those things. Never thought I'd wish for a cave full of deathclaws, but I did at that moment.

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.X chantelle .x Smith
 
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Post » Tue Dec 01, 2015 9:52 pm

You know, speaking of bio-engineered abominations...one enemy I kinda miss were those floating...kind of disclike creatures...like a ring of teeth that floated with a stinger tail...?

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Neliel Kudoh
 
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Post » Tue Dec 01, 2015 10:23 pm

Even though I agree they should be left out of future games...
*Only known queen
**Unmarked quest
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Lloyd Muldowney
 
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Post » Tue Dec 01, 2015 11:52 pm

When was it established Wanamingos went extinct? Or even what they were? Maybe it was explained in-game, but the Fallout wiki certainly doesn't explain any of that. The Fallout 3 concept art really reminds me of the Alit and Kagouti critters from Morrowind, though.

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Scarlet Devil
 
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Post » Tue Dec 01, 2015 10:33 pm


Does that matter anymore? If it's cool™ a reason will be made to have them in.
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Laura
 
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Post » Tue Dec 01, 2015 3:24 pm

http://fallout.wikia.com/wiki/Wanamingo. From the Wiki.

Biology
Wanamingos have an exceptional life span, but by the year of 2241, they have started to die out. They hatch from eggs laid by the wanamingo queen - a large grey colored wanamingo which the others fearlessly protect. They aren't intelligent in the usual sense, but they do seem to have a hive-mind mentality.[2]

The only known queen lived in the Wanamingo Mine in Redding, owned by Ascorti. All "aliens" living in that mine were killed by the Chosen One in 2242. Other wanamingos could be found scattered throughout the wasteland, most notably in the San Francisco tanker. The name "wanamingo" was originally only used locally in Redding but eventually came to be used for the species as a whole across the wastes.

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Nathan Barker
 
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Post » Wed Dec 02, 2015 4:21 am

So, what do you think Wanamingoes were before they got FEV'd out the wazoo? I'm going to go with mudskippers. Or maybe one of those cave fish that evolved to not have eyes.

I read that part, but was it implied in-game that the Chosen One completely wiped them out? Or just that colony? There's a difference between Bethesda bringing them back from the dead without explanation, and just saying that wasn't the only colony.

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BethanyRhain
 
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Post » Tue Dec 01, 2015 10:24 pm

Yep. Unmarked (see also: optional) quests do not make lore nor canon. Nothing about that quest is a confirmation. And nothing is indicative that the queen in that optional quest is the only one. Supposition is not evidence.

Also, Re: cool factor.
Let's do get off of this- this line has been touted for years now, and it's a false logic strawman. The vast majority of things in any FO title are there because a dev thought it would be cool.
Madmax styling?
Shadow governments and vault experiments that retcon the purpose of vaults? Using virtually every sci fi trope under the sun?
Nothing cool there.
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Ryan Lutz
 
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Post » Tue Dec 01, 2015 8:36 pm

Yeah, those were really creepy. They were simply called Floaters. I also really like the Centaur and hope it's back. I'd like to see more horrific monster type mutated creatures. I'd personally love to see a return of the Wanamingo or something like it. It was a really powerful, fast moving evil little critter. It was a creature that was cut from F3 so it's entirely possible that they might decide to use it in F4.

As it for being canonical that it's extinct.. The redding mine quest is a completely optional quest. I skipped it on several plays when playing a non-combat type character. That's the thing about canon.. it can be completely changed. It's the last writer writing that invents canon and until there is a last writer nothing is actually sacred.

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Nicole Coucopoulos
 
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Post » Tue Dec 01, 2015 3:56 pm

Furthermore, Susan.......
.....Wanamingos being a created species means they could be created again. All it takes is someone finding r&d documentation and the inclination/facilities to make it happen.
Sorry if that's inconvenient to other's preconceived notions on what can and cannot happen- but logically, you don't have a case.
By all means, state your preferences. But don't conflate preference and fact.
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JESSE
 
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Post » Tue Dec 01, 2015 4:15 pm

Regardless of the fact that Wannamingos could be re-created. I doubt anyone sane would take on such a project. Assuming they could, with the rarity of materials and the limited amount of factions who are able to procure them.

I don't remember who created them. But I'm assuming that the original facility that created them is on the West Coast, and since corporate espionage created mass paranoia, seen by the posters and high security measures left after the war. It would take someone or a force capable to penetrate the facilities defenses and secure the research data.

It's not something that would be shared freely. Let alone some faction from the East Coast sending an expedition all the way on the other side of the US.

Just my thoughts.

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Allison C
 
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Post » Tue Dec 01, 2015 9:30 pm

Why can't something that is heavily implied to be extinct remain extinct? Why does it 'have' to be brought back? Especially when bringing it back means modelers, programmers, scripters, audio recording and animators has to spend time working on it rather than a new mutant all together. I'd much rather see a new type of mutant than forcing Wanamingo's back into existence for no good reason.

Seriously, why can't something that is implied very heavily to be extinct remain extinct? Because "heavily implied" doesn't mean "confirmed"? That's a bad reason to me. Because if they could be created one then they could be recreated? For what purpose? We got Nightstalkers and Cazador's out of Big Mountain. Two new types of enemies. Why can't the place where wanamingo's were created be responsible for something 'new' instead? Fine, wherever Wanamingo's came from we have no idea if they could be recreated or not so fine, it leaves it open to them being recreated. I'm just saying I don't get the point of it when we could have a new mutant instead.

I mean, it's like when a villain or hero "dies" in Marvel, why can't the character just stay dead? Why not build up new characters? Why does the same character have to be rehashed? How many times will the character be rehashed? When will it actually be over?

It's not totally completely 100 % absolutely confirmed without the shadow of a doubt that they are extinct and gone forever, so let's rehash them. You know what would be a great idea? If we rehash Enclave again too. And Super Mutants. And FEV. And Optimus Prime. None of it is totally completely 100 % absolutely confirmed that they can't return en masse so that means we should rehash them too.

How many times are we going to rehash things though? When will it actually stop?

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GRAEME
 
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Post » Tue Dec 01, 2015 3:39 pm

I liked wanamingos but they have no place in FO4, especially considering the fact that they're extinct.

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C.L.U.T.C.H
 
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Post » Tue Dec 01, 2015 6:51 pm

It doesn't "have" to be.
But implication/optional/unconfirmed isn't lore or canon.
I personally don't want them back. That's easy to say.
I just dislike the conflating fact with opinion/touting opinion as fact. It's a messy way to justify things.
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Alisha Clarke
 
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Post » Tue Dec 01, 2015 10:52 pm

Never should they come back.

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BethanyRhain
 
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Post » Tue Dec 01, 2015 5:29 pm

Apparently Floaters were supposed to be in New Vegas, but were cut just before launch and there was concept art for Floaters in the Art of Fallout 3 book according to Fallout wiki. So they could show up in Fallout 4. As far as origin goes, Centaurs can be explained by the same method as the Super Mutants. West Coast Centaurs and Super Mutants come from the Master while East Coast Centaurs and Super Mutants come from Vault 87.

As far as Wanamingos go, they were supposed to be in Fallout 3, but were cut just before launch. Therefore, since they are FEV-tailored weapons of war according to Fallout wiki, then there is a good chance they will show up in Fallout 4.

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Sunnii Bebiieh
 
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Post » Tue Dec 01, 2015 10:17 pm

It's kittens all over again... (except this time, we're arguing about concept art for 3 instead of 4 and the critter in question is a lot less cute.)

I do not believe it was ever heavily implied, although maybe kind of implied, that they were completely wiped out. Frankly, I don't care either way; I just don't think it would destroy the integrity of the Fallout universe if Bethesda said "hey, there were other colonies"; it could even be a chance to offer some more background on the damn things.

As for "rehashing", it's not like Bethesda hasn't been coming up with their own mutants, like Yao Guai or Mirelurks. Having some recurring critters just creates continuity. To that end, I'd probably care more about Wanamingo presence in future titles if they were more common in Fallout 2, but as it stands it's really not that big a deal for me.

I wonder if the Institute has been cooking up its own original FEV abominations...

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CYCO JO-NATE
 
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