I want actual cities in Tes

Post » Tue Dec 06, 2011 1:39 pm

We actualy havent been to a single city in the past 5 games.


100 people in a cluster of 30 or so houses is not a city. Now assassins creed on the other hand..

what? We cant have a city with thousands of houses because we'd need to go inside of them? Well, we randomly generate the enteriors!!


And the environments outside the cities are too small!! how could i possibly believe that a tiny farm the size of a large garden feeds a city? Why are the cities within 5 minutes of eachother? I would very much like to have times were i am alone in the world. days away from cities and minuits away from packs of wolves who howl in the night and give me a good chase. Id like climbing a mountain to be a huge feat and not a 5 minute walk. I want waters that are interesting to explore

How do we achieve this? BY PROCEDURAL GENERATION!! how do we make it good? BY AMAZINGLY COMPLICATED PROCEDURAL GENERATION!! Then we add skills to help in the increased world like acrobatics (which allows for mirrors edge style movements) climbing , flying, spells of jumping, blinking, speed and swimming . Perhaps i could use telekinesis to push me away from the ground? I should be able to drive things that are manmade, a creature or magical! There should be fast travel services and hunting. The increase in the amount of days spent getting from area to area should make seasons change


Basically i want an elder scrolls game that i can never ever complete. each city will always be alien to me. fast travel is undeniably necessary.

A place that's so amazing i begin to think it's a real world, eventualy i might think it is and need money to buy the next expansion pack or game. I get a longsword out and kill people and take their money. When the police come i throw fireballs out of my hand that dont realy work and get shot whilst cursing my lack of willpower.




and before you tell me to play dagger fall, don't tell me to play dagger fall, It's just a flat abyss with sprites on it.
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Post » Tue Dec 06, 2011 7:45 am

We cant have a city with thousands of houses because we'd need to go inside of them? Well, we randomly generate the enteriors!!

No thanks. I'll take fewer houses with unique, hand-made interiors before I take hundreds of randomly-generated generic interiors.




And the environments outside the cities are too small!! how could i possibly believe that a tiny farm the size of a large garden feeds a city? Why are the cities within 5 minutes of eachother? I would very much like to have times were i am alone in the world. days away from cities...[snip]... I want waters that are interesting to explore

This I can agree with. I would love larger game worlds. A couple years ago I spent a lot of time playing an open-world online game called Vanguard: Saga of Heroes. It had a truly massive, massive open world that was nearly as detailed and pretty as Cyrodiil. There were three continents in the game and Cyrodiil and Vvardenfell combined was equal to only a small corner of one of these continents. I remember it took me about an hour and a half to swim from one end of the smallest of the three continents to the other end. That game was an explorer's dream come true. I loved wandering around there.

I would love it if Bethesda made a game that was even 1/3 that size. I rarely felt that I was lost in Cyrodiil, even with distant land off and the fog modded so that it was very close. I could get lost around Azura's Coast and the Sheograd region in Morrowind, though. That was nice. And I have to say, though the game isn't any larger, that I'm getting lost in Skyrim.

I especially agree about the water. I loved swimming underwater in Morrowind. I never felt there was any reason to do so in Oblivion.




How do we achieve this? BY PROCEDURAL GENERATION!! how do we make it good? BY AMAZINGLY COMPLICATED PROCEDURAL GENERATION!!

Oblivion was generated. Bethesda did input amazingly complicated geological data, combined with Cyrodiil's topographical data and let a computer generate the terrain. It didn't seem to help. Computer-generated Cyrodiil turned out to be far more bland than hand-built Vvardenfell.




The increase in the amount of days spent getting from area to area should make seasons change

This would be nice, yes. My girlfriend is playing Wurm Online (another massively-large online game) and seasons change in that game. The game's seasons appear to be keyed into North American seasons: right now it is fall in the game. In a month or two the land will be white with snow. Next summer trees and grass will be green again. It really helps to make that game's world feel a little more alive.




Basically i want an elder scrolls game that i can never ever complete.

Well, I don't know about you but I have never felt that I "completed" an Elder Scrolls game. As I have said before, "You don't 'beat' an Elder Scrolls game, you live it." And I believe that. Even with the size of the game worlds in the last few games there is still enough room for my imagination to fill in many adventures, many stories. I do wish they were larger in size but that doesn't prevent me from playing them for as long as I have the imagination to think of new things to do.
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