I want advanced gore

Post » Mon May 10, 2010 4:43 am

I dont care about blood, as long as theres some. I dont care about hanging bodies. what i want is a gore system so advanced that when i stab a guy. i see my blade go INTO his stomach. and when i pull it out there is a deep stab wound. thats all i ask,i want to chop limbs. but not like fallout, more realistic. Idk about anybody else but i would love the above. Oh and i want them to make thieving more worth wile. you know making money off random loot you steal. And i want variety in voice acting. Damn dont let me get going. ill stop here
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vanuza
 
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Post » Mon May 10, 2010 7:14 am

We all have a lot of wishes and dreams. But I'll address the issue you chose to name your thread with (btw don't use all caps, ever). I don't see actual stab wounds where the weapon hits happening, sure it would be cool, but it sounds very advanceed and I doubt enough people care about gore so much that they'd want content to be thrown aside so that beth could spent a long time developping such a system.
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Richard
 
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Post » Mon May 10, 2010 3:42 am

fo3 and fo:NV had nice amounts of gore, i don't see it being hard to pull them over into TES5
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roxxii lenaghan
 
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Post » Mon May 10, 2010 6:08 am

we cant afford such advanced physics in a game. to do that kind of gore you would need tissue physics for the skin and it would cause all sort of wicked bugs with the skin being stretched for no apparant reaons and stuff like that. it makes me think of the fire physics they had tried to do for the balrog in lord of the rings. it was so advanced that it kept bugging and extinguising because it was too realistic

for boob heads we dont need this immature gore and dismembering for Elder Scrolls we just need a bit more blood than Oblivion because in Oblivion it would only taint your sword red
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stevie critchley
 
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Post » Mon May 10, 2010 1:29 am

In fallout when you shoot you dont make a hole, sure you sever limbs. And leave a blood splotch to simulate a hole. but how come i use beast 50 cal. and i dont see through there stomach after shooting it
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Latisha Fry
 
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Post » Mon May 10, 2010 1:46 am

In fallout when you shoot you dont make a hole, sure you sever limbs. And leave a blood splotch to simulate a hole. but how come i use beast 50 cal. and i dont see through there stomach after shooting it

It's not because people don't want actual holes from cuts, it's because it's too resource demanding to make such an advanced system for such a trivial thing
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Claire
 
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Post » Mon May 10, 2010 10:36 am

id love to see the first anatomically correct human gore system, where bodily physics plays a role in how deep a wound goes, what organs, tissues, and bones you see from the wound, and overall player health based on actual damage taken and determination of what would be fatal!


this would be ridiculous for bethesda to do, but id love to see a company focus on this and sell the engine to other developers. It could be used in so many games...
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Angela
 
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Post » Mon May 10, 2010 6:38 am

It's not because people don't want actual holes from cuts, it's because it's too resource demanding to make such an advanced system for such a trivial thing


Ok but forget everyone else. dont you think it adds to immersive value? i would really feel like im in the world
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Nims
 
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Post » Mon May 10, 2010 10:12 am

Gore is overrated.
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Lily Evans
 
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Post » Sun May 09, 2010 11:56 pm

id love to see the first anatomically correct human gore system, where bodily physics plays a role in how deep a wound goes, what organs, tissues, and bones you see from the wound, and overall player health based on actual damage taken and determination of what would be fatal!


this would be ridiculous for bethesda to do, but id love to see a company focus on this and sell the engine to other developers. It could be used in so many games...


WOuld you honestly care if a given cut's depth is anatomically correct?

Ok but forget everyone else. dont you think it adds to immersive value? i would really feel like im in the world


Sure it would feel more immersive. But so would a bout half a billion other systems I can dream up. Question is, is it possible, and if it is, is it worth spending the resources on?
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Jessica Stokes
 
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Post » Mon May 10, 2010 12:47 pm

Gore is overrated.

This. even in real life its not like what he says. i have seen people stabed (after not while) and their stomach didnt fall out of them or [censored] liek that. it just makes a hole and it bleeds nothing else.
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joseluis perez
 
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Post » Mon May 10, 2010 10:47 am

I dont care about blood, as long as theres some. I dont care about hanging bodies. what i want is a gore system so advanced that when i stab a guy. i see my blade go INTO his stomach. and when i pull it out there is a deep stab wound. thats all i ask,i want to chop limbs. but not like fallout, more realistic. Idk about anybody else but i would love the above. Oh and i want them to make thieving more worth wile. you know making money off random loot you steal. And i want variety in voice acting. Damn dont let me get going. ill stop here



What your asking for will take a lot of time to initiate in the game and will most likely take overly large amount of processing to get perfect. Some computers and even consoles may not be able to process these gore animations you want on a mass scale like if your fighting multiple people. I think that AC got the closest to doing this and even they don't show the hole through the person you just stabbed, just a bloody spot representing where you stabbed him. As for thieving, I would like them to change it where the legitimate store owners don't know the goods your trying to sell them are stolen >.> Also I'd like the guards to not know that I murdered someone when I attacked and kill them in a house or secluded area.
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Janine Rose
 
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Post » Mon May 10, 2010 2:13 pm

Something like Deadly Reflexes would be fine, but I'd much prefer Beth spend their time on more important things than hyper-realistic gore.

And if you honestly care about being able to tell how deep a stab wound is and examining the corpse's musculature for accurate internal damage, well, you're probably destined to be one of those news stories that make us gamers look bad...
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Steph
 
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Post » Mon May 10, 2010 1:44 am

thats that other guy that cares about deepness or whatever. Im just tired of frigging slight staining on the sword.
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Jah Allen
 
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Post » Mon May 10, 2010 10:18 am

Gore is overrated.

+1
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Talitha Kukk
 
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Post » Mon May 10, 2010 1:55 am

Ok but forget everyone else. dont you think it adds to immersive value? i would really feel like im in the world

Doing a game like that would also mean you would need 6,891,658,631 people on the map to look real, as of me writing this. It also means you'd have to steal God's computer from the almighty being himself. Finally, you are already inside of this computer playing Uber-Real 2 (ever wonder why there's the Old Testament and the New Testament? Two different games: God took out some of the spells). I would not recommend shooting a hole in yourself or anyone else though. No paying $40 fines or going to jail for 15 seconds in this game.

It just requires too much power from the system. Only very high end computers would be able to play it with a decent frame rate. Then again, you might have to render it before you play it.

thats that other guy that cares about deepness or whatever. Im just tired of frigging slight staining on the sword.

No, you're not. You are asking for anatomically correct gunshot wounds and stab wounds.
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DAVId MArtInez
 
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Post » Mon May 10, 2010 1:34 pm

This. even in real life its not like what he says. i have seen people stabed (after not while) and their stomach didnt fall out of them or [censored] liek that. it just makes a hole and it bleeds nothing else.


I'm moderatly sure that there is a huge diffrence between being stabbed with a Switchblade and a Sword.
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Miss K
 
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Post » Mon May 10, 2010 7:11 am

Blood on the weapon/ person being hit with it - that's enough for me
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Bitter End
 
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Post » Mon May 10, 2010 3:07 am

I don't mind gore, but if it's terribly done like in F3 or just plain ridiculous like in Dragon Age then they better leave it out. Cause it just detracts from the gameplay.
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Project
 
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Post » Mon May 10, 2010 1:21 pm

Epic Fail! :thumbsdown:

Please No! :shakehead:

The last thing that Skyrim needs is the Bloody Mess perk - which fits Great in the Fallout world, but really goes much too far than it needs to.

I hope they keep the gore exactly where it was in TES-IV, though having limbs get badly wounded would be great, gore is Not necessary to make a great RPG.

Miax
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lucile
 
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Post » Mon May 10, 2010 8:12 am

I'm moderatly sure that there is a huge diffrence between being stabbed with a Switchblade and a Sword.

well it was a kitchen knife but what ever there would be a difference of course but it wouldnt look like fallout at all
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Jordyn Youngman
 
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Post » Sun May 09, 2010 11:37 pm

well it was a kitchen knife but what ever there would be a difference of course but it wouldnt look like fallout at all


Then you should read the OP before you post:

.....but not like fallout, more realistic.

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naome duncan
 
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Post » Mon May 10, 2010 7:56 am

Gore is overrated.

Gore is realistic.
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He got the
 
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Post » Mon May 10, 2010 11:47 am

fo3 and fo:NV had nice amounts of gore, i don't see it being hard to pull them over into TES5

But it was so cheesy and... fallout-y..
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Marcin Tomkow
 
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Post » Mon May 10, 2010 2:50 pm

Gore is realistic.


Unless of course it's like Fallout 3 and NV....
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koumba
 
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