I want all these level scaled items and enemies to be gone!

Post » Sun Dec 18, 2011 12:48 am

It's so annoying when you go to a dungeon, unlock master locked doors, open mazes, kill lich and all you get is an items appropriate for you level.
Then I feel like that: "I got that far, losed so many health potions, took my precious time just to get this?! This dungeon looked so epic but all that is hidden in it is a steel sword?"

The same with scaled enemies, it's so annoying that there is nothing to stop me from going to a certain place. Maybe I want to have some cool looking places with cool loot to be blocked for me by strong enemies unless I'm powerful enough and have good tactics to get there?
There are no different parts of map with unique enemies, because you can get the same enemy wherever you are, they've got just different colors and are called for example "ice wolves" or something like that.

What do you think?
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Alexx Peace
 
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Post » Sat Dec 17, 2011 9:21 pm

YES.

I hate level-based scaling of any kind. I especially hate getting loot that is level scaled because it discourages completing quests until higher levels. You would think Bethesda would have learned this after Oblivion, but Skyrim still has quest rewards based off level.
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Cagla Cali
 
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Post » Sun Dec 18, 2011 12:28 am

YES! OFF WITH THEIR HEADS!

And quest item level scaling is even more ridiculous than regular item level scaling. Super awesome weapon of amazing power that looks totally badass? LOL ITS ONLY GOING TO BE USEFUL FOR FIVE LEVELS IF YOU DON'T WAIT TILL LEVEL 30! *trollface.
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Sharra Llenos
 
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Post » Sat Dec 17, 2011 9:54 pm

Yes for loot but no for enemies. No level scaling means linear progression or only lowbie enemies.
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Wayland Neace
 
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Post » Sun Dec 18, 2011 8:35 am

Then even more people would complain about the game being too hard or too easy. They level up and find low level dungeons with low level loot and easy enemies. Early in the game, they run into high level dungeons with enemies that kill you in one hit and weapons and armor that overpower your character.
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Elea Rossi
 
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Post » Sun Dec 18, 2011 10:08 am

Basically make it like WoW and create zones?... Uhh
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OTTO
 
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Post » Sun Dec 18, 2011 9:10 am

Heck no! Bethesda did a wonderful job with the level scaling on enemies and items. I have yet to be bored in this oasis of fear numbing bone crushing combat and endorphine stimulating loot rewarding. Its like being a fat rat who got all the cheese.
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Rachyroo
 
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Post » Sun Dec 18, 2011 12:54 pm

Yes for loot but no for enemies. No level scaling means linear progression or only lowbie enemies.


Level scaling never means linear progression, you can still go to these places on low level but you would need to be well equipped, you could take different routes to finish a mission, longer but easier, shorter but harder, you still could have different outcomes of everything, maybe some npcs could escort you through these places with strong enemies, and there is much much more that could be done with no level scaled enemies. So game would be much better and much less linear than with level scaled ones, it's because of level scaled enemies that game is more linear and boring.
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BaNK.RoLL
 
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