True, unfortunately.
Guilds seemed like just another story line than an actual organization in Oblivion. No matter who you joined, no one really seemed to care or judge you based on your allegiances. I would really just love some people outside of guilds to react differently to me, and to also give me some reason to advance in rank. When the most important thing is advancing the guild's story, like it was in Oblivion, then rank is not important to me. Making some skills a requirement for advancement makes promotions more of an achievement.
Guilds seemed like just another story line than an actual organization in Oblivion. No matter who you joined, no one really seemed to care or judge you based on your allegiances. I would really just love some people outside of guilds to react differently to me, and to also give me some reason to advance in rank. When the most important thing is advancing the guild's story, like it was in Oblivion, then rank is not important to me. Making some skills a requirement for advancement makes promotions more of an achievement.
It would probably be better to keep guild ranks separate from their stories. Completing the quest chains without having to be the master would probably make things more interesting. I do not see why a novice can not become trusted by high ranking members without receiving promotions first.
Perhaps the different guild ranks could result in radiant quest to give your character appropriate styled quests. It would enforce the belief that my character is really holding a position instead of just some title that does not really change how the guild utilizes your skills.