I want an enemy that's practically IMPOSSIBLE to beat outsid

Post » Wed Sep 01, 2010 11:22 am

I think the poll deserved to be more specific, such as:

1. Yes, I want enemies that are theoretically impossible to beat.
2. Yes, I want enemies that are indeed impossible to beat.
3. No.

Because a lot of people in this thread seem to have misunderstood "impossible" as "almost impossible" or even just "very hard".
Of course this is something that I would want too, as I like having the odds against me and still prevailing (the tougher the fight, the better the feeling of winning).
But it is not what I really expected from the description of this thread.

Take gods for example. Remember Vivec from Morrowind? I'm assuming he is the kind of "impossible" that people understand here.
One would initially assume it's impossible to kill a god like him, yet it wasn't much of a hassle in the end, with the right approach and maybe some luck.

My point is: there should be someone or something that can always put the player character in his place, if the he provokes it so. Even if it's the god themselves.
Naturally, the player should have to realize that it's a mistake taking them on, and should have both an option to challenge them and a very easy second option to not do so.
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Wed Sep 01, 2010 12:46 pm

According to the GI article, there is no level cap. Your skills keep going above 100, and your level keeps going over 50. But once you reach level 50, you level much slower and you can't pick any more perks.


The GI article DID NOT say that skills go past 100. It only said that level will go past 50 but will go much slower after that point.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Wed Sep 01, 2010 10:06 am

According to the GI article, there is no level cap. Your skills keep going above 100, and your level keeps going over 50. But once you reach level 50, you level much slower and you can't pick any more perks.



The GI article DID NOT say that skills go past 100. It only said that level will go past 50 but will go much slower after that point.


Ah ok lol
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Wed Sep 01, 2010 1:16 pm

The GI article DID NOT say that skills go past 100.

Hmm, so it doesn't. I wonder where I got that from, then...
User avatar
Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Wed Sep 01, 2010 11:49 pm

I just remembered how badly i wanted this, so i revived the thread to remind people about it... :tongue:

I think the poll deserved to be more specific, such as:

1. Yes, I want enemies that are theoretically impossible to beat.
2. Yes, I want enemies that are indeed impossible to beat.
3. No.

no, there shouldn't be any enemies that are actually impossible to beat in my opinion, that seems ridiculous. nobody should think that that's what i meant after reading my topic name and OP. besides, the question is whether they want a "super-high level" challenge not an "impossible" challenge.
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Wed Sep 01, 2010 6:19 pm

:) Nice kent kill
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Wed Sep 01, 2010 3:01 pm

Because a lot of people in this thread seem to have misunderstood "impossible" as "almost impossible" or even just "very hard".
Of course this is something that I would want too, as I like having the odds against me and still prevailing (the tougher the fight, the better the feeling of winning).
But it is not what I really expected from the description of this thread.

Take gods for example. Remember Vivec from Morrowind? I'm assuming he is the kind of "impossible" that people understand here.
One would initially assume it's impossible to kill a god like him, yet it wasn't much of a hassle in the end, with the right approach and maybe some luck.


i understood it as a boss that you need a massive amount of effort for, both grinding (lvling and collecting items) and fighting him

kinda like baal or diablo in diablo 2 hell difficulty, they are beatable, but holy crap on a peanut are they hard! youd be trying your luck for 10+ times and youd realize each time that your lvl is not high enough and your items svck

id say a boss beatable only by the most dedicated of players
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Wed Sep 01, 2010 11:46 pm

I think the dragons are going to give us a run for our money. They are certainly unlike anything faced in the Elder Scrolls games. However, I would enjoy to see characters/creatures that require immense skill to defeat. Perhaps a duel with the greatest swordsman or sorcerer in all of Skyrim, waiting atop one of the mountains? But what I would MOST like to see is an army of creatures that you have to defeat. Entering a massive undead dungeon and having to fight off an army of the Undead would be gnarly. :gun:
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Wed Sep 01, 2010 12:50 pm

Deep sea kraken could take care of the border problem to the north ;)
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Thu Sep 02, 2010 1:27 am

i would LOVE this. i want multiple enemies that are really hard (boss like monsters) that guard good equipment or something. i want them to respawn too after a couple days so you can constantly fight them
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Wed Sep 01, 2010 1:09 pm

You had like the luck bosmer in Morrowind, well he wasn't really unbeatable but pretty damn tough.
It would be nice to have something like that return, something that's a real challenge but not really a part of any quest.
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Wed Sep 01, 2010 7:10 pm

well, more than 9 out of every 10 forum-goers agree (out of 335 voters). I think its safe to say the developers should definitely add this. The only time-consuming troubles with adding this that I see is the design of the creatures, and their locations. (and IMO making sure there isn't some cheap loop-hole to beat them).

Making a character overly powerful is something so simple that you can do it with the "construction kit" no problem (right? i don't play on pc so i don't really know).
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Wed Sep 01, 2010 11:45 am

Yeah, I like whoever coined the term on this forum "Mod Mentality" a pun off "Mob Mentality".

I'm gonna use that. :D
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Wed Sep 01, 2010 5:28 pm

Ofcourse i want a challange. A so called 'boss' monster perhaps. But not if it's ANYTHING even remotely close to final fantasy. My god i don't understand how people can continue with playing that game after seeing how ridiculously akward the characters are. When i saw it for the first time my face instantly expressed the feeling of disgust. Maybe if someone would pay me to play it i could get over it, but then even more obstacles come into play : a horrible combat system and ridiculous clichés. My god please someone destroy the people who invented that utter piece of garbage.

Phew... that needed to be done.
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Wed Sep 01, 2010 9:11 pm

Basically, a 'Tom Bombadil'. I would not mind this, so long as its not just some loitering McBad-Guy/Beast that has no agenda or purpose other that to attack you when you venture too close.
It might be best if they were of relatively good-nature, and/or relatively reclusive. (Like Tom or Shelob).
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Wed Sep 01, 2010 4:08 pm

Kinda like Umbra on lover levels? Near Impossible but if you manage to kill her you get the Umbra sword (And armor if u want) that is Just Pownage

I'd say more like the Umbra on crack you see with OOO. I can kill Umbra right out of the sewer on a vanilla game, even though she is level 50 and has close to 400 hp. She is actually pretty easy. OOO changed Umbra to have about 800 health, with massive amounts of damage resistance (A sneak attack with 50 agility, 35 Marksman, a silver bow and silver arrows only did like 16 damage). She was also faster and hit harder. Now that is a brutal fight.

I'm all for this idea, the concept of being able to kill anything easily because you are dragonborn svcks imo. There should still be people that are ungodly strong.
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Wed Sep 01, 2010 8:34 pm

I still can't get over the fact that they're level scaling again. Things like this would be awesome.

I want to walk into an area and be like "OH [censored]!" and run for my life.

Instead, assuming it's exactly like Fallout 3's level scaling (which last I heard it is), then at most it's "Uh oh..." followed by a slightly-more-difficult-than-normal battle, that's no reason to run away from.

But oh well, that's how it is. I'm just glad the modders will take care of it.


I'm not sure if it is level scaling in that way. I know what you are going to say, level scaling is level scaling :) But from what I read on Game Informer's http://www.gameinformer.com/p/esv.aspx they are using something called Radiant AI which, for example on quests, will change the quest locations to areas that contain enemies comparable to your character's current level. I don't know if this means you can still explore/adventure on your own and stumble upon very easy or very difficult enemies.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Wed Sep 01, 2010 11:02 am

I'm not sure if it is level scaling in that way. I know what you are going to say, level scaling is level scaling :) But from what I read on Game Informer's http://www.gameinformer.com/p/esv.aspx they are using something called Radiant Story which, for example on quests, will change the quest locations to areas that contain enemies comparable to your character's current level. I don't know if this means you can still explore/adventure on your own and stumble upon very easy or very difficult enemies.

fixed
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Wed Sep 01, 2010 10:26 pm

I'm not sure if it is level scaling in that way. I know what you are going to say, level scaling is level scaling :) But from what I read on Game Informer's http://www.gameinformer.com/p/esv.aspx they are using something called Radiant AI which, for example on quests, will change the quest locations to areas that contain enemies comparable to your character's current level. I don't know if this means you can still explore/adventure on your own and stumble upon very easy or very difficult enemies.

As for Radiant AI you are correct. But for the actual dungeons itself this is how they work:

Dungeon A has level scaling for levels 1-7. If you go in the dungeon at level 1, the enemies will be level 1. If you go in at level 2, the enemies will be level 2, and so on and so forth. However, that level scale maxes at 7 so if you went in the dungeon at level 22 the enemies would still be level 7.

Dungeon B has level scaling for levels 20-25. If you go in at any level 1-20 the enemies are level 20. And then they are equal to your level until you get to level 25, and then they stay at level 25.

One thing to note though is the level of the dungeon freezes after the first time you enter the dungeon. Meaning if you go into dungeon A at level 1 it sets to level 1 and stays there for the entire game, even if you come back at level 50.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Wed Sep 01, 2010 2:40 pm

I'm pretty sure Umbra's making a return, if that's what you're getting at.
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Wed Sep 01, 2010 10:37 pm

my weakness came frm them damn Astronaches....so i kno they will still b n the game!!!
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Wed Sep 01, 2010 10:51 pm

If you ever played Final Fantasy VII, then you'll remember Ruby Weapon


This is not a JRPG. So. NO.
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Wed Sep 01, 2010 4:56 pm

fixed


Thanks Liu Bei, totally right. Radiant Story affects how the game plays out, Radiant AI affects the daily routines and tasks of NPCs and their reactions to the player character's actions. My bad!
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Wed Sep 01, 2010 2:45 pm

This is not a JRPG. So. NO.

Worst logic ever. This game isn't made by a Japanese developer. Therefore it should have no degree of challenging enemies? Fail.
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Wed Sep 01, 2010 5:53 pm

A new, stronger, Umbra maybe?


That was what I was thinking.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

PreviousNext

Return to V - Skyrim