I want an enemy that's practically IMPOSSIBLE to beat outsid

Post » Wed Sep 01, 2010 7:33 pm

This is not a JRPG. So. NO.

I really don't understand your reasoning. is it because you feel like America would be copying off of Japan or something? you don't want Bethesda to be a copycat? there's no reason western RPGs and really super-hard "bosses" should be mutually exclusive.

Thanks Liu Bei, totally right. Radiant Story affects how the game plays out, Radiant AI affects the daily routines and tasks of NPCs and their reactions to the player character's actions. My bad!

I just thought it was something you overlooked. They are both "Radiant" so it is easy to mix up.

Radiant AI was in Oblivion, it's nothing new (but it's updated i think/hope for skyrim)
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Astargoth Rockin' Design
 
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Post » Wed Sep 01, 2010 9:19 pm

I really don't understand your reasoning. is it because you feel like America would be copying off of Japan or something? you don't want Bethesda to be a copycat? there's no reason western RPGs and really super-hard "bosses" should be mutually exclusive.


I just thought it was something you overlooked. They are both "Radiant" so it is easy to mix up.

Radiant AI was in Oblivion, it's nothing new (but it's updated i think)


Rather, I think he meant Skyrim isn't a JRPG in the sense that it's not horrible, boring and generic. Anyway yeah. I think some uber boss hidden away in a hard-to-reach place would be epic. I can imagine stumbling upon it as a low level character and getting obliterated.
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X(S.a.R.a.H)X
 
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Post » Wed Sep 01, 2010 4:24 pm

Hmmm. Dragon Age had one of these. Actually killed my party and got my main character to half hp! I still managed to get the achievement for beating the game on the hardest difficuly without changing it and not having the pc fall in combat though. Yay for blood mage + arcane warrior ... so broken :\.
Umm... Dragon Age doesn't have an achievement like this.
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Amy Masters
 
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Post » Wed Sep 01, 2010 11:03 pm

Would love to be ambushed by some huge overpowered creature, with only one choice to either get eaten or leg it. Or casually swimming in the sea and a Kraken pops out of the water. Running from stuff can be alot of fun, see the game Amnesia: The Dark Descent you have no weapons and only have the choice to try and hide or run when a monster comes along.
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Da Missz
 
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Post » Wed Sep 01, 2010 5:49 pm

Rather, I think he meant Skyrim isn't a JRPG in the sense that it's not horrible, boring and generic.

hahaha, we get a lot of JRPG hate on this forum, and i agree for the most part but i think that there are a few exception

IMO
Acceptable JRPGs:
-FF VII (Great story/characters. orginal; influenced many other wannabe JRPGs) (+1 for Golden Saucer)
-FF X (Great Story/characters) (+1 for blitzball)
-Earthbound (everything is great with this game. best non-TES rpg ever; great for kids and advlts and beatles fans)(+1 for beating up new-age hippies)
-Mario RPG Legend of the Seven Stars (original and fun gameplay, great for kids and advlts alike) (+1 for Culex and Great Guy Casino)
... I thought there was more, but thats it.

^all of those games had monster(s) like what we are talking about on this thread (except Earthbound, but i never found the Strongest Mole, so maybe not)
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darnell waddington
 
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Post » Wed Sep 01, 2010 6:56 pm

hahaha, we get a lot of JRPG hate on this forum, and i agree for the most part but i think that there are a few exception

IMO
Acceptable JRPGs:
-FF VII (Great story/characters. orginal; influenced many other wannabe JRPGs) (+1 for Golden Saucer)
-FF X (Great Story/characters) (+1 for blitzball)
-Earthbound (everything is great with this game. best non-TES rpg ever; great for kids and advlts and beatles fans)(+1 for beating up new-age hippies)
-Mario RPG Legend of the seven stars (original and fun gameplay, great for kids and advlts alike) (+1 for Culex and Great Guy Casino)
... I thought there was more, but thats it.


Well, those could be great games. I've only played portions of Final Fantasy VII and Final Fantasy X had amazing graphics when it came out. Problem is, if you've ever seen an anime without having played a JRPG before, you could probably guess the plot. Just seems like they have trouble with uh...recycling in that department. Not that Oblivion's plot was any better, mind you. But JRPG's are so, soooo linear that all you have is the plot.
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Stacey Mason
 
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Post » Wed Sep 01, 2010 7:37 pm

Well, those could be great games. I've only played portions of Final Fantasy VII and Final Fantasy X had amazing graphics when it came out. Problem is, if you've ever seen an anime without having played a JRPG before, you could probably guess the plot. Just seems like they have trouble with uh...recycling in that department. Not that Oblivion's plot was any better, mind you. But JRPG's are so, soooo linear that all you have is the plot.

hm well my list of acceptable Anime is Cowboy Bebop, but i've seen lots of others (my older brother is a fan of Inuyasha, DBZ, full metal alchemist the list goes on) and i couldn't have guessed the plot for FFX or VII or really any of those games i listed.
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Nicholas C
 
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Post » Wed Sep 01, 2010 9:27 pm

I'm a fan of Cowboy Bebop as it's truly unique, but nearly every other anime is the same. Always some sort of form of supernatural energy or whatever that the main hero can manipulate. Then there's always some bad guys that can do it too, showdown ensues, lots of pretty colorful explosions. Throw in a couple long diatribes about the dichotomy of good and evil and bam, you have an anime/video game franchise that makes you some serious bank.
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electro_fantics
 
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Post » Wed Sep 01, 2010 5:39 pm

This is something I don't enjoy, but I don't care if it's in the game as long as it's NOT part of a quest- especially the main quest, and I can avoid it.

Peace, +Petrose
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MatthewJontully
 
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Post » Wed Sep 01, 2010 9:47 am

Ah, Ruby Weapon... The memories...


He was only tough because of the statuses he caused with each hit. Three Ribbons (by Morphing Cactuars) and he was a piece of cake. Emerald Weapon on the other hand, only way i could beat him was with Master Level Knights of the Round and two Mime materias :lmao:

On topic, giant post-game super bosses are really a thing i expect on jRPGs, but sure, why not?
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Beth Belcher
 
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Post » Thu Sep 02, 2010 12:24 am

I'm a fan of Cowboy Bebop as it's truly unique, but nearly every other anime is the same. Always some sort of form of supernatural energy or whatever that the main hero can manipulate. Then there's always some bad guys that can do it too, showdown ensues, lots of pretty colorful explosions. Throw in a couple long diatribes about the dichotomy of good and evil and bam, you have an anime/video game franchise that makes you some serious bank.

sounds like dragon ball z, inuyasha, and many others, but that doesn't really sound like any of the games i listed. neither of the FF games have much about the dichotomy of good and evil. For FFX, i wouldn't even want to spoil how far off a presumption of who is good and who is evil would be.
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Matt Bigelow
 
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Post » Wed Sep 01, 2010 1:05 pm

Worst logic ever. This game isn't made by a Japanese developer. Therefore it should have no degree of challenging enemies? Fail.


I guess you don't really understand the logic. That's okay. Since I completely disagree with the OP, it is completely reasonable for someone to disagree with me. But throwing out FAIL when you seem to have no idea of where I'm coming from is, in itself, a FAIL.
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Krystina Proietti
 
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Post » Wed Sep 01, 2010 7:02 pm

I would like to see many boss type characters. Not necessarily all very high level as you describe but as unique in some way. In oblivion, outside the quests, it always felt like you were just fighting the same miscellaneous attackers over and over.
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Crystal Birch
 
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Post » Wed Sep 01, 2010 10:31 am

He was only tough because of the statuses he caused with each hit. Three Ribbons (by Morphing Cactuars) and he was a piece of cake. Emerald Weapon on the other hand, only way i could beat him was with Master Level Knights of the Round and two Mime materias :lmao:

On topic, giant post-game super bosses are really a thing i expect on jRPGs, but sure, why not?

That's weird, I beat Emerald Weapon way before Ruby. My strategy for Ruby though was to Vincent and Cid and get clouds health to 7777, with a revive-summon with that phoenix summon. after Cloud got finished with the 7777 combo, I used Master Knights of the Round and did some other stuff, then cloud died, and Phoenix revived everyone, then i just wailed on him for a while until he died.
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rebecca moody
 
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Post » Wed Sep 01, 2010 2:04 pm

I guess you don't really understand the logic. That's okay. Since I completely disagree with the OP, it is completely reasonable for someone to disagree with me. But throwing out FAIL when you seem to have no idea of where I'm coming from is, in itself, a FAIL.

You should realize though that Baldur's Gate II had this (Silver dragon and Fiirkrag). so it isn't only in JRPGs just mostly
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asako
 
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Post » Wed Sep 01, 2010 2:36 pm

Well he has been cursed with immortality, and the only way he can lift the curse is to be killed in one on one combat. The curse doesn't allow for him to die unless he was actually trying to kill his oppenent... or something.


how about if he looks like http://cdn.okccdn.com/php/load_okc_image.php/images/0x0/0x0/0/10932417754478802881.jpeg___1_500_1_500_cb94de6a_.png?
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Kaley X
 
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Post » Wed Sep 01, 2010 10:00 pm

I'm a fan of Cowboy Bebop...
Anyone else notice that ThatOneNwah's avatar looks just like Spike? :laugh:
(Its a neat coincidence.)

Always some sort of form of supernatural energy or whatever that the main hero can manipulate. Then there's always some bad guys that can do it too, showdown ensues, lots of pretty colorful explosions. Throw in a couple long diatribes about the dichotomy of good and evil and bam, you have an anime/video game franchise that makes you some serious bank.
This kind of makes sense doesn't it? They have a post nuclear society, with significant risk of natural disaster. This does seem to play out in their fiction a lot.
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Rob Smith
 
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Post » Wed Sep 01, 2010 9:09 pm

For anyone that has played the Borderlands DLC, The Secret Armory of General Knoxx, and has faced Crawmerax then you will understand what I am talking about. Make an enemy at least 5x the strength and health as him or better yet over 10x, then make him huge and you have the perfect extremely hard battle. Possibly a Dragon in a very hard to get to cave or huge lair that is there until you kill him.
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Adrian Powers
 
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Post » Wed Sep 01, 2010 9:59 pm

Some ideas:

A giant sea monster,. some kind of octopus or serpent.
A huge giant in the mountains that only attacks you when you provoke him.
A valkynaz that isn't a joke.
Some amazing swordsman

I think any kind of epic optional boss should be a custom animated, unique enemy that only appears once in the game. And of course it should be guarding or carrying some kind of amazing, useful treasure that can't be found or made elsewhere. And the people who are saying that's what the dragons are for don't seem to understand what we mean by optional, non MQ related bosses.
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Stace
 
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Post » Wed Sep 01, 2010 9:21 am

Is it really so bad for a game to have a few bosses that are apart from the main questing and yet actually present a challenge.... from the way people are talking some seem against it only because the idea is present in many jrpgs...

As for me, i love the idea and would love a few bosses that just happen to be incredibly hard to beat at high levels.
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daniel royle
 
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Post » Wed Sep 01, 2010 9:51 am

Yes. It should be a reincarnation of Fargoth from Morrowind. But with full daedric armor and a sword that insta-kills. But he has a weakness, if you attack him when it is raining, he will be unable to respond. And it'll only start raining when you hit level 50. End of story.
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Fiori Pra
 
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Post » Thu Sep 02, 2010 1:01 am

Hmm... A lot of people are suggesting that a hard monster should be a monster with simply a lot of hp, defence and attack power? Now that would be total crap. I don't want a boss to be a normal monster only bigger than the other ones that you simply have to hit a thousand times before it drops. A boss monster should be cool and challanging to fight. Give it certain abilities rather than a [censored] load of health. Create a new ai for it so it has a more challanging fighting style.

One thing i hate about TES games is that once you get high leveled it's nearly impossible to die (if you make the right choices) but enemies will still take almost a minute to kill (doesn't seem long, but if you're acctually clicking the same attack button over and over again for an entire minute then it will become pretty annoying).
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Laura Ellaby
 
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Post » Wed Sep 01, 2010 2:46 pm

Hmm... A lot of people are suggesting that a hard monster should be a monster with simply a lot of hp, defence and attack power? Now that would be total crap. I don't want a boss to be a normal monster only bigger than the other ones that you simply have to hit a thousand times before it drops. A boss monster should be cool and challanging to fight. Give it certain abilities rather than a [censored] load of health. Create a new ai for it so it has a more challanging fighting style.

One thing i hate about TES games is that once you get high leveled it's nearly impossible to die (if you make the right choices) but enemies will still take almost a minute to kill (doesn't seem long, but if you're acctually clicking the same attack button over and over again for an entire minute then it will become pretty annoying).

If you looked early in the thread, You'd see that most people agree that the monster shouldn't just have a lot of health, but rather just be a hard monster, where if you slip once you are screwed and you might die.
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Jade MacSpade
 
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Post » Wed Sep 01, 2010 2:00 pm

As long as it makes sense in the story. Don't want no tack-on.

And Bethesda taking design cues from Square Enix would be like Lamborghini taking design cues from Lada.

EDIT: Maybe we will see the lord of the seas? Supposedly, legends pinned him around the frozen waters north of Skyrim.
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x a million...
 
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Post » Wed Sep 01, 2010 3:56 pm

As long as it makes sense in the story. Don't want no tack-on.

And Bethesda taking design cues from Square Enix would be like Lamborghini taking design cues from Lada.

EDIT: Maybe we will see the lord of the seas? Supposedly, legends pinned him around the frozen waters north of Skyrim.

Come on, just because it's an idea that's in a lot of JRPGs doesn't mean it can't work in Skyrim. TES games are all about what you can do outside of the main quest; there's no reason not to have very hard bosses that are optional. And I don't really see why they couldn't find a monster in the lore that might be more difficult to beat than Alduin.
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