I want to fight an evil synth clone of myself.

Post » Tue Mar 22, 2016 5:31 pm

It would be amazing and ridiculous.

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gary lee
 
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Post » Tue Mar 22, 2016 5:27 pm

Was done before in dragonborn so..
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I’m my own
 
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Post » Tue Mar 22, 2016 5:21 pm


Miraak wasn't a clone of our character, and he wasn't ridiculous. It was done before in DLC for a different sci-fi franchise, though.

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JESSE
 
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Post » Tue Mar 22, 2016 5:59 am

I want to fight a good synth clone of myself :P
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KU Fint
 
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Post » Tue Mar 22, 2016 3:09 pm

The clone should have a goatee. An evil goatee!
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nath
 
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Post » Tue Mar 22, 2016 9:59 am


Maybe you're your own evil clone.



In which case, you'd have to kill yourself.



Or accept the fact that you're the evil clone.



Moral dilemma twist!

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Leah
 
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Post » Tue Mar 22, 2016 3:17 pm

The issue with Fallout "bosses" is that they are usually just somewhat stronger standard grunts. Heck, Kellogg was basically a raider with a stealth boy.


The idea is great, but I'm afraid it would be anticlimactic.
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Elizabeth Falvey
 
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Post » Tue Mar 22, 2016 6:57 am

Would be cool if the clone has the same stats , weapon and armor that you currently are using .


Nonono wait , that wouldn't be fun if you have a Big Boy , 2 shot Gauss or Instigating missile launcher , because will end in a 1 hit kill match :nope:

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Jarrett Willis
 
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Post » Tue Mar 22, 2016 6:23 am


I am the one with a curly mustache. And this nutty idea.

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Phillip Hamilton
 
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Post » Tue Mar 22, 2016 12:57 pm



I know, but it's a very similar concept.
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Kat Lehmann
 
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Post » Tue Mar 22, 2016 10:39 pm

Not even close...

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Czar Kahchi
 
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Post » Tue Mar 22, 2016 10:45 am

Somewhere in the game there's a guy named Art that's in a shoot out with a guy aptly named "Art". It's a cloned synth of the guy, but you lose karma if you kill either one of them. That's what I call Art.
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Channing
 
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Post » Tue Mar 22, 2016 6:29 am


That's probably my favorite random encounter, but... karma?

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Isabel Ruiz
 
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Post » Tue Mar 22, 2016 12:50 pm

If either one shoots me I`ll take them both out. But I have run into them on many occasions only 10 minutes apart. They must all be clones.
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Franko AlVarado
 
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Post » Tue Mar 22, 2016 8:26 pm

While the fight is going on, have the focus switch between the two as one or the other seems to be winning. If the player has less health than the attacking synth, you would start playing as the synth. The the eventual winner would continue the game, with the synth winner having occasional glitches going wild in the settlements.

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Far'ed K.G.h.m
 
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Post » Tue Mar 22, 2016 9:14 am

This would be a fun quest mod!

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Paula Ramos
 
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Post » Tue Mar 22, 2016 8:32 am

Technology can't be evil. You'll just have to kill a morally neutral one.

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Peter lopez
 
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Post » Tue Mar 22, 2016 9:03 pm


^---- THIS would be an epic story arc, if it was done right.



Of course, that means the Institute's reach would have to be further than the Commonwealth since...well, the ending of FO4 sort of demands it to be if you didn't side with the Institute. I've been dying to see them expand this game into Toronto or Vancouver, so maybe that could be the leap to the west coast again -- a version of the Institute there, run by Shaun's synth clone or something.

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Siobhan Thompson
 
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Post » Tue Mar 22, 2016 8:00 pm


Nuuuuuuuuuuuuu my man Kellog is an awesome cyborg mercenary! :P

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Sammygirl
 
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Post » Tue Mar 22, 2016 9:20 pm

First thing this reminded me of was that Mass Effect 3 DLC, Citadel.

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QuinDINGDONGcey
 
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Post » Tue Mar 22, 2016 5:29 pm

Or Saints Row IV



"Evil me is kind of an [censored]"



"Good you is kind of an [censored]"

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Jack Bryan
 
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Post » Tue Mar 22, 2016 7:04 am

this can be easily done. start a new game and design your character to look like the synth courser, and then go fight it.

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Invasion's
 
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Post » Tue Mar 22, 2016 12:35 pm

What'd be awesome is a enemy that also had access to our perks and the bonuses, imagine getting pain trained by a brother hood paladin, or getting sand manned while sleeping in a unsafe area? I think there is massive potential for gameplay in regards to enemies having stealth behavior, and literally trying to sneak up on us or stalk us until we loot you know? instead of just having a instead fight as soon as your spotted, this could tie in with the perception. I mean what's the point of having chameleon death claws or invisible enemies if they don't do anything different? What if the mythical legendary albinos or whatever actually had special AI personalities and would hunt you over long distances like an ongoing boss fight/hunt. Instead of making enemies tougher make them smarter or incorporate the abillities we have into them as well so we'd even the playing field so to speak or challenge us even, what if there was a special enemy type that only used unarmed melee but every time he got close enough to attack he would trigger a animation that knocks us down and then he'd run away to try and flank us again? that'd be really cool to see you know? they have awesome mechanics in the game they just need get more crazy with what they've got

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Sasha Brown
 
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Post » Tue Mar 22, 2016 11:11 am

That wouldn't work. Games have tried that before several times and people just find ways to abuse the logic.


I mean, if the end result is half the players turning up naked to fight him, locking him into a weak state before pulling their equipment out of Dogmeat and totally unbalancing the encounter it's just silly and pointless.
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Siobhan Wallis-McRobert
 
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Post » Tue Mar 22, 2016 6:53 am

Didn't something like this already happen in Oblivion?

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liz barnes
 
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