I want my full DX11 in MP

Post » Mon Aug 22, 2011 3:22 pm

DX11 in MP isn't really fully implemented. Tessellation, for example, is off.



Please add it on the next patch!
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Sophie Louise Edge
 
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Post » Mon Aug 22, 2011 6:49 am

I don't have Dx11 but it would be nice for those who do if they included that, IDK why they didn't
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Benji
 
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Post » Mon Aug 22, 2011 7:55 am

Looks on to me.
Some maps have more tessellation than others, and some are non existent. Downed Bird, for example, you won't find a single bump on any wall.
Sanctuary map, on the other hand, takes full advantage of DX11.
It differs from map to map. City Hall has some tessellated walls and some flat ones.
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FirDaus LOVe farhana
 
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Post » Mon Aug 22, 2011 1:55 pm

1st pic isn't tessellation, It's that parallax occlusion thingy which only gets enabled if shaders are set to extreme.
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Ana
 
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