I Want To Literally Fight Alduin

Post » Sun May 15, 2011 6:08 pm

I'm not so sure it would be a mistake. I feel like fighting Alduin would either be way to easy for fighting a god dragon. Or make the game feel like some sort of linear action game (god of war, ninja gaiden, or even mass effect 2)

Well, the main quest is going to have SOME unavoidable ending for you, fighting or not, and I'd rather have it actual fighting, since this is an action adventure RPG. There are many ways they could make it not seem to easy or whatever. It could jsut be a weakened avatar because he hasn't fully awakened yet, you could have the greybeards help etc.
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Brooks Hardison
 
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Post » Sun May 15, 2011 1:20 pm

We could just kill some dragons, get some dragon shouts and kill Alduin OR we could you know, have some depth in the storyline...

Or both.
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Tamika Jett
 
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Post » Sun May 15, 2011 11:21 am

We could just kill some dragons, get some dragon shouts and kill Alduin OR we could you know, have some depth in the storyline...

What, uniting men and mer under one banner to prove to the spirits that they are worth saving and worth the gift of life and freedom that they were given isn't deep enough?
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Isaiah Burdeau
 
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Post » Sun May 15, 2011 2:50 pm

Or both.

Yeah, why can't there be some epic quest/story to fraction Alduiin's power so when here appears he is only 2x a normal dragon. Then we kill him and seal the rest of his power away.

I just want to fight him, though i admit fighting him full on is a bit unresonable. He's a GOD, how can you kill a GOD.

Edit: miffed the last bit. :tongue:
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emily grieve
 
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Post » Sun May 15, 2011 7:39 pm

Yeah, why can't there be some epic quest/story to fraction Alduiin's power so when here appears he is only 2x a normal dragon. Then we kill him and seal the rest of his power away.

I just want to fight him, though i admit fighting him full on is a bit unresonable. He's GOD, how kill a GOD.


I will be happy with whatever ending they give me.
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suzan
 
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Post » Sun May 15, 2011 11:32 pm

Yeah, why can't there be some epic quest/story to fraction Alduiin's power so when here appears he is only 2x a normal dragon. Then we kill him and seal the rest of his power away.

I just want to fight him, though i admit fighting him full on is a bit unresonable. He's GOD, how kill a GOD.

How do you kill another god? With more gods my good friend. The spirits aren't immortal in the TES world. Many lost their lives when Mundas was formed. Its not impossible for one of the spirits to be killed. Unbelievably hard...and even then something of them remains, but its not impossible.

With some backup from spirits who think the men and mer of Nirn are worth keeping around, our character could go toe to toe with another stronger spirit. One of the dragonborn's powers is to absorb the soul of dragons. If dragons are just spirits...than it would be possible for the dragonborn to take in a multitude of this spirit dragon energy stuff if given freely. Heck, if men and mer can pull together and prove they're worth it, a lot of the spirits would be willing to help.
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Alyce Argabright
 
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Post » Sun May 15, 2011 10:03 pm

Yeah, why can't there be some epic quest/story to fraction Alduiin's power so when here appears he is only 2x a normal dragon. Then we kill him and seal the rest of his power away.

I just want to fight him, though i admit fighting him full on is a bit unresonable. He's GOD, how kill a GOD.

I dunno, maybe we just had to mess up his digestive system? Not unlike what the Leaper Demon king (possibly Mehrunes Dagon and Magnus himself) did with the help from the Greedy Man on the "semi-canon" (which I believe its vague status was deliberate on the devs' part to keep the interests on ES lore going strong, really) The Seven Fights of Aldudagga, kinda.
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Chloé
 
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Post » Sun May 15, 2011 1:48 pm

So, basically you want God of War: Skyrim or Ninja Gaiden: Skyrim? Personally I don't think it'd mesh well with typical Elder Scrolls gameplay, ramping it up all of a sudden like that.


Not all of us have played God of War to death, and I think once in a while, it'd be nice to have epic battles like this one. Mass Effect 2 also had it in the end (although I'd like the battle to have more "freedom" than that one).

So, I'm with the OP. Bring some epic, unscripted battle! (or at least unscripted in the way you're free to decide how to kill him).
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BRAD MONTGOMERY
 
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Post » Sun May 15, 2011 2:09 pm

Meh, I need something deeper than a stupid end boss fight.
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Sarah Bishop
 
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Post » Sun May 15, 2011 3:49 pm

Meh, I need something deeper than a stupid end boss fight.

In what way does epic boss fight at the end = shallow story?
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Joe Bonney
 
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Post » Sun May 15, 2011 11:42 am

I Want To Literally Fight Alduin

Good luck!

(You're gonna need it...)
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Kim Kay
 
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Post » Sun May 15, 2011 7:24 pm

Good luck!

(You're gonna need it...)

I think it is manageable if your character somehow manages to locate and try to get rid of those basal ganglia and parietal lobe which are critical to our sense/perception of time safely...

"Look ma, I just picked out this bit of brain outta mah head and POOF: God of Time, he be no more! Like, dead. All gone for good! I'm off to tell this good news to the Black Horse Courier!"
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Laura Shipley
 
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Post » Sun May 15, 2011 9:30 pm

No one has said we won't be able to fight Alduin, at least no one in any position to know that has, myself, I think we will fight him. We must consider, In Oblivion, stopping Mehrunes Dagon wasn't really the player's destiny to begin with. Martin was the vhosen one, it was the player's role to allow Martin to get to where he needed to be to be able to stop the Oblivion Crisis, while just having Martin summon a deus ex machina to defeat Mehrunes Dagon made for a somewhat unsatisfying ending, but it did kind of fit in with how Martin was treated throughout the rest of the story. In Morrowind where it was your story, you did get to fight Dagoth Ur, it was a somewhat dissappointing fight, but you got to fight him, and I expect we'll get to fight Alduin in Skyrim, too, the only question is how it will be handled. I mean, we're dealing with a literal god who is capable of eating the world here, I think it will be pretty hard to pull that off in a way that does the concept of the fight justice, not impossible, but I think Bethesda will face a big challenge when it comes to making the final boss fight in Skyrim a satisfying one. And I expect Alduin will be similar to the other dragons, but bigger and stronger than all of them you fought before, so certainly, fighting him would put the gameplay of fighting dragons to the test and allow us to see just how well Skyrim handles fights against such large and powerful foes (Which past games didn't do a very good job on, but hopefully the fact that fighting dragons is important in Skyrim will force Bethesda to handle it better.)

In what way does epic boss fight at the end = shallow story?


Nothing, but don't bother trying to convince people of that here, the fact that you can have both is somehow extremely difficult for this forum to grasp.
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Neko Jenny
 
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Post » Sun May 15, 2011 11:54 am

As a demon's souls player, I want to hunt huge things!
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adam holden
 
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Post » Sun May 15, 2011 12:19 pm

Major let down if we cant fight him i mean it was cool to stand in awe and watch martin kick dagon out of our realm forever but i wanna kick him out this time or just kill him all together
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Cagla Cali
 
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Post » Sun May 15, 2011 3:29 pm

Just an idea: what if when you defeat Alduin - basically a god of time, you travel back in time and the game "ends" where it started - with you back in prison. Then you can start the MQ over again.

Kind of like 12 monkeys or something :P
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Melanie
 
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Post » Sun May 15, 2011 7:10 pm

Just an idea: what if when you defeat Alduin - basically a god of time, you travel back in time and the game "ends" where it started - with you back in prison. Then you can start the MQ over again.



I'd be rather annoyed. If I've completed the main quest and want to start over from the beginning, I'll start a new character. When I continue playing after the main quest, I want to see how the world is now that I've saved it from destruction. I don't know what sort of affect defeating Alduin would have, but I certainly would NOT want it to be that everything loops back.
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leni
 
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Post » Mon May 16, 2011 12:45 am

Another legend says that Alduin can "eat" away the age of his victims, and that he once ate the entire Nord population down to age six after being summoned by Orkey.

So, another question is how we're going to defend ourselves against that. If he can turn us into six years old all the spirit power in the world may not be enough to keep us alive. Then again...if we were to become kids then we'd become essential and imoratal. I know how to kill Alduin now! Just gotta convince him to turn us into a child, and there's no way we can lose.

Another thing is that we proabably don't want to kill him. Many of the other spirits weren't able to come into being till time was around, with time being there it became easier due to them being able to have a past and a future. If we kill off time we would either need another spirit to step in and take his place, which might not even be possible, or hope against hope that time continues on without its spirit.

The best choice of action is to convince Alduin that our existance should be allowed to continue. He's the god of time, so he had to end us at some point...but if men and mer can ban together and fight Alduin and the spirits behind him dispite their differences the spirits may back off after we slap em around a little. Its hard to say, but I don't know if killing him is the best idea. I really want to fight him...but I don't know if its a good idea to kill him.
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Bereket Fekadu
 
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Post » Sun May 15, 2011 2:05 pm

I hope you all realize he'll have a mouth large enough to eat Mundus in one bite.

Also, gods can't really die. They can be changed or forgotten, the former being done to create Akatosh, and the latter which would be nigh impossible. Also, as ResistanceKnight said, it wouldn't be a good idea to have time die. The best option would be to put him back in his place, or turn him wholly into Akatosh. However, I feel that removing the Auriel and Alduin aspects of the god of time will be impossible.
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patricia kris
 
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Post » Mon May 16, 2011 3:33 am

I hope you all realize he'll have a mouth large enough to eat Mundus in one bite.

You never know. He might be planning to nibble it away.
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Jeffrey Lawson
 
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Post » Mon May 16, 2011 2:30 am

Personally, I think he's going to try and svck up Mundus like a vacuum.
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lydia nekongo
 
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Post » Mon May 16, 2011 1:49 am

Personally, I think he's going to try and svck up Mundus like a vacuum.

Through a bendy straw.
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Laura Wilson
 
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Post » Sun May 15, 2011 3:10 pm

No, a krazy swirly straw.
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April D. F
 
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Post » Sun May 15, 2011 10:56 pm

So, basically you want God of War: Skyrim or Ninja Gaiden: Skyrim? Personally I don't think it'd mesh well with typical Elder Scrolls gameplay, ramping it up all of a sudden like that.

Well then "typical Elder Scrolls gameplay" needs to evolve. This is 2011, time to start using big boy combat.
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Stat Wrecker
 
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Post » Sun May 15, 2011 9:07 pm

I do NOT want to just stand back on the side lines and watch someone kill/banish Alduin for me. It was like this in OB and while it looked cool, it wasn't that fun.

I want to literally jump on Alduin's back God of War style and just stab his back multiple times. I want to get thrown off and have to dodge his flame attacks. I want him to roar out of frustration, stunning me and taking flight again. I want to do some ranged attacks on him (Bows, Magic) until he comes back down. Maybe run away a little bit because he's about to crush me. Most importantly, I want to do some dragonshouts on him. Do you see my point? I WANT to actually participate in this fight with some epic music in the background. Thoughts/Opinions?

Lmao! This bears a striking similarity to my very first post on the forums.

It's hard to improve on perfection but if I were to say... I'd want the final battle with Alduin to be epic. Make him roughly the size of the Imperial City and let me ride on his back while we fly miles above Tamriel. From there I can pull some Shadow of the Colossus moves like crawling around and stabbing weak points. If I fall, I want to see my character scream in desperation.


That was on a thread that asked what you'd want to implement. I admit, an Imperial City sized dragon is a bit big though...
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Prue
 
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