i want mah pauldrons

Post » Sat May 28, 2011 7:42 am

This could just be asymetrical chest pieces, as seen in the fallout games

its real doubtful though all the armors in Oblivion/except steel was symmetrical, and fallout was a completely different style it was post apocoliptia, so there would be less materials so things had to be pieced together
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Tracey Duncan
 
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Post » Sat May 28, 2011 1:41 pm

I was seriously disappointed with the lack of pauldrons (and gauntlets, left & right) in oblivion

edit:
also regular clothes are pointless without layers

This.

Except I dress down in town.

If I were down at The Elbow Room svcking down beers and some dude walked in wearing full body armor; Id be a little worried. :bolt:
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Kelvin Diaz
 
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Post » Sat May 28, 2011 1:25 pm

its real doubtful though all the armors in Oblivion/except steel was symmetrical, and fallout was a completely different style it was post apocoliptia, so there would be less materials so things had to be pieced together

Just because oblivion had one artstyle, doesn't mean Skyrim can't have a compeltely different one, it's not at all unthinkable that chest pieces can be similar to fallouts in design (while still fitting TES of course). But clearly I hope you're right and we get shoulder slots
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brian adkins
 
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Post » Sat May 28, 2011 10:05 am

Yep, your right, it was working and superior. Superior because it made you unstoppable and took any challenge out of the game when you enchanted every layer. This is why they removed it, they didn't remove the extra slots just to make you sad so they could lap up your tears for sustenance, they removed it to balance the game.


They could have fixed that exploit without destroying all depth of armor customization.
They did it for that PLUS new engine = less work for them PLUS they were streamlining UI/inventory for cosoles PLUS they looked at other popular RPGs and tried to match what they had.

Now that oblivion has been so successful why would they mess with the formula ?
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Kitana Lucas
 
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Post » Sat May 28, 2011 4:38 am

doesn't it seem like people get upset for the stupidest things? like missing pauldrens that is so insignificant to the game, I mean yeh it adds more customization a little bit and that is is. Plus modders can make whatever they want. and the reasons that there were less armor slots is because there was a drastic change in the system for clothes and armor, instead of having both an armor and a clipped area Oblivion just had armor

yeah well i was sick and tired of everyone wearing the exact same thing as me and everyone else it was gay, like a charlie chaplin look alike contest, it breaks immersion, why cant my guy stand out from all the rest, instead of this generic look alikes
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Miragel Ginza
 
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Post » Sat May 28, 2011 8:07 am

Ideally we should be able to equip whatever we want. One glove. One boot. Pants. Masks. Bandana. Helm.
A fake mustache shouldn't count as a helm. It should be getting realer but instead it's getting simplified like arcade.
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I love YOu
 
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Post » Sat May 28, 2011 1:59 pm

They could have fixed that exploit without destroying all depth of armor customization.
They did it for that PLUS new engine = less work for them PLUS they were streamlining UI/inventory for cosoles PLUS they looked at other popular RPGs and tried to match what they had.

Now that oblivion has been so successful why would they mess with the formula ?


No, they didn't have time to try and fix a flawed system while trying to finish a game they were making for a console that hadn't even been made yet. The lack of armor really wasn't that bad, there were plenty of armor slots, it's just another thing for people to get outraged about so they can feel better. You just think that console players are lesser than PC players. If your really that unhappy with TES and think they are ruining the game trying to make it more simple for casual players/consoles then why do you want Skyrim? Frankly, Oblivion had more complicated systems than Morrowind did. I'm not saying that Oblivion is better than Morrowind or vice versa but saying Oblivion is simple and Morrowind was so complex and awesome just isn't true, if anything Oblivion was more complex than Morrowind.
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Ruben Bernal
 
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Post » Sat May 28, 2011 11:29 am

Somehow I doubt it.
It wasn't just a quick fix on the enchanting problem. I think it was a way to streamline the experience for casuals/consoles.
I have a strong feeling the series is headed in a more casual direction. We MAY get pauldrons back someday but I doubt we'll ever get the left/right genious of morrowind.
It's just to complicated for new players to wrap their heads around.

Having one extra armour slot is too much for new players, Pauldrons were removed for consoles. Are you serious?
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Lauren Dale
 
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Post » Sat May 28, 2011 1:08 pm

yeah well i was sick and tired of everyone wearing the exact same thing as me and everyone else it was gay, like a charlie chaplin look alike contest, it breaks immersion, why cant my guy stand out from all the rest, instead of this generic look alikes

well thats true but that can be solved with more armor/clothes instead of extra slots
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Ross Thomas
 
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Post » Sat May 28, 2011 10:52 am

No, they didn't have time to try and fix a flawed system while trying to finish a game they were making for a console that hadn't even been made yet.


So do you think they will increase the number of slots given that oblivion outsold morrowind?

You just think that console players are lesser than PC players.


Don't think PC is greater than console. Morrowind was my first TES game and it was on xbox360. I'll be getting skyrim for console also.

Frankly, Oblivion had more complicated systems than Morrowind did.


Such as?

If your really that unhappy with TES and think they are [changing] the game trying to make it more simple for casual players/consoles then why do you want Skyrim?


Hope.

Having one extra armour slot is too much for new players, Pauldrons were removed for consoles. Are you serious?


Yes I'm serious. It's to an extent though. Not the sole reason.
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Rach B
 
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Post » Sat May 28, 2011 5:00 pm

I was seriously disappointed with the lack of pauldrons (and gauntlets, left & right) in oblivionedit:also regular clothes are pointless without layers


I concur.
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Esther Fernandez
 
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Post » Sat May 28, 2011 4:46 am

Why do you say regular clothes are useless without layers. Ever heard of 100% spell effectiveness? Did no one ever role play wearing regular clothes in towns? Doesn't anyone want a cloak to wear?
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Jenna Fields
 
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Post » Sat May 28, 2011 4:33 am

So do you think they will increase the number of slots given that oblivion outsold morrowind?

Using that logic, then why did they make Oblivion different than Morrowind? Morrowind outsold Daggerfall, do you really think they would change the game?

Such as?

Lockpicking system and Speechcraft system for starters.

Yes I'm serious. It's to an extent though. Not the sole reason.


I think your just swept up in this "The man is trying to push games on kids and casuals and leaving all the loyal fans out to dry" conspiracy. They want to make the games better so they can sell more games, not water them down and alienate the other player base. Nothing about Oblivion was more simple than Morrowind, period...
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Tania Bunic
 
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Post » Sat May 28, 2011 8:21 pm

Use the search function.
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Michelle Chau
 
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Post » Sat May 28, 2011 6:18 am

Nothing about Oblivion was more simple than Morrowind, period...


Except the armor system.
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Taylor Tifany
 
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Post » Sat May 28, 2011 5:33 pm

Except the armor system.

And a few other things.
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Schel[Anne]FTL
 
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Post » Sat May 28, 2011 8:33 am

Nothing about Oblivion was more simple than Morrowind, period...

:facepalm:
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Tamara Primo
 
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Post » Sat May 28, 2011 10:00 am

And here was I, thinking that pauldrons were removed because they often caused graphical glitches when mixed with different types of armour...
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Laura Cartwright
 
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Post » Sat May 28, 2011 7:26 am

i want seperate pauldrons and gauntlets again... mostly because i'd like to make a character and find some daedric armor and only equip a single pauldron and gauntlet, it'd look cool!

but, who knows... we may never have the freedom and customization we had in morrowind ever again...

wow, thats depressing, as technology advances... we lose more and more freedom in the TES games.

...im sad now.
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Kelli Wolfe
 
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Post » Sat May 28, 2011 7:07 pm

And here was I, thinking that pauldrons were removed because they often caused graphical glitches when mixed with different types of armour...


That too. It's a comnination of things. They probably had a meeting and decided on it for a variety of reasons.

i want seperate pauldrons and gauntlets again... mostly because i'd like to make a character and find some daedric armor and only equip a single pauldron and gauntlet, it'd look cool!

but, who knows... we may never have the freedom and customization we had in morrowind ever again...

wow, thats depressing, as technology advances... we lose more and more freedom in the TES games.

...im sad now.


My sentiments ex-mactly.
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Ross Thomas
 
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Post » Sat May 28, 2011 1:11 pm

I want me pauldrons back too. :/ And cloaks over armor, hooded cloaks over armor... or under... and toggleable hoods.
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Jordyn Youngman
 
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Post » Sat May 28, 2011 11:37 am

but, who knows... we may never have the freedom and customization we had in morrowind ever again...

wow, thats depressing, as technology advances... we lose more and more freedom in the TES games.

...im sad now.


*sad sigh*

Those thoughts makes me want to create my own RPG, with everything awesome that an RPG should have. If only I could find a nice university or something in this piece of [censored] country, that could teach me how to become a game designer...

One day maybe, we will see a graphically amazing RPG, with awesome mechanics, great depth and complexity, while still being accessible and very fun and easy to play, with a very distinct and unique lore. And almost infinite replayability.
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JD FROM HELL
 
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Post » Sat May 28, 2011 8:54 pm

*sad sigh*

Those thoughts makes me want to create my own RPG, with everything awesome that an RPG should have. If only I could find a nice university or something in this piece of [censored] country, that could teach me how to become a game designer...


You just need a few million dollars, maybe less. Then Find some talented up-n-comers and go independent.
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Rachael Williams
 
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Post » Sat May 28, 2011 8:23 pm

:facepalm:


No, no. I want to hear your examples of how Morrowind was SO much more complicated than Oblivion. All I ever here is Oblivion is a "dumbed down" version of Morrowind yet I never see any examples of why. As for the armor system being your example, okay, that's one example and as I've stated it was removed because it was abused into god mode. I'm all for freedom until it turns into anarchy like with several things in Morrowind. I would love Morrowind's extent to the armor system back if the extra layers aren't enchantable.
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brandon frier
 
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Post » Sat May 28, 2011 2:46 pm

No, no. I want to hear your examples of how Morrowind was SO much more complicated than Oblivion. All I ever here is Oblivion is a "dumbed down" version of Morrowind yet I never see any examples of why. As for the armor system being your example, okay, that's one example and as I've stated it was removed because it was abused into god mode. I'm all for freedom until it turns into anarchy like with several things in Morrowind. I would love Morrowind's extent to the armor system back if the extra layers aren't enchantable.

I guess some would argue that the more specific skills were more complicated. But I personally like Oblivions skills better.
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Sami Blackburn
 
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