I want more Choices

Post » Sat May 28, 2011 11:02 pm

While Morrowind and Oblivion gave you total freedom when it comes to movement, exploring and traveling, it really annoyed me that (esp. in Olbivion) you had totally no (moral) choices within quests - you were always expected to blindly follow orders without thinking. Bethesda, would you kindly look at Bioware on how is this done and stop treating us players like puppet dogs?
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Sat May 28, 2011 6:06 pm

:goodjob: :foodndrink:
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Sat May 28, 2011 1:54 pm

A little more moral choice wouldn't go amiss that's for sure.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sat May 28, 2011 2:07 pm

This is a completely founded and logical critique, Oblivion is one of my favourite role playing games of all time, but it was severely lacking in this department.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Sat May 28, 2011 2:02 pm

I must concur.
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Sat May 28, 2011 5:18 pm

While Morrowind and Oblivion gave you total freedom when it comes to movement, exploring and traveling, it really annoyed me that (esp. in Olbivion) you had totally no (moral) choices within quests - you were always expected to blindly follow orders without thinking. Bethesda, would you kindly look at Bioware on how is this done and stop treating us players like puppet dogs?


So are you proposing having a light/dark meter like for example KotOR or DA: Origins?
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Sat May 28, 2011 7:14 pm

So are you proposing having a light/dark meter like for example KotOR or DA: Origins?

I would not like seeing such a thing. I'd just like choices, and consequnces for those choices. No good/bad or whatever.. just my choices, and their consequence on the world/characters. Something a bit more than just "failing" to turn in a quest, or just getting an "Angry (100)" face after telling the quest giver to sod off when they want me to give a valuable quest item.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Sat May 28, 2011 11:29 pm

Whole-heartedly agree :goodjob:
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Sat May 28, 2011 8:41 am

Oblivion had a few quests to have choices in. More than I think Morrowind had, but I could do with more choices, but for the most part, it wasn't a puppet, it was because there is no better alternative for the quests. Say the quest requires you to save someone that is kidnapped, what are the choices? Save them and get the reward or don't save them and get nothing... Not much of a choice.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Sat May 28, 2011 2:48 pm

I agree. One thing I do enjoy about Bioware games are the choices between doing something the good way or the evil way.

This is something BGS should really be thinking about adding into TES games - the choice`s of how you can do a quest. An addition like this really can make an RPG feel more immersive and adds replayability.

Yeah come on Bethesda, give us players some roleplaying choices in your games..
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sat May 28, 2011 11:09 pm

I really loved how Obsidian gave us so many choices in New Vegas. If Bethesda could at least add multiple paths for the main quest, I'd be satisfied.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Sat May 28, 2011 11:06 pm

Say the quest requires you to save someone that is kidnapped, what are the choices? Save them and get the reward or don't save them and get nothing... Not much of a choice.

Why stop at simply not getting rewarded? Make the whole family (and possibly town) angry at you, blaming you for not doing enough to save the person. Make it so they'll randomly hire assassins to try and kill you (until you kill the rest of the family), and make the town's influence change other people's perception of you. I'd absolutely love to see quests (or quest lines) that can only be accessed by failing certain other quests.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Sat May 28, 2011 11:30 am

Oblivion had a few quests to have choices in. More than I think Morrowind had, but I could do with more choices, but for the most part, it wasn't a puppet, it was because there is no better alternative for the quests. Say the quest requires you to save someone that is kidnapped, what are the choices? Save them and get the reward or don't save them and get nothing... Not much of a choice.


There can always be ways to create more choices on any quest. In your example, I could decide to return the boy and collect my reward, or maybe when I meet the kidnappers, they buy me off to keep me quiet. So the player could decide to go along with the kidnappers and still collect a reward. ...Or maybe, the player could wipe out the kidnappers, but still not return the boy home. Maybe the player could just take the boy for himself?. ...lol

Things like that would definitely make the quests more interesting.
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Sat May 28, 2011 12:56 pm

I agree. One thing I do enjoy about Bioware games are the choices between doing something the good nice way or the evil jerk way.



Fixed (only partially serious).

Honestly I don't care if moral choice makes it in or not. Just so long as the main quest finale is not the end of the game. Apparently adding the ability to choose your path forces developers to end the game prematurely (F3 and NV, anyone?).
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Sat May 28, 2011 3:59 pm

I would also like more ways to solve a quest
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Sat May 28, 2011 3:21 pm

I would not like seeing such a thing. I'd just like choices, and consequnces for those choices. No good/bad or whatever.. just my choices, and their consequence on the world/characters. Something a bit more than just "failing" to turn in a quest, or just getting an "Angry (100)" face after telling the quest giver to sod off when they want me to give a valuable quest item.


I lol'd at the Angry face part.
I totally understand where you're coming from, and I agree with you.
Bethesdas world does seem to be pretty linear when it comes to choices.

Adding consequences would open up a whole new world of opportunities and replay value.
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Sat May 28, 2011 7:30 am

Indeed.
Couldn't agree more.

I felt like im playing a zombie in Oblivion.

I want at least to be able to choose should i spare or kill the guy, for example. At least.

Aah i want my character to be able to TALK! (while not breaking classic Elder Scrolls dialog system)
Its supposed to be an Role-Playing game..
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Sat May 28, 2011 12:59 pm

I agree. One thing I do enjoy about Bioware games are the choices between doing something the good way or the evil way.


What? You enjoy that? It's so fake and black&white. How about a REAL choice? You know, one which involves moral ambiguity and where there is no one right or wrong way - especially for Bioware's games which tend to be about large scale destruction and you saving the world.

If choices (and consequences) are put in the game, I want them to be varied in both choice and outcome, otherwise I don't want any choice at all.
User avatar
Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Sat May 28, 2011 11:06 pm

I lol'd at the Angry face part.
I totally understand where you're coming from, and I agree with you.
Bethesdas world does seem to be pretty linear when it comes to choices.

Adding consequences would open up a whole new world of opportunities and replay value.



It would be great to have that kind of depth, i agree, but to be honest, even just getting them to include simple moral choices in quests with appropriate responses etc. would be a good step up towards a more in-depth system.

Don`t see it happening but hey it`s nice to hope that one day we might get more choices.
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Sat May 28, 2011 10:50 am

I only agree to a certain extent. I'm perfectly fine with all the choice and moral dilemmas as long as they all lead to the same end. That is to say, I never want to see another warp in the west again. And I certainly don't want a "Well, this is the 'cannon' way things happened."
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Sat May 28, 2011 8:09 pm

What? You enjoy that? It's so fake and black&white. How about a REAL choice? You know, one which involves moral ambiguity and where there is no one right or wrong way - especially for Bioware's games which tend to be about large scale destruction and you saving the world.

If choices (and consequences) are put in the game, I want them to be varied in both choice and outcome, otherwise I don't want any choice at all.



Erm..yes? I do enjoy that because it still adds a lot more than nothing at all, which we presently have. If Dragon Age or Mass Effect games didn`t have these nice/neutral/nasty type options in their games, whether through conversation or actions, then your PC character would be rather tedious and devoid of any type of personality. I liked playing a nasty Mage and siding with Morrigan while wiping out the Circle in Dragon Age etc. It`s nice to be an alter ego in your RPG, and actually see events played out through conversation choice or deeds. Something badly missing in TES games.

How is it fake? It`s a step to showing what kind of character you are playing and a chance to actually feel other NPC`s are acknowledging that. TES has nothing even like it, except go and murder someone and join the DB, or get caught stealing and join the Thieves guild. Great.

Even a basic morality choice system with quests still adds variety and choice, more than what we had. Saying you wouldn`t want it because it`s not the way you envisage it is just childish, because don`t hold your breath that BGS are going to make some real deep system with global type consequences - not in Skyrim.

Bioware has the edge over BGS in moral choices and consequences for sure.
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Sat May 28, 2011 11:48 pm

So are you proposing having a light/dark meter like for example KotOR or DA: Origins?

DA:O didn't have the morality meter, and was better for it. People would react to the moral decisions you made, and some would react differently based on their own moral codes.

If I could request only one improvement to be made to the Elder Scrolls series, it would be this. I want more choice in quests, and multiple ways to complete them. In spite of the freedom offered by the open worlds of Morrowind and Oblivion, the quest design was sadly linear. I hope they will write quests in such a way as to take advantage of the freedom their game worlds offer. They need to get away from the "Go to Dungeon A, fetch item B, and bring it to location C," quest template. There's just not enough going on in that kind of quest to give us any options for variation.

They did implement more choices in Fallout 3 (for instance, being able to lie to Moira Brown about completing her quests, or siding with the slavers or the escaped slaves in the Lincoln Memorial quest). So, I hope they will take some of the lessons they learned in developing that game and bring them to Skyrim.
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Sat May 28, 2011 1:47 pm

Well there were a few quests that had you make a choice in Oblivion however the biggest problem was there was no consequence for your actions, choices are useless if the outcome remains the same. I want to see some consequences to my actions and shape the world with the choices I make, unfortunately Bethesda dont roll that way.

"Hey guys if you kill an important quest giver his sister tells you off for killing him and gives you the quest anyway, huzzah"
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Sat May 28, 2011 2:13 pm

I love the idea of having choices, the only thing I don't enjoy is how the choices are presented.

For example, in Biowares games your choices are as follows:

Good - I'll save you.

Neutral - I won't save you unless you reward me.

Bad - I'll save you, just to kill you afterward. lol.

Having consequences and morality is good and all, but not everything is so black and white.

Fill in the spaces inbetween is all I'm asking.
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Sat May 28, 2011 2:31 pm

Not so much the should I be a treehugger or a [censored] dialogue choices or who do I mount choice but something akin to the who do I save choice from ME.

What I would love to see is when you face Alduin you are given the choice of surviving the end of the world if you let the fourth age end and ushering in the fifth or if you want to save the world you must,as Alessia did I believe,offer your soul to remake the Amulet of Kings.

In the random quests I would love to see a well done ethical dilemma with no real good choice.(Not all quests need choice and consequence sometimes I just feel stomping something a new mudhole)
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Next

Return to V - Skyrim