What? You enjoy that? It's so fake and black&white. How about a REAL choice? You know, one which involves moral ambiguity and where there is no one right or wrong way - especially for Bioware's games which tend to be about large scale destruction and you saving the world.
If choices (and consequences) are put in the game, I want them to be varied in both choice and outcome, otherwise I don't want any choice at all.
Erm..yes? I do enjoy that because it still adds a lot more than nothing at all, which we presently have. If Dragon Age or Mass Effect games didn`t have these nice/neutral/nasty type options in their games, whether through conversation or actions, then your PC character would be rather tedious and devoid of any type of personality. I liked playing a nasty Mage and siding with Morrigan while wiping out the Circle in Dragon Age etc. It`s nice to be an alter ego in your RPG, and actually see events played out through conversation choice or deeds. Something badly missing in TES games.
How is it fake? It`s a step to showing what kind of character you are playing and a chance to actually feel other NPC`s are acknowledging that. TES has nothing even like it, except go and murder someone and join the DB, or get caught stealing and join the Thieves guild. Great.
Even a basic morality choice system with quests still adds variety and choice, more than what we had. Saying you wouldn`t want it because it`s not the way you envisage it is just childish, because don`t hold your breath that BGS are going to make some real deep system with global type consequences - not in Skyrim.
Bioware has the edge over BGS in moral choices and consequences for sure.