Yes, if you are using v-sync you should definitely use triple buffering, check the wikipedia article if you want a brief explanation on how it functions. In brief it employs three buffers; two back buffers and one front buffer, such that whilst one back buffer is copying to the front buffer to write to the monitor, the second back buffer can start drawing the image without a delay. This is then synced to your refresh rate such that if two undisplayed images are buffered a new image wont be drawn minimising resource usage whilst providing a constant fps.
Sounds good, and we're ...ENABLED!!
*Thanks again Wampbit.
![Smile :)](http://gamesas.com/images/smilies/icon_e_smile.gif)
Triple buffer only applies to OpenGL, not DirectX in the NCP.
I'm gonna try it Wrath cause i use v sync, stranger things have happened ...