Want More FPS? Try This >>>

Post » Mon Dec 12, 2011 1:32 am

Enable triple buffering in nvidia control panel.
That's what the word is on the web, i disabled it a fortnight ago for better mouse control, but now looks like it may be best set back on.
Please post about results, i've barely got round to tweaking the game as yet, still surprised about 1.5GB VRAM usage in SP.

Update:
It sure helps, at least when using v sync, see pic in second page, GPU gets utilized more with it enabled.

User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Mon Dec 12, 2011 4:10 am

On the flip side you can force V-Sync off.

But if you do sync, triple buffering is a must.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Sun Dec 11, 2011 5:05 pm

Hey man, i DO use v-sync, so then it's best if i enable?
Patch 1.8 let me run smooth without triple buffering, but not patch 1.9.
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Mon Dec 12, 2011 2:40 am

aren't they just for 3D settings?
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Mon Dec 12, 2011 1:40 am

aren't they just for 3D settings?
Don't suppose so, i sold a rig last week, guy said games are way more smoother with triple buffering enabled(i had disabled it for him and the v-sync was enabled).
Also if you google 'triple buffering' your gonna see the word 'smooth' appear a lot.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Mon Dec 12, 2011 2:33 am

aren't they just for 3D settings?
Don't suppose so, i sold a rig last week, guy said games are way more smoother with triple buffering enabled(i had disabled it for him and the v-sync was enabled).
Also if you google 'triple buffering' your gonna see the word 'smooth' appear a lot.

I always thought those settings were just for 3D (which i don't use) so i've never touched them, might give em a whirl and see what develops.......
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Sun Dec 11, 2011 4:10 pm


I always thought those settings were just for 3D (which i don't use) so i've never touched them, might give em a whirl and see what develops.......
Yeah, i wasn't sure about the triple B., but sure the stuff in there(3D settings) works fine, i'm set at high quality with AA off and AF off.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Mon Dec 12, 2011 1:44 am

Yes, if you are using v-sync you should definitely use triple buffering, check the wikipedia article if you want a brief explanation on how it functions. In brief it employs three buffers; two back buffers and one front buffer, such that whilst one back buffer is copying to the front buffer to write to the monitor, the second back buffer can start drawing the image without a delay. This is then synced to your refresh rate such that if two undisplayed images are buffered a new image wont be drawn minimising resource usage whilst providing a constant fps.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Sun Dec 11, 2011 9:54 pm

Triple buffer only applies to OpenGL, not DirectX in the NCP.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Sun Dec 11, 2011 7:04 pm

Yes, if you are using v-sync you should definitely use triple buffering, check the wikipedia article if you want a brief explanation on how it functions. In brief it employs three buffers; two back buffers and one front buffer, such that whilst one back buffer is copying to the front buffer to write to the monitor, the second back buffer can start drawing the image without a delay. This is then synced to your refresh rate such that if two undisplayed images are buffered a new image wont be drawn minimising resource usage whilst providing a constant fps.

My brain just exploded..... : )
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Mon Dec 12, 2011 4:10 am

Yes, if you are using v-sync you should definitely use triple buffering, check the wikipedia article if you want a brief explanation on how it functions. In brief it employs three buffers; two back buffers and one front buffer, such that whilst one back buffer is copying to the front buffer to write to the monitor, the second back buffer can start drawing the image without a delay. This is then synced to your refresh rate such that if two undisplayed images are buffered a new image wont be drawn minimising resource usage whilst providing a constant fps.
Sounds good, and we're ...ENABLED!!
*Thanks again Wampbit. :)

Triple buffer only applies to OpenGL, not DirectX in the NCP.
I'm gonna try it Wrath cause i use v sync, stranger things have happened ...
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sun Dec 11, 2011 9:31 pm

With tool RivaTunner you can find installed D3DOverrider.

This tool hooking every D3D (DX) application and forcing tripple buffering, this one can really boost your fps, only problem - it works with about 90% of programs and games, but some crashes, but you can add them to exceptions. Also it may crash game if you will change resolution, so i usually changing resolution and graphics settings when D3DO turned off, then restarting game and playing with it turned on.

Driver settings really only applies to OGL, D3D tripple buffering can only be controlled by application itself, but most games dont have this option, so this tool will force it like game requesting triple buffering.
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Sun Dec 11, 2011 5:45 pm

TRIPLE BUFFERING HELPS

I've just tested and had NO lag, look at this screen my GPU was being used MUCH more with triple buffering enabled >>
Attachment:
222222222222222.jpg
222222222222222.jpg [ 63.88 KiB | Viewed 34 times ]
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am


Return to Crysis