I want a new race

Post » Sun Jul 03, 2011 4:22 am

Why not a dremora Dovahkin?

Because the Dragonborn is a person born with a dragon's soul given to them by as-of-yet unspecied Aedra, and Dremora are hive minded servant Daedra with Daedra souls tied to the Daedric realm from which they came and enemies of both the Aedra and practically everyone on Nirn, and who would have absolutely no problem with Alduin eating the world since it's not even a sphere they belong in and the end of the world will not kill them.
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Sun Jul 03, 2011 11:39 am

Seems like a good background for a playable renegade, sentient Dremora prince who escaped the overbearing hivemind of its creator. :shocking:

"Don't see many Aureals in these parts."
"I have escaped the Shivering Isles, and the bond to my Prince the Madgod. This freedom is liberating, I can now seek a new destiny. Or can I, you'd look nice with your bones out, purple has always been my favourite moth, do you have any lawful shrubs....must...have...cheese."
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Sun Jul 03, 2011 1:42 am

They are immortal... their soul still exist after you destroy them, and they are reborn.



And that about them being individuals... not so sure. Daedras are servant of their Daedric Prince. I don't think they have freewill; at least, there is no case that prove the have.

In addition, everybody would runaway or try to kill the dremora.


Generic one's might respawn. How many dremora (or any other type of character) have you witnessed (in game) being "reborn?"

Times have changed, and the game is changing. Don't lose sight of the fact that this is a game we are talking about.

They have as much free will as any other NPC with scripting. As playable characters, they would have as much free will as any other playable character.
It would be up to the player to decide what race of character to play and how to play their character.
User avatar
Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Sat Jul 02, 2011 10:24 pm

Generic one's might respawn. How many dremora (or any other type of character) have you witnessed (in game) being "reborn?"

Times have changed, and the game is changing. Don't lose sight of the fact that this is a game we are talking about.

They have as much free will as any other NPC with scripting. As playable characters, they would have as much free will as any other playable character.
It would be up to the player to decide what race of character to play and how to play their character.

By that logic they could script a watermelon with free will and have that be the dovahkiin.
User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Post » Sun Jul 03, 2011 2:31 am

Why would a new race even be necessary? The ten that are available all cover the basic and not-so-basic playstyles already. It's much better in my opinion to develop the existing ones rather than creating new ones. It just seems very unnecessary to create a new race. If it would serve a purpose to the story and lore, then it could work, but not just for the sake of it.
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Sun Jul 03, 2011 12:32 am

By that logic they could script a watermelon with free will and have that be the dovahkiin.


What is your point?

Watermelons are not established sentients in Elder Scrolls. But if the devs wished to establish a new sentient watermelon and could figure how to make it workable and playable, then they could implement that idea and it would still be up to the player to decide how and if they wished to play with that new option.
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Sun Jul 03, 2011 11:49 am

I'd like to see a new playable race when they release TES X: Akavir. Or as a replacement if one of the current races were to be exterminated in an upcoming game. But for now I'd rather they focussed on making the cultural differences between the current races meaningful.
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Sun Jul 03, 2011 11:46 am

We shouldn't have that... because it doesn't fit the Lore. Period...

10 races is enough, for me. I don't know of any other race that would fit... well, maybe the Imga (ape-men)-


According to Bethesda, the only official lore is what's in the game... so they could make lore to cover their appearance.

That being said, 10 races is enough.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Sun Jul 03, 2011 9:09 am

Generic one's might respawn. How many dremora (or any other type of character) have you witnessed (in game) being "reborn?"

Times have changed, and the game is changing. Don't lose sight of the fact that this is a game we are talking about.

They have as much free will as any other NPC with scripting. As playable characters, they would have as much free will as any other playable character.
It would be up to the player to decide what race of character to play and how to play their character.


I'm not talking about spawning. I'm takling about Lore. Please, have a look at other posts, where it's explained pretty well. The don't have free will.

As much as time has changed, dremoras are still tied to their Daedric Lords, and that won't change.

According to Bethesda, the only official lore is what's in the game... so they could make lore to cover their appearance.

That being said, 10 races is enough.


Well, true, but a thing as a new race popping from nowhere would be a very strange change that wouldn't be welcome, I think.
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Sun Jul 03, 2011 8:49 am

I'm not talking about spawning. I'm takling about Lore. Please, have a look at other posts, where it's explained pretty well. The don't have free will.

As much as time has changed, dremoras are still tied to their Daedric Lords, and that won't change.



Well, true, but a thing as a new race popping from nowhere would be a very strange change that wouldn't be welcome, I think.


Lore is what is in game, and that can change. (Birthsigns are being removed (for example)).

If you want to get down to it on free will, then only the character controlled by the player has anything approaching free will because it is controlled by a person. All NPC's in the game are controlled by scripting.

Would they be tied to their Daedric Lords?

After the Oblivion crisis, the link to Oblivion was to be shattered forever. Some dremora would have been left in Nirn after the gates got closed. They would have to adapt to their new circumstances.

Dremora are not a new race, but could be a new playable race.
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Sun Jul 03, 2011 3:30 am

If any race should be added as playable i believe goblins would be the best choice. They appear in every TES game AFAIK, are somewhat civilized, have both male and female counterparts and use both weapons/armor and magic. They are the logical choice.

Yes that would be like the orcs who went from monsters in Daggerfall to npc in Morrowind.
Main downside would be that they can not use default clothing / armor.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Sun Jul 03, 2011 9:06 am

"Don't see many Aureals in these parts."
"I have escaped the Shivering Isles, and the bond to my Prince the Madgod. This freedom is liberating, I can now seek a new destiny. Or can I, you'd look nice with your bones out, purple has always been my favourite moth, do you have any lawful shrubs....must...have...cheese."

See, it basically writes itself! :touched:
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Sun Jul 03, 2011 10:28 am

I approve of additional beast races -- including rat-men -- and have forwarded details of this thread's many dissenters to my contacts within Clan Eshin. :evil:

But seriously, any extra races would be fascinating to me, but the ten we have will be quite satisfactory... especially, I expect, after their Skyrim makeovers.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Sun Jul 03, 2011 12:00 pm

I'm pretty sure they are immortal. Once they die they just go back to their respective daedra plane, I think.

I don't think a dremora would work because I believe they are bound to obey their daedra lord?

In SI you had to help golden saints or dark seducers as the priests of order was blocking the rebirth place, they explained the any of them who was killed came back at that location.

It appeared that the SI daedra had plenty of free will, they was even fighting each other. Perhaps other lords have tighter control but I saw them as individuals
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Sat Jul 02, 2011 11:37 pm

Lore is what is in game, and that can change. (Birthsigns are being removed (for example)).

If you want to get down to it on free will, then only the character controlled by the player has anything approaching free will because it is controlled by a person. All NPC's in the game are controlled by scripting.

Would they be tied to their Daedric Lords?

After the Oblivion crisis, the link to Oblivion was to be shattered forever. Some dremora would have been left in Nirn after the gates got closed. They would have to adapt to their new circumstances.

Dremora are not a new race, but could be a new playable race.


Birthsigns are more a game mechanic than a part of the Lore, though they appear, as constellations. They were not in Daggerfall or Arena, only in Oblivion and Morrowind.

Once more, I'm not talking about scripting. NPCs would have free will, as they are people. But Daedras don't, as they are controlles bu their Lords. Don't mess programming with Lore.

That about them having free will because the gates of Oblivion have been closing is just pure speculation. If there were some left dremoras in Nirn, the most probable thing is that they have been slayed... and that they were still tied to their Lord. Golden Saints were in Morrowind, and there wasn't any Oblivion Gate opened.

I'm afraid that dremoras wouldn't fit, as a playable race.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Sat Jul 02, 2011 11:40 pm

Birthsigns are more a game mechanic than a part of the Lore, though they appear, as constellations. They were not in Daggerfall or Arena, only in Oblivion and Morrowind.

Once more, I'm not talking about scripting. NPCs would have free will, as they are people. But Daedras don't, as they are controlles bu their Lords. Don't mess programming with Lore.

That about them having free will because the gates of Oblivion have been closing is just pure speculation. If there were some left dremoras in Nirn, the most probable thing is that they have been slayed... and that they were still tied to their Lord. Golden Saints were in Morrowind, and there wasn't any Oblivion Gate opened.

I'm afraid that dremoras wouldn't fit, as a playable race.


I agree, New races is something best left to Modders.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Sun Jul 03, 2011 11:34 am

http://www.uesp.net/wiki/Lore:Spirit_of_the_Daedra

the dremora ( and all other sentient daedra ) do have free will, they choose to serve dagon, only their physical form is tied to the realm.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Sun Jul 03, 2011 12:40 pm

Birthsigns are more a game mechanic than a part of the Lore, though they appear, as constellations. They were not in Daggerfall or Arena, only in Oblivion and Morrowind.

Once more, I'm not talking about scripting. NPCs would have free will, as they are people. But Daedras don't, as they are controlles bu their Lords. Don't mess programming with Lore.

That about them having free will because the gates of Oblivion have been closing is just pure speculation. If there were some left dremoras in Nirn, the most probable thing is that they have been slayed... and that they were still tied to their Lord. Golden Saints were in Morrowind, and there wasn't any Oblivion Gate opened.

I'm afraid that dremoras wouldn't fit, as a playable race.



If NPC's have free will and Dremora are NPC's , then Dremora have free will.

How many daedra's have you seen controlled by their "Lord" in game? Every NPC acts according to scripting. No more or less.



You have not made a case as to why players (read: Bethesda's paying customers) should be denied the ability to play a dremora in Elder Scrolls games if that is what the player (read: paying customer) wants to play.

Why should a paying customer, who wants to play a dremora character, be denied that option?
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Sat Jul 02, 2011 10:47 pm

The only thing what could kind of fit with the Lore is the Sload and well, they are very very different altogether than other races relying on magic to walk on land even so it wouldn't fit much.
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Sun Jul 03, 2011 10:39 am

If NPC's have free will and Dremora are NPC's , then Dremora have free will.

How many daedra's have you seen controlled by their "Lord" in game? Every NPC acts according to scripting. No more or less.



You have not made a case as to why players (read: Bethesda's paying customers) should be denied the ability to play a dremora in Elder Scrolls games if that is what the player (read: paying customer) wants to play.

Why should a paying customer, who wants to play a dremora character, be denied that option?


Fuuuu.. LEAVE SCRIPTING ALONE! I'm talkinf about Lore!!! Elves, humans and beast races and all of these creatures have free will, but Daedras don't! Is it so difficult to understand...?

EDIT: A user have linked an article that shows that Dremoras seem to have free will. But at the same time, it shows us why they couldn't be a playable race anyway: they are crazy homicidal psychopaths...
By the way, I want to play as a wolf. Bethesda, leave me play as a wolf!

They make the game. They include things that make sense.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Sun Jul 03, 2011 3:08 am

Again, I mentioned Rieklings as a possibility, if anything.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Sat Jul 02, 2011 9:28 pm

I would literally KILL for some Dwarves... no not those falsely labeled "dwarves," but the short, bearded, bad@** kind that have a habit of getting drunk and using big axes.

Sadly this will never happen because...

A. The Nords share many of the traits that make Dwarves so damn cool (love for axes, drinkin like a mad man, beards, great armor, tough as nails, love the cold, not good at magic, ect, ect, ect). It would be hard to make the dwarves feel like anything but shorter Nords. Unless they strayed FAR from the typical fantasy dwarf mold.

B. The name Dwarves is already taken by *shudder* ELVES. Tall elves no less! Unfair!

So since I'll never get my Dwarves, I'll just have to be content and hope they focus on making what races they do have stand out from one another more.
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Sun Jul 03, 2011 10:33 am

Haha. Sload please.
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Sun Jul 03, 2011 11:06 am

I would like the Lilmothiit to be put in future ES games.
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Sun Jul 03, 2011 3:17 am

I would like the Lilmothiit to be put in future ES games.


But... they are extinct.
User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

PreviousNext

Return to V - Skyrim

cron