I want a new race

Post » Sun Jul 03, 2011 11:27 am

Ok so there is one race that we really should have i really want rat men I don't know why i just think they would be cool to play as
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Austin England
 
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Post » Sun Jul 03, 2011 3:33 am

We shouldn't have that... because it doesn't fit the Lore. Period...

10 races is enough, for me. I don't know of any other race that would fit... well, maybe the Imga (ape-men)-
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renee Duhamel
 
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Post » Sun Jul 03, 2011 7:51 am

We shouldn't have that... because it doesn't fit the Lore. Period...

10 races is enough, for me. I don't know of any other race that would fit... well, maybe the Imga (ape-men)-

I agree, the lore would suffer, and i cant think any good race that could be implemented in the game...
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Smokey
 
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Post » Sat Jul 02, 2011 9:04 pm

I don't want a new race. But the lore would NOT suffer from adding falmer for example.
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Horse gal smithe
 
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Post » Sat Jul 02, 2011 9:52 pm

You could possibly have a dwarf race; I'd enjoy RPing as one of them with a big 2 handed battle axe.

Now I realise that they are all supposed to have died out; but i'm sure it could be believable that maybe a small group of them just moved underground or something like that until something happens that makes them re-appear...
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Etta Hargrave
 
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Post » Sun Jul 03, 2011 1:50 am

I agree, the lore would suffer, and i cant think any good race that could be implemented in the game...

Yeah, most of those who could be a possible option is extinct so go figure.
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Stryke Force
 
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Post » Sun Jul 03, 2011 10:01 am

I don't want a new race. But the lore would NOT suffer from adding falmer for example.


Mmmm... not so sure about that. There is not even evidence that the Falmer are still alive. If you could play as an Altmer in Skyrim it would be strange, as no one has seen them.

You could possibly have a dwarf race; I'd enjoy RPing as one of them with a big 2 handed battle axe.

Now I realise that they are all supposed to have died out; but i'm sure it could be believable that maybe a small group of them just moved underground or something like that until something happens that makes them re-appear...


I would like to point out that dwarves, in TES, are probably not the dwarves you imagine. They were as tall as humans and had nothing to do with, for example, Tolkien's dwarves... except for the beards.
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lisa nuttall
 
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Post » Sun Jul 03, 2011 1:11 am

Rat men, fine in Warhammer, they have the lore for it.
Dwarves is only the name given to the first Elves the giants came across, who obviously thought they were stunted.
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Alexis Estrada
 
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Post » Sat Jul 02, 2011 10:39 pm

Rat men, fine in Warhammer, they have the lore for it.
Dwarves is only the name given to the first Elves the giants came across, who obviously thought they were stunted.

And from what I gather "Dwarves" are a corruption of their own name for themselves: Dwemer.
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Multi Multi
 
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Post » Sat Jul 02, 2011 9:14 pm

Actually if any new races were to be implemented it would probably just be different offshoots of the 10 main races. IE, the many varieties of Khajiit (sp?) and Argonian, different subtypes for other races (Dumb, short Altmer, Tall Burly Bosmer anyone?), etc. Entirely new races (whether they're in the lore or not) would be hard to legitimately put in the game as a playable option. As NPC's? Thats easy. But as playable races? Not so much.
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Hella Beast
 
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Post » Sun Jul 03, 2011 7:29 am

At least a Rat race isn't as bad as another recent suggestion that there should be a dragon/human race that was exactly like Mass Effects Krogon. Not similar, but exacly alike.

That particular persons reasoning. Dragon Born = completely new race.
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Jack Moves
 
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Post » Sun Jul 03, 2011 5:04 am

If any race should be added as playable i believe goblins would be the best choice. They appear in every TES game AFAIK, are somewhat civilized, have both male and female counterparts and use both weapons/armor and magic. They are the logical choice.
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Ross Thomas
 
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Post » Sat Jul 02, 2011 8:45 pm

Maybeif they did a TES on another continent where they create a few new races we've never heard of, but not in skyrim. I'm not a lore expert by anymeans, so I'm not sure if the whole world is as fleshed out. If it's not then adding new races could be easily done on different continents.
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Gemma Woods Illustration
 
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Post » Sun Jul 03, 2011 6:49 am

At least a Rat race isn't as bad as another recent suggestion that there should be a dragon/human race that was exactly like Mass Effects Krogon. Not similar, but exacly alike.

That particular persons reasoning. Dragon Born = completely new race.


I remember that. And poster asked for removing Imperials to include that. And thought that "Dovahkiin" was a race and we couldn't play as any other race...

I woulkd lke if they added some breeds of Khajiits and Argonians, as they fit the Lore. 4 of each kind, for example, so we can have 4 Men races (Imperials, Nords, Bretons and Redguards), 4 Mer races (Bosmer, Altmer, Dunmer and Orsimer), 4 Khajiit sub-races and 4 Argonian sub-races.

Maybeif they did a TES on another continent where they create a few new races we've never heard of, but not in skyrim. I'm not a lore expert by anymeans, so I'm not sure if the whole world is as fleshed out. If it's not then adding new races could be easily done on different continents.


Well, races of other continents appear in the Lore as well. Though we have no idea of how some of them could be.
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Amie Mccubbing
 
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Post » Sun Jul 03, 2011 5:34 am

Rat men, fine in Warhammer, they have the lore for it.


The Horned Rat approves this squeak-tell.
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SamanthaLove
 
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Post » Sun Jul 03, 2011 6:07 am

There are enough races on Nirn that we havent even seen without new ones magically appearing from nowhere.
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D LOpez
 
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Post » Sun Jul 03, 2011 8:03 am

Playable dremora have not been mentioned. They are part of the game's lore (and likely to be included in the game in one form or another) and adding them as playable would probably be possible to implement this close to street date.
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x_JeNnY_x
 
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Post » Sat Jul 02, 2011 11:31 pm

Playable dremora have not been mentioned. They are part of the game's lore (and likely to be included in the game in one form or another) and adding them as playable would probably be possible to implement this close to street date.


Well, they are immortal crazy demons of Destruction that serve Mehrunes Dagon. A dremora Dovahkiin? Ehurrr... no.
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Steph
 
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Post » Sun Jul 03, 2011 10:42 am

Well, they are immortal crazy demons of Destruction that serve Mehrunes Dagon. A dremora Dovahkiin? Ehurrr... no.


Immortal? Hardly.

My character (s) terminated numerous dremora in Elder Scrolls IV Oblivion.

You fail to take into account that each one is an individual (and two centuries were to have passed sinced the Oblivion crisis) and it would be up to the player to decide how they wanted to play such a character.

Why not a dremora Dovahkin?
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Solène We
 
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Post » Sun Jul 03, 2011 1:00 am

Ok so there is one race that we really should have i really want rat men I don't know why i just think they would be cool to play as

You know, I think you got new races.

This time, the races really will seem and feel different from each other, so instead of basically about three or four different race that we had in previous games, we now have ten, which is six or seven more.

That should suffice for now until we get the next TES game. :)
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Euan
 
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Post » Sun Jul 03, 2011 5:23 am

Immortal? Hardly.

My character (s) terminated numerous dremora in Elder Scrolls IV Oblivion.

You fail to take into account that each one is an individual (and two centuries were to have passed sinced the Oblivion crisis) and it would be up to the player to decide how they wanted to play such a character.

Why not a dremora Dovahkin?


They are immortal... their soul still exist after you destroy them, and they are reborn.

And that about them being individuals... not so sure. Daedras are servant of their Daedric Prince. I don't think they have freewill; at least, there is no case that prove the have.

In addition, everybody would runaway or try to kill the dremora.
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TASTY TRACY
 
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Post » Sun Jul 03, 2011 5:29 am

The trouble with Dremora, or any other Daedra, is they were created to serve the Princes, and wouldn't exist without them. Part of the reason for the creation of Mundus was Lorkhan wanted to show the spirits a new form of immortality, having children. The Daedra, wanting no part of this, created their own personal planes of existence, that only reflected their own spheres, without the variety seen on Nirn. To serve them, they created their own servants to populate these planes, the immortal lesser Daedra, who are bound to the spheres of their creators, effectively not having total free will.

Wisel :ninja: ed.
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Steve Smith
 
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Post » Sun Jul 03, 2011 8:08 am

Immortal? Hardly.

My character (s) terminated numerous dremora in Elder Scrolls IV Oblivion.


Dremora are actually Immortal, as are all of the Daedra. This is why you don't see Female variants of them, because they have no need to reproduce, when they die their souls return to Oblivion and are reborn a few days later.
Fun Fact! :D
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sam westover
 
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Post » Sun Jul 03, 2011 5:24 am

The trouble with Dremora, or any other Daedra, is they were created to serve the Princes, and wouldn't exist without them. Part of the reason for the creation of Mundus was Lorkhan wanted to show the spirits a new form of immortality, having children. The Daedra, wanting no part of this, created their own personal planes of existence, that only reflected their own spheres, without the variety seen on Nirn. To serve them, they created their own servants to populate these planes, the immortal lesser Daedra, who are bound to the spheres of their creators, effectively not having total free will.

Wisel :ninja: ed.

Seems like a good background for a playable renegade, sentient Dremora prince who escaped the overbearing hivemind of its creator. :shocking:
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Sweets Sweets
 
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Post » Sun Jul 03, 2011 11:55 am

Immortal? Hardly.

My character (s) terminated numerous dremora in Elder Scrolls IV Oblivion.

You fail to take into account that each one is an individual (and two centuries were to have passed sinced the Oblivion crisis) and it would be up to the player to decide how they wanted to play such a character.

Why not a dremora Dovahkin?



I'm pretty sure they are immortal. Once they die they just go back to their respective daedra plane, I think.

I don't think a dremora would work because I believe they are bound to obey their daedra lord?
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Miss Hayley
 
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