i I want Randoms assassination quests for good people too

Post » Sat Feb 19, 2011 3:16 am

well i allways play as a good character, and this is something that i allways wanted in oblivion but never had.

* Maybe an order like the "Order of the Virtuous Blood" that they give me vampire targets, kill normal people who hide his real vampiric life.

* Hunt criminals (some vigiliantes order who gave me criminal targets)

and those kinfd of things, i hate heard about kill random quests and know that those are only for evil characters.
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Roddy
 
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Post » Sat Feb 19, 2011 2:34 am

Bounty hunting would be interesting. Be pretty easy to do with the Radiant Story as advertised.
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kitten maciver
 
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Post » Sat Feb 19, 2011 3:39 am

Yes! Maybe you could become a bounty hunter or something :disguise:
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Taylrea Teodor
 
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Post » Sat Feb 19, 2011 10:11 am

well i allways play as a good character, and this is something that i allways wanted in oblivion but never had.

* Maybe an order like the "Order of the Virtuous Blood" that they give me vampire targets, kill normal people who hide his real vampiric life.


Er...you do realize the Order of the Virtuous Blood was in Oblivion...? :blink:
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Erich Lendermon
 
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Post » Sat Feb 19, 2011 12:47 am

"Er...you do realize the Order of the Virtuous Blood was in Oblivion...?" ----> that why I mention them (i want something like that order but with random quest assessinations)

yes something that dont gave me bad karma points, or maybe kill the members of the bad brotherhood! i allways wanted that! i hate those guys!
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Dezzeh
 
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Post » Fri Feb 18, 2011 7:47 pm

I always wanted to be able to finish the Dark Brotherhood or Thieves' Guild storylines by betraying them and marching them to the stocks (for the Thieves) or the pyre (for the Assassins). That would be a welcome addition.
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Jessica White
 
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Post » Sat Feb 19, 2011 7:10 am

I always wanted to be able to finish the Dark Brotherhood or Thieves' Guild storylines by betraying them and marching them to the stocks (for the Thieves) or the pyre (for the Assassins). That would be a welcome addition.


HELL YEAH!

http://www.threadbombing.com/data/media/22/Earl_Nice_Post.jpg

love that idea
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Kayla Keizer
 
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Post » Sat Feb 19, 2011 5:13 am

You should've learned by now that playing a good character isn't really fun, at all. :/
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Dan Wright
 
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Post » Sat Feb 19, 2011 1:57 am

You should've learned by now that playing a good character isn't really fun, at all. :/


You should've learned by now with the knights of the nine mod that you're wrong.

the only thing i envy= kill misions
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Chica Cheve
 
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Post » Sat Feb 19, 2011 12:59 am

You should've learned by now that playing a good character isn't really fun, at all. :/

It can be, the problem is that a "perfect" character is boring and not even slightly relatable. People are complicated, good characters must be as well.

Take my New vegas character, Logan. He's basically based on me, allthough he tends to kill people more often than I do...Anyway, he always tries to help out and make things better where he is, but he is still dedicated above all to self-preservation. If someone tells him to risk his life for free, he'll tell them to [censored] off, a proper incentive needs to be in place for something like that. He is nice to his friends but unforgiving and ruthless towards his enemies, he's rather cold and always thinks "What benefits me the most in this situation". I can relate to a character like that, he's obviously not all me, but he's in no way perfect.

Still though, he's not evil. He's not good either, he's human. Good and evil are compltetely arbitrary ways to define a person, nobody is pure evil incarnate and nobody is a flawless paragon of virtue.

My planned first character in Skyrim is the same way really, a mercenary who looks out for his own interests first and foremost, but is smart enough to know that if dragons destroy the world there's not going to be a whole lot of work, drink and women around afterwards. So naturally it's in his best interest to stop that.
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Mimi BC
 
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Post » Fri Feb 18, 2011 9:39 pm

The character Urge outlines above is one I find much more compelling than the paragon of virtue or the dastardly villain. I usually play a "Good" character, but he certainly isn't above breaking the law for the greater good, and often works in the grey areas of morality in order to get things done. There does seem to be a trend in some games now to eliminate those possibilities. I found this was often the case in Oblivion, and I hope it's a lesson that Bethesda has learned.
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Charles Mckinna
 
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Post » Fri Feb 18, 2011 7:35 pm

It can be, the problem is that a "perfect" character is boring and not even slightly relatable. People are complicated, good characters must be as well.

Take my New vegas character, Logan. He's basically based on me, allthough he tends to kill people more often than I do...Anyway, he always tries to help out and make things better where he is, but he is still dedicated above all to self-preservation. If someone tells him to risk his life for free, he'll tell them to [censored] off, a proper incentive needs to be in place for something like that. He is nice to his friends but unforgiving and ruthless towards his enemies, he's rather cold and always thinks "What benefits me the most in this situation". I can relate to a character like that, he's obviously not all me, but he's in no way perfect.

Still though, he's not evil. He's not good either, he's human. Good and evil are compltetely arbitrary ways to define a person, nobody is pure evil incarnate and nobody is a flawless paragon of virtue.

My planned first character in Skyrim is the same way really, a mercenary who looks out for his own interests first and foremost, but is smart enough to know that if dragons destroy the world there's not going to be a whole lot of work, drink and women around afterwards. So naturally it's in his best interest to stop that.


I completely agree. And I really do hope that you will be allowed the same degree of freedom in Skyrim as you had in all TES games, instead of being limited to all that horrible good/evil path cliches. It is high time rpgs in general got over it, it is quite primitive.
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Ludivine Dupuy
 
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Post » Sat Feb 19, 2011 6:45 am

well i allways play as a good character, and this is something that i allways wanted in oblivion but never had.

* Maybe an order like the "Order of the Virtuous Blood" that they give me vampire targets, kill normal people who hide his real vampiric life.

* Hunt criminals (some vigiliantes order who gave me criminal targets)

and those kinfd of things, i hate heard about kill random quests and know that those are only for evil characters.



I dont like the idea of Virtuous assassins... That was a problem with Assassin's Creed for me... Wait lemme rephrase that first bit... I HATE the idea of virtuous assassins. It just seems contradictory to me. If youre going to kill people for profit and pleasure thats acceptable but painting a delusional mask of virtue over it is just too crazy for me... Unless its a psychotic organization of assassin zealots thats convinced that theyre virtuous while in reality theyre a murderous band of cut throats that everyone knows not to cross... because of the insane murdering.

That said i do like the idea of more organized Bounty or Vampire hunting. Having a sort of Bounty Hunter's hall where you can look up local targets would be pretty cool.
Spoiler


PS the idea i railed upon above was exemplified in the film 'Wanted' where a band of super assassins took orders from a Magic Loom. Dedicated to the greater good OR loonies that can bend bullets and leap across impossible distances?


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Milagros Osorio
 
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Post » Sat Feb 19, 2011 1:30 am

The type of targets should differ based on where you are. If you are in rebel territory, there should be bounties for Imperial Agents, ofcourse you can decide to assist the agent if you feel inclined to do so.
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Cassie Boyle
 
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