I want REAL armor depth

Post » Tue Mar 15, 2011 5:02 am

I see a lot of people saying Oblivion dumbed down armor from Morrowind because of the loss of pauldrons and left and right gauntlets. But frankly that's just cosmetic and meaningless, it's hard to say Oblivion was dumbed down when Morrowind wasn't smart in the first place.

What I want is REAL depth to armor, where wearing a deadric helmet and nothing else doesn't protect you exactly the same as a full suit of mail would. Or a full suit of Ebony protects exactly the same as some enchanted rags. Look at Fallout 1 and 2 for example, each piece of armor had multiple armor ratings. First was http://fallout.wikia.com/wiki/Armor_Class, which reduced your opponent's chance to score a hit, then there was http://fallout.wikia.com/wiki/Damage_Threshold, which reduced damage taken by a certain number of damage points (this was used in New Vegas), finally there was http://fallout.wikia.com/wiki/Damage_Resistance, which reduced damage by a certain percentage. Damage resistance was also broken down into multiple categories, like normal(bullets and fists), fire, laser, explosion, plasma, etc.

So lets say the enemy attacks you with a weapon that does 40 damage, and you've got a DT of 10 and a normal DR of 50%. First they would have to pass your armor class or they miss completely, then the damage is cut by the DT, then multiplied by the DR, so you take a total of 15 damage instead of 40.

In Oblivion, there's only a single stat, armor rating, which is pretty much damage resistance. No amount of pauldrons and individual gauntlets will make that any deeper.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Tue Mar 15, 2011 1:32 am

Well pauldrens and gauntlets had armor rating to so it's not like they were just useless. They could also be enchanted.
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Tue Mar 15, 2011 3:05 am

Well pauldrens and gauntlets had armor rating to so it's not like they were just useless. They could also be enchanted.


Yeah they were useful but when they were removed it wasn't dumbing down the armor because armor in oblivion worked exactly the same (which is already pretty dumb).

Like I said, basically just cosmetic.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Mon Mar 14, 2011 10:45 pm

The point is we want morrowinds armor system or even better more options to suit up our character wether their cosmetic or helpful.

People like customization.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Tue Mar 15, 2011 2:35 am

Oblivion's armor WAS dumbed down from Morrowind, if you can't see that you need to get your eyes checked. ;)
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Tue Mar 15, 2011 3:39 am

I see a lot of people saying Oblivion dumbed down armor from Morrowind because of the loss of pauldrons and left and right gauntlets. But frankly that's just cosmetic and meaningless, it's hard to say Oblivion was dumbed down when Morrowind wasn't smart in the first place.

What I want is REAL depth to armor, where wearing a deadric helmet and nothing else doesn't protect you exactly the same as a full suit of mail would. Or a full suit of Ebony protects exactly the same as some enchanted rags. Look at Fallout 1 and 2 for example, each piece of armor had multiple armor ratings. First was http://fallout.wikia.com/wiki/Armor_Class, which reduced your opponent's chance to score a hit, then there was http://fallout.wikia.com/wiki/Damage_Threshold, which reduced damage taken by a certain number of damage points (this was used in New Vegas), finally there was http://fallout.wikia.com/wiki/Damage_Resistance, which reduced damage by a certain percentage. Damage resistance was also broken down into multiple categories, like normal(bullets and fists), fire, laser, explosion, plasma, etc.

So lets say the enemy attacks you with a weapon that does 40 damage, and you've got a DT of 10 and a normal DR of 50%. First they would have to pass your armor class or they miss completely, then the damage is cut by the DT, then multiplied by the DR, so you take a total of 15 damage instead of 40.

In Oblivion, there's only a single stat, armor rating, which is pretty much damage resistance. No amount of pauldrons and individual gauntlets will make that any deeper.
I agree. People will be wanting to pick the straps, buckles, and screws in their armor soon for more enchantment points. I don't like the general pool of armor rating at all.

Oblivion's armor WAS dumbed down from Morrowind, if you can't see that you need to get your eyes checked. ;)
It was only dumbed down if you don't know what dumbed down means. :thumbsup:

No, seriously.
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Mon Mar 14, 2011 11:20 pm

The point is we want morrowinds armor system or even better more options to suit up our character wether their cosmetic or helpful.

People like customization.

Word.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Mon Mar 14, 2011 7:23 pm

Oblivion's armor WAS dumbed down from Morrowind, if you can't see that you need to get your eyes checked. ;)

the only thing that is different is the pauldrens and gloves, and graphically it was MUCH better
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Mon Mar 14, 2011 1:12 pm

I agree. People will be wanting to pick the straps, buckles, and screws in their armor soon for more enchantment points. I don't like the general pool of armor rating at all.

It was only dumbed down if you don't know what dumbed down means. :thumbsup:

No, seriously.

I'm not buying that. The armor in Morrowind was way beyond Oblivion's in terms of uniqueness, the variation of effects, overall style, and customization, there was even a whole other class of armor. Oblivion's armor was all very simple and standard, "Boots fortified to make you fun a bit faster", and "shield fortified to make you block better". The only really decent armor with good enchantments were few and far between in Oblivion, and they only way you could really customize was by enchanting it yourself, and point difference between self-enchanted items and pre-made items was ridiculous. So I stand by my statement that armor was dumbed down in Oblivion.
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Tue Mar 15, 2011 3:09 am

the only thing that is different is the pauldrens and gloves, and graphically it was MUCH better


Do you know why it was graphically better? Because Oblivion came out after Morrowind :o
The more customization the better, bring back Morrowind's system. I have no idea why anybody would be opposed to this.
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Tue Mar 15, 2011 1:19 am

Yeah, more customization for armor like morrowind. But having armor act more like it should would be nice. Glanced blows with sparks and arrows also breaking and glancing. Of course this will depend on the rating, condition, and penetration.
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Mon Mar 14, 2011 1:25 pm

The more customization the better, bring back Morrowind's system. I have no idea why anybody would be opposed to this.

Morrowinds system for creating armor was incredibly difficult, whereas Oblivions was much more efficient and simple, and Fallouts was actually better it had more armor slots than Oblivion (though often it was just one suit) and there was variations on all of them, if anything it needs to be like fallout but with more slots
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Mon Mar 14, 2011 10:12 pm

Morrowinds system for creating armor was incredibly difficult, whereas Oblivions was much more efficient and simple, and Fallouts was actually better it had more armor slots than Oblivion (though often it was just one suit) and there was variations on all of them, if anything it needs to be like fallout but with more slots


Only way I see it as being difficult would be that the controls were clunky or it took along time to load the inventory screen to put things on.

How was it difficult?


Fallouts was actually better it had more armor slots than Oblivion(though often it was just one suit) - Contradicting? :confused:

Fallout only had at the most 4 slots for weapons/apparel. Oblivion had 9 or so.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Tue Mar 15, 2011 12:03 am

Morrowinds system for creating armor was incredibly difficult, whereas Oblivions was much more efficient and simple, and Fallouts was actually better it had more armor slots than Oblivion (though often it was just one suit) and there was variations on all of them, if anything it needs to be like fallout but with more slots


Morrowind's system for "creating" armour is difficult? Fallout had more slots? What are you talking about?
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Mon Mar 14, 2011 4:21 pm

Fallouts was actually better it had more armor slots than Oblivion(though often it was just one suit) - Contradicting? :confused:

Fallout only had at the most 4 slots for weapons/apparel. Oblivion had 9 or so.

Fallout
Head
Hair
UpperBody
LeftHand
RightHand
Weapon
pipboy
Backpack
Necklace
Headband
Hat
EyeGlasses
NoseRing
Earring
Mask
Choker
Mouth Object
BodyAddon1
BodyAddon2
BodyAddon3
thats a little bit more than 4, it is 19 not all of them can be used in an Elder scrolls game, but still it is a lot, and I will get back to you on the first part
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Mon Mar 14, 2011 9:31 pm

i would like to see pierce, blunt, slash for physical and then resistances to various elemental damagy types like fire, or electricity. some of the rare special armors could have resistances to paralysis or silence. at the very least they should have damage threshold in skyrim. if i walk up to someone in a full suit of plate armor with a wooden club then i should do next to no damage to them.
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Mon Mar 14, 2011 8:16 pm

Those aren't 'slots' in the sense that we mean. For instance, head, hair, hat, headband, eyeglasses, mask, are all part of the same slot.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Mon Mar 14, 2011 6:21 pm

Morrowind's system for "creating" armour is difficult?

in Morrowind you had to create both the armor and a body part that the armor was on, in Oblivion you just chose it
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Mon Mar 14, 2011 1:07 pm

The armor in Morrowind was way beyond Oblivion's in terms of uniqueness*, the variation of effects, overall style*, and customization**, there was even a whole other class of armor**.

Could you define "variation of effects"?

[* I think these are of the same theme]
[** as well as these]
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Tue Mar 15, 2011 3:01 am

Oblivion's armor WAS dumbed down from Morrowind, if you can't see that you need to get your eyes checked. ;)


He means in how armor actually affects gameplay.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Tue Mar 15, 2011 12:04 am

Those aren't 'slots' in the sense that we mean. For instance, head, hair, hat, headband, eyeglasses, mask, are all part of the same slot.

well not all of those are the same head and hair are way different, and still they are different slots, I was just talking about the number of slots not what they are, it only had 6 less than Morrowind, and really what was groin ever used for? was there a groin plate I missed somewhere?
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Tue Mar 15, 2011 2:42 am

morrowind had skirts, clothing, pauldrons and left and right gloves- way better system
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Mon Mar 14, 2011 3:37 pm

morrowind had skirts, clothing, pauldrons and left and right gloves- way better system


And all those things did exactly the same things as the armor that's still in Oblivion. It's entirely cosmetic.

Do you know why it was graphically better? Because Oblivion came out after Morrowind :o
The more customization the better, bring back Morrowind's system. I have no idea why anybody would be opposed to this.


I'm not opposed to it, I'm just pointing out how morrowind's system was just as simplistic as oblivion's was and that I want something deeper and more meaningful. There was basically no real difference between oblivion's system and morrowind's system.

He means in how armor actually affects gameplay.


Yep

I'm not buying that. The armor in Morrowind was way beyond Oblivion's in terms of uniqueness, the variation of effects, overall style, and customization, there was even a whole other class of armor. Oblivion's armor was all very simple and standard, "Boots fortified to make you fun a bit faster", and "shield fortified to make you block better". The only really decent armor with good enchantments were few and far between in Oblivion, and they only way you could really customize was by enchanting it yourself, and point difference between self-enchanted items and pre-made items was ridiculous. So I stand by my statement that armor was dumbed down in Oblivion.


A whole other class of armor that did the same thing as the other two armors. What makes medium armor so special? It's heavier than light but lighter than heavy? Wow, I can't believe something that amazing was cut!

And I'm not talking about enchantments, I'm talking about how armor works.
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Mon Mar 14, 2011 1:14 pm

I understand the dropping of medium armor and unarmored, in my opinion it was to make so every class had it's own "armor type". Warriors got Heavy Armor, Rogues got Light. Mages get no armor because if you play as a mage (especially now that enchanting is a skill again) you would think that you would enchant your gear with shield or reflect magicka, which are both superior to regular armor in their own way.

Edit: Whoops, forgot to add that with that being said, having more separate armor pieces is awesome, and so is wearing clothes underneath armor, as long as it is balanced by somehow "muffling" the enchantments on your gear. Like if you had +5 sneak on regular pants and +5 sneak on greaves it might muffle them so you only get +8 sneak total
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Mon Mar 14, 2011 4:56 pm

morrowind had skirts, clothing, pauldrons and left and right gloves- way better system

I actually miss Imperial guard skirts.

I wouldn't mind having DT and DR. They are making this game a lot more like Fallout than Oblivion was (which isn't necessarily bad) anyway, so they may as well go for it. I just want more types of armor. Morrowind had quite a few armor varieties. A lot of the armor types in Morrowind would actually fit in Skyrim. Namely dragon scale, troll bone, dreugh, stalhrim, bear, snow bear, wolf, snow wolf, and Nordic iron and ringmail. Maybe even some of the Imperial armors. And of course, heavy leather boots.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Next

Return to V - Skyrim