I really want gore, and I also get sick to death of the anti-gore crowd thinking they are superior to everyone else. If you ask 'Why should we have gore?', then I'll ask you why we shouldn't have gore.
I hate to burst your bubble but I see tons of posts with a superiority complex regarding preferring gore than I do with not wanting gore. Not everyone of course, but you see it most often from the people that want it. "My way or no way, why even play if you don't want gore, etc."
It's an interesting dynamic how when it comes to romance the opposite is true.
Other than to simply dismiss it by saying that it is "not adding anything" or "just isn't the way TES has been" which are really non-argument cop outs... I'd like someone to explain really why anyone wouldn't want some more realism in the combat graphics? Maybe "realistic gore" as the thread title says would be too much, I personally also don't think that we need guts and brains falling out, but how in the world is it undesirable to add some mesh deformations for localized wounds, even some rare decapitations or limb severing for killing blows that are power attacks, and blood that remains on the ground for more than a few seconds? I don't want explosive "hyper realistic" or "unrealistic" gore myself, no fountains of blood and body parts flying off constantly, but I can't even understand the mindset that with increased graphical capabilities that anyone would not want to improve upon an aspect of the game that is lacking. What does it add? It adds a sense of realism, emotion, accomplishment, and gravitas to the combat as well as ties the graphics and physics together with the actions taking place so as to remove the "something is wrong here" feeling of having just had a brutal fight only to have your opponent looking lie they are asleep instead of dead. I just don't get the opposition to fixing these flaws at all.
Imagine watching an epic movie with lots of combat, and every time someone dies they just lay down and look asleep, and there is no blood at all... it would be very distracting and unacceptable... cheezey and weird. Its no different in TES.
Decapitation and losing limbs IS extreme to many of us! It is not typical for gore to be in every game, nor do I think it needs to be added to every game. I did not play Fallout 3 because of the gore. Before someone attacks me for this (as always happens) I will say this: saying you shouldn't play an action game if you don't like gore is like saying you shouldn't watch any movies with a romance plot or sub-plot if you don't like watching pormography. People actually have "relations" so they should show it! It's not believable otherwise! That's how I read the comments that talk as if an action game simply MUST have gore. Obviously gore is a part of the Fallout series, so I'm not complaining. There are mods now to disable the gore so I'll probably play it eventually. The point is some of us just do not want to have to see it, and with tons of great games coming out lately why should I play something that disgusts me when there are other options? If you like it fine, but please don't expect everyone to have to like it too.
I don't oppose an option for people that want it, but I absolutely do not want to have to see it. What some people need to understand is that some of us
do not like seeing people ripped apart etc. It's a fun game and it doesn't need every horrifying detail from real life. What's next, complaints about not having to go to the bathroom and the game not showing the deed? "My immersion is blown. Real people have to eat, drink, excrete, etc!" If people like it fine, but the "action games don't work without gore" complaint falls flat to me. The fact is the vast majority of games ever made don't have gore, even when they could have. If you've never played games without gore I suggest trying some. They aren't automatically only for little kids. Please note that the "not only for little kids" thing was directed at the sentiment that always pops up from some posters in these threads that try to act like only children or women wouldn't want to see gore. It's not a response to the quotes.
This is exactly the problem... the artists clearly wanted to have burning zombie corpses on hooks, decrepit nasty decaying zombies, and skin sack treasure chests. When the rating people reviewed the games, these aspects were not focused on and they missed them. I read the articles about this. It wasn't only because of the hidden upper body mesh that the game was upgraded to the M rating, it was also those gory things I mentioned that the ratings people found at a later date. These kinds of water-it-down considerations limit the artists from creating freely.
There were no "water-it-down" considerations at all. They were not aiming for any particular rating. It just happened to end up T. Just because it hits M doesn't mean it needs to push everything as far as it can without hitting AO. Thinking that is just as bad as thinking they should restrain themselves to only hit T in my opinion. Both cases are asking developers to cater to the rating rather than making the game they want. Seriously, they put a graphic erotic scene involving a dunmer and khajiit in the books of one of the games. I don't think they are particularly worried about rating other than not hitting AO.