this is a game were I am going to be up close and personal VERY often, and i will notice this very much up close. i will not be happy when i find out that my savage looking Axe doesn't actually go inside my opponent!!!!
what VALVe did to make l4d2's system would work very well with skyrim. in l4d a zombie can be shot,cut or blown up. if shot A model of the zombie's insides is created inside of the zombie and the part that was hit becomes transparent. if slashed then a gash model would apear. severing arms/legs and parts of the head was done pretty well too. http://www.valvesoftware.com/publications/2010/gdc2010_vlachos_l4d2wounds.pdf l4d2 did this over the top (in terms or realism, i found it cool that gibs were everywhere), but i am sure skyrim can do it right. it NEEDS TO DO IT RIGHT!!!!.
i want creatures to receive wounds whilst living!!! i should be able to cut a zombie's face in half, cut his arm off, cut his chest open and smother him in fire AS I DO THAT!!!! i don't want opponents to have no gibs until the last blow!!!
i want creatures to have their own gib systems! i would like dremora to have black bones and ash or oil instead of blood, i would like trolls to get wounded rather than having unbleeding skin simply because bethesda were to lazy to make a separate gore thing for them!!!!
i want things to react differently to being dismembered. a person should scream in horror and become immobile with pain whilst an undead or daedra would laugh off their chest imploding under a mace. healers should tend to wounded
i want REALISM!!!! i dont want someones chest exploding when i put an arrow into it (unless i enchant it). i want clouds of blood to come off such a deep wound when underwater, i want the wound to apear EXACTLY HOW IT WOULD IN REAL LIFE!!!!
edit:
by changing massive gashes too scratches...