i want realistic gore.

Post » Thu Sep 02, 2010 12:51 am

i was impressed by the way npc's reacted to being wacked in the gameplay trailer- but then when i looked closely i noticed that wounds did NOTHING to the body!!! yes its nice that the undead thing's head bent backwards when the players axe went to his face- but the head bent back BEFORE IMPACT, and NO DAMAGE WAS VISIBLE!!!


this is a game were I am going to be up close and personal VERY often, and i will notice this very much up close. i will not be happy when i find out that my savage looking Axe doesn't actually go inside my opponent!!!!


what VALVe did to make l4d2's system would work very well with skyrim. in l4d a zombie can be shot,cut or blown up. if shot A model of the zombie's insides is created inside of the zombie and the part that was hit becomes transparent. if slashed then a gash model would apear. severing arms/legs and parts of the head was done pretty well too. http://www.valvesoftware.com/publications/2010/gdc2010_vlachos_l4d2wounds.pdf l4d2 did this over the top (in terms or realism, i found it cool that gibs were everywhere), but i am sure skyrim can do it right. it NEEDS TO DO IT RIGHT!!!!.


i want creatures to receive wounds whilst living!!! i should be able to cut a zombie's face in half, cut his arm off, cut his chest open and smother him in fire AS I DO THAT!!!! i don't want opponents to have no gibs until the last blow!!!
i want creatures to have their own gib systems! i would like dremora to have black bones and ash or oil instead of blood, i would like trolls to get wounded rather than having unbleeding skin simply because bethesda were to lazy to make a separate gore thing for them!!!!
i want things to react differently to being dismembered. a person should scream in horror and become immobile with pain whilst an undead or daedra would laugh off their chest imploding under a mace. healers should tend to wounded
i want REALISM!!!! i dont want someones chest exploding when i put an arrow into it (unless i enchant it). i want clouds of blood to come off such a deep wound when underwater, i want the wound to apear EXACTLY HOW IT WOULD IN REAL LIFE!!!!


edit:


But still, how do you make combat seem realistic when at level 1 it takes 50 whacks with an ax to kill someone. Is that realistic? No, it isn't. You would go down with a couple of whacks with an ax. But that is what makes it an RPG. How would you ever make 50 whacks with an ax realistic?


by changing massive gashes too scratches...

This thread is for realistic gore. Not cheesy amounts. Too little is just as cheesy as too much.


Just give an option to turn it off in Options. For those of us who like extreme gore, we will enjoy it turned on.

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Kristian Perez
 
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Post » Wed Sep 01, 2010 11:24 am

Geez, somebody is in a rage (and bloodthirsty) man, is it the end of the world if it is not rated R+++?
I mean, do you really need to see guts and intestines and decapitations to enjoy a game?
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des lynam
 
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Post » Wed Sep 01, 2010 10:17 am

Geez, somebody is in a rage (and bloodthirsty) man, is it the end of the world if it is not rated R+++?
I mean, do you really need to see guts and intestines and decapitations to enjoy a game?



no, but i don't want to be hitting ragdolls all night, thats a real immersion breaker...
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Josh Lozier
 
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Post » Wed Sep 01, 2010 10:34 am

Geez, somebody is in a rage (and bloodthirsty) man, is it the end of the world if it is not rated R+++?
I mean, do you really need to see guts and intestines and decapitations to enjoy a game?

Not me.
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Mike Plumley
 
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Post » Wed Sep 01, 2010 9:39 am

I'm not really a bit fan of gore. I'm married and my wife finds games far more questionable when she sees tons of gore or limbs flying around. I found FO3 to be stupid with all the dismemberment from various handguns, excessive and totally unrealistic. Plus, there was an option in FO3 and in NV to turnoff the slowmotion kill camera things....totally didn't work. Both games I toggled it off, both continued to zoom in on heats rocketing off and legs being severed. It's certainly not my thing.

As much as I'm okay with devs putting these things in, I'd like to be able to fully turn them off in a game. Dragon Age's blood spattering is another recent exampled of this excess in action, thankfully their option to turn it off actually worked.
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Minako
 
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Post » Wed Sep 01, 2010 1:15 pm

Meh, it's not a big concern for me. Sure, it'd be nice to have the option available, but I won't shed any tears if realistic gore isn't included.
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Nathan Barker
 
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Post » Wed Sep 01, 2010 6:46 pm

I would definately prefer realistic gore not be included, I mean, I was fine with FO3, but no Valve zombie crap.
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Liv Staff
 
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Post » Wed Sep 01, 2010 3:17 pm

I would definately prefer realistic gore not be included, I mean, I was fine with FO3, but no Valve zombie crap.



please explain yourself? you must have misread.
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Samantha hulme
 
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Post » Wed Sep 01, 2010 4:50 pm

I think you want too much from Skyrim, I've already gotten everything I want from it, it is a so huge advancement from Oblivion that it's crazy. But it would add another touch to the combat, but not necessary. I'm still goping to buy the game and enjoy it and lose myself in it even if my swords won't do visible damage.

And if you want realism, chests do not explode by arrows lol
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Alyce Argabright
 
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Post » Wed Sep 01, 2010 12:30 pm

Personally I love realism.. but the implications of axeing someone in the head as if I was to do it in real life and have the same consequences thereof. That, however I think I could do without. I am not too keen on having to clean my axe and if not my armor of splattered brain matter, bits of skullbone and blood splotches after use.
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steve brewin
 
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Post » Wed Sep 01, 2010 4:20 pm

Dragon Age's blood spattering is another recent exampled of this excess in action, thankfully their option to turn it off actually worked.


Yeah, I didn't mind the blood in DA:O, but it seemed if you gave anyone just one whack you were covered head to toe like they hosed you down with the stuff.

I wouldn't mind visible wounds, but it depends on if the game actually tells where you are hitting your enemy. Would be less immersive if you hit that dremora in the head and a wound appeared on it's left arm. I would hope they would implement a sytem where damage has different effects depending on where you strike and would prefer this than whether or not it is gory enough.

I say leave the excessive gore for the games where it makes sense like the zombie games or Fallout (FO1 & 2 were over the top gory to begin with. Not so much with the TES series).
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Budgie
 
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Post » Wed Sep 01, 2010 5:23 pm

i want realistic gore.


I don't. (I'm tired of not going to see really interesting looking movies because the director decided it would be "edgy" to make it a splatterfest.)


....thats a real immersion breaker...



He. Said. The. I WORD! :banghead:
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Amanda savory
 
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Post » Wed Sep 01, 2010 1:05 pm

I too would like to see the effects of damage on NPC's and PC's. Stab wounds, burning flesh, frozen useless limbs, etc. And pools of blood if they die via edged weapon or fang/claws.
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Beth Belcher
 
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Post » Wed Sep 01, 2010 9:08 am

I think a lot of directors or game creators nowdays want to make the violence heavy and raw and thus they make it overly gory, killing off people in the most brutal and "epic" ways possible just because they really don't know how to make a realistic violent scene heavy and memorable.

I'm less concerned with how much blood you can drain from an npc or how many pieces you can hack their brain into and more interested in how the weight behind blows and parries will feel, how npcs fall when killed or get thrown off balance by might blows.

But in the end i'm not really concerned, I'm sure bethesda will do a good job.
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D LOpez
 
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Post » Wed Sep 01, 2010 7:36 pm

I know what you mean... Yesterday i was playing Fallout NV --- and i like to enjoy each detail of the game --- so, i was walking by some place... and than... i just wanted to shot a dead man in the eye (for fun)... than BANG!...but nothing happens... i was little frustated that there were no hole in his head after the shot... :sadvaultboy:

Yeah. I like realism in the extreme. I never played L4D, but i definitely would like so much these features in Skyrim too... But i really don′t think bethesda care about this level of gore / realism in Skyrim... Also, you see that there is a lot of people that simply don′t want it in the game... unfortunaletly...

A simply gore level control in the option menu would solve the problem, but we need to remember that bethesda is working on an all new engine, and to make this valve gore system work fine, i think it should be a very very complex work to the team...

If we have dismemberments like Fallout NV (but more realisticaly please), i will be happy for sure!
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Nuno Castro
 
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Post » Wed Sep 01, 2010 4:54 pm

Gore wouldn't work unless you threw out the whole RPG-stats-leveling thing and turned TES into an action game.

Imagine you're level 1, you hit level Mr. level 30 with your sword in the face. It leaves a realistic gash, but because he's level 30, it will take 200 more of these gaping sword wounds to actually bring him down. See the absurdity?

Gore for anything other than finishing moves would break the game. Other remedies such as "enemies block better when you are low level" or "you miss more swings at low level" would break the game (because enemies blocking less as you level up would just make it feel as though the AI was getting progressively dumber, and swinging and missing constantly gets old and would alienate most gamers).

So no, "realistic" gore wouldn't work, and has no place in an RPG like TES.
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Mark Churchman
 
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Post » Wed Sep 01, 2010 3:04 pm

I would like Fallout level gore but not much else. I'm a warrior or a mage, not a doctor so I don't need to see the insides. Though blasting off a fireball and leaving a chard skeleton behind or a lightning spell turning someone into a pile of dust would be neat.
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neil slattery
 
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Post » Wed Sep 01, 2010 7:50 pm

I've watched it so many times, and as quick as I try to pause, I NEVER notice the head going back before he is axed. It must be 1 frame or something. It's such a fast movement, how can you even tell?
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Chrissie Pillinger
 
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Post » Wed Sep 01, 2010 11:57 am

While I don't want the level of gore to be toned down to appease parents, censors, and 12 year olds, I don't necessarily want more gore just for the sake of having more gore in an M rated game.
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lisa nuttall
 
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Post » Wed Sep 01, 2010 1:48 pm

I'm grateful we won't have gratuitous gore. I have no wish to see disembowelment nor decapitations followed by excessive blood splatter.

I'm perfectly fine with Oblivion's level of gore or, perhaps, a tad higher wouldn't matter but not the over-the-top Fallout style gore; where heads explode due to a bullet shot from long range.
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I’m my own
 
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Post » Wed Sep 01, 2010 10:46 pm

i want creatures to receive wounds whilst living!!! i should be able to ...

I'm with you in this, and I think they're not there just yet. We just need to be patient, time and hardware are our allies :goodjob:
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Brandon Bernardi
 
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Post » Wed Sep 01, 2010 11:16 am

I would like Fallout level gore but not much else.




Honestly, Fallout's level of laughably over-the-top gore fit the tone of the series (it was like that in the original game, after all. Just in little sprites :))

But it's "cartoonish". Not sure how it'd fit in a non-gratuitous-style fantasy game.


(I was glad you could turn off the blood splatter in Dragon Age..... that was completely stupid. http://tvtropes.org/pmwiki/pmwiki.php/Main/HighPressureBlood everywhere you looked. )
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StunnaLiike FiiFii
 
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Post » Wed Sep 01, 2010 10:01 am

This is useless and would break the game. As has been stated, in a Lv. 1 vs Lv. 30 battle, the Lv. 30 character would be overloaded with the damned gashes.

And this is also not needed. Grow up, dude. Mortal Kombat was not a better game than Street Fighter 2, and it had huge amounts of gore.
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HARDHEAD
 
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Post » Thu Sep 02, 2010 12:45 am

iwhat VALVe did to make l4d2's system would work very well with skyrim. in l4d a zombie can be shot,cut or blown up. if shot A model of the zombie's insides is created inside of the zombie and the part that was hit becomes transparent. if slashed then a gash model would apear. severing arms/legs and parts of the head was done pretty well too. http://www.valvesoftware.com/publications/2010/gdc2010_vlachos_l4d2wounds.pdf l4d2 did this over the top (in terms or realism, i found it cool that gibs were everywhere), but i am sure skyrim can do it right. it NEEDS TO DO IT RIGHT!!!!.

Yeah but it wouldn't be realistic.
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Angel Torres
 
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Post » Wed Sep 01, 2010 7:32 pm

Am I the only one who thinks TES and realistic gore just don't mix? Heck, I want the option to turn blood off. :shrug:

And it's not that I'm against gore in games. Fallout is fine for a bit of gore....I just don't want TES to be defined as a gore filled game.
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OJY
 
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