» Sat Oct 02, 2010 9:40 am
I would vote for having visible legs too.
It is part of the game.
Whats the game about?, a guy or gal (the player, person, avatar, hero) that goes on a quest to set things right, the heroes journey, basically.
That′s where the game starts from, without an avatar in the game you cant experience the game as it is,
there are games were not having an avatar is meaningless or unimportant, but this is not one of those.
Thus being able to see this avatar from first, third or bird eye view is undoubtedly a core part of the game, no avatar
to experience the world with means no game, of course you can eliminate pieces of said avatar until you only
have the minimum requirements to interact with the world, that would mean having tentacles to interact with
the world, aka arms, and hands and eyes or some way to render the world visible to use said arms in it,
if you float or crawl you don't need legs, so legs can go out the window...
But, we are going to be playing a game that is based on a human like world, and your supposed to be a humanoid in
the game, if the game had a race that had only arms and a float locomotion system, then you should see the
first person view through the eyes of that race with no legs no discussion there.
Alas all avatar playable races on the ED series have legs, so if your ingame avatar in the game is well made
he she or it should have them.
On an entirely different kind of game, that is not in the First Person View, Action sandbox RPG anthropomorphic
player based genera, legs are superfluous, this however is not that game.
Thus from an, if its part of the game it should be included logic, it should.
You can′t do with out them, if the dev does not include them hes missing something that its part of the game,
the core mechanic is that you need an avatar, take that out and you have not game
In the game you play as a humanoid like creature.
Take that feature out, and your no longer playing the game that the design doc said you were playing.
Is like playing a game about duck hunting were you shoot flying pigs to clear the level,
the core mechanic is there, a game about hunting, but if you buy a hunting game where
you were exited to shoot ducks, and you get flying pigs instead, you have to wonder what
were the devs thinking.
Its a flaw in the game, if they are calling the game duck hunt, and there are not ducks,
its not going to brake the core mechanic of hunting ducks... but is sure shows poor craftsmanship
and its not being fare to those expecting to play the game advertised... a game about
shooting ducks not pigs.
So if Skyrim its meant to be played with a humanoid character, in the first person view where
you can look all the way down where your humanoid feet are and all the way up where
the sky is and you cant see your legs or the sky, then the game is not implementing
the look up or down feature well, now if the camera is blocked so you cant see all the way
down where your feet are or all the way up, then not adding a body, feet or the sky is Ok,
if not, then its not being a good implementation.
Its the same as taking the sky away and just adding a blue to white gradient as a place holder, it works,
but implementation svcks big time, and bad implementation often hurts game play, because there's constellations
signs to represent you class and now since you cant see them your not getting a good feedback as to
what level your at, so the sky has a reason beyond the looking up mechanic, the same as the look down,
that is useful to aim at short enemies that are up close, or to jump more accurately, no feet means less accuracy,
and it makes judging dept harder all around when dealing with objects that are close to you feet.
If the game is designed with care, feet should be there.
if your playing a game with a full degree of freedom to see the
world as humanoid creature, they should be there, no other way around it.