I want to see my legs.

Post » Sat Oct 02, 2010 8:28 am

I have no idea what you're talking about extending logic from a portion to a whole... :confused: lol we almost completely derailed the entire thread but yes no hard feelings


Nooooooooo........ dont stop you guys, I was enjoying the 'I've got the largest c%$K' fight. :)
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Damian Parsons
 
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Post » Sat Oct 02, 2010 9:13 am

Your character is part of the game! How in the heck does your argument even make sense? By your logic we wouldn't have any graphics at all. Since the object of the game is to fight and win, all you need are the stats, just accumulate big numbers and then victory! No need to look at anything.

he said he's focusing on the game so his logic isn saying that all you need.its big numbers..
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Logan Greenwood
 
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Post » Fri Oct 01, 2010 7:24 pm

Iron sight are great, i prefer FO:NV Iron Sight after FO:3...

What you say its a reality, i want to do thing by myself.

I will never understand why in Far Cry 2 you cant see your legs in first person mode, but when you health yourself you can see them!
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Captian Caveman
 
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Post » Sat Oct 02, 2010 8:05 am

Harder to hit things sure, but less fun? I think not. I love to go shooting for sport. I always put shooter games into two categories, CS games and COD games. CS games are the magic perfectly centered crosshair that you always hit no matter where your gun is actually pointing, and COD games are the iron sight games that let you hit what you shoot at.

I prefer the iron sight games every time. It's more fun because it's more similar to the actual activity. (Not even close, granted, but more similar anyway).

Of course it's harder to hit things with iron sights but the magic cross-hairs are just corny. I don't want the game to hit my targets for me, I want to try and do it myself.


Interesting. I've also done target shooting (some rifle range stuff in Boy Scouts, shooting club in undergrad, couple trips out to the range with a gun collector I knew in Rochester, etc), and I by far prefer crosshair games. :)
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Justin Bywater
 
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Post » Fri Oct 01, 2010 8:44 pm

Interesting. I've also done target shooting (some rifle range stuff in Boy Scouts, shooting club in undergrad, couple trips out to the range with a gun collector I knew in Rochester, etc), and I by far prefer crosshair games. :)


I see.

Well it is impossible that your opinion is valid, because it is not my opinion. The only things that are correct in the world are the ones that I like best. Therefore, since iron sights are my favorite, that is the only valid way of doing things.

Obviously.
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Suzy Santana
 
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Post » Sat Oct 02, 2010 2:35 am

Bethesda has never really done well in terms of the camera views or the animations in the past. However when you consider they have obviously brought their animations on par with everyone else I can only hope they will finally catch up in terms of their camera views. If there is one thing that has always pulled me right out of the game, it's anytime I look down. Which you do quite often in Elder Scrolls mind you. Getting alchemy ingredients, looting bodies/chests, etc. Realizing I'm a pair of floating eyes and arms kills it for me.
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Hearts
 
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Post » Sat Oct 02, 2010 8:23 am

I would really like a little effort towards it. I think games like Mirror's Edge did amazing things with full body awareness, and if you were to play a game like that without full body awareness it would be detrimental towards gameplay and the enjoyment of the game.

Obviously, Skyrim isn't a kind of game like Mirror's Edge, but it would still carry a lot of that feeling into it. That's kind of a new area, and awareness of a character is a huge factor for an ES game because the PC (and how the PC interacts with the gameworld) is the most important part of a game, and ES is certainly no exception. People might not think it's a big feature because they're used to kind of clumsy ES systems, but it could do amazing things for more stealth oriented players. It also makes for a much more natural way to interact with the world, like looking over one's shoulder as mentioned before.

It's probably unlikely considering it hasn't made its way onto a feature list yet, but it would be really nice. By the time ESVI comes around, it would be almost entirely necessary, unless they don't take it a step further at all.
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Gracie Dugdale
 
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Post » Sat Oct 02, 2010 5:21 am

Tried the console trick to see how it looked. And, well... Not so sure anymore about FBA suiting this game well (although I'm a huge fan of it). The problem isn't not being able to see the weapon, but that the *real* (3rd person) movements are much grander and appear very jerky in 1st person mode. The fake 1st person anim seems tweaked so that the animation is smaller which yields a much smoother and pleasant experience. Maybe that's why so few support 1st person?

So the questions are, if merged:
1) Can a 1st person player live with this jerkiness? I doubt it.
2) Can a 3rd person player live with pitiful attacks? I doubt it.
3) Will devs shut out players with slow hardware? I doubt it.

Maybe a toggle? Does there exist mods that does this?
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Nuno Castro
 
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Post » Sat Oct 02, 2010 9:37 am

Personally I'd like it if third person and first person animations and models were shared. You'd look down and see everything, and you'd see the same animations between first person and third person. Would need to be some manipulation so they wouldn't be "exactly" the same, but it could work.
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Mashystar
 
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Post » Fri Oct 01, 2010 7:41 pm

As far as I'm concerned this "floating camera with arms" phenomenon has gone on for far too long in 1st person games in general. They have the technology to create massive beautiful worlds and dynamic snow for crying out loud! GIVE ME FEET!

As for why its a big deal. If your a role-player you'll know why... If you arn't I doubt I could explain it to you well enough for it to ever matter to you. It's all part of creating the more Immersive experience.
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Lynne Hinton
 
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Post » Fri Oct 01, 2010 8:21 pm

Does that mean we still cant see our sleves in the game?


I dont know if you have heard about it or not but there is apparently this option called 'Third Person' Ever heard of it??

-.-
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CSar L
 
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Post » Sat Oct 02, 2010 2:29 am

it would indeed add immersion but its would probably result in a LOT of bugs an glitches. too impractical for bgs
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Tiffany Carter
 
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Post » Fri Oct 01, 2010 9:14 pm

I dont know if you have heard about it or not but there is apparently this option called 'Third Person' Ever heard of it??

-.-


Why yes, isn't that the mode that makes it impossible to see what is directly in front of you, aim a bow, or fight effectively?
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Natalie Taylor
 
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Post » Sat Oct 02, 2010 4:54 am

it would indeed add immersion but its would probably result in a LOT of bugs an glitches. too impractical for bgs


Perhaps, perhaps not, though simply stating that as a reason so that no effort whatsoever towards it need be made is nothing but lazy.
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Shianne Donato
 
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Post » Sat Oct 02, 2010 8:24 am

Ever play Modern Warfare 2?

At one point near the end, you crash land and your character is stunned on his back. He looks around, sits up and then folds over himself into a prone position like his legs didn't exist. Add that to the fact that you can't see them ingame either and it totally kills any immersion. That's why legs should be added
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RAww DInsaww
 
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Post » Fri Oct 01, 2010 10:47 pm

I would love to see this implemented. Ever since Dark Messiah of Might and Magic and Mirror's Edge, any FPS that didn't include being able to see your legs felt hollow to me. The immersion really is there, and it does have practical gameplay uses. Kicks for example. You can kick people after making them loose their balance IRL to send them to the ground, why shouldn't I be able to do it in the game?
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Nienna garcia
 
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Post » Sat Oct 02, 2010 8:57 am

Kicking people is glitchy even in real life. I have MASSIVE FPS problems whenever I look down, and I lagged out and CTD'd when I tried to kick this old lady one time.

It's crazy.
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Mandy Muir
 
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Post » Fri Oct 01, 2010 8:40 pm

Kicking people is glitchy even in real life. I have MASSIVE FPS problems whenever I look down, and I lagged out and CTD'd when I tried to kick this old lady one time.

It's crazy.


:lol:

This makes me want to do a "Haters gonna Hate" dance if we do get to see our legs in 1st person in Skyrim.
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AnDres MeZa
 
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Post » Sat Oct 02, 2010 11:25 am

@saije

yeah but your a novice and I am an initiate who has more posts me or you. so who is actually the lazy one now eh?
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brenden casey
 
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Post » Sat Oct 02, 2010 11:02 am

Fargoth, regarding whether it would be buggy or not, I doubt it. If you've played Dark Messiah of Might and Magic, you can see how an immersive 1st person camera really makes a difference for combat. Legs allow you to kick, in combination with the various spell effects and environments available in that game, such as kicking a frozen enemy to shatter him, kicking people off cliffs, kicking people into fire, kicking people into spikes, kicking planks to set off traps on people, etc a bug-less implementation is possible. In fact, it even adds to combat by allowing you to stagger enemies who are caught by surprise, or left themselves open to it.
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Kate Murrell
 
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Post » Sat Oct 02, 2010 11:40 am

FBA, or "true" first person is one of the demands that comes up all the time... and also one of the most pointless.

If the developers added in true first person, people would go "Wow, legs!".... and then totally forget about it. I've played several games in which you can see your legs and its not something you ever notice while playing. For the most part, you almost never look down far enough to see your legs while playing pretty much any game.

Bottom line is that this is a pure eye candy feature, and its an eye candy feature your never going to notice. I'm all for immersion where needed, but the developers are not going to waste time on something people are never going to see. If the game was designed with it in mind, then sure... but this is not something Bethesda is going to go out of the way to add.
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Lory Da Costa
 
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Post » Sat Oct 02, 2010 4:27 am

@hades

kl hopefully they do it
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Quick Draw
 
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Post » Sat Oct 02, 2010 5:31 am

@saije

yeah but your a novice and I am an initiate who has more posts me or you. so who is actually the lazy one now eh?


*Saije huddles in the corner, shaking in fear* I'm sorry master, not the whip again, not the whip!
:cry:
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Aaron Clark
 
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Post » Sat Oct 02, 2010 6:04 am

Fargoth, regarding whether it would be buggy or not, I doubt it. If you've played Dark Messiah of Might and Magic, you can see how an immersive 1st person camera really makes a difference for combat. Legs allow you to kick, in combination with the various spell effects and environments available in that game, such as kicking a frozen enemy to shatter him, kicking people off cliffs, kicking people into fire, kicking people into spikes, kicking planks to set off traps on people, etc a bug-less implementation is possible. In fact, it even adds to combat by allowing you to stagger enemies who are caught by surprise, or left themselves open to it.


We get it you like kicking...
:tongue:
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MISS KEEP UR
 
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Post » Sat Oct 02, 2010 5:31 am

@saije

Do not be afraid
*Fargoth casts rally humanoid 25pts for 30 secs
:celebrate:
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Neko Jenny
 
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