I want to stay poor longer.

Post » Sun May 18, 2014 2:41 pm

Hi. I was wondering if anyone (who doesn't have access to mods) employs any role playing rules to make gaining wealth harder. I really dislike how easy it is to get rich so I thought next time I might decide that because I'm a nord who honours his ancestors he won't loot tombs. Which will force me to make my gold by looting bandits, dwemer ruins and caves, or stealing. I also won't pick up any weapons or equipment because I don't want to be weighed down.

Do you guys have any other ideas? There has to be a logical role playing reason for it though.

User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Sun May 18, 2014 8:06 pm

Just accept money from quests and don't pick up any loot. Certain characters like paladins or noble wizards probably wouldn't loot dead bodies from a rp perspective anyway. Most of my characters only take small items like gold, jewels, potions, and scrolls because it is unrealistic to be carrying around a dozen looted weapons and armor suits.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Sun May 18, 2014 11:08 am

You should try slowing the pace of the game. Perhaps making a merchant character and limiting your profits or making a villager character that regularly wood chops as a job.

As a merchant, I tend to make quite a bit of money because I know what I'm doing.

As a wood cutter, it's very easy to limit how much money you make per day, but at the same time it's also rather boring. It's good if you are patient or are just wasting time. All I do as a wood cutter is switch between chopping wood and working the saw mill in Riverwood. I keep almost nothing in my pockets when I chop wood, which fetches around 250-280 gold per day, giving me enough for food, drink, supplies and a place to sleep at night.

If you want to adventure and not make as much money, perhaps you should just be more picky with your loot. Obviously the easiest way to do this is by neglecting loot and just picking up gold. If you want an even slower paced way to adventure and make less money, you should get a bounty from the tavern innkeepers and simply do the bounty without looting anybody at all. That means once a day you'll have the chance to make 100 gold, and it won't get boring. During your "down time," just talk to villagers and hang out at the taverns. Take up professions as a hobby to make a bit of extra coin, but don't make anything that will bankrupt a merchant. There's always something that needs to be done.

User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Sun May 18, 2014 9:46 am

Lol, sounds like a new character build "The Migrant Laborer". Instead of ridding Skyrim of dragons and bandits you travel from village to village chopping wood and harvesting wheat.
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Sun May 18, 2014 6:17 pm

You don't hear that everyday.

One way would be having your character's income strictly depend on selling chopped wood for the inns and potatoes to farmers.

User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Sun May 18, 2014 2:31 pm

I need to stop getting bounties. I have'nt gone over 450,000 septims yet as I'm always paying off a huge bounty, but the game says I've found around 2.5million septims. LOL

User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sun May 18, 2014 11:56 am

Whenever i reach 10k i just put it in one the the safes. I loathe leaving expensive gear behind, but i also dislike making tons of gold, so i just store the gold. Best of both worlds.

User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Sun May 18, 2014 2:56 pm

At least it's better then Oblivion where you can get 1 million Septims pretty easily.

User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Sun May 18, 2014 5:54 pm

It's certainly not something Phil the user espouses to, I'm sick of being broke in real life.

Sometimes I think I'd be happier if my life was a computer game.

User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Sun May 18, 2014 12:20 pm

Except for looting tombs, this is how I primarly make my septims. So it took 2 real years to find 2.5million septims, or 565 game days.

User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Sun May 18, 2014 6:33 pm

I think the main issue with Skyrim is you can make far superior items than you can purchase. The only time i buy armour/trinkets/weapons is when I'm really struggling to find a certain enchantment. For example, my last character clocked up around 100 hours and never found a single soul enchantment. I know there will probably be one lying around with a guaranteed soul enchantment, but i don't look at the wiki as i like to find things on my own.

User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Sun May 18, 2014 8:43 pm

Haha yeah I guess it kind of is. ^_^

User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Sun May 18, 2014 9:01 am

I buy tons of Misc materials that always keeps me below 10k.

I even have a mod that gives me 10,000 gold per dragon bounty, and I spend most of my money on potions of stamina and health as well as every type of filled soul gem so I could keep my characters enchanted gear working.

I also spend money on all the Honey mead, b/c she's a borderline alcoholic.

So long story short, spend your money. If you don't have perks in speech a lot of these merchants are expensive when it comes to materials imo.

User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Sun May 18, 2014 10:22 pm

I don't take and resell equipment. I take only gold and jewels. I reduced the random loot to just a few GP. I play with an economics mod that jacks up prices and reduces the sell price (of the equipment that I don't loot anyway). Still have more gold than I know what to do with.

The thing that I have found is that there is no need to buy anything since you can always make it or take it - and what you make or take is usually better than what you buy.

User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Mon May 19, 2014 12:20 am

Here's a good solution- live on a budget. Try it, it's interesting because you'd be able to see if you would have trouble living on that money. I mean you would not have money to buy defense weapons or houses. So let's see if you are stronger when you are richer. I'm willing to bet it would be hard living on 100 septum a day

Cheers
Enjoy this one!
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Sun May 18, 2014 9:06 am

I'm playing a mage-type character and I am constantly spending as much as I make. Buying new spells, soul gems to enchant things, and paying for training empties my pockets pretty fast. I haven't even bought a horse or a house yet.

User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Sun May 18, 2014 6:23 pm

To my thinking, having a realistic weight limit is where I would start if I wanted to do something like this.

But then even a $2100 mace only weighs maybe 12lbs. so... If your "realistic" limit is 30=40 lbs, you're still gonna make bank.

No matter which system you come up with it's definately gonna' take a lot of self control.

But then, people who go to dangerous places expect big rewards. I mean, some of this stuff has been laying around for thousands of years.

Had to be a reason for that, right? :ooo:

ETA: I was just thinking,,, I've been heavy into Dragonborn the last few days. ( Amazing. Highly recommended)

You can't walk your dog without tripping over one $2000 item or another. Level 43

User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Sun May 18, 2014 3:23 pm

Exactly....play a magic user. I'm frequently broke from buying spells and training destruction. The other solution is to just not loot corpses. Living off 100 gold bounties is pretty sparse - though a warrior type with no crafting skills will have nearly no use for money anyway. It all depends what your other goals are(owning houses, buying smithing/enchanting/alchemy mats, etc)

User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Sun May 18, 2014 1:00 pm

Don't sell loot. Neither potions, enchanted items nor smithed-up stuff. If you do sell homemade items, don't pick ingredients or grab soul gems, don't mine ore. If you want to craft, purchase the materials.

If you concentrate on obtaining wealth via quest payments and selling crafted goods from purchased materials (and getting payments from you spouse and other residual sources) it can take a bit of time to get a house and furnish it. Needless to say, if you have a HF house, pay for wood, iron, etc.

When you finally get some wealth, "pay" followers, stewards etc. you can even put the money regularly in a chest or box in their room. And of course, visit the food vendors regularly, make sure you constantly stock meat, veggies, bread, ale. Then consume it regularly, remember your housemates eat too!

It's not to my taste, but it shouldn't be too hard to simulate a more realistic cash flow situation.
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Sun May 18, 2014 3:04 pm

for me, i try not to loot common items, containers or buildings. the stuff would have already been looted. plus, if it's unlocked it'd be gone. instead, it forces me to buy my restock of arrows, new armor, etc.

no unrealistic looting like finding a gem in an animal. never take food or drink from other people or as loot. who knows where it's been.

i create realistic encumbrance that greatly impacts totals out in the field. as well, i don't play a merchant and merchants aren't pawn shops so equal trade or attempted equality at least is a goal.

sell specific items to the appropriate vendors. and, don't sell ridiculous items to merchants that you know they wouldn't want or use.

i don't sell things i make if i'm not specifically rping an alchemist or whatever. i make them for me.

always "tip", pay for meals, followers and their meals and getting back to full health for a week if i die and am not playing DiD (bigwooly's idea.)

it can be difficult at first, but, it soon becomes easy and natural. now, i can get an item and quickly determine whether or not i should allow my pc to take it. combined with the other rules and the economy becomes much more meaningful to me.

i'm ALWAYS up for more ideas on how us consolers can improve this aspect of rpg games.

User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Sun May 18, 2014 3:10 pm

Holy the highest I've ever gotten was about 10,000 and that was screwing around unmoded a few months after release.

User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Sun May 18, 2014 9:27 am

Not like I'm buying anything with the Gold anyways, so it just sits there and gatheres dust in my pockets.

User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Sun May 18, 2014 7:12 pm

Whenever I feel like I have too much money, I kill something, put most of my money in it, and toss the body off a mountain.

User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Sun May 18, 2014 8:22 pm

Only loot what you would realistically be able to carry IRL.

/thread

User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sun May 18, 2014 12:21 pm

I guess you could start a pile of gold coins in a house you visit rarely, or in the basemant of the Riften House.

User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Next

Return to V - Skyrim